that workes, your the man, i wasted hours! The guys over there are so arrogant, not in any of there instructions!!!!You need to apply live update again afterwards
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that workes, your the man, i wasted hours! The guys over there are so arrogant, not in any of there instructions!!!!You need to apply live update again afterwards
Oh man, took the words right out of my mouth.
I think when an option file comes along that revamps formations and gives teams the right advanced tactics, it'll be much better, for me. But even then, you have to be able to overlook the reeeeeeeeediculous number of first-time-passes-in-a-row throughout the game, lack of fouls (BUT a patch might help there at least), etc.
I've been hammering the ML, trying to see the positives, but I've found that a poor team spirit is reflected in the game by:
A) DECREASING YOUR RESPONSE TIMES: There's an example in a gameplay video I uploaded the other day where I've pressed the long pass button to hit a clearance in defence, and the power bar appears above his head, with the striker 10ft behind him - but he waits for about two seconds (I'm not sprinting, the ball is DIRECTLY in-front of him) - allowing the striker to run around his side and kick the ball into the net. No. 100% not having that.
B) INCREASING THE OPPONENT'S ABILITY (mainly to first-time pass the ball all over the place): Playing as Newcastle against Watford, I was drawing 0-0. They'd attack and my defenders packed the box. I'd attack, their defenders packed the box. Same thing I'm seeing most of the time (hence my wish for a tactics option file, which I think could potentially iron this out completely). However, I made two substitutions, and the team spirit went from 70 to 50. Suddenly, Watford were pinging 10+ first-time passes together at a time, and I barely hung on.
Our pass accuracy dropped slightly (and it was random players giving the ball away rather than the two supposed "weak links", which doesn't really sense), but absolutely BLATANT is the boost that the AI gets.
The game has lots of these little "shortcuts to realism" and they feel horrible, IMO. Reducing the AI's short-passing abilities to 40 and seeing the pass accuracy difference at the end of the game (i.e. literally no difference) is the biggest proof of that, and after seeing that, I really don't know that I can look past it. When you know the AI's abilities are "filled in" using a combination of difficulty level and your team spirit.
Just my (lifelong PES fan) opinion...
I tend to do a combination of both. Immediately try to win the ball back and when I don't, then back off.I do not have any issues with the CPU playing one touch passes or having super high accuracy. Are you dropping off and cutting lanes or are you pressuring hard? I imagine if you're pressuring they'll be pingin the ball around you quickly.
Ironically, Team Spirit is probably my favourite part of the Master League. It means you can't just go and buy the best players and expect them to fit in. Personally I think that's a big (and fresh) level of realism, which stands out like a sore thumb amongst the retired players "respawning" etc.!The team spirit thing i don't yet understand, can anyone tell me what influences it?
I tend to do a combination of both. Immediately try to win the ball back and when I don't, then back off.
Ironically, Team Spirit is probably my favourite part of the Master League. It means you can't just go and buy the best players and expect them to fit in. Personally I think that's a big (and fresh) level of realism, which stands out like a sore thumb amongst the retired players "respawning" etc.!
So, every player has a "comfortability level" with every tactical element you choose in the defence/attack settings. It can range from 0 to 3. Example - you set "counter-attack" in your attack settings. A player has a pair of stats, a "counter-attack" bar and a "possession game" bar. He could have 3 out of 3 for both, if he's used to chopping and changing. But more likely, he will favour one over the other.
If the players' knowledge doesn't match your system, your Team Spirit drops. However, to my eye, it seems to implement this drop by slashing your response times, reducing your pass accuracy and increasing your opponent's ability (largely their passing accuracy).
I do not have any issues with the CPU playing one touch passes or having super high accuracy. Are you dropping off and cutting lanes or are you pressuring hard? I imagine if you're pressuring they'll be pingin the ball around you quickly.
The team spirit thing i don't yet understand, can anyone tell me what influences it?
But even then, you have to be able to overlook the reeeeeeeeediculous number of first-time-passes-in-a-row throughout the game,
A) DECREASING YOUR RESPONSE TIMES:
B) INCREASING THE OPPONENT'S ABILITY
Reducing the AI's short-passing abilities to 40 and seeing the pass accuracy difference at the end of the game (i.e. literally no difference)
A great deal of the team spirit is great,like you said,on 17 (ok to compare?) I had one player 84 ovr,€34 mill,never made an impression all season long,felt like he was cursed.I tend to do a combination of both. Immediately try to win the ball back and when I don't, then back off.
Ironically, Team Spirit is probably my favourite part of the Master League. It means you can't just go and buy the best players and expect them to fit in. Personally I think that's a big (and fresh) level of realism, which stands out like a sore thumb amongst the retired players "respawning" etc.!
So, every player has a "comfortability level" with every tactical element you choose in the defence/attack settings. It can range from 0 to 3. Example - you set "counter-attack" in your attack settings. A player has a pair of stats, a "counter-attack" bar and a "possession game" bar. He could have 3 out of 3 for both, if he's used to chopping and changing. But more likely, he will favour one over the other.
If the players' knowledge doesn't match your system, your Team Spirit drops. However, to my eye, it seems to implement this drop by slashing your response times, reducing your pass accuracy and increasing your opponent's ability (largely their passing accuracy).
You can view those bars pressing L1/R1 (LB/RB) on the player attributes screens, when you're in the game plan menu.
100% don't mind "tough" - in-fact, that's how I want it, and I love that player happiness can result in them wanting to leave your club now (last year you could keep players forever - well, they would only refuse a contract if you couldn't afford it).Guess 18 with TS,and owner trust will be a bit tough at times
Tons of things in this game,and the other game that should be better,I prefer to enjoy it/them until I stop doing it,I was fed up with 17last year,stopped playing it around new year, picked it up a few months ago again,loved it!100% don't mind "tough" - in-fact, that's how I want it, and I love that player happiness can result in them wanting to leave your club now (last year you could keep players forever - well, they would only refuse a contract if you couldn't afford it).
It's just the way TS is implemented that turns me off. I love playing with poor teams and making them better - I do it in every football game - but to bring on a youth player for his debut, and suddenly your entire team starts playing like shit as a unit... Not to mention the youth player... I find it really hard to see that and then go "but otherwise it's really realistic".
There are so many of these shortcuts that I really don't think it earns that moniker - fun, yes (though I think I'm terrible because I'm suffering with a lot of 0-0s - but I'd prefer that to 5-0s)!
Amen. As I said in the other game thread, it's not for me. But whatever annoys you most one year will get you through the opposite game for that year, until something in that game (that's never fixed) puts you back on the other game again the next year.Good with the bad really,and what kind you can live with
Yeah,you know it mate.Amen. As I said in the other game thread, it's not for me. But whatever annoys you most one year will get you through the opposite game for that year, until something in that (that's never fixed) puts you back on the other game for the next year.
We're all nutters (well, I know I am).
Fantastic video. Delicious little skills.There are a few players that I've come across in this game that are an absolute joy to control - so far Isco has been the main one for me but it's unreal, just so so enjoyable to play as Madrid and Spain and channel all attacks through him.
Just small flicks on the analogue stick, using R2 at the right times and occasionally using R1 to burst into space is just incredible with certain players. The game definitely has it's flaws but god I'm loving aspects of it right now.
Don't get me wrong, I do think that there are a huge lack of fouls but I'm still getting fouled 2/3 times per game, at least. What do you guys do that I don't to avoid all of the fouls? I even had a game with 2 red cards earlier playing against Italy as Spain!Still yet to be fouled
Same thoughts here,finished my ML on 17,two days ago,but tried those games I mentioned,night and day.
If people can't see that,or won't see that,their loss.
There's absolutely no need to slander this game.
Love it,fouls though,fix those and it's an absolute classic.
No one has mentioned OP shooting or lack of variations there,cus there isn't an issue
I play on -1, shooting is so heavy!
But I'll guess the usual suspects will turn up here and start spreading their crap soon enough.
Guess the fifa demo keeps them occupied.
Yeah can imagine the Pc version being cool as shit.
I love my XB version
Hey PaoloHey Rockstrongo - i have the Xbox one version as well - do you know of any instructions on how to edit the teams that are unlicensed - i am enjoying the game so far but would like to know if you found something of use for other Xbox one users
Hey Paolo
You thinking kits?
Hmm,last year I just edited after each team's website,and looked through the internet for tactics.
Haven't edit any teams yet,except Juventus,and just made a kit that looked somewhat near their kit.
I don't really care,since you can't make kits with logos anymore
Sorry if I didn't help,feel free to ask if there's something else you'll need
Yeah,you know it mate.
The strive for the perfect game,that's us!
At the same time some people settles for Bake off
Good posts Chris
Perhaps we need to do what @geeeeee does,play a ML on 2008
Very valid and good points mate.Heh I was just reading your conversation and holding back from posting until I saw the mention.
I cannot really comment on the game because I haven't bought it...yet. But it is interesting to read the things that are annoying people and yet they were not an issue in the game 10 years ago.
Ping pong passing by the AI, in 2008 (PS2 version by the way) the AI occasionally does them but mostly takes a first touch before passing. Also in 2008 the AI misplaces passes quite a bit occording to their stats.
Team Spirit, in 2008 it is called 'Team Work' and it is a stat for each player and it effects how players work together but is implemented brilliantly. If you buy a player with low Team Work it will affect how players interact with him only... it will not affect the whole team. In the formation screen you can view the Team Work diagram and it will show how well players work together. In time this increases and the Individuals fit in better.
Shooting, I am reading from some that it is overpowered in 2018. In 2008 again it is all stat based, strong foot based, positioning based, defender's positioning based. Shots from both human and AI are varied. There are goals that both can score and may not be seen again for a whole season or more.
Scripting, I don't see this in 2008 and also earlier versions. But it could be confused with the Mentality stat. For example I played a ML game earlier and I was 1-0 up until about the 89th minute when my defender, who was AI controlled, did a sliding tackle and gave away a penalty and the team equalised. Some would say scripting, I like to see it that because he has a low Mentality stat and his Stamina was low it made him make the wrong decision. That makes me think twice about playing him in the next game.
Pressing, I have seen videos where the player can just run down the wing with no pressure. In 2008 even on Regular difficulty you get pressed quite a bit depending on the players you are up against. It can be hard to find space.
Lastly Penalties, Free Kicks, and Injuries. All these are thankfully included in PES2008.
Sorry to harp on about the game but it makes me ask the "Konami, what has happened in the last 10 years?"
You see @rockstrongo what you have made me do, post when I was holding back so well.
Yes there are some issues. Not sure what Lami's is because i've avoided and don't want to know
Watching the match by this one guy. He was Chelsea and he lost to Swancerlona(Swansea) by 4-1 and Swansea playing like world class and in the next match, he(Chelsea) end up beating Barcelona 6-0 with the same team that lost 4-1 against Swansea. In this game, you will be happy to play against world class teams because it's so easy to beat them. F.A CUP is a harder competition than UCL. Just look at these gifs Chelsea vs Swansea:
I am not picky about my footie game like most other hardcore fans but the one thing I expect is for world class teams to be harder to beat than skybet league which is not the case in PES 2018. According to PES 2018 logic Swansea > Real Madrid and Barca.
Conclusion: Every player can pass the same way.
I've just beaten Barcelona 3-1 in the CL and then lost the next match 3-1 to Chievo.....who were much better on the ball and going forward.
I'm a day in and already regretting buying it.
What difficulty are you guys on?Just lost against Watford 5-1 now and went to beat Man Utd 3-0. I am playing with Leicester City in world class. Watford had 95% passing completion rate whereas Man Utd had 81%. This game makes no sense. I will make a video about this soon on my channel. This is so annoying. What have you done Konami? How can you ruin such a beautiful and fun game with this crap?