These games are hectic. Can't stand them. They're all too quick to turn, pass, and respond. Everything's too instant and perfect.
I'll have to try this on -1 or -2.
I wish, again, there was a global editor for consoles to lower all their speed stats like Matt did for 2016.
This looks horrendous!
I wish there was one for console as well. Because the games I've had on the PES 16 PC have been sublime. The one I posted is a good example of where to start, but that was stage 1 in the process of elimination. Unfortunately my livestream on YT got blocked by UEFA, so I had to delete it to avoid copyright issues with the channel. However, the matches played were simply sublime. Saw some incredible goals as well, not to mention actually rewarding - and that says a lot for PES 16.
The good thing, like I mentioned earlier, is that the modifications to PES17 should not be much at all. A lot of the issues that required global editing in PES 16 seem to be fairly fixed, so there is some definite hope there.
If I had PES17 in hand, right now, I'd edit 2 values and they would be Speed and Explosive Power.
Speed is a useless rating. It doesn't control speed on the ball at all, it controls all the players off the ball. This is the source of the freak-out animation.
Explosive Power is another useless rating. Agility and Mobility is what it is supposed to affect, but all it means is very rapid Acceleration. This is why it feels like ice-skating at times.
Lowering both of these values completely enhances the momentum and inertia of the game. You see much better positioning as well because it lets Attacking and Defensive Prowess to shine, not to mention the Tactics of the team to compliment it. Acceleration of players is so much more realistic, they are not "revving up" like a cartoon, or warping into the animation, there is actual foot planting. Turn of direction/agility is also significant because that is actually controlled by the Dribble value.
This what is under the hood of this FOX engine, I have to give KONAMI credit for it. It plays an absolutely fantastic match, and the thought of PES 17 fixing the majority of the other issues from PES 16 can only lead to good things.
Now then, can someone with some power tell KONAMI this? Remove Speed and Explosive Power = take my money

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That global stats seem to work a bit similar to sliders.
For me at least, its no surprise that the vast majority of pes 2017 gameplay videos dont look as good as they could because people playing it have a very videogame mentality, they are not onto realism at all like we are.
But blaming the way peoples play is not the right thing to do. The ideal is to have a game that forces them relearn how to play it, a game that makes people who abuse making so many first time passes with 1-2 held down giving possession away more essily, a game that punish non stop sprinting/pressure/1-2s with proper staminia and its easy to exploit gaps when your opponent hold down second pressure a lot, taking players out of position.
They do work like sliders, in a way. FIFA's Sliders are controllers of player ratings, as in true to ratings. You can make a 40 ovr player shoot like a 99 ovr by increasing lowering Shot Error to 0.
However, KONAMI's programming is all under the hood. Player ID is embedded. This is why you can lower all values, or raise all values, and players will still play like they are IRL. This is a huge kudos to KONAMI's attention to detail. I believe the only reason they have a majority of the ratings is for cosmetic purposes to do a basic formula, in order to reach the OVR guideline. Remember PES never used to have OVERALL (OVR) before, oddly enough those days were the best the series had ever played, right?
It looks awesome. If you liked PES 2014 a lot then you will never like PES again. People want to have fun not be frustrated.
You can find a perfect balance of it. The majority of my stream last night was achieving exactly that. I really wish I could have shared it. I'll be streaming on Twitch from here on out to avoid that copyright stuff.
In regards to PES 2014, really was a solid game with the exception of defenders following attackers. This can be remedied a bit though by lowering Shifting to Attack for either team in the tactics. Had some wonky animations such as preference to dribble-dribble first though.