Matt10
International
- 5 February 2004
I tried to do a podcast with Chris Davies yesterday but he was losing his man card ...don't worry i won't tell Chris
May need to report him to the evo-web staff...oh wait...
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I tried to do a podcast with Chris Davies yesterday but he was losing his man card ...don't worry i won't tell Chris
E-mail from playstation to tell me that the game in which I put the most hours into was Pes 2014.. . .really? That's news to me . ..I would have said Pes 2017.
I spent a lot of time on it too, up to the point I couldn't stand the terrible LOD for the PC, and...as always with me...a gameplay issue of the defenders following the attackers deep into the box. Other than that though, I remember it being a decent start to the new engine, but definitely needed some editing work.
I need to step away from PES 2017 for a second. Trying to get teams to play realistically, and challenging, is doing my head in.
Once I can stop one-time-passing all over the pitch, then I will know there is a challenge. In its current form...it's not possible. Attack...retreat...defend...Attack...REPEAT. It's boring me to death.
I've exhausted most options, now to dive a bit more into global editing of players (PC) and determine what ratings actually matter.
Player Roles (DMF in fluid formations especially, make sure they are only DMF in Out of Possession) matter a huge deal. Tactics matter way too much, sorry it's true, as a former player myself - I knew my assignment, and the general intent - but PES 17 players operate as if they are going to be beaten with a stick if they don't listen to their manager.
Why is it that for a series that does so well in making the ball feel independent, does such a poor job at placing the fundamentals of the individuals who have to get control of the ball? These fundamentals are as common as having a kick about with your friends...
Instead, we have, by priority:
1. Preset Tactics (A/D levels)
2. Advanced Tactics
3. Formations
4. Player Roles
5. The ball (!)
6. The player styles
7. The player abilities
8. Player physicality (weight/height/etc)
9. Football fundamentals...i.e "see the ball, get the ball"
Those reasons above is why you can boss Manchester City with Melbourne Victory.
It's a sad state, for me, when my beloved PES brings no challenge. I've spent countless hours on a patch combo with reaper, and now I feel completely like time is wasted, and the gorgeous pitches we managed to snag, are going to be filled with footprints of a DMF who is caught in two minds, because there is noone paying attention to the fundamentals of the beautiful game.
Am I alone here? What has everyone else been doing to really enjoy this game, and not feel like you have to take pity on the CPU?
E-mail from playstation to tell me that the game in which I put the most hours into was Pes 2014.. . .really? That's news to me . ..I would have said Pes 2017.
I was just reading this, my most played game is Minecraft, Playstation Edition... Man, sharing my account with my brother and his kids was maybe not a good idea after all
Never! Anyway, I wish there was a way for me to get more of those stats. At the moment it only seems like stats that Sony uses to spy on its users.
Look what I found out........
Nice work Matt.
It basically proves what Papinho from the OS found. Attacking-defensive levels in PES 2017 are hardcoded as Numbers in Attack/Defence (many/medium/few), that you can't change ingame (in PES 2015 and 2016 you could). Preset tactics seem to already have predefined combination of these.
mmm. tried right now but seems that after the '65 all those settings are again overrided, doesn't matter which settings, have tried almost all the simple tactics.
Using Man Utd in ML, first match is the charity shield aganist Leicester, i've changed every time the tacts and restart a lot of new ML to test, but on 0-0 after the'65 the Leicester switch on the red and the match lost any sense, this happens sistematically in any ML i've tried. Again... uff...
Thnks anyway
Nice work Matt.
It basically proves what Papinho from the OS found. Attacking-defensive levels in PES 2017 are hardcoded as Numbers in Attack/Defence (many/medium/few), that you can't change ingame (in PES 2015 and 2016 you could). Preset tactics seem to already have predefined combination of these.
Look what I found out........
mmm. tried right now but seems that after the '65 all those settings are again overrided, doesn't matter which settings, have tried almost all the simple tactics.
Using Man Utd in ML, first match is the charity shield aganist Leicester, i've changed every time the tacts and restart a lot of new ML to test, but on 0-0 after the'65 the Leicester switch on the red and the match lost any sense, this happens sistematically in any ML i've tried. Again... uff...
Thnks anyway
Hey kilay, is this only for cup final matches or charity shields/super cups, or is it like this on every matches? And does match situations affect the cpu behavior, i mean like whether the cpu is leading or behind in the game. What if we turn off the automatic 'change tactics' switch for the cpu, will it have any effects?
Look what I found out........
I edited Hull last night as they are always the first team I play in Master league.Did what Matt stated as I wanted orange orange to test so set at all out defence.Started game and they stayed at green green then scored.This stayed the same in il around 60 mins then they went orange orange and pushed for a second.
Have o set it up wrong from the start???
Ahh that's good to hear that even the master struggled first time
Will test further tonight.Must amit though the Hull game was great finished 2-1 to them and played again with default settings and it was 0-0 with 10 men behind the ball and felt very tedious
So do you guys play more with orange/orange or green/green?