god84
League 1
In my games the teams play like real-life top class futebol sides. It is quite jaw-dropping actually from my experience how good it is, I regularly see real-life Champions League goals in my games of Pes 2017. Can't speak for your games as your playstyle, team setup and what you do with att/def levels during the game will affect what happens on the pitch.
You complained earlier that the DMF does not function like a DMF, when in my games DMF functions just fine (helps out the back four effectively).
Futebol intricacies, etc is all there in my games , all of what you describe.
So when you say less robot and more humanized , I completely disagree, it is very humanized in what is possible on the pitch. I can feel the differences in ability of each of my 11 players on the pitch, their weakness and strengths is obvious after many games.
I like how Konami mirrors the top class futebol, I would not like that to change. So regards to your 'rigid tactics/strats' , I dont agree that they are. Infact, they add another layer of complexity to the game that makes sense (it happens in real futebol).
Then you pal have a different version of PES to everyone else.
I played NHL 17 for the first time this week, and I feel a bit heartsick. (I could have posted this in the FIFA thread, but all of the below applies more to my favourite football game than it does to FIFA.)
When I came to play the game, it asked me how realistic I wanted the settings to be, with four choices. They didn't range from "easy" to "hard" (which was a different section), they ranged from "arcade" to "simulation".
The sliders included:
- Attribute Effects: How much player attributes override your input (which we've all been talking about, PES needs this!!!!!!)
- Aggression: How likely the CPU is to foul OUT OF CHOICE(!!!)
- CPU Difficulty: Once you've picked a difficulty level you can TWEAK their "telepathic" levels up or down
- AI Learning: How quickly the AI move to block your previous move (instantly, or after you've done it a few times)
- Fatigue Effect: The degree that fatigue slows the players down
- Fatigue Recovery: How quickly players recover that stamina
- (Human) Pass Accuracy: Instead of just having PA0/PA1 etc., you can choose the degree of assistance
- Min (& Max) Pass Speed: Much more control over pass speed
This is just a selection of my favourites.
When you pick a period length, all of these sliders scale automatically (e.g. shortest time = quick fatigue, quick recovery, quick AI learning).
(On a quick FIFA note, though, I'm genuinely gutted seeing how much more customisation and choice you get in every other sports title they do.)
Yes. Imo the Hockey games have always been superior interms of options and aettings to customise how YOU want the game to play like.
The best bit is that its not placebo... the settings ACTUALLY make a difference. I just wish the football games used these features.