PES 2017 PlayStation & Xbox Discussion Thread

with 307 teams to edit the lads selling option files for a tenner a go should really be more upfront with the work they've done come release day

id be wary of giving them money if they've only updated the club teams from England, Spain and Italy

looking at it there's about 6/8 weeks worth of editing to be done(for 1 person) to get a full file up and running with all teams corrected with kits, real names, apps, formations and stats , no point doing a half arsed job
 
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In the Brasileirao Serie A are some teams who have missing player names.
You have to edit them.

For the following teams some player names are wrong:
- Sao Paulo
- Corinthians
- Internacional
- Flamengo
- Fluminense
- Santos
- Chapecoense
- Coritiba
- Vitoria
- Ponte Preta
- Botafogo
- Paranaense
- Figueirense
- Santa Cruz
- Mineiro
- Recife
 
with 307 teams to edit the lads selling option files for a tenner a go should really be more upfront with the work they've done come release day

id be wary of giving them money if they've only updated the club teams from England, Spain and Italy

looking at it there's about 4/6 weeks worth of editing to be done(for 1 person) to get a full file up and running with all teams corrected with kits, real names, apps, formations and stats , no point doing a half arsed job

Creating the Bundesliga would've been time consuming tho, I'd pay just for that league, if done right.
 
Creating the Bundesliga would've been time consuming tho, I'd pay just for that league, if done right.

Ive decided to make the full 20 team MLS, a 20 team Celtic league (Scotland ,Ireland, Wales, NI) 20 other South American teams (including 6 Mexican) plus the Bundesliga and the missing Champions League and Europa League teams(25 teams)

might take a while but hopefully I get some help
 
with 307 teams to edit the lads selling option files for a tenner a go should really be more upfront with the work they've done come release day

id be wary of giving them money if they've only updated the club teams from England, Spain and Italy

looking at it there's about 6/8 weeks worth of editing to be done(for 1 person) to get a full file up and running with all teams corrected with kits, real names, apps, formations and stats , no point doing a half arsed job

Are you doing 2048 x2048 for some teams and 1024 x 1024 files for others??
 
Ive decided to make the full 20 team MLS, a 20 team Celtic league (Scotland ,Ireland, Wales, NI) 20 other South American teams (including 6 Mexican) plus the Bundesliga and the missing Champions League and Europa League teams(25 teams)

might take a while but hopefully I get some help

How are you going to have both a celtic League and bundesliga if there is only 1 fake european League? If you use the asian League for that, it would ruin the fun in master League, cause you would either get german teams or celtic teams to play the AFC Champions League instead of the european one. Just wondering. Also there is only 1 latin american fake League. There never where 2.
 
Isn’t the whole point of assisted shooting for it to be scripted?

I understand assisted shooting and passing as the CPU helping you in accuracy and power ,but the player's ability should have the most telling effect, And the same should go with passing otherwise we end up with every player capable of passing like Iniesta and shooting like Sneider.

The scripting is when what happens on the pitch is not what you had as an input through your controller, Like ballooning shots/headers or the little stutter or delay in your player's run although he's first to the ball.

Tbf so far these things have been toned down a little in this version which is a step in the right direction.
 
I understand assisted shooting and passing as the CPU helping you in accuracy and power ,but the player's ability should have the most telling effect, And the same should go with passing otherwise we end up with every player capable of passing like Iniesta and shooting like Sneider.

The scripting is when what happens on the pitch is not what you had as an input through your controller, Like ballooning shots/headers or the little stutter or delay in your player's run although he's first to the ball.

Tbf so far these things have been toned down a little in this version which is a step in the right direction.

I undersand what you saying. But if played on manual that Lukaku shot wouldn’t of hit the post like it did. May have gone in or missed completely, so what makes something scripted or unscripted?

Surely if the game is going on stats, it’s conpletely scripted, using player stats as a path to follow. Very difficult for a company to find balance there when programming.

PES2014’s balance system was down to user input only, not stats and it was a complete mess, same like the features in FIFA 16, precision pass, no touch dribbling, etc: they are not stats based, but user input based and it doesn’t feel right.
 
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I undersand what you saying. But if played on manual that Lukaku shot wouldn’t of hit the post like it did. May have gone in or missed completely, so what makes something scripted or unscripted?

Surely if the game is going on stats, it’s conpletely scripted, using player stats as a path to follow. Very difficult for a company to find balance there when programming.

PES2014’s balance system was down to user input only, not stats and it was a complete mess, same like the features in FIFA 16, precision pass, no touch dribbling, etc: they are not stats based, but user input based and it doesn’t feel right.

From my experience so far in PES 2017, On higher difficulties sometimes it doesn't matter what is your input or type of controls YOU WILL hit the post and the bar when the game decides so and regardless of the player's ability. Just like your goalkeeper with amazing stats will spill a bog standard shot into the path of the AI striker. New Gen games are made this way and we have to accept that. Actually sometimes the CPU would miss absolute sitters by great players just because the game decides that and not because of their ability

As for stats, in the old classic games they were affecting the margin of error in the player executing his plays. For example a long ball with Zidane always reached it's target while playing a long ball with a donkey player would probably get intercepted. Now if you look at the last 3 or 4 videos posted, you'll se amazing through balls being executed by random players who shouldn't be that effective!
 
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From my experience so far in PES 2017, On higher difficulties sometimes it doesn't matter what is your input or type of controls YOU WILL hit the post and the bar when the game decides so and regardless of the player's ability. Just like your goalkeeper with amazing stats will spill a bog standard shot into the path of the AI striker. New Gen games are made this way and we have to accept that. Actually sometimes the CPU would miss absolute sitters by great players just because the game decides that and not because of their ability

As for stats, in the old classic games they were affecting the margin of error in the player executing his plays. For example a long ball with Zidane always reached it's target while playing a long ball with a donkey player would probably get intercepted. Now if you look at the last 3 or 4 videos posted, you'll se amazing through balls being executed by random players who shouldn't be that effective!

not sure if you watch alot of football, but this link should help you understand there are bigger glitches in real life than pes made by really big name players like neymar for example. check it out, also if these misses were in pes, you will hear alot the game is broken etc.

 
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