Bond!JamesBond!
PS2 PES Greatness
in videos on youtube Adam said AI adapts to your play style.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Yes, true. I am curious how things like adapted AI work in the Master League. With Adapted AI the game should not need the old scripting anymore.People forget that in PES the games we play are always different even in exhibition mode. Experiencing different behavior from the AI is not always due to a patch or update
Would be nice if we could put some new boots in the gameAdam Bhatti confirmed via Twitter that we will be able to add more kits to licensed teams in PES 2017 (via batch file). A 3rd or 4th kit for example.
Does anyone have any idea how this will work? I mean, how will we define the shirt collor, shorts collor. etc...
He said that there will be a video soon to explain the whole process, I think..
Wasn't my intention, sorry!
Just saying, there's 100% no way they can change the code without the changes going through Sony / MS, they lock it down.
The only way I'm thinking is that it has to do with Form arrows...but I played those games on Superstar, and top form (up arrow). Another thing...could be the implementation of fluid formations. Maybe if one team uses it, and the other doesn't, it creates an imbalance. The easy fix, if it for some reason makes it way into the final game, is to just adjust the DMF positions to AMF or CMF. This results in a lot of grunt work in the Edit section, but it's better than dealing with the poor positioning.
Also, does anyone have any real life team footage of the DMF dropping back into the back-line when FB's are attacking? I've seen it where the DMF will step in front of the CB's, and opposing forward/attackers, but not usually be right there as the 3rd CB essentially. Just curious.
This is so me playing the PES2017 demo.
The only way I'm thinking is that it has to do with Form arrows...but I played those games on Superstar, and top form (up arrow). Another thing...could be the implementation of fluid formations. Maybe if one team uses it, and the other doesn't, it creates an imbalance. The easy fix, if it for some reason makes it way into the final game, is to just adjust the DMF positions to AMF or CMF. This results in a lot of grunt work in the Edit section, but it's better than dealing with the poor positioning.
Also, does anyone have any real life team footage of the DMF dropping back into the back-line when FB's are attacking? I've seen it where the DMF will step in front of the CB's, and opposing forward/attackers, but not usually be right there as the 3rd CB essentially. Just curious.
this is exactly what I was thinking that PES was trying to take a page out of Bielsa's book, but poorly implemented it in all honesty. The false full back is a much more defining tactic description, but PES do not spread those CB's far enough for it to validate the reason for full backs to march up the field.
As an advanced instruction, I hope that not many teams use this function as it seems to be more, or less, used by specific teams - and not the majority. Of the teams in the demo, I can't recall how many use the advanced instruction, but the full game should have the lesser of 5% of the teams that use this, am I way off here? Just feels like it's going to be one of those advanced instructions that is overused due to it being a new feature, more so than actually meeting the standard of the team's ID.
GG and Vx, thank you, I watched the 2011 Barcelona tactics and then read through Vx's detailed explanation. Goodness, you guys, that is so good. I didn't want to quote out of respect for others - but yes, this is exactly what I was thinking that PES was trying to take a page out of Bielsa's book, but poorly implemented it in all honesty. The false full back is a much more defining tactic description, but PES do not spread those CB's far enough for it to validate the reason for full backs to march up the field. As an advanced instruction, I hope that not many teams use this function as it seems to be more, or less, used by specific teams - and not the majority. Of the teams in the demo, I can't recall how many use the advanced instruction, but the full game should have the lesser of 5% of the teams that use this, am I way off here? Just feels like it's going to be one of those advanced instructions that is overused due to it being a new feature, more so than actually meeting the standard of the team's ID.
It depends. In false fullbacks, the CB's really do spread very wide in real games. But the false fullback tactic is greyed-out in PES now, we won't really see what it does until the full game is released.
In general, I think the CB's spread pretty wide in real games, when the ball is deep in their area (basically, the 2nd to last pic in the article screenshot).
But then, as the ball moves up-field, the d line moves close to the center line. They do not spread so much anymore. They still spread, but slightly. This is different from the "false fullback", where the fullbacks actually tucked in, and the CBs have to continue to stay wide, so as to provide width (so, as seen in pic 1, of Bilbao). This is not always necessary, when you play with attacking fullbacks, where the fullbacks stay wide to provide the needed width. False fullbacks and attacking fullbacks aren't really the same thing.
What I suggest tho, is to continue to test this, when the full game comes out. You see in 1st and 2nd pic of the article screenshot, the CBs and DM does stand pretty close to each other. It's not complete important for them to have fixed spacing and positions, to be honest. In my opinion, it would be interesting to look for how the position changes, when you are playing against a team with gegen press (also greyed-out at the moment). It would be interesting to see if the CBs and DM can adjust their position intelligently, helping each other out by providing lateral passing outball options, when they have the opposition players running at them to give them pressure.
If it does happen, it would mean they have built a crazy robust and intelligent AI. Probably expecting way too much, but the game should get to that point, someday.
Another suggestion, try testing teams with different possession/out of possession instructions and levels. Also try this stuff again with teams that play different formation shapes. I don't know if any patterns will surface, but it's weird to see a DM tucked between a pair of CBs, if they are playing a diamond 442 for example. That's just not the standard in real games.
Then again, adaptive AI makes things different, every 10-15 minutes-ish. That has to be factored in as well. I'm not sure if any reliable patterns will be found.
Fun question, can you use attacking fullback instruction, when you team plays 3 in the back? We have to see in the full game.
You are right. Teams that use this type of DM/CB positioning, are usually teams that know how to dominate a game, and push back the opposition. So, the bigger teams (not always), especially possession teams, might use it. Plus, it supposed to require players with higher football intelligence to carry out the game plan.
----------
Edit: something else I just remembered...
Also, DM tucking in between CBs, should only happen to possession minded teams? I mean, if I have a flat 442 and I want to give instructions to my attacking fullbacks to overlap, that should look entirely different from a 433 possession? Or, even, if I have a 4231, counter attacking team setup, there is surely no reason for my team to have this Bielsa-esque behavior?? We need this tested in the full game.
-----------
Well, one thing I'd really like to see, since we are geeking out over tactical specifics, is to see people punished by using the wrong tactics. Namely, if someone just gives their team an attacking fullback, or false fullback tactic, with possession style.....and they don't have ball playing CBs on their team, I want to see them get punished, when their CBs or DMs with low attacking prowess, low ball control, and low pass accuracy, make a lethal mistake, in a crucial area....possibly with their d line pushed up high . The pair of CBs probably should have some good speed on them too, since it's a large stretch of the field behind them to cover, in case an counter attack breaks through. So, in reality, you really need a top class defender to pull this stuff off.
But like I said, I don't know if PES is that realistic and balanced, by I hope to see it one day. Every tactical decision should come with an upside and a down side. And your team should have the right players to execute those decisions.
All random thoughts, sorry for length post/rant
Do they release a new update for the 2017 comp (starting in February 2017)? My local team Adelaide United has once again qualified but the teams showed in that list are from the comp that started in February 2016. I seem to recall they've released a new comp update for the Libertadores during the year but I haven't owned the last couple of PES games so I don't know if they do a comp update for the ACL.ACL announced...
https://twitter.com/TheAFCCL/status/771218634496552960
Legitimately excited by the prospect of trying to lead Tractor Club to ACL glory on Superstar. This is why I love PES.
See? When you watch things like this, it's hard not to want to get a PS4 to play PES 2017:
Unfortunately for me though, I've already played it and it isn't as good as these videos make it out to be.
OH! And by the way: That guy is even better than Weedens at video-editing! Very nicely done!
When you highlight these skill moves, little player movement, stumbles, and collisions, PES 2017 really looks life like. But then when you look how the players run and stand it often looks very robotic. This wasn't the case in PES 14 or 15, don't why they decided to change and kept it this way.
Anyway, thanks for sharing and shouting out this guy. Definitely subscribing, I love these type of video editings.
Exactly.
Whenever the PES team finally decides to re-capture the sprinting/running/dribbling, the game will be so amazing. Because the rest of the moves are already very good. Wouldn't mind more animations for regular, common, passes though. And some more for shooting.
Agree.. now the biggest problem for me with PES 2017 is awful looking sprinting/running/dribbling and this is the core of the game.Exactly.
Whenever the PES team finally decides to re-capture the sprinting/running/dribbling, the game will be so amazing. Because the rest of the moves are already very good. Wouldn't mind more animations for regular, common, passes though. And some more for shooting.