Nowadays 1-3 AI fouls per match are wrongly deemed to be 'enough'. They're not nearly enough to curb the unPESlike hack-and-slash frantic gameplay that multiplayers love so much.
If the game was calibrated to satisfy single-players who want fouls and free kicks, the multiplayers would scream long and loud.
What's annoyed me this year is all the summertime testers coming back saying 'refs are fixed now'. We knew at the time that they'd just played each other, but they were SO insistent that it was no longer a problem that it served to keep the fouls issue quiet until now. Now Konami present us with a fait accompli. Another year of no fouls and happy multiplayers, and another when the PES formula is watered down even more. I can still taste PES in the games we have now, but I'm increasingly having to use my imagination.
You'v said it all.
The community (MyClub players, who are the majority) is part of the problem. Once again I remind al of you about PES 2011 case.
Pes 2011 demo was the last PES that had a realistic fouls count per game. The arcade crowd cried about it and then Konami toned down the probabilities of fouls a lot.
Arcade lovers who love to play online dont want a game that forces them to defend with more caution and logic. They dont want a game that erros and risks are a great part of the gameplay experience, they must want to chase the ball and steal it as quick as possible, attack as quick as possible with just first time forward passes while the 1-2 button is held down as if was the end of the world and the last match of their lives, and these are the people that Konami want to please most.
Look at the way Konami produced playe against that German guy on the Dortmund vs Barcelona match. Its not mucb different to people we see online. On the other hand, there was another producer who played on a bit more realistic fashion.
The thing that all of us want is game that has erros/risks are a big part of the gameplay, a game that punish bad decision and not logical play style. Is that too much to ask, really ?
You want to play football over aggressively as if you are playing american handegg, ok, but bear in mind that you will not only open space and make your defenders panic, but you will also concede many fouls amd yellow cards.
You want to play the game like pinball just abusing first time passes even when players are not even facing each other ? Ok, thats your choice, but you will make easier for the opponent to intercept the ball as the passes wont be as accurate and ball will lose speed when pass os made in hard conditions.
You want to sprint and chase the non stop and, when you finally get the ball possession back you want to press 1-2 button in all your passes, keeping players to constantly sprinting ? Ok, but that will make the staminia bar goes down much more quickly, wich will affect players performance.
Konami have been making a game that doesn t involve ANY of these risks. People should be free to play whatever way they want to play, but that doesnt mean that the must reward ilogical way of playing the game.
All these talk about "dont be selfish, let people play the way they want", "the game must be enjoyable for everyone" only mean one thing: theres no risks/erros involved, no learning curve like any sport game should have.