PES 2017 Player Style, Preferred Position,Player Ability and Tactical Advice for CPU

@sanji Yes, there where slightly moving more forward in that sense, but not noticeable from other goalkeepers with normal stats+offensive goalkeeper.

I am playing with a modified exe + dt18, so maybe there's something there interfering.
 
@sanji @kilay I have edited Balotelli as a CF main with SS(A)+Post Player with 79 attack, 42 def prowess, 42 ball winning and NO COM playing styles. CF outside the area in Kick Off and In Possesion, CF inside the area Out of Possesion. Try it and let me know your comments.
 
I'll try when at home. Seems good. No playstyle?

For com you can add long ranger imo. I'd improve a little bit def pro and bw, new balo (since 5 games or so) works a lot more. I'd say just 44 for each, with form green he'll be at 49 which is good, and 54 rarely at blue form, which still fits balo imo.

78 attack is enough imo. I improved his ball control, passing, shot power and finishing iirc.

Thanks for the tips :)
 
@sanji Yes, playstyle is Post Player (In game text in English is "target man", but the real playstyle is Post Player like in old WE/PES), sorry for the confusion.

Yes, I think anything in the 42-44 range for def. prowess and ball winning, and 77-79 for off. prowess is adequate for Ballotelli.


I agree with your long ranger COM style for Balotelli.
 
What does post player mean and how is it different to target man? Agree with those ranges. I'm going to do some testing (i'll try to do most of L1 updated stats/role/positions for @kilay save folder)

You're welcome to help if you're interested :)
 
It's the same, it's a player that is adept at playing with his back to goal and "running the offense from the post" while holding the ball, ala Paolo Guerrero. The post, refers to the 18 yard box area.

For reference:

Fox in the box (Box Striker) = inside the 18 yard box (and 6 yard box depending on the type of player/ Number 9's and 9 and a half's).

Target Man (Post Player)= On the 18 yard box+a little outside the 18 yard box (back to goal specialist or someone who can hold the ball really well while teammates make forward runs)

Creative Playmaker= Links play outside the 18 yard box up to the edge of the centre pitch circle (depending on the type of player)
 
@kilay have you had the chance to explore extint positions/playstyles?

I am thinking about:

1. The Guardiola role, not quite a DM, but neither a CM...

I have tried DM with attack-defensive prowess ratio at 1: 0.85 with classic n 10 but doesn't do the trick.

2. The Libero or Franz Beckenbauer role.

I have almost never seen the extra atracker card in action. Seems sort of a placebo playstyle to me and honestly having a CB with an attack-defensive prowess ratio of 1:1 in the 80's or 90's for a unbalances the game. It should be something similar to box to box but for CB.

3. Old style inside forwards. Not quite SS's but neither WG's.
 
@kilay have you had the chance to explore extint positions/playstyles?

I am thinking about:

1. The Guardiola role, not quite a DM, but neither a CM...

I have tried DM with attack-defensive prowess ratio at 1: 0.85 with classic n 10 but doesn't do the trick.

2. The Libero or Franz Beckenbauer role.

I have almost never seen the extra atracker card in action. Seems sort of a placebo playstyle to me and honestly having a CB with an attack-defensive prowess ratio of 1:1 in the 80's or 90's for a unbalances the game. It should be something similar to box to box but for CB.

3. Old style inside forwards. Not quite SS's but neither WG's.


1 and 2 Build Up
3 AM, SM Hole Player
 
Thanks @kilay it worked for 1 and 3.

For libero it doesn't, but I managed to find a trick: switch team attack/def levels to red (supper attacking) and the CB with extra attacker/build up goes upfield reaching the 18 yard box. * This is the only way to have one of your CB up the pitch.

It works as following (tested with back four with two central CBs):

1. CB with Extra attacker/build up goes to attack if the other CB has no playstyle

2. The CB with att prow - def prow ratio closer to 1:1 goes to attack when both CBs have build up, both have extra attacker, or both combined have extra attacker & build up.

3. CB goes to attack if it has no playstyle and other CB has anchor man.

4. If neither CB has a playstyle, the one with higher ball control is the one chosen to go to attack (att prow-def prow ratio is ignored).

Give it a try and let me know your test results.
 
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Thanks @kilay it worked for 1 and 3.

For libero it doesn't, but I managed to find a trick: switch team attack/def levels to red (supper attacking) and the CB with extra attacker/build up goes upfield reaching the 18 yard box. * This is the only way to have one of your CB up the pitch.

It works as following (tested with back four with two central CBs):

1. CB with Extra attacker/build up goes to attack if the other CB has no playstyle

2. The CB with att prow - def prow ratio closer to 1:1 goes to attack when both CBs have build up, both have extra attacker, or both combined have extra attacker & build up.

3. CB goes to attack if it has no playstyle and other CB has anchor man.

4. If neither CB has a playstyle, the one with higher ball control is the one chosen to go to attack (att prow-def prow ratio is ignored).

Give it a try and let me know your test results.

about 2 you could try (with fluid scheme) CB at Kick off&Non possession, DM in possession , and put him box to box or build up (following the numbers of offensive raids who shoud do) or also try to add the 'incisive run' COM ability

Or even more with as CM in possession phase with 'the 2 previous style , last also CM 'Hole player' style could work (really offensive)
 
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@kilay A few findings (some of them are not really new, but rather a clarification) done through testing. For future reference for editors and users:

Playing styles

Fox in the box=
Box Striker (Doesn't move around other areas than the box. This is affected by possession game build-up and low pass support range values, the lower the value, the more outside of the box the CF will play).

Prolific Winger= Wing Striker (Will run aggressively towards the space inside the area when on the wing at the 18 yard box and without the ball). (Different form incisive run).

Target Man= Post Player (Good at holding up the ball in advanced positions and heading).

Goal Poacher= A "Line breaker" Adept at playing with his back to goal and breaking the offside trap/defensive line.

Creative Playmaker= Drops into the "hole" to participate in the assembly of the attack. (Fantasista/ Nine and a half).

Dummy Runner= Decoy (Opponents will follow this player when dribbling or in possession, freeing up space for his teammates to exploit).

Hole Player= When attacking and given the space, he will always have the aim to run into the area and thus make aggressive forward or diagonal runs. The combination of forward runs and diagonal runs gives the player a kind of "free role" (used to be "jumping out" and later "free roaming" in older PES).

The Destroyer= Hard presser, tackler (dives into tackles), fouler.


Special abilities (COM)

Trickster= Feint Star (A flashy player that utilizes a lot of feints)

Mazing Run= What used to be "dribble keep" in old WE's/PES's (A player who excels at holding on to the ball and can maintain his dribble without being dispossessed easily by opponents)

Speeding Bullet= What used to be "dribbling" in old WE's/PES's (A player who tends to dribble a lot and performs a lot of vertical breakthroughs easily while dribbling. If a player who has this ability is playings as a WF, SMF or SB, it will also make him stay more towards the side)

Incisive Run = Inside Cutter (A player who will make a diagonal run towards the center of the pitch (not necessarily the area) only while in possession and dribbling from the wing) (Different form prolific winger)


Special abilities

Fighting Spirit = This has nothing to do with aggression, marking or tackling. It is a purely mental attribute (What used to be mentality in the old stats). Players with this ability aren't affected in their condition/emotion regardless of the match situation.

Low Trajectory Pass = This is the through ball special ability.
 
I need to test unconventional position, but anyaway to give BTB to a FB you need to add him CC secondary role and really few player cover this position in real football (Lahm, J. Zanetti,Milner). So i make my changes just to set better the player i don't want put a wrong position that not match with real footbal. About Hole Player on the side i'm testing muller as Raumdeter with this setting CL Hole Player and works well, sterling too, but i think that something different is needed (remove trackback from him)
KO OP IP
WF WF CL
And about 2016 the games are really different
I know this is incredibly late and all but I want to ask...what the heck is CL?!
 
To be clear i'm talking about CPU tactics not players tactics.
After a week of test i think this about PES 2017 and tactics. Thnks to Royce, Papinho81, Tinker and dmendenhall_9 for their advices
If anyone have some experience to share about movement, placement, behavior and particular style of players, please post here.
The key of all the formation are the interpreters like the real football, in my advices there are change of position ,player style and ability to match the real style of certain players and their movements on the field.
Starting from a default tactic without make any change probably the team adopt the WM tact or the Pyramid , ok, is a tactic like another, but is really old and not have good point in this era of football. Try to see the placement of the player on the field while changing from offensive to defensive and you can see the gap from attack to defence, no-one cover the midfield this open space for counter attack and place 5 players in the box or just before, this usually create a great confusion. Some players not seems to understand where should stay, those behaviors are forced by preferred positions and Player Style, so i acted on those things.

This is my personal idea of tactics applied to PES 2017
To explain how the game consider the different role sometimes I compared them to some old style football role
the secondary position has ever A grade
I removed Trickster,,Mazing Run,Speeding Bullet from all the player and Hole player for the most of them. I have yet to figure out what they do except run the players without a sense, or dribble in front of the opposite without success loosing opportunity for key pass. (If someone find something of useful in those player style please tell me what :) )


KO is Kick Off
IN is In possession
OP is Out of Possession

GK

I would like to remove all the defensive goalkeeper style from the game (thnks royce), because The CPU will almost never come off their line even when it absolutely calls for it (cit Royce).And basically make the keeper less reactive (check Buffon, with or without)

CB
I've to do more test, but removing the Extra Frontman Style from almost all CB in the game,could be a fix for the no-sense last bar of the offensive prowess, used by someteam in knock-out match like european qualifications,cup final or any important match or derby.
Set Build Up for CB with playmaking duties (Bonucci,Boateng,Sammer) adding weighted pass ability if needed


FB
Set him to FB in all trhee fluid formation, just add him defensive fullbacks( or build up
(adding also the DM role secondary position (B)) if you want a more smart player that sometimes push up.


WB (FB/SL)
This is the real problem BTW i think this tricks could fix the strange setting added for standard WB. Make all of them Offensive Fullbacks
,in the Out of possession set them SL in the last position before they become FB and as close as possible to the side line; in the IN possession and Kick off set them FB in the last position before they become SL and as close as possible to the side line. This works well with some teams (barca,chelsea,bayern) but with other with centered attack and press(liverpool over all)i preferred use this settings
Finally Liverpool with a good formation, something of different in the setting of FB (I leave them FB in all three scheme), i think center\wide setting in attack\defense influence too much the positions.


DM
I recommend to remove also the anchor-man style from the most of DM that have it, that make the DM an half-back (in italian language centromediano metodista), a role of Old football formation not used anymore in modern football. So just few player needs this style (Javi Martinez, Mascherano) other classic DM fit better with Build Up (Busquets),Box-to-Box (Kantè,Khedira) or Destroyer(Sturaro, Khedira).

CM
Hole player is a weird style, It put the midfielder constantly inside the penalty area when in possession, this make the teams less compact and open space for the opposite counter-attack (i could compare it with a inside forward in the old style formations).So atm i removed it from all the CC. Anyway a midfielder without any style is too much offensive in the same way, so my advice is put for all the base midfielder (CC) the destroyer style(Rakitic,Marchisio,Ramsey) that make them a little bit disciplined. If the player is more creative make it Old Style N.10 (Fabregas,Iniesta,Pjanic) or Build up adding him the DM role in alternative positions if you need some kind of deep-lying playmaker Pirlo,Xabi Alonso (setting DM in KO and OP and CC lower possible in IP)

SL
Really few player that fit this position
The SL is not intended how a less offensive winger, is another role that put the player on the side with playmaking and covering duties (like Beckham). My advice is N.10 Old style or Creative Playmaker, with the same positions in all three fluid formation or if you don't like it try set AM on IN possession to put him a little more advanced.
If you need a player that run up and down on the side line (some kind of tornante like Florenzi,Angelo Di Livio)set him SL in all position with box-to-box role and trackback, remove


WF
ATM Winger doing the right things but there are a tons of style in the real football so, go ahead to edit them., I'm testing dummy runner in alternative to prolific winger and for Walcott fits well, he sometimes is centering a bit and I wanted this. For William i have added to him the CM alternative position also adding Box-to-Box Role (but removing Trackback). So now he is cover a little more and develop some defensive duties.
If you need a more creative and unpredictable player(Reus,Ribery,Robben,Douglas Costa,Bale)who stay wide, set his preferred position to WF with alternative role SS,add Prolific Winger and put him as WF in kickoff and in IN possession and as SS in out of possession
If you need he stay a little more in the center make him SS secondary WF Creative Playmaker(Messi,Hazard)In IN Possession 'and kickoff with their preferred position and in OUT of Possesion with their secondary position.

or WF secondary CF Prolific Winger(Ronaldo,Martial,Griezmann 2014) In OUT Possession 'and kikcoff with their preferred position and in IN of Possesion with their secondary position.
To reproduce the Raumdeuter role (muller,sterling, volland) set him CL Hole Player secondary WF + trackback with this setting
KO IP OP
WF CL WF


AM
Need more time to test, anyway my preferred settings atm are CAM Classic n.10 or CAM Box-to-Box or CAM Creative playmaker(not tested yet)
with Class. N.10 AM in KO and OP and SS in IP (Ozil)or
Creat. PM AM in KO and OP SS in IP (Rooney+Trackback) or

Class. N.10 AM in KO and IP and CC in OP (Ganso,Riquelme, could be right also for David Silva)+ Inserimento

SS
For people like Dybala, SS creative PM in all KO OP IP
For False-9 (Firmino rulez) same settings and lower the position in all three scheme.
For people like T.Henry i think CF Dummy Runner secondary SS , SS in KO and OP, CF in IP.
For Fantasista like Maradona, Baggio SS Old N.10 secondary AM, SS in KO e IP, AM in OP (give him all the passing ability)or Maradona SS Creative Playmaker secondary AM, SS in KO e IP, AM in OP (give him the most part of the passing ability).


CF
Leave him CF in all three fluid scheme
Give him trackback only for box-to-box CF like Mandzukic (for Diego Costa for example is too much)
Anyway here all the settings are fine, be creative :)

Other impressions
Mark Man and Fighting spirit make the player more aggressive and he of course make more fouls, try to with and without.
Anyway sometime Fighting Spirit put the player a little more out of position (WB FB\SL)
Track-back is a way to make less offensive a player.


Other advice is to improve the compactness.
And keep lower the midfield to balance the whole team.


Here you can see the difference between the movement of Barça fullbacks (WB) I forgot to set a Style of Playing to Sergi Roberto (Build up i putted) so he is a little bit centered and not cover well, instead Jordi Alba do the rights movement and cover his position .


Here another video thnks to dmendenhall_9.
To understand the difference with and without hole player see pogba at 3.50 so at 26,30 and finally at 46,00.
Some edit are different from mine but this video highlights well the global change of the assets of the team (MAN UTD)
cit from dmendenhall_9.



The changes in my starting post about Player Style positon, Ability and position IMO are required to match the real player's behaviors.


here the premier league tactics
Middlesbrough, southampton, stoke, sunderland and watford require a fix, will be in the next video

[/QUOTE]
I'm wondering if I can set all of my cm's with the global tool as B2B, I don't want to hinder a player like Jude to a classic #10 because he isnt, nor is he build up who just sits back. I also think in today's game B2B Cm's are a must but how do they behave in comparison to Hole Players?
 
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