theCRO
Championship
- 6 April 2003
Offline multiplayer is heavenly. Played it all of today
True dat, excellent fun, me and my bro felt like it was 1998 and we got our hands on ISS Pro Evolution
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Offline multiplayer is heavenly. Played it all of today
Yes, there is always around 5 difficulty levels. Hopefully more. The more the merrier.- There should be a difficulty on release between regular and superstar correct? (Regular is way too easy, but yesterday I couldnt get anything going on Superstar)
Incessant shouting at the screen is the nearest I've got.- Sometimes I tackle but then realize the AI doesnt have the ball, but my power meter already got pressed, how do I cancel the action, it happens that I think I dont have the ball, press button, then my player ends up passing it to no one
I dont know if this has been brought up yet or if it was also in PES 2014 but the stamina system is now related to the work the player does. Stamina always used to deplete throughout the match according to the value assigned to the stat and time passed, no matter how much running the player did the stamina would always decrease at the same rate, it was solely dictated by that value. Last night I used unassisted cursor switching and controlled Pirlo for the whole match and did as little as the game would let me, at the end of the match I had nearly a whole bar of stamina left. If I still played online this would please me to no end, the constant sprint pressuring was one thing that ruined the game and now those people will be made to pay. I have seen some grumblings about the stamina reducing too fast, these people have outed themselves are sprint whores and its about time that that play style will been punished, adapt or die bitches!
Read this on another forum and it accurately depicts what's wrong with pes15..hate to burst peoples pes15 bubbles but lets not kid our selfs..credit to the author closer.
...
Read this on another forum and it accurately depicts what's wrong with pes15..hate to burst peoples pes15 bubbles but lets not kid our selfs..credit to the author closer.
Pes has been having this issue for a long time. One could argue that Pes 2011 was the first pes to reduce the effects of rails. What you have talked about above is one of the many legacy issues with this game. Another major problem in Pes 2015 is passing. The passing trajectories are all preset. Even when a ball has a spin on it, it is still travelling on a 'rail'. In my opinion, there can be no individuality between passers when everything is still on rails. There are so many types of passes we see made in real life that we cannot see in pes 2015. This is due in part to the poor passing system in this game combined with the rails of this game. Curving your run automatically causes a significant reduction in speed to the point where it feels like rubberbanding is back in full force. There are very few player in real life who can beat Ronaldo or Bale in a full sprint yet players like Pique do it with no issues in this game. You want to play a measured pass? Its highly unlikely in this game. In fact, it is best if you just bypass the midfield all together. The introduction of advanced through passing in Pes 2014 was a farce and it is still a farce in pes 2015. You should be able to pull of those through ball passes with highly rated passers in Pes 2015 and that control scheme needs to be removed. Advanced through ball passing is essentially what you can do in Fifa 15 on basic controls. This desire to over-complicate things is truly unnecessary. There can be depth in simplicity.
Another issue I have noticed is the ineffectiveness of CPU drive runs. What do i mean? Well i'm referring to the runs your forward should make. What happened to the curved runs that we used to see before? They are pretty much non existent. To make matters worse, defensive marking is so poor. I believe it was vital who initially noticed this in the lead up to the demo while the rest of us where giving the gameplay videos raving reviews. The defensive line is not dynamic but static. It always maintains a certain gap within players. There are so many times while playing the game, a winger will cut in but the rb/lb will stay in the same area marking empty space. Honestly, many of you might already have tired of my complaints but I will not stop bringing these issues up because the series cannot afford to continue in this direction. The devs cannot continue to 'hard code' these things in while every other studio on the planet is moving towards dynamic systems. I'm not surprised that people are not seeing glaring issues with this game. It is still the honey moon phase and it will continue to be so till maybe early next year.
All the issues with this game are down to one thing which has been identified by harmonyvid35. Everything is on rails. Shot trajectory are all the same regardless of the player. The pass trajectories are all the similar and in a way, some individuality has been lost in my opinion. Everything wrong with this game stems from the developers being trapped in a mentality that is 2 decades old. The ps2 is dead and gone and they need to evolve. Pes 2011 signified the first major step towards evolution but they reverted back to their old habits with 2012 and 2013. As bad as 2014 was, it was another attempt to evolve by attempting to introduce physics into the game but it failed. Again they have resorted back to their old habits with 2015. At this point, i think the development of this franchise needs to leave Japan. It is quite obvious that the dev team is not technically adept. If you look at all the japanese studios, with the exception of Kojima's studio, they have all failed to evolve. Even Kojima's studio is lagging significantly behind western developers. MGS V is not a next gen looking game. There have significant issues with their engine that needs to be addressed before they can catch up.
I don't even know why the pes team decided to use the fox engine. They could have licensed engines like Unreal engine 4, Unity or even Cry engine but i suppose that japanese language support was the main deciding factor. Honestly at this point, i don't care which company produces the football game that i've been waiting for. It doesn't matter if it Konami, EA, 2k, Rockstar, whoever but things really need to change. Konami pretty much stagnated throughout last gen and they are on pace to do it again this gen. Ea made some initial strides early last gen and just stagnated through the rest of the gen. I'm hopeful that one day, EA can get it right. They have all the technical systems in place to make an excellent football game but the gameplay and AI need a significant overhaul which they have been unwilling to make so far.
I too agree with that post, they have a very long way to go and people saying its the best PES or that PES is back doesn't help.
Read this on another forum and it accurately depicts what's wrong with pes15..hate to burst peoples pes15 bubbles but lets not kid our selfs..credit to the author closer.
Pes has been having this issue for a long time. One could argue that Pes 2011 was the first pes to reduce the effects of rails. What you have talked about above is one of the many legacy issues with this game. Another major problem in Pes 2015 is passing. The passing trajectories are all preset. Even when a ball has a spin on it, it is still travelling on a 'rail'. In my opinion, there can be no individuality between passers when everything is still on rails. There are so many types of passes we see made in real life that we cannot see in pes 2015. This is due in part to the poor passing system in this game combined with the rails of this game. Curving your run automatically causes a significant reduction in speed to the point where it feels like rubberbanding is back in full force. There are very few player in real life who can beat Ronaldo or Bale in a full sprint yet players like Pique do it with no issues in this game. You want to play a measured pass? Its highly unlikely in this game. In fact, it is best if you just bypass the midfield all together. The introduction of advanced through passing in Pes 2014 was a farce and it is still a farce in pes 2015. You should be able to pull of those through ball passes with highly rated passers in Pes 2015 and that control scheme needs to be removed. Advanced through ball passing is essentially what you can do in Fifa 15 on basic controls. This desire to over-complicate things is truly unnecessary. There can be depth in simplicity.
Another issue I have noticed is the ineffectiveness of CPU drive runs. What do i mean? Well i'm referring to the runs your forward should make. What happened to the curved runs that we used to see before? They are pretty much non existent. To make matters worse, defensive marking is so poor. I believe it was vital who initially noticed this in the lead up to the demo while the rest of us where giving the gameplay videos raving reviews. The defensive line is not dynamic but static. It always maintains a certain gap within players. There are so many times while playing the game, a winger will cut in but the rb/lb will stay in the same area marking empty space. Honestly, many of you might already have tired of my complaints but I will not stop bringing these issues up because the series cannot afford to continue in this direction. The devs cannot continue to 'hard code' these things in while every other studio on the planet is moving towards dynamic systems. I'm not surprised that people are not seeing glaring issues with this game. It is still the honey moon phase and it will continue to be so till maybe early next year.
All the issues with this game are down to one thing which has been identified by harmonyvid35. Everything is on rails. Shot trajectory are all the same regardless of the player. The pass trajectories are all the similar and in a way, some individuality has been lost in my opinion. Everything wrong with this game stems from the developers being trapped in a mentality that is 2 decades old. The ps2 is dead and gone and they need to evolve. Pes 2011 signified the first major step towards evolution but they reverted back to their old habits with 2012 and 2013. As bad as 2014 was, it was another attempt to evolve by attempting to introduce physics into the game but it failed. Again they have resorted back to their old habits with 2015. At this point, i think the development of this franchise needs to leave Japan. It is quite obvious that the dev team is not technically adept. If you look at all the japanese studios, with the exception of Kojima's studio, they have all failed to evolve. Even Kojima's studio is lagging significantly behind western developers. MGS V is not a next gen looking game. There have significant issues with their engine that needs to be addressed before they can catch up.
I don't even know why the pes team decided to use the fox engine. They could have licensed engines like Unreal engine 4, Unity or even Cry engine but i suppose that japanese language support was the main deciding factor. Honestly at this point, i don't care which company produces the football game that i've been waiting for. It doesn't matter if it Konami, EA, 2k, Rockstar, whoever but things really need to change. Konami pretty much stagnated throughout last gen and they are on pace to do it again this gen. Ea made some initial strides early last gen and just stagnated through the rest of the gen. I'm hopeful that one day, EA can get it right. They have all the technical systems in place to make an excellent football game but the gameplay and AI need a significant overhaul which they have been unwilling to make so far.
Plays like a ps2 game
Sorry but that is absolute rubbish.
I don't even what to go into a bullet point on the amount of nonsense that post is about.
I mean even hitmanuk agrees with it
Read this on another forum and it accurately depicts what's wrong with pes15..hate to burst peoples pes15 bubbles but lets not kid our selfs..credit to the author closer.
Pes has been having this issue for a long time. One could argue that Pes 2011 was the first pes to reduce the effects of rails. What you have talked about above is one of the many legacy issues with this game. Another major problem in Pes 2015 is passing. The passing trajectories are all preset. Even when a ball has a spin on it, it is still travelling on a 'rail'. In my opinion, there can be no individuality between passers when everything is still on rails. There are so many types of passes we see made in real life that we cannot see in pes 2015. This is due in part to the poor passing system in this game combined with the rails of this game. Curving your run automatically causes a significant reduction in speed to the point where it feels like rubberbanding is back in full force. There are very few player in real life who can beat Ronaldo or Bale in a full sprint yet players like Pique do it with no issues in this game. You want to play a measured pass? Its highly unlikely in this game. In fact, it is best if you just bypass the midfield all together. The introduction of advanced through passing in Pes 2014 was a farce and it is still a farce in pes 2015. You should be able to pull of those through ball passes with highly rated passers in Pes 2015 and that control scheme needs to be removed. Advanced through ball passing is essentially what you can do in Fifa 15 on basic controls. This desire to over-complicate things is truly unnecessary. There can be depth in simplicity.
Another issue I have noticed is the ineffectiveness of CPU drive runs. What do i mean? Well i'm referring to the runs your forward should make. What happened to the curved runs that we used to see before? They are pretty much non existent. To make matters worse, defensive marking is so poor. I believe it was vital who initially noticed this in the lead up to the demo while the rest of us where giving the gameplay videos raving reviews. The defensive line is not dynamic but static. It always maintains a certain gap within players. There are so many times while playing the game, a winger will cut in but the rb/lb will stay in the same area marking empty space. Honestly, many of you might already have tired of my complaints but I will not stop bringing these issues up because the series cannot afford to continue in this direction. The devs cannot continue to 'hard code' these things in while every other studio on the planet is moving towards dynamic systems. I'm not surprised that people are not seeing glaring issues with this game. It is still the honey moon phase and it will continue to be so till maybe early next year.
All the issues with this game are down to one thing which has been identified by harmonyvid35. Everything is on rails. Shot trajectory are all the same regardless of the player. The pass trajectories are all the similar and in a way, some individuality has been lost in my opinion. Everything wrong with this game stems from the developers being trapped in a mentality that is 2 decades old. The ps2 is dead and gone and they need to evolve. Pes 2011 signified the first major step towards evolution but they reverted back to their old habits with 2012 and 2013. As bad as 2014 was, it was another attempt to evolve by attempting to introduce physics into the game but it failed. Again they have resorted back to their old habits with 2015. At this point, i think the development of this franchise needs to leave Japan. It is quite obvious that the dev team is not technically adept. If you look at all the japanese studios, with the exception of Kojima's studio, they have all failed to evolve. Even Kojima's studio is lagging significantly behind western developers. MGS V is not a next gen looking game. There have significant issues with their engine that needs to be addressed before they can catch up.
I don't even know why the pes team decided to use the fox engine. They could have licensed engines like Unreal engine 4, Unity or even Cry engine but i suppose that japanese language support was the main deciding factor. Honestly at this point, i don't care which company produces the football game that i've been waiting for. It doesn't matter if it Konami, EA, 2k, Rockstar, whoever but things really need to change. Konami pretty much stagnated throughout last gen and they are on pace to do it again this gen. Ea made some initial strides early last gen and just stagnated through the rest of the gen. I'm hopeful that one day, EA can get it right. They have all the technical systems in place to make an excellent football game but the gameplay and AI need a significant overhaul which they have been unwilling to make so far.
What really doesn't help is people providing definitive opinions on a game that won't be released for another month.
pretty much sums it up -PES 15 demo plays like a PS2 game - but i think a lot of people will like that in here as PES 5 is highly regarded - its a massive backward step for me in terms of gameplay
Good post and I think that's the main thing that's a negative for this game. You can predict which shots are going to be saved and which are going to hit the back of the net quite often just because you've seen it all before. Gameplay and the pitch is ours needs to encompass the freedom introduced in PES 2011 otherwise it's just the middle of the pitch is ours and the rest of the pitch is already pre-determined.
...Pes 2011 signified the first major step towards evolution but they reverted back to their old habits with 2012 and 2013....
please just go and play fifa, no individuality in pes 2015 ??? are you serious ??That's my biggest issue with the game..In this day and age, a football game shouldn't have f..ing rails..I've been saying this for years.It's so annoying and restrictive to play on rails and i don't feel any individuality in Pes 15 because of it..