PES 2015 Discussion Thread (PS4/XB1)

I love being able to fire absurd long rangers again, and feel like they might actually go in. PES 2014 just made anything outside a certain radius look like a beach ball in the air, it was impossible to get power behind it.

With the reports that square+triangle low shots are out, I suppose the same goes for headers? I haven't been able to make it out myself with the few headers I've experienced.
 
Low shots are now executed pulling back on the L stick after you start filling up the shot power bar.

It's more confusing as sometimes if you're too fast your striker will stop, face back, then face forward again and shoot... which sucks. Harder to master, when IMHO it should not be harder to shoot low than to shoot high.
 
I don't know about that, low hard shots are pretty hard to pull off. If you play footy with your mates you should know that high shots are considerably easier ;)
 
Sorry Jamez but i think you can't accept that Pes 2015 on PC will be worst than on PS4/XONE. You feel cheated by KONAMI and it's main reason why you have chosen FIFA 15 this year.

I don´t think the PC version will be that worse than the PS4 version.

I´d take a bet that in the end the PC version might be looking even better with a little help from the modding scene.
 
The thing that gets on my nerves when playing a competitive match in Pes 2014 is the blatant intervention by the game into my controls:

When I want to run, the player doesn't run.

Or worse the player gets dragged out of the way.

Or when he should pass or shoot, he doesn't or does so in such an extremely wrong direction...

Basically I feel in certain times that I have to play against the Cpu opponent and against the controls because the cpu intervenes heavily.

And I'm not even talking about the statsmanipulations yet.

I hope that in the release-version of PES 2015 on PS4/Xboxone this will be a thing of the past. Since the demo is only friendlies this can't be gauged yet.
 
It's nothing to do with being disgruntled, Zee, more like credit where credit is due. FIFA 15 is actually pretty good this year and plenty of the PES faithful feel this way. If you read my impressions after the first day's play I fucking hated it but for me it was a grower.

Is it better than PES? It's going to be a few months before we can digest both games in retail form and make sound conclusions, but it's certainly a step-up from last-gen FIFA and should serve as a warning shot to PES at the very least. EA are getting their shit together.
I felt that way too about the fifa 14 last year on the ps4, played it with friends and found out the game favors attacking more than defending and the lofted through-ball is the order of the day. As far as im concerned it still has the same problems as 14 when it comes to defending. Play against a lot of people and you will see.
 
does anyone know if this years "myclub or masterleague" is increasing or better? The last one was outrageous, I was very sad about this... I've read about that the online mode will be completely revised, but I think the centerpiece of PES ist Masterleague offline, I've played it for years...
 
I've been playing the demo for some days, applying the feedback of users like Zeemeister (thanks for the tips), and the game is interesting with some phases of solid gameplay. But to me, it's far from being a great game and lacks a lot.

Some of the things in the list may be down to my lack of skill or knowledge, though I've tried to really test it in +50 games before putting my impressions and really digged in the tactical layers and control layouts. I feel there are too many problems in the concept and the execution of the game, even though the fundamentals are promising. The most crucials being:

THE BAD
- Ball physics are severely bad if we take into account the year we live in and the power of the current generation of consoles. Pretty inconsistent as well: header feel too soft while passing feels too bullet-type, etc...

- Passing accuracy is absurdly high. All players can perfectly pass the ball around, no matter the context or the stats or the positioning. Ping pong stuff. The CPU AI can ping the ball around with no error as well. Finally, "errors" in passing often mean a straight pass to the opponent feet instead of to empty space or whatever. It feels hardcoded and not free enough. This, combined with too accurate ball controls by everybody receiving a pass, can turn gameplay into a pretty primitive connect-the-dots affaire, that is extremely putting me off.

- In terms of positioning and player awareness, things doesn't feel organic at all. Players are never properly marked, they're always free and ready te receive the ball. People (and the CPU) can and will exploit this to death. It doesn't matter how you defend, it's bloody easy to send the ball to the strikers and bloody hard to avoid it. For example, if I play Barça - Atletico, it's bloody easy to simply pass up to Messi and he will receive alone between defenders and midfielders as if it was a table-top football. Atletico will easily pass to Mandzukic the same way. There's no midfield tricks to prevent this. It kills build up play because it's not necessary. You can zip 30 meter passes to him from practically everywhere and by everyone. Besides, it looks crap with those bowling ball physics with practically no friction.

- In terms of awareness of the ball, as always has been with pes in the last years, players are next to dumb. Too many instances in which the ball passes one inch away from their legs and they won't recognize it, won't even move, or even worse, they open the legs to let the ball pass through which looks terrible. Hardly any effort to grab it.

- Deffensive positional awareness is lacking again. CBs are ignoring strikers runs and dangerous positioning most of the time for no reason. The way the striker can simply run between them and they won't notice is staggering. I call this "sea split deffense", like the red sea splitting in the bible tales. Both CBs will separate and let a highway between them to be exploited. In other certain situations the AI design feels primitive as well. For example, if you kick a corner and there's a clearig, the CPU will have a completely lonely striker near the halfline while my 4 defenders are some meters away watching him from distance, forming a perfect (and useless) line at the halfline. Formations aren't organic enough and this kind of patterns emerge too quickly when you start to fiddle with tactics.

- Some things are -again- hardcoded. When CPU takes a corner and your goalkeeper punches the ball, it goes 100% of the times to the player that the CPU has near the box to a volley, and practically to the same place everytime. So sad. Often deflections still go straight to CPU players for no tangible reason, there are still extreme stat boosting to CPU players... This feels so dated by now.To me it's obvious that they are using the same game engine, while Fox is used only for the rendering of things and animation-blending.

- Shooting doesn't feel right. Many times I feel the game decided to send my shot straight to the goalkeeper because it wants to. Even if I was aiming to the side the ball go to the center. It feels like a cheat. Other times players take an extra touch to shoot without any good reason for it (while in advanced shooting, for example, this happen almost all the time which may be a bug - anyone?), and there are some sweetspots inside the area always resulting in a goal. In corners, I only socred once, while 7 times a defender has cleared the ball in the line and most of the time the ball goes either one inch wide or straight to the goalkeeper. It doesn't feel free enough.

- The whole "speed management" feels messy. Sometimes my player won't sprint at all. Sometimes players seem to freeze and accelerate alternatively. Many times players will slow down when receiving a pass for no reason even if you are pressing sprint and in the right direction. The thing is I don't know why things happen when they happen. It's not consistent, hence it feels like badly executed. Probably my fault, but then the control layout is not enough intuitive, specially in deffense. Double tapping to tackle, like shooting, feels a bit random sometimes.

- Collision system is PS2-era in terms of quality. It feels binary, as if there's only 2 possible outcomes (player A wins or player B wins). I've witnessed countless times players that are impossible to push or tackle. Playing against Manduzkic, I once had 2 players pushing him without any tangible reaction to the striker, who could simply continue walking with perfect ball control and deliver a pixel perfect pass. It really kills the whole dimension of physical play and the almost lack of fouls makes it worse.

- CPU AI abuses of through balls through the middle all the time. Not enough variation of play styles (never seen a team constantly using the wings even though I put my deffensive stress in the middle). On the other side, they can abuse of ping pong useless possession in the own half by piling 6 or 7 players there moving the ball around even if you retreat to halfline. Once I watched the CPU passing around like mad for 30 seconds without any of my players there. It's ridiculous AI design. It seems there's a general algorythm of passing the ball around in the own half and another "deliver perfect through ball/long ball as soon as possible" in the attacking half and that's it.

THE GOOD
- Improved randomness of play in the areas, exciting goal scrambles.

- Good animations here and there, heading animations are excellent.

- Improved and excellent player ID that really makes players unique when you control them, only wish this would extend a lot more to passing and ball control accuracy...

- Much improved goalkeepers.

- Good long ball physics and free kickset pieces ball physics.

- Stamina seems to have a big impact.

- Tactical options and depth.

That's my 2 cents about the demo. I'm picky about football games and I know Fifa shares some of those flaws (and has some of their own), but compared to a game like NBA 2K, PES simply feels a game of a previous gen in almost all aspects.
 
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I agree with every thing drekkard has said in his last post. . . .I keep thinking it's my fault and with a few more games under my belt I'll get better and get that feeling that the rest of you are getting.

It's just not happening for me I don't feel in control of the action and the demo is very scripted. That silly pretend build-up play that the CPU performs at the back before the pinpoint pass up front is laughable. I can't bring myself to play the demo anymore sadly. . . which never happened before. Unless you guys are experiencing better gameplay on the Ps4 to the Ps3 it's back to my patched Pes 2014 for me!
 
Low shots are now executed pulling back on the L stick after you start filling up the shot power bar.

It's more confusing as sometimes if you're too fast your striker will stop, face back, then face forward again and shoot... which sucks. Harder to master, when IMHO it should not be harder to shoot low than to shoot high.

The best shooting was low and high shots was used Actua Soccer (PS1) and Goal (Amiga). I don't know why games don't use it anymore.

If you shot and pulled back, the ball would go high and if you pushed forward after shooting it would go low. This kind of mimics shooting in real life with leaning back or getting your wait over the ball. The level you did each movement would then decide how low or high the ball would go
 
- In terms of awareness of the ball, as always, players are next to dumb. Too many instances in which the ball passes one inch away from their legs while they don't recognize the it and don't move, or even worse, they move the legs to let the ball pass through which looks terrible. Hardly any effort to grab it.

This is the worst problem I have with this demo.

The rest is okay for me but that issue up there feels damn strange.
Specially when I realize that my pass was a bad decision while I pressed X already and expect it to be intercepted by the opponent.
In that second I am set to attack this player but the ball goes through anyway as mentioned above which gets me surprised and having a wrong decision with my pass receiver, as I wanted to attack the pass interceptor.

I hope it´s understandable what I typed there, it´s hard to explain. Lol.
 
I've been playing the demo for some days, aplying the feedback of users like Zeemeister, and the game is a good one with solid gameplay. But to me, it's far from being a great game.

Some of the things in the list may be down to my lack of skill or knowledge, though I've tried to really test it in +50 games before putting my impressions and really digged in tactical options and control layouts.

But I feel as if there are too many problems in the concept and the execution of the game, even though the fundamentals are promising. The most crucials being:

THE BAD
- Ball physics are severely bad if we take into account the year we live in and the power of current generation of consoles. Pretty inconsistent as well: header feel too soft while passing feels too bullet, etc...

- Passing accuracy is absurdly high. All players can perfectly pass the ball around, no matter the context or the stats or the positioning. Ping pong stuff. The CPU AI can ping the ball around with no error, and errors in passing often result in a straight to the opponent instead of empty space. It feels hardcoded and not free enough. This combines with too accurate ball controls in the receiving end. This is extremely putting me off.

- In terms of positioning and player awareness, things doesn't feel organic at all. Players are never marked, they're always free and ready te receive the ball. People and the CPU can and will exploit this to dead. It doesn't matter how you defend, it's bloody easy to send the ball to the strikers and bloody hard to avoid it. For example, if I play Barça - Atletico, it's bloody easy to simply pass up to Messi and he will receive alone. Atletico will easily pass to Manduzkic. There's no midfield to prevent this. It kills build up because it's not necessary. You can zip 30 meter passes to him from practically everywhere and by everyone. It looks crap with those bowling ball physics.

- In terms of awareness of the ball, as always, players are next to dumb. Too many instances in which the ball passes one inch away from their legs while they don't recognize the it and don't move, or even worse, they move the legs to let the ball pass through which looks terrible. Hardly any effort to grab it.

- Deffensive positional awareness is lacking again. CBs are ignoring strikers runs and dangerous positioning most of the time for no reason. The way the striker can simply run between them and they won't notice is staggering. In other certain situations it feels primitive. For example, if you kick a corner and there's a clearig, the CPU will have a completely lonely striker near the halfline while my 4 defenders are some meters away watching him from distance, forming a perfect (and useless) line at the halfline. Formations aren't organic enough and this kind of patterns emerge too quickly when you start to fiddle with tactics.

- Some things are -again- hardcoded. When CPU takes a corner and your goalkeeper punches the ball, it goes 100% of the times to the player that the CPU has near the box to a volley. Deflections still go straight to CPU players for no reason, there are still extreme stat boosting to CPU players... This feels so dated by now.

- Shooting doesn't feel right. Many times I feel the game decided to send my shot straight to the goalkeeper, even if I was aiming to the side. Sometimes players take an extra touch to shoot (advanced shooting, for example, stresses this problem which is clearly a bug), and there are some sweetspots inside the area always resulting in a goal. In corners, I only socred once, while 7 times a defender has cleared the ball in the line and most of the time the ball goes one inch wide or straight to the goalkeeper. It doesn't feel free enough.

- The whole "speed management" feels messy. Sometimes the player won't sprint at all. Sometimes players seem to freeze and accelerate alternatively. Many times players will slow down when receiving a pass for no reason even if you are pressing sprint and in the right direction. The thing is I don't know why things happen when they happen. It's not consistent, hence it feels like badly executed. Probably my fault, but then the control layout is not enough intuitive, specially in deffense. Double tapping to tackle, like shooting, feels a bit random sometimes.

- Collision system is PS2-era in terms of quality. It feels binary, as if there's only 2 possible outcomes (player A wins or player B wins). I've witnessed countless times players that are impossible to push or tackle. Playing against Manduzkic, I once had 2 players pushing him without any tangible reaction to the striker, who could simply continue walking with perfect ball control and deliver a pixel perfect pass. It really kills the whole dimension of physical play and the almost lack of fouls makes it worse.

- CPU AI never abuses through ball through the middle. Not enough variation of play styles. On the other side, they can abuse of ping pongy useless possession in the own half piling 6 or 7 players there moving the ball around even if you retreat to halfline. Once I watched the CPU passing around like mad for 30 seconds without any of my players there. It seems there's a general algorythm of passing the ball around in the own half and another "deliver perfect through ball as soon as possible" in the attacking half.

THE GOOD
- Improved randomness of play in the areas, exciting goal scrambles.

- Good animations here and there, heading animations are excellent.

- Improved and excellent player ID that really makes players unique when you control them, only wish this would extend a lot more to passing and ball control accuracy...

- Much improved goalkeepers.

- Good long ball physics and free kickset pieces ball physics.

- Stamina seems to have a big impact.

- Tactical options and depth.

That's my 2 cents about the demo. I'm picky about football games and I know Fifa shares some of those flaws (and has some of their own), but compared to a game like NBA 2K, PES simply feels a game of a previous gen in almost all aspects.

exactly how i feel about the game, great post

game can be fun at times, but i'm not sure if i will buy it in november
 
Quite amusing Adam saying 'who makes different demos for different regions'
If the Winning Eleven & PES demo are identical, then why was the WE demo released last week and the PES demo delayed a week due to 'technical difficulties' ??
if they are one and the same and the WE demo was fit for release then why didn't they just pop it up on the EUR store too ?
 
if there is no official hype. we will make it ourselfs it seems. so its demo time vol2? again take a day off everyone tomorrow because NEW demo will be out
 
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exactly how i feel about the game, great post

game can be fun at times, but i'm not sure if i will buy it in november

same for me , the game looks good but it feels incredibly scripted...and the lack of fouls is awful but that may be down to the collision detection or the way the AI is scripted again
 
Is the PES demo still planned for release here in the U.S. PNS Store? I checked just now and still couldn't find it. Any info would be great!

Cheers all!
 
Got to say, I played FIFA demo on the PS3 and thought it was awful. Seems like a lot of love on here for it. May have to re-visit. When is this PES demo coming out fellas? PS3?
 
Sorry Jamez but i think you can't accept that Pes 2015 on PC will be worst than on PS4/XONE. You feel cheated by KONAMI and it's main reason why you have chosen FIFA 15 this year.

Think what you like. I'm confident the PC version will be the best once the modders do their magic.

I've felt cheated by Konami since about 2008 so this isn't a new feeling.
 
Anyone know when we will be able to download pes 15 on xbox 360? like is it out in Asia on xbox360? if i change the region on my xbox live will i be able to download it i cant find out anywhere.
 
Quite amusing Adam saying 'who makes different demos for different regions'
If the Winning Eleven & PES demo are identical, then why was the WE demo released last week and the PES demo delayed a week due to 'technical difficulties' ??
if they are one and the same and the WE demo was fit for release then why didn't they just pop it up on the EUR store too ?

The PSN team are different for a start - they have their own QA testers who decide whether something is of a good enough standard to go up on PSN. Given that WE2015 has crashed on me at least 7 or 8 times, including things like the pitch being completely black and the players invisible, I expect the EU PSN and XBL teams told Konami to sort their shit out before it can be released.
 
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