dwyer
League 2
So the 360 demo should be out today in US? At what time do they usually appear?
+1 my friend information i would like to know too does anyone have the down low on it?
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So the 360 demo should be out today in US? At what time do they usually appear?
Sorry Jamez but i think you can't accept that Pes 2015 on PC will be worst than on PS4/XONE. You feel cheated by KONAMI and it's main reason why you have chosen FIFA 15 this year.
https://twitter.com/Adam_Bhatti/status/513794545570832384
Adam Bhatti
@Johan37 @pesleaguefrance @pes_soccer the demo. Of course it won't be different. Who makes different demos for regions?
i wouldnt believe everything adam says as he dont always no last year he said camera option wouldnt be added on pe2014 first DLC and guess what they were added
I felt that way too about the fifa 14 last year on the ps4, played it with friends and found out the game favors attacking more than defending and the lofted through-ball is the order of the day. As far as im concerned it still has the same problems as 14 when it comes to defending. Play against a lot of people and you will see.It's nothing to do with being disgruntled, Zee, more like credit where credit is due. FIFA 15 is actually pretty good this year and plenty of the PES faithful feel this way. If you read my impressions after the first day's play I fucking hated it but for me it was a grower.
Is it better than PES? It's going to be a few months before we can digest both games in retail form and make sound conclusions, but it's certainly a step-up from last-gen FIFA and should serve as a warning shot to PES at the very least. EA are getting their shit together.
https://twitter.com/Adam_Bhatti/status/513794545570832384
Adam Bhatti
@Johan37 @pesleaguefrance @pes_soccer the demo. Of course it won't be different. Who makes different demos for regions?
Low shots are now executed pulling back on the L stick after you start filling up the shot power bar.
It's more confusing as sometimes if you're too fast your striker will stop, face back, then face forward again and shoot... which sucks. Harder to master, when IMHO it should not be harder to shoot low than to shoot high.
- In terms of awareness of the ball, as always, players are next to dumb. Too many instances in which the ball passes one inch away from their legs while they don't recognize the it and don't move, or even worse, they move the legs to let the ball pass through which looks terrible. Hardly any effort to grab it.
https://twitter.com/Adam_Bhatti/status/513794545570832384
Adam Bhatti
@Johan37 @pesleaguefrance @pes_soccer the demo. Of course it won't be different. Who makes different demos for regions?
I've been playing the demo for some days, aplying the feedback of users like Zeemeister, and the game is a good one with solid gameplay. But to me, it's far from being a great game.
Some of the things in the list may be down to my lack of skill or knowledge, though I've tried to really test it in +50 games before putting my impressions and really digged in tactical options and control layouts.
But I feel as if there are too many problems in the concept and the execution of the game, even though the fundamentals are promising. The most crucials being:
THE BAD
- Ball physics are severely bad if we take into account the year we live in and the power of current generation of consoles. Pretty inconsistent as well: header feel too soft while passing feels too bullet, etc...
- Passing accuracy is absurdly high. All players can perfectly pass the ball around, no matter the context or the stats or the positioning. Ping pong stuff. The CPU AI can ping the ball around with no error, and errors in passing often result in a straight to the opponent instead of empty space. It feels hardcoded and not free enough. This combines with too accurate ball controls in the receiving end. This is extremely putting me off.
- In terms of positioning and player awareness, things doesn't feel organic at all. Players are never marked, they're always free and ready te receive the ball. People and the CPU can and will exploit this to dead. It doesn't matter how you defend, it's bloody easy to send the ball to the strikers and bloody hard to avoid it. For example, if I play Barça - Atletico, it's bloody easy to simply pass up to Messi and he will receive alone. Atletico will easily pass to Manduzkic. There's no midfield to prevent this. It kills build up because it's not necessary. You can zip 30 meter passes to him from practically everywhere and by everyone. It looks crap with those bowling ball physics.
- In terms of awareness of the ball, as always, players are next to dumb. Too many instances in which the ball passes one inch away from their legs while they don't recognize the it and don't move, or even worse, they move the legs to let the ball pass through which looks terrible. Hardly any effort to grab it.
- Deffensive positional awareness is lacking again. CBs are ignoring strikers runs and dangerous positioning most of the time for no reason. The way the striker can simply run between them and they won't notice is staggering. In other certain situations it feels primitive. For example, if you kick a corner and there's a clearig, the CPU will have a completely lonely striker near the halfline while my 4 defenders are some meters away watching him from distance, forming a perfect (and useless) line at the halfline. Formations aren't organic enough and this kind of patterns emerge too quickly when you start to fiddle with tactics.
- Some things are -again- hardcoded. When CPU takes a corner and your goalkeeper punches the ball, it goes 100% of the times to the player that the CPU has near the box to a volley. Deflections still go straight to CPU players for no reason, there are still extreme stat boosting to CPU players... This feels so dated by now.
- Shooting doesn't feel right. Many times I feel the game decided to send my shot straight to the goalkeeper, even if I was aiming to the side. Sometimes players take an extra touch to shoot (advanced shooting, for example, stresses this problem which is clearly a bug), and there are some sweetspots inside the area always resulting in a goal. In corners, I only socred once, while 7 times a defender has cleared the ball in the line and most of the time the ball goes one inch wide or straight to the goalkeeper. It doesn't feel free enough.
- The whole "speed management" feels messy. Sometimes the player won't sprint at all. Sometimes players seem to freeze and accelerate alternatively. Many times players will slow down when receiving a pass for no reason even if you are pressing sprint and in the right direction. The thing is I don't know why things happen when they happen. It's not consistent, hence it feels like badly executed. Probably my fault, but then the control layout is not enough intuitive, specially in deffense. Double tapping to tackle, like shooting, feels a bit random sometimes.
- Collision system is PS2-era in terms of quality. It feels binary, as if there's only 2 possible outcomes (player A wins or player B wins). I've witnessed countless times players that are impossible to push or tackle. Playing against Manduzkic, I once had 2 players pushing him without any tangible reaction to the striker, who could simply continue walking with perfect ball control and deliver a pixel perfect pass. It really kills the whole dimension of physical play and the almost lack of fouls makes it worse.
- CPU AI never abuses through ball through the middle. Not enough variation of play styles. On the other side, they can abuse of ping pongy useless possession in the own half piling 6 or 7 players there moving the ball around even if you retreat to halfline. Once I watched the CPU passing around like mad for 30 seconds without any of my players there. It seems there's a general algorythm of passing the ball around in the own half and another "deliver perfect through ball as soon as possible" in the attacking half.
THE GOOD
- Improved randomness of play in the areas, exciting goal scrambles.
- Good animations here and there, heading animations are excellent.
- Improved and excellent player ID that really makes players unique when you control them, only wish this would extend a lot more to passing and ball control accuracy...
- Much improved goalkeepers.
- Good long ball physics and free kickset pieces ball physics.
- Stamina seems to have a big impact.
- Tactical options and depth.
That's my 2 cents about the demo. I'm picky about football games and I know Fifa shares some of those flaws (and has some of their own), but compared to a game like NBA 2K, PES simply feels a game of a previous gen in almost all aspects.
exactly how i feel about the game, great post
game can be fun at times, but i'm not sure if i will buy it in november
Got to say, I played FIFA demo on the PS3 and thought it was awful. Seems like a lot of love on here for it. May have to re-visit. When is this PES demo coming out fellas? PS3?
Sorry Jamez but i think you can't accept that Pes 2015 on PC will be worst than on PS4/XONE. You feel cheated by KONAMI and it's main reason why you have chosen FIFA 15 this year.
Quite amusing Adam saying 'who makes different demos for different regions'
If the Winning Eleven & PES demo are identical, then why was the WE demo released last week and the PES demo delayed a week due to 'technical difficulties' ??
if they are one and the same and the WE demo was fit for release then why didn't they just pop it up on the EUR store too ?