PES 2015 Discussion thread. PC

That's just a conspiracy theory I'd say. It's simple: The current gen versions are getting all the love and rightfully so, they're the future. Meanwhile the last gen versions are being phased out - rightfully so again. And the PC version may well be phased out also, PC sales account for only 2-3 % of Konami sales, so they're obviously not going to put a lot of time and resources into it. Just the way business works if you want to make a profit.

Funny how EA embraces PC....
Soo KONAMI is doing smart business while EA is making stupid mistakes?
Judging by EAs market domination i doubt that....

Simply KONAMI bet that FIFA PC would be last gen PoS until 2019....
So they would come out and say:
"Hey PC gamers! What you gonna play? Last gen PoS FIFA or Last gen PoS PES?"

Now the answer after recent EA developments is:
KONAMI GO F**ck yourself!


It is that simple...
 
input lag will be gone on fullscreen if you disable vsync yes, however the problem with fullscreen is that you will introduce the screen tearing problem. If screen tearing doesn't bother you then go for it.

I disable v sync in catalyst, but i have stable 60fps on the game, not 100-200 ... its good? i think imput lag is gone bo i don;t 100%
 
I played the PS4 demo and was very impressed. Today i got my PC copy and this seems like 2014 and not at all what i played on PS4. Is it just me?
 
Funny how EA embraces PC....
Soo KONAMI is doing smart business while EA is making stupid mistakes?
Judging by EAs market domination i doubt that....

Simply KONAMI bet that FIFA PC would be last gen PoS until 2019....
So they would come out and say:
"Hey PC gamers! What you gonna play? Last gen PoS FIFA or Last gen PoS PES?"

Now the answer after recent EA developments is:
KONAMI GO F**ck yourself!


It is that simple...

That's not entirely true. If PC version sole existence was for quick cash-grab, there would be no online server at all. To me it looks like a budget constraint more than anything. PC platform finally took a backseat, deservingly I might add.
 
Input lag is a killer in this game for me, its a real shame as there are so many positives in the game. Goalkeepers are poor as well.
 
i aint see no difference with the input lag wit v-sync on or off, but disabling all the crows has definitely improved it.:ROCK:

juhu00[2];2983756 said:
Finally no Input Lag. Thanks guys. Forcing Vsync off finally solved everything. It is now a different game.

Can it be that through balls are way overpowered. Also even though i don't want to use them often cause i always want to play a varied game, it seems as if the game starts to make me play them more and more cause it seems as if it is the superior way to play pes 15.

Konami are to blame here, this is a joke, the game is all over the place when it comes to setting it up properly
 
Funny how EA embraces PC....
Soo KONAMI is doing smart business while EA is making stupid mistakes?
Judging by EAs market domination i doubt that....

Simply KONAMI bet that FIFA PC would be last gen PoS until 2019....
So they would come out and say:
"Hey PC gamers! What you gonna play? Last gen PoS FIFA or Last gen PoS PES?"

Now the answer after recent EA developments is:
KONAMI GO F**ck yourself!


It is that simple...

EA have realized they have made so much money on their console versions over the years they couldn't care less about the PC version and putting the current gen on pc won't affect sales one bit, they knew nobody would bother to buy or play fifa if it was the last gen game.

EA are rolling in money regardless what Konami do.
 
Get rid off input lag.


Use radeon pro and in tweaks set Vsync control always off.
Then i use afterburner and lock fps there.
Pro evo settings.exe.
Controller and set Direct input and map all buttons.

No input lag.


Anybody play with manual shooting and has some tips about heading ?
 
That's not entirely true. If PC version sole existence was for quick cash-grab, there would be no online server at all. To me it looks like a budget constraint more than anything. PC platform finally took a backseat, deservingly I might add.

hahahah

That would be nice and dandy and true if PC was taking the backseat "deservingly" in any football game...

EA has ported the next gen FIFA and that is what KONAMI didnt expect...

In any case good riddance KONAMI....

FIFA is back to its throne on PC just like it was before PES 3....

Lets see what PES PC sales do...and with FIFA still not cracked after 50+ days...I doubt PES will even reach 1/10 of FIFA's sales on PC.
 
Well on Steam it's doing rather well in the reviews department i must say. 232 reviews with an 82% (very positive) ranking.
 
anyone who thinks this is just like 2014 is nuts! Plays really well, but I cannot believe how god damn bad the PC graphics are. Konami really hates the PC gamers. This is ridiculous. Im sure it will be fixed but holly shit it looks so bad...
 
I love the game and am glad I waited and didn't pay for FIFA15 (which looks drop dead gorgeous on PC btw). Sure the graphics look horrible and it feels like playing an old gen game, but I'll take the good gameplay over FIFA15's sterile gameplay.

I hope KONAMI realizes PCs can handle current gen graphics, and properly optimize their games for us next year. I mean look at how gorgeous FIFA15 looks on PC.

Anyway, I'm satisfied, and can't wait for the Premier League patches.
 
anyone who thinks this is just like 2014 is nuts! Plays really well, but I cannot believe how god damn bad the PC graphics are. Konami really hates the PC gamers. This is ridiculous. Im sure it will be fixed but holly shit it looks so bad...

You can see the LOD degrading at times to ps1-like level (as if its not low res enough already). Probably Konami wanted to optimise game for Windows 98 users lol.

Other than that gameplay has improved a lot imo. Quite enjoying demo, they give 10min match option.
Shooting feels so overpowered, player don't have to gain certain space between him and ball to unleash fully powered shot (like it is in most vintage PES titles). GK's need fine tuning too, they stick on goal line too much instead closing out in 1vs dribbler situation.
Didn't notice problems with input delay. You have to wait till animation ends before making next action and it make look like there is delay at times, but that's it.
Also game is still region blocked since demo release for some reason, they don't want money from my and few other contries it seems.
 
While reading through this thread a quote from American stand-up comedian Louis CK came to my mind: 'Everything is amazing, and nobody's happy'. All this complaining about a truly incredible piece of software. I find the gameplay absorbingly good this year, but it makes me sad to notice that no matter the speed at which technology is advancing, it doesn't seem to keep up with the speed at which our expectations expand.

What do people want from a game? I have spend hundreds of hours of my life playing Emlyn Hughes Soccer, Sensi, Fifa and Pes and I have enjoyed every minute of it, although every title left something to wish for. Maybe you have to have a certain age to see that that actually is a good thing. Maybe you need to have played 'Pong' to recognize that a big part of the enjoyment a good game brings, originates not from the game, but from yourself.

And, anyhow: where on earth would we find a significantly better soccer game? This game is what years of hard work by people we don't know (and who don't know us) have brought us thusfar. And we have always a choice. Three, at least: to play it, and ENJOY it thoroughly 2) not to play it, play something else, and ENJOY that 3) not to play it and to start to learn programming so that you yourself will be able to create the game you want to play in a few years time (only to find that some people who play your game will call you a lazy liar...).

I am sorry for this rant. I am just sad that gloom always seem to thriumph over delight. But then again: that is the internet: the many people who love this game won't have time to write about it. Time to play again!
 
Forgot to mention, that double right stick click performs rainbow flick on any player. Why the heck this gimmick still here?
And its quite effective you can use it to get past defender with any kind of player.
 
I want to get onto the business of the game now and get over what we wont have and wait for modding etc etc .. BTW I might be able to fix crap pitches: http://www.evo-web.co.uk/forums/showthread.php?t=74151

So, today I really delved into the dynamic formations and the whole new looking game plans section. This I am really loving and has in some way hooked me in to get away from the shit we know we havent got :)

I was playing different AI V AI teams as coach and playing around with formations, now in 2014 I had Yair/Nesa & jenkeys sliders for AI/ball speed etc and played many AI v AI and I have to be honest im seeing some really nice gameplay. For example I had dynamic set for 5 back defending and AI caught team out on a counter lob ball which clearly showed how catch up bug is not here. Where I expected defenders to run up along side and push off ball, they had no chance.

I like now you have 3 layers of attack/defend options so you dont have to save 3 lots out for multiple scenarios. Now I can have a setup under gameplan switch that I set wingers to swap, play down middle, higher defending line .. then I can switch to another set of 3 which I know is more wing play and attack variations. Which is a godsend if you feel later in the game your getting hassle central or weak on the wings. It confused me at first but now Im getting the hand of it, it means that one gameplan save slot = 3 gameplans with 3 sub plans for in possession / out etc.

I also notest that there are some slight addition to UK commentary where things I havent heard Jim say before popped up about pressure comments, not getting the ball up fast enough and mis kicked goal kick which in 2014 for a whole year I never heard once.

So for all the shit that I now know we dont have, I started to chill and play the damn thing and for that it has something going for it (no justification though for the rest missing I might add).
 
Last edited:
Gentlemen,

If that can help/interest anyone having issues with input lag/responsiveness I've spent a lot of time and I'm happy to report that I have found a setup which gave me entire satsifaction.

I have an AMD Radeon R9 290 so it involves the use of Radeon software, sorry for Nvidia users but I don't know what equivalent software could be used instead.

1/ Make sure in the PES settings that you use DirectInput instead of Xinput
2/ In Radeon Pro, create a profile for PES 2015.exe
3/ In Radeon Pro, "Tweaks" tab, set Vysync control to "Always On"
4/ In Radeon Pro, "Tweaks" tab, tick the "Triple buffering" option
5/ In Radeon Pro, "Tweaks" tab, tick the "Force Process High Priority" option
6/ In Radeon Pro, "Advanced" tab, set the "Flip Queue Size" to 0
7/ In Radeon Pro, right click on your Pro Evolution Soccer 2015 profile and click on "Apply Now".

Now you can lauch the game via Radeon Pro and voila, enjoy ;-)

Note that I am not claiming the above settings will give the game the level of responsiveness some of you would want as I believe it is simply not possible due to the engine desing/gameplay choices made by the developpers. It does however, at least in my case, clearly improves responsiveness and input lag compared to the default game setup.

And before you ask yes I have tried dozens of other settings (vsync off/on, limiting framerate, force refresh rate,...) as well as making use of a third party window borderless software (BorderlessGaming 6.5 if anyone is interested in trying it). At the end the above is what provides me the best results.

Also just to clarify a common misconception Direct3D triple buffering does not create input lag, in the contrary it helps minimizing it when using vertical synchronization (if you are interested like I am you'll easily find many detailed and technical articles on the subject on the internet). It only real drawback is that it increase GPU memory usage but to be honest on modern graphic cards the effect is pretty insignificant.

The other technology which is sometimes incorrectly named "triple buffering" consists in fact in rendering ahead buffers and that can indeed result in input lag but is useful to improve GPU performance. It is adressed in Radeon Pro with step /6 by forcing the Flip queue to 0 (by default AMD drivers has it set to 3)

Final summary, I'm just trying to help here I do not pretend to have indisputable truth or knowledge. The above recommendations are the result of my research on the topic/problem and the result of my personal testing.

Cheers
 
Last edited:
anyone who thinks this is just like 2014 is nuts! Plays really well, but I cannot believe how god damn bad the PC graphics are. Konami really hates the PC gamers. This is ridiculous. Im sure it will be fixed but holly shit it looks so bad...
I don't think it's "just like" PES2014 but I'm equally perplexed when people say PES2015 is nothing like 2014. It's not a huge departure from last year's game, but what it does is fix many of the problems I had with 2014.

Gameplay is good. I don't want to be too down on 2015 - it's not an amazing game of football by any stretch of the imagination - it's merely better than the garbage we've been served for the last few years.
 
Gentlemen,

If that can help/interest anyone having issues with input lag/responsiveness I've spent a lot of time and I'm happy to report that I have found a setup which gave me entire satsifaction.

I have an AMD Radeon R9 290 so it involves the use of Radeon software, sorry for Nvidia users but I don't know what equivalent software could be used instead.

1/ Make sure in the PES settings that you use DirectInput instead of Xinput
2/ In Radeon Pro, create a profile for PES 2015.exe
3/ In Radeon Pro, "Tweaks" tab, set Vysync control to "Always On"
4/ In Radeon Pro, "Tweaks" tab, tick the "Triple buffering" option
5/ In Radeon Pro, "Tweaks" tab, tick the "Force Process High Priority" option
6/ In Radeon Pro, "Advanced" tab, set the "Flip Queue Size"
7/ In Radeon Pro, right click on your Pro Evolution Soccer 2015 profile and click on "Apply Now".

Now you can lauch the game via Radeon Pro and voila, enjoy ;-)

Note that I am not claiming the above settings will give the game the level of responsiveness some of you would want as I believe it is simply not possible due to the engine desing/gameplay choices made by the developpers. It does however, at least in my case, clearly improves responsiveness and input lag compared to the default game setup.

And before you ask yes I have tried dozens of other settings (vsync off/on, limiting framerate, force refresh rate,...) as well as making use of a third party window borderless software (BorderlessGaming 6.5 if anyone is interested in trying it). At the end the above is what provides me the best results.

Also just to clarify a common misconception Direct3D triple buffering does not create input lag, in the contrary it helps minimizing it when using vertical synchronization (if you are interested like I am you'll easily find many detailed and technical articles on the subject on the internet). It only real drawback is that it increase GPU memory usage but to be honest on modern graphic cards the effect is pretty insignificant.

The other technology which is sometimes incorrectly named "triple buffering" consists in fact in rendering ahead buffers and that can indeed result in input lag but is useful to improve GPU performance. It is adressed in Radeon Pro with step /6 by forcing the Flip queue to 0 (by default AMD drivers has it set to 3)

Final summary, I'm just trying to help here I do not pretend to have indisputable truth or knowledge. The above recommendations are the result of my research on the topic/problem and the result of my personal testing.

Cheers
thanks.. can you post a screenshot ingame so i can see if you graphic ingame is like mine?
sorry for my bad english
 
The game is very good and i cant wait for modders to really get going. It usually takes a couple of months.
 
I don't think it's "just like" PES2014 but I'm equally perplexed when people say PES2015 is nothing like 2014. It's not a huge departure from last year's game, but what it does is fix many of the problems I had with 2014.

Gameplay is good. I don't want to be too down on 2015 - it's not an amazing game of football by any stretch of the imagination - it's merely better than the garbage we've been served for the last few years.

It is totally different from 2014, when everything setup properly. Konami haven't set the game up properly on PC, again, like you said, they spent more time trying to sabotage the game rather than get it running properly :(
 
Gentlemen,

If that can help/interest anyone having issues with input lag/responsiveness I've spent a lot of time and I'm happy to report that I have found a setup which gave me entire satsifaction.

I have an AMD Radeon R9 290 so it involves the use of Radeon software, sorry for Nvidia users but I don't know what equivalent software could be used instead.

1/ Make sure in the PES settings that you use DirectInput instead of Xinput
2/ In Radeon Pro, create a profile for PES 2015.exe
3/ In Radeon Pro, "Tweaks" tab, set Vysync control to "Always On"
4/ In Radeon Pro, "Tweaks" tab, tick the "Triple buffering" option
5/ In Radeon Pro, "Tweaks" tab, tick the "Force Process High Priority" option
6/ In Radeon Pro, "Advanced" tab, set the "Flip Queue Size"
7/ In Radeon Pro, right click on your Pro Evolution Soccer 2015 profile and click on "Apply Now".

Cheers

I don't have RadeonPro installed at the moment. In game I've noticed my GPU clocks dropping basically to 2D levels because the game demands so little of the gpu. Whatever option in RadeonPro that makes the GPU stick to highest clocks also helped resonsiveness last year, I think.
 
Gentlemen,

If that can help/interest anyone having issues with input lag/responsiveness I've spent a lot of time and I'm happy to report that I have found a setup which gave me entire satsifaction.

I have an AMD Radeon R9 290 so it involves the use of Radeon software, sorry for Nvidia users but I don't know what equivalent software could be used instead.

1/ Make sure in the PES settings that you use DirectInput instead of Xinput
2/ In Radeon Pro, create a profile for PES 2015.exe
3/ In Radeon Pro, "Tweaks" tab, set Vysync control to "Always On"
4/ In Radeon Pro, "Tweaks" tab, tick the "Triple buffering" option
5/ In Radeon Pro, "Tweaks" tab, tick the "Force Process High Priority" option
6/ In Radeon Pro, "Advanced" tab, set the "Flip Queue Size"
7/ In Radeon Pro, right click on your Pro Evolution Soccer 2015 profile and click on "Apply Now".

Now you can lauch the game via Radeon Pro and voila, enjoy ;-)

Note that I am not claiming the above settings will give the game the level of responsiveness some of you would want as I believe it is simply not possible due to the engine desing/gameplay choices made by the developpers. It does however, at least in my case, clearly improves responsiveness and input lag compared to the default game setup.

And before you ask yes I have tried dozens of other settings (vsync off/on, limiting framerate, force refresh rate,...) as well as making use of a third party window borderless software (BorderlessGaming 6.5 if anyone is interested in trying it). At the end the above is what provides me the best results.

Also just to clarify a common misconception Direct3D triple buffering does not create input lag, in the contrary it helps minimizing it when using vertical synchronization (if you are interested like I am you'll easily find many detailed and technical articles on the subject on the internet). It only real drawback is that it increase GPU memory usage but to be honest on modern graphic cards the effect is pretty insignificant.

The other technology which is sometimes incorrectly named "triple buffering" consists in fact in rendering ahead buffers and that can indeed result in input lag but is useful to improve GPU performance. It is adressed in Radeon Pro with step /6 by forcing the Flip queue to 0 (by default AMD drivers has it set to 3)

Final summary, I'm just trying to help here I do not pretend to have indisputable truth or knowledge. The above recommendations are the result of my research on the topic/problem and the result of my personal testing.

Cheers

You, sir, are the king of the world. I have an R9-280 and this worked a treat for me! Didn't know how to use RadeonPro either, so cheers! Just one thing, are you using boredered or full-screen? I assume full?
 
Gentlemen,

If that can help/interest anyone having issues with input lag/responsiveness I've spent a lot of time and I'm happy to report that I have found a setup which gave me entire satsifaction.

I have an AMD Radeon R9 290 so it involves the use of Radeon software, sorry for Nvidia users but I don't know what equivalent software could be used instead.

1/ Make sure in the PES settings that you use DirectInput instead of Xinput
2/ In Radeon Pro, create a profile for PES 2015.exe
3/ In Radeon Pro, "Tweaks" tab, set Vysync control to "Always On"
4/ In Radeon Pro, "Tweaks" tab, tick the "Triple buffering" option
5/ In Radeon Pro, "Tweaks" tab, tick the "Force Process High Priority" option
6/ In Radeon Pro, "Advanced" tab, set the "Flip Queue Size"
7/ In Radeon Pro, right click on your Pro Evolution Soccer 2015 profile and click on "Apply Now".

Now you can lauch the game via Radeon Pro and voila, enjoy ;-)

Note that I am not claiming the above settings will give the game the level of responsiveness some of you would want as I believe it is simply not possible due to the engine desing/gameplay choices made by the developpers. It does however, at least in my case, clearly improves responsiveness and input lag compared to the default game setup.

And before you ask yes I have tried dozens of other settings (vsync off/on, limiting framerate, force refresh rate,...) as well as making use of a third party window borderless software (BorderlessGaming 6.5 if anyone is interested in trying it). At the end the above is what provides me the best results.

Also just to clarify a common misconception Direct3D triple buffering does not create input lag, in the contrary it helps minimizing it when using vertical synchronization (if you are interested like I am you'll easily find many detailed and technical articles on the subject on the internet). It only real drawback is that it increase GPU memory usage but to be honest on modern graphic cards the effect is pretty insignificant.

The other technology which is sometimes incorrectly named "triple buffering" consists in fact in rendering ahead buffers and that can indeed result in input lag but is useful to improve GPU performance. It is adressed in Radeon Pro with step /6 by forcing the Flip queue to 0 (by default AMD drivers has it set to 3)

Final summary, I'm just trying to help here I do not pretend to have indisputable truth or knowledge. The above recommendations are the result of my research on the topic/problem and the result of my personal testing.

Cheers

Thanks for sharing.

I still got better result without v-sync. And it's not placebo, I instantly felt it in the menu... 6950HD user.

What flip queue size is for ?
 
Online mode is a real torture . 1 vs 1 is acceptable, but 2 vs 2 or more ... lag is huge ... even the worst online mode I've ever played ... absolutely wasted money . So disappointed, I hope to come fix patch really soon .
 
Back
Top Bottom