PES 2015 Discussion thread. PC

appearantly he doesnt like the game at all. why would he work on it then?


ps: no custom chants on PC yet again....-.-" btw in terms of responsiveness PC is decent, try X360 or PS3 then moan
 
change the GPU to 1280x720 and play the game with 1280x720 16:9 on the pes settings.exe

What do you mean by "change the GPU"? I know how to change the resolution in the settings.exe, but where to change GPU? Do you mean the resolution that can be changed in Windows control panel?
 
PS3 - No cutscenes, poor graphics, gameplay nealy as PS4 and XBOX One.
PS4 - cutscenes, better graphics, better gameplay, no Logo Slots for all.
PC - No cutscenes, worst graphics, gameplay nealy poor (not worse then PES 2014).
XBOX ONE - Cutscenes, better graphics, better gameplay.
XBOX 360 - The same as PS3.

How you nerdy KONAMI is to make 5 different games.
Next time is the consumers put this game on judgment.
This is so embarrasing and rude.

PRO EVO Facebook promisse a demo on Steam and Offline Retail version.
Only release the demo before 13 on steam, and makes others buy the game before.
Retail version is a stupid key.

tumblr_inline_mzmv1dxAS51qi4qb3.gif


Congratulations.




Change the GPU to 1280x720 and play the game with 1280x720 16:9 on the pes settings.exe

I agree. They made different builds changing the code for each different platforms. They could have easily made one of the greatest football game but their project management skills was at it's worst this year.
 
Based on what I tried on PC, I don't think there's input lag in basic movement (I agree with right stick dribblings/skills though, there is lag there).

This game may be dated, but sure it's fun! AI is awesome to play against.

I like animations, much better than PES 2013 ones, and more natural than FIFA ones, although there could be more contextual ones.

Regarding graphics, it's a shame PC version still doesn't get more graphical options, so we have to deal with all those optimizations Konami has done specifically for PS3/360 versions, but aren't needed on PC.

BTW, I don't get those who say it's similar to PES 2014 :CONFUSE: Go play a PES 2014 game and then switch to a PES 2015 one. They're so different gameplay-wise.
 
Last edited:
At this rate i'll be playing a patched PES 2013 for the next ten years or so.

So much AI cheating on superstar and cheap play. its good, just, i dunno, i didn't enjoy it today.
 
I agree. They made different builds changing the code for each different platforms. They could have easily made one of the greatest football game but their project management skills was at it's worst this year.

They've used more energy fucking up the PC version than if they had created a straight port from the PS4.
 
Hi Guys,

Just wanted to say, if anyone like me is playing on PC with an Xbox One pad make sure to use direct input instead of xinput. In my case it has greatly improved the input responsiveness.

Cheers
 
i use that since the start, when i went to settings for the first time it said "with xinput triggers may not work.."or some bullshit, so i switched to direct to check out buttons and left it like that ever since. no lag at all, i can fool 2-3 defenders with Götze if i do well



Superstar "cheating" is my first real issue next to OP controlled shots, but Top Player is just too easy..maybe im too shit yet :)
 
Last edited:
I must say that for now i think that the game is great. Its so nice to play against AI, they pass the ball even backward, oberall very wisely. Online is even better, playing against human seems to be fair and skillful. Im waiting for patch with kits and maybe stadiums and will be able to play masterleague then. Great job Konami for gameplay, but what they did with graphic to us pc players, i mean they did it especially. I think if we made some law steps they would pay a big fine for the dicrimination.
 
PS3 - No cutscenes, poor graphics, gameplay nealy as PS4 and XBOX One.
PS4 - cutscenes, better graphics, better gameplay, no Logo Slots for all.
PC - No cutscenes, worst graphics, gameplay nealy poor (not worse then PES 2014).
XBOX ONE - Cutscenes, better graphics, better gameplay.
XBOX 360 - The same as PS3.

How you nerdy KONAMI is to make 5 different games.
Next time is the consumers put this game on judgment.
This is so embarrasing and rude.

PRO EVO Facebook promisse a demo on Steam and Offline Retail version.
Only release the demo before 13 on steam, and makes others buy the game before.
Retail version is a stupid key.

tumblr_inline_mzmv1dxAS51qi4qb3.gif


Congratulations.




Change the GPU to 1280x720 and play the game with 1280x720 16:9 on the pes settings.exe
i think the pc game is the same as the ps3, the ps4 is basically a ps3 port. The Gameplay on all platforms are very similar
 
Input lag has nothing to do with V-Sync. It's a common misconception going on this forum for a while. V-Sync is a feature which disables screen tearing by matching the in-game FPS with your monitor hertz(screen refresh rate per second). PES 2015 runs in a threaded environment so Input Processor is on 1 thread whilst other game logic is another thread. There are some input delay which was deliberate in pes 2015 to compensate dribbling and reverse engineers can remove that delay. If you receive a major delay, your cpu cores could be parked. Trust me, I am a programmer. :)

Edit: Don't say that input delay has to do something with FPS. Input is processed in a threaded-environment which get's called 10 times atleast every second depending on the speed of your CPU. The only thing that matters with FPS is how it renders and goes from 1 frame to another and how the game logic updates aka changing animation, etc.

It does. I've read a whole article about it online the other day. It was pretty technical too. Double buffer + v-sync was introduced to try combat screen tearing and low fps but introduced some kind of response lag, which triple buffer without v-sync was introduced to battle that and give us the best of both worlds, a screen-tear free with minimal response lag experience.

Then they also mentioned a new tech called G-sync that's more dynamic from what I understood, but TVs need this implemented in them for it to work.

That's what the article said btw. Nothing of my own making ;)

EDIT: For the record, I'm not saying it is the reason for input delay in PES 2015. That might be another issue altogether. Someone already mentioned above switching Xinput to Direct input and button lag input is fixed.
 
Last edited:
Hi Guys,

Just wanted to say, if anyone like me is playing on PC with an Xbox One pad make sure to use direct input instead of xinput. In my case it has greatly improved the input responsiveness.

Cheers

Hey all - I'm still kinda new to pc gaming, but after modding skyrim and arma.. zero regrets.

I'd like to try this suggestion regarding directInput, but I can't figure out how to even tell which my controller is using. Steam client says xinput. As far as my actual pc, I can't tell what it's using, one way or the other.

Any help would be appreciated, thanks!
 
It does. I've read a whole article about it online the other day. It was pretty technical too. Double buffer + v-sync was introduced to try combat screen tearing and low fps but introduced some kind of response lag, which triple buffer without v-sync was introduced to battle that and give us the best of both worlds, a screen-tear free with minimal response lag experience.

Then they also mentioned a new tech called G-sync that's more dynamic from what I understood, but TVs need this implemented in them for it to work.

That's what the article said btw. Nothing of my own making ;)

EDIT: For the record, I'm not saying it is the reason for input delay in PES 2015. That might be another issue altogether. Someone already mentioned above switching Xinput to Direct input and button lag input is fixed.

Since V-Sync limits FPS to monitor refresh rate, the rate at which the animation frames move may decreases making it seem like there is lag as animation is slower. It also mess with the game logic since it's depended on the FPS making the action when it receives the input slower to perform. But it has nothing to do with input responses or delay. The cause of it could possibly be how the input get's received or how the input get's processed. I see problems with both. PES 2015 PC implemented a slight delay on the movement on handling input responses but with the input receiver, you will see a mild difference using keyboard than a controller. I suggest using Direct Input since it's the raw input and doesn't get ported, etc to cause a delay. I hope I made it clear now.
 
But it has nothing to do with input responses or delay. The cause of it could possibly be how the input get's received or how the input get's processed. I see problems with both. PES 2015 PC implemented a slight delay on the movement on handling input responses but with the input receiver, you will see a mild difference using keyboard than a controller. I suggest using Direct Input since it's the raw input and doesn't get ported, etc to cause a delay. I hope I made it clear now.

I hate to barge in again Mehtab, but I was just asking about this.

I think my controller (wired 360 for Windows) uses xinput, but I would like to try switching to directInput, if possible.

I've been searching for quite some time now, but I'm pretty new to pc gaming and probably wouldn't know a solution if I found one.
 
I hate to barge in again Mehtab, but I was just asking about this.

I think my controller (wired 360 for Windows) uses xinput, but I would like to try switching to directInput, if possible.

I've been searching for quite some time now, but I'm pretty new to pc gaming and probably wouldn't know a solution if I found one.

If you want to use Direct Input on an Xbox controller, there will be some problems.

*The left and right trigger buttons will act as a single button, not independently.
*The vibration effects will not be available.
*Querying for headset devices will not be available.

Source: http://msdn.microsoft.com/en-us/library/windows/desktop/ee417014(v=vs.85).aspx
 
Zero input lag on my rather modest Core 2 Quad Q8300, 8GB DDR II RAM, GTX 750 Ti, except for some frame rate dip; as expected for an old rig. Maybe you should try maintaining your PC once in a while before blaming the game makers.

hmm i do'nt get it. I have a stable 60fps, and i have input lag. Mayby problem is on the AMD cards?
 
Again has anyone actually compared to Demo and the real final game? I believe they're different. Maybe we can get some ideas from the Demo and implement them in the final game?
 
After playing a lot of matches, the defense, the through balls, the overpowered shots, the input delay and the same repetitive tactic by the A.I(passing back until they can have a through ball that's is measured accurately by PES code) is killing me. There are good parts on the game but it is being overtaken by the bad parts. A lot of these problems isn't there on the PS4 version so I guess I will stick with that.
 
I hate to barge in again Mehtab, but I was just asking about this.

I think my controller (wired 360 for Windows) uses xinput, but I would like to try switching to directInput, if possible.

I've been searching for quite some time now, but I'm pretty new to pc gaming and probably wouldn't know a solution if I found one.

Hi,

Not sure what is your question, you want the game to use directinput? Just select the option in the "gamepad" tab of the game' "settings.exe".
 
Hi,

Not sure what is your question, you want the game to use directinput? Just select the option in the "gamepad" tab of the game' "settings.exe".

Thanks man! Noticed a difference immediately. Sorry for the stupid questions - I'm new to pes and pc.
 
My Acer-Laptop doesn't recognize my Graphics-card. It forces me to start it with the internal one which obviously has no power at all. Is there a solution for that?
Open your video card control panel and assign CUDA-GPU setting to All or use Global Settings. Open the drop down menu and make sure your card is checked.
 
After playing a lot of matches, the defense, the through balls, the overpowered shots, the input delay and the same repetitive tactic by the A.I(passing back until they can have a through ball that's is measured accurately by PES code) is killing me. There are good parts on the game but it is being overtaken by the bad parts. A lot of these problems isn't there on the PS4 version so I guess I will stick with that.



Have to agree, the delay in pressing for pass or shot means being tackled or losing the ball. I've played against a lot of teams in ML Spanish 2nd Div and from top to bottom all the opposing teams play a high possession game, I've seen at half time 65% for them, and its no use traying to chase them or the ball down, you have to wait until the come into your half and so you have players closer to get any chance of getting the ball.

The delay in pressing a button and getting the reaction for your players is causing the loss of goals and possession, this combined with the highly accurate pass rate of the computers team with its movement can be very frustrating. I've noticed that when you have a computer player pressing along side the player you have on the ball, the power bar may go up but my player won't pass the ball, while the other way round I had 2 players press either side of the computer player on the ball yet they can still pass the ball.

I've so far only tried Superstar and Top Player, I am going to drop to the lower setting to see if this lowers the high possession rates of the computer opponents remains the same.

The fact that your back 4 are always in a line and at least a 10 yard gap between both centre backs and they with their fullbacks, allows for a high rate of through balls either on the deck or in the air.

Annoying things ... toe poke tackle - not that's bad itself - 4 things usually happen - 1. Your TPT only serves as a pass to one of the computer players team mates. 2. The computer player falls down and you player goes into an auto jump over this again gives time for another cpu player to get the ball. 3. You player falls on top of said player. 4. The player falls over and your player gets stuck against this fallen player, long enough for the opposition to get the ball back.


Slow reaction times of the player your controlling and more so you AI controlled team mates, and the delay between pressing a button and the action commencing are 2 things that need fixing but these have needed fixing for years.


The game is good, not great - if the collision system and the delay - reactions could be fixed then it would be a great game.


Ps .. Pissed, it would seem they have taken out (Y) the downward header.
 
Back
Top Bottom