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PES 2014 Discussion Thread

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i dunno fifas new system.
They use .ttf files, the same you can use in Windows for example.
This means unlimited characters that you can use (ü, ç, à, é and so on) but, being them ttf fonts, they cannot have borders around them or have gradients and things like that. They're just plain.

All in all both EA's and Konami's systems have their flaws.
 
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Ok, firstly let me thank hanakuka for hooking me up with the Demo, and Pepper and Simcut for offering to help me out with it. Much appreciated lads, and hanakuka, you're my friend for life buddy ;)

Right, I only managed to play a few games last night, as had a pre-arranged meal out with the missis. Myself and my son gave it a decent little blast though, and he is like me, pretty technical when it comes to PES, and he notices things very quickly. So we had a good discussion about the massive changes.

I'll be giving the Demo are real good going over tonight, as my best mate and long, long time PES fanatic (yes, as big as me) is over for the weekend to watch the UFC event tonight. So we will be letting the good times roll.

So ok, my early impressions........

WOW !! How fucking good does this game both look and move, it doesn't even look like PES, it looks like what I'd expect it to look like on the PS4, so lord only knows how that's going to pan out. I'm drooling at the thought.


We tried the settings on the Basic Shooting (like the sound of Advanced though) same for Through Balls, and set it to Zero Passing Assistance. But, like last years Demo, we don't believe Zero Assistance Passing has been implemented yet fully, so we switched to 1-Bar, and although a tad easier than what we normally use, it played a nice game of football.

We noticed that they have got rid of Player Selection on corners and throw-ins. My son was a little disappointed with that, but I can understand why they have done it, and I guess it's mostly down to the new added control and trajectory options of the delivery.

Also they have removed the R3 Player Run option, and again, I feel that is down to the new tactical options you can now acheive and implement. Also, the AI movement is on a different level, so this option is no longer required, in my opinion. It also makes the game flow with a more natural and organic feel to it.

The ball physics, collisions and animations are absolutely amazing, as are the graphics and lighting. It doesn't look like any other PES before, and the textures of the grass are sublime.

So what about my beloved R2 ?

Well that has changed quite a lot. The whole close-control feature of all years gone by has now gone, to an extent. This worried my son initially, as he has become an almost flawless dribbler on PES with R2, now he must re-learn everything again. He didn't like it, I did.

It's not like the close-control has gone, it's just the new ideology has changed, and the emphasis is now on contain in a different way. The R2 now acts as a kind of dragback retain, rather than a stick-to-you-feet, or the dreaded (in some peoples opinion) Auto-Sidestep. I love this new feature, and I can totally see it's relevance, although it will take good dribblers from previous PES games (Zee) time to adjust.

The new system of dribbling will use R2 in a different way, but the close-control is now completely down to very small movements of the left stick and slight touches of sprint in relevant combination. It's a great system to be fair, and player stats will play a massive part here, especially the dribbling stats and body balance. But it will require a good amount of user skill and perfect timing, which I guess is how it should be.

So what else has gone from R2 ? Well it looks like the trap and first-touch maybe effected, although I will need to confirm this after more play.

Pressing R2 after a pass to make your player run into space has definitely gone, and I guess for the same reasons as the R3 option. The classic 1-2 is still in place though for the option.

Thankfully, the R2 press after a High Ball is still in place for the floated, backspin kind of pass. I loved that from PES 13, especially when used with a L2 Manual Pass.

Also, contrary to what I had read, L2 Manual Passes do add more zip to the pass when maxed out power-wise.

I didn't try the R3 skill First Touch move from PES 13, so not sure if that it still there, but I will do that tonight.

It was nice to see that the tapping of R2 when stood still and with no combination of any other button provides the foot-fake. And there are some lovely new animations for this, I love those. Great for fooling a player and bursting off at speed.

Defending with X and X and Sprint is the same, as is the R2 alternate Jockey.

Heading animations look amazing, as do some of the one-handed keeper saves. Loving the long quick throw options as well.



The game itself is very 'football minded' in it's philosophy, build-up is everything, just as it should be. The midfield is very tight, and possession is key. Playermakers such as Pirlo are a dream, and his deft passes with the new animations are a joy to watch. The movement, awareness and anticipation of the top players is staggering. Truly staggering, and so much more fluid and natural than ever before.


I'm not so keen on the directional target for through-balls, but I will remove that from the options. And there does seem to be a slight delay when building up power here.


I'm not a fan of the new FK system and it's trajectory lines, hopefully I can remove that and still use the old school option. That for me with all it's variables was perfect. Although I don't have the time to list all the reasons why I believe that right now.



A 5 minute Demo is pathetic by the way, especially when we had a 10 minute option 2 years ago. I have no idea why they make decisions like this, stupid, stupid, stupid.

Camera options are brilliant and long, long overdue.


But, overall, what a game we have here, and what potential. Not only does it look a million dollars, but it plays like a dream, even with the odd early code niggle.

I'll add more as I remember, but one thing I will say, is that although every year I'm impressed by PES, this has blown my brains out !! :CONFUSE:
 
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Anyone one had there PS3 shut down randomly around playing the demo for 30 mins? Its happened twice now......
 
Also they have removed the R3 Player Run option, and again, I feel that is down to the new tactical options you can now acheive and implement. Also, the AI movement is on a different level, so this option is no longer required, in my opinion. It also makes the game flow with a more natural and organic feel to it.

If you hold L1 and move the right stick in any direction, a run arrow will appear and make the player infront of that arrow run in the direction its being aimed at.

At least I think thats what you mean with R3 Player Run?
 
Nice write up jimmy. You have now made it impossible to skip the next demo :LOL:

little disappointed with what you saying about the R2 functionality. Its my most used button on PES by a long way and i need to understand how this is going to affect the trapping and close control on the final version. If its simply down to player technique now its going to make playing with the lesser players a real challenge.

Oh yes the trajectory lines on FKs can be removed by pressing the shoulder buttons from what I understand
 
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If you hold L1 and move the right stick in any direction, a run arrow will appear and make the player infront of that arrow run in the direction its being aimed at.

At least I think thats what you mean with R3 Player Run?


Yeah I spotted that arrow, but didn't have time to delve deeper. But like I mentioned, on top of everything else visually, it was the AI movement that impressed me more than anything. It was way beyond what I'd hoped for already, and that is without me delving into the new tactical options.

Bottom-line, I don't really see that R3 option in any guise being required, so much is already happening around you.
 
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This game is heavenly in one vs one mode.
I,ve been playin against my son for a couple hours yesterday...great experience.
 
We noticed that they have got rid of Player Selection on corners and throw-ins. My son was a little disappointed with that, but I can understand why they have done it, and I guess it's mostly down to the new added control and trajectory options of the delivery.

Also they have removed the R3 Player Run option, and again, I feel that is down to the new tactical options you can now acheive and implement. Also, the AI movement is on a different level, so this option is no longer required, in my opinion. It also makes the game flow with a more natural and organic feel to it.

all of these things along with RS cursor switch are still there, you just need to hold L1 along with RS now (well, i havent it with corners yet, but it's there for throw-ins so i assume it works for corners too)



manual passing is definitely broke. from player awareness to power bar issues to speed issues -- it is broke. and yep, this was the same as last years demo 1 (and was fixed to a large extent in demo 2) so i hope it's fixed for the official demo come the 11th

as for R2, personally, i'm lost. either i'm not using it correctly or it is awful. R2 for me should mean close control, R2 in the demo seems to mean give the ball away because you automatically face goal. :CONF:
 
Nice write up jimmy. You have now made it impossible to skip the next demo :LOL:

little disappointed with what you saying about the R2 functionality. Its my most used button on PES by a long way and i need to understand how this is going to affect the trapping and close control on the final version. If its simply down to player technique now its going to make playing with the lesser players a real challenge.

It was my son Alfie that mentioned the R2 trap thing on our very last game, I hadn't noticed. Maybe he just mis-timed it. I'd be very surprised if that side of R2 has been changed. It should always be set in stone, and also, it was quite a big thing last year, and every year. So I'd probably ignore that for now mate, until I can check it out tonight.

R2 control has definitely completely changed, but again, it's added a more natural technical reproduction bud. Trust me, you'll see and adapt. It opens up so much more to be fair, and all added angles, physics and first,second and third touches complement the system perfectly. It's a lot more complex, but so much better for it, and I'm very happy to learn it, as I had the last one nailed.
 
Yeah I spotted that arrow, but didn't have time to delve deeper. But like I mentioned, on top of the everything else visually, it was the AI movement that impressed me more than anything. It was way beyond what I'd hoped for already, and that is without me delving into the new tactical options.

Bottom-line, I don't really see that R3 option in any guise being required, so much is already happening around you.

Yeah, I've been using it as a means to push my striker further up so I can lump it upto the big man from defence when under pressure.



My mind blowing moments have all come from the animations so far. I had Khedira run onto a bouncing ball outside of the area, pivot his body and blast it over the bar on the volley. I must have watched that replay about ten times and to see him go from bursting a gut to get there to executing a pivoting volley all without breaking stride was beautiful :))
 
I have some questions for those playing the leaked demo:

1. Is playerswitching fixed? In PES 2013 when set on semi-assist-cursor, the playerswitching would sometimes (often) select the wrong player when making a manual pass into open space and there is no possibility to change that wrong selection... so that the player who was not intended comes back to collect the ball while the one who it was intended for just ignores it and the whole structure of the attack breaks down.
How is it in the PES 2014 demo?

2. Are all the rails finally gone? Is it possible to freely move player around when off the ball without having to use super-cancel?

3. Is a realtime stamina system implemented, so that you can't run around with one and the same player without giving him time to breath? Same for CPU-controlled players.

and lastly:

4. Do you think the king is back? Does it reach the enjoyment-level of PES 3-5?
 
Yes, it's very beautiful. A little bit of skating here and there but all in all really enjoyable from what I see! :)

BTW, this lighting quite fooled me into thinking it was a real life match.
xhrozfx.png

:LOL:

Yh this game has potential to be one of the best footy sims. If konami continues along this line, who knows what else they will achieve with the power of the FOX engine.
 
all of these things along with RS cursor switch are still there, you just need to hold L1 along with RS now (well, i havent it with corners yet, but it's there for throw-ins so i assume it works for corners too)


Ah, nice one. My son will be happy about that.

The trajectory lines for corners will work well though, giving more options for the delivery, with whip, bend and dip.

Also, and this is a biggie, I felt that '0' Gamespeed felt a little too hectic. We dropped it -1 and it played a much better game. We have only ever used '0' so this is new to us.

At times I felt the passing and shooting may have felt a little laboured on -1, but then I hit a cracker with Schweinstiger(sp) from 30 yards and it flew. Also L2 Maunal gave the extra zip if required.

This Fox Engine kicks fucking ass........

Oh, and also, we couldn't find an option to see our bench or subs in the formation screen, it appeared to be 'greyed' out. Anybody else find this ? Maybe one of the reasons this Demo wasn't officially released ?
 
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I guess I might have to fire up my PS3 for the first time in months after reading these reviews. Would anyone be kind enough to share the demo please?
 
Ah, nice one. My son will be happy about that.

The trajectory lines for corners will work well though, giving more options for the delivery, with whip, bend and dip.

Also, and this is a biggie, I felt that '0' Gamespeed felt a little too hectic. We dropped it -1 and it played a much better game. We have only ever used '0' so this is new to us.

At times I felt the passing and shooting may have felt a little laboured on -1, but then I hit a cracker with Schweinstiger(sp) from 30 yards and it flew. Also L2 Maunal gave the extra zip if required.

This Fox Engine kicks fucking ass........

Oh, and also, we couldn't find an option to see our bench or subs in the formation screen, it appeared to be 'greyed' out. Anybody else find this ? Maybe one of the reasons this Demo wasn't officially released ?

Is it possible to hit a FK with the outside of the foot, if so how good is the ball's trajectory.
 
Jimmy, have you played against the AI? I would like to know do the teams feel different to play against

I haven't no, although I watched my son play a game, and the AI seemed very composed in posession, and didn't look to just rush forward. They passed it around and even back to the defence and started again.

Also, another massive thing for me was how well they have seemed to adapt the player stats without the feeling of, and I hate this word, 'scripting'.

In PES 13 the stats played a bigger part then ever, it was huge, as that was there focus last year. Unfortunately, to achieve this, there was some blatant coding issues that clearly riled a lot of Pes players. And I can understand that. Loose balls or deflections falling to the 'better players'. Or even worse, defenders being dragged out of position so an assisted pass, or a pass from a great passer could achieve it's destined target.

It's a very fine line when making outcomes happen based on stats, but last year looked very blatant and wrong at times, which led to massive frustrations.

This seems to have competely gone, or at least toned down to a point where you don't feel it. A lot of this is down to the new physics of the ball and how it really does have it's own free natural movement.

I just hope that against Assisted Players, this won't rear it's ugly head. It must be very difficult to attain this stat-wise without looking so blatant, as it is a means to an end. But the way this game plays out, it doesn't feel like that is happening. If feels like players are now winning the ball with physical power, rather than having magic powers at 5ft tall but super-duper stats.

This is huge in my book.
 
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Is it possible to hit a FK with the outside of the foot, if so how good is the ball's trajectory.

I've not had a FK yet to be honest bud, but I've seen the outside of the boot used when dribbling and passing in a way I've never seen before. Everything is contextual and natural with the way the body moves, it's beautifully animated, and it does exactly as you would expect in real-life.
 
Also, another massive thing for me was how well they have seemed to adapt the player stats without the feeling of, and I hate this word, 'scripting'.

In PES 13 the stats played a bigger part then ever, it was huge, as that was there focus last year. Unfortunately, to achieve this, there was some blatant coding issues that clearly riled a lot of Pes players. And I can understand that. Loose balls or deflections falling to the 'better players'. Or even worse, defenders being dragged out of position so an assisted pass, or a pass from a great passer could achieve it's destined target.

It's a very fine line when making outcomes happen based on stats, but last year looked very blatant and wrong at times, which led to massive frustrations.

This seems to have competely gone, or at least toned down to a point where you don't feel it. A lot of this is down to the new physics of the ball and how it really does have it's own free natural movement.

I just hope that against Assisted Players, this is rear it's ugly head. It must be very difficult to attain this stat wise without looking so blatant, as it is a means to an end. But the way this game plays out, it doesn't feel like that is happening. If feels like players are now winning the ball with physical power, rather than having magic powers at 5ft tall but super-duper stats.

This is huge in my book.

Agreed, this would be huge. The scripting in PES 2013 regarding this really boiled my blood.

But I think it's still too early to judge with demos. The real blatant scritping didn't show itself till singleplayer-competition matches when playing with weaker teams against stronger ones. In exhibition-matches it doesn't show itself as blatant.
 
I have some questions for those playing the leaked demo:

1. Is playerswitching fixed? In PES 2013 when set on semi-assist-cursor, the playerswitching would sometimes (often) select the wrong player when making a manual pass into open space and there is no possibility to change that wrong selection... so that the player who was not intended comes back to collect the ball while the one who it was intended for just ignores it and the whole structure of the attack breaks down.
How is it in the PES 2014 demo?

2. Are all the rails finally gone? Is it possible to freely move player around when off the ball without having to use super-cancel?

3. Is a realtime stamina system implemented, so that you can't run around with one and the same player without giving him time to breath? Same for CPU-controlled players.

and lastly:

4. Do you think the king is back? Does it reach the enjoyment-level of PES 3-5?

Can someone answer these?
 
I have some questions for those playing the leaked demo:

1. Is playerswitching fixed? In PES 2013 when set on semi-assist-cursor, the playerswitching would sometimes (often) select the wrong player when making a manual pass into open space and there is no possibility to change that wrong selection... so that the player who was not intended comes back to collect the ball while the one who it was intended for just ignores it and the whole structure of the attack breaks down.
How is it in the PES 2014 demo?

not fixed, but not as bad as pes 2013. however this may appear amplified to an extent due to the player awareness being truly awful (on manual & semi-assist)

2. Are all the rails finally gone? Is it possible to freely move player around when off the ball without having to use super-cancel?

depends what specific situations you refer to: when you pass to a player can you move the receiver freely? no; when the computer plays a through and you try and block it out? yes.

there will always be rails to an extent otherwise it would just be a bunch of retards fumbling around the pitch as they attempt to move into the ball precisely. for me the demo feels fine in this regard.

3. Is a realtime stamina system implemented, so that you can't run around with one and the same player without giving him time to breath? Same for CPU-controlled players.

i tested this.

i ran only with dante for the first half and he was completely drained of stamina, the rest of the team had around 1/2. in the second half i ran with only boateng and his stamina drained to zero, the rest of the team (barring dante) had around 1/4 remaining -- bear in mind only these 2 players really touched the ball at all, so the rest of the team really shouldnt be that low on stamina, however, this is a marked improvement over pes 2013 as that game was pretty much solely based on time on the pitch.

and lastly:

4. Do you think the king is back? Does it reach the enjoyment-level of PES 3-5?

no. imo pes 2013 was 40% complete, but that 40% was rather good (mainly the passing game), however the missing 60% was too much to handle (online modes, air passing, physical side of the game).

pes 2014 demo feels like it is 65% complete, and that 65% is also very good, but 35% of the game is buggy or broken and that is what's stopping it from having "that" feeling. at this point it feels like a very solid base rather than the finished article (unless that 35% is fixed... we'll see when the official demo releases :) )
 
sounds great. Is it still easy to play from your centerback to your striker? In the earlier game it was almost impossible for your midfield to cover the ball from defense to the attacker. It ruined online for me
 
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