PES 2014 Discussion Thread

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shooting. Every shot outside the box is saved, in over 80 games I have not scored one from outside box. Shots inside the box have no aim, typically go right to keeper who parrys out or right in front. My shots are not floaty.

But myself and the guy above HAVE scored from 25 yard+....so it cannot be factually correct to say that EVERY shot is saved by the keeper.

Each to their own I suppose though. Obviously everyone has their own unique methods of playing it.
 
I really believe that 90% of people dislikeing PES 2014 cannot play it...They are still used to old PES gameplay so they cannot get the new one...I hope Konami will not be influenced by their bad feeedback and complains otherwise PES2015 might be a step back...Sometimes web feedback is not a positive thing...For istance, I remind that in every PES forum everybody used to say "goalkeepers are shit, we want better goalkeepers"...I answer "thank YOU guys..now it is impossible scoring over 20 meters like in the past"...another exemple is the penalty system...in PES 2011 in my opinion it was great..but unfortunately many people cannot get it...the result? in PES 2013 it was impossible to miss the goal from penalties...(thank you again smart players)...nowdays I hear many people complaining about "how hard is dribbling in PES 2014"..Please..don't make Konami changes PES 2014 dribbling system...IT IS GREAT!!!! I ADORE IT and I can perform many skills in a natural way because I got the SYSTEM BODY/BALL..I got the new DRIBBLING SYSTEM Konami put in this game..Don't blame Konami if you are retarded and you cannot dribble..Please go to training and learn it...I admit there is a little imput delay..but it can be fixed...but please don't make it change because if you got the "new way" you can love it...Same for new free kicks system...it is great and so better than in the past...(if you only could see how many golas I can score from free kicks now...)
 
There are times where the shooting is great and there are times when the shots (mostly inside the penalty box) are inexplicably soft and not what I had planned at all. Needs tweaking I reckon.
 
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I'm with you with this one. I don't really see the problem with shooting. I can easily place the shots anywhere and the shots are usually powerful, and i can't seem to know what you guys mean by floaty.

What exactly is the problem that you guys have with shooting anyway?

It's nice to score goals from distance for the sake of reality and variation. I do not mean goals from 30-40m although it should be possible sometimes.
Konami need to fix this and it does not help that some of us say that shot from distance is perfect when it is not.
I'm not saying that shots on goal were perfect in PES 13 but I knew I had to look at Gerrards when he tries to shoot from distance, because this was his specialty that he lost in PES 2014
 
It's nice to score goals from distance for the sake of reality and variation. I do not mean goals from 30-40m although it should be possible sometimes.
Konami need to fix this and it does not help that some of us say that shot from distance is perfect when it is not.
I'm not saying that shots on goal were perfect in PES 13 but I knew I had to look at Gerrards when he tries to shoot from distance, because this was his specialty that he lost in PES 2014

The problem is, what is deemed a perfect balance (ie me) by some in terms of scoring from range is seen as imperfect by you. Gerrard in PES 2013 was hilarious mate. I mean seriously, he had a highlights reel to himself from 25-30 yards. How many goals like that has he scored lately? You literally could get into a position (with all things being correct of course) and pull of a 25-30 yarder with an over 70% of scoring it. That's just stupid.

And I agree with the poster above. For years keepers were said to be crap, and now they're said to be too good. I mean come on. I suppose ANY alteration by KONAMI won't really affect me as I'm happy with vanilla version and I only play offline.
 
But myself and the guy above HAVE scored from 25 yard+....so it cannot be factually correct to say that EVERY shot is saved by the keeper.

Each to their own I suppose though. Obviously everyone has their own unique methods of playing it.

Maybe it depends on the difficulty. I've done Top Player and Superstar and never scored from more than 20 yards or so. Any further out and either the ball is saved or at best it'll hit the bar. That's on basic shooting.

I think it's downright bizarre if anyone thinks keepers are fine in this. Virtually unbeatable from distance, painfully bad at close range. Keepers don't come off their line, dive out of the way of shots, CONSTANTLY palm weak efforts into their own net and, worst of all, if I'm through on goal I can score almost 100% of the time by holding R2 and tapping shoot. It works almost every single time. Having AI so bad you can score every time by shooting in a certain way is absolutely piss poor for a game made in 2013.
 
The problem is, what is deemed a perfect balance (ie me) by some in terms of scoring from range is seen as imperfect by you. Gerrard in PES 2013 was hilarious mate. I mean seriously, he had a highlights reel to himself from 25-30 yards. How many goals like that has he scored lately? You literally could get into a position (with all things being correct of course) and pull of a 25-30 yarder with an over 70% of scoring it. That's just stupid.

And I agree with the poster above. For years keepers were said to be crap, and now they're said to be too good. I mean come on. I suppose ANY alteration by KONAMI won't really affect me as I'm happy with vanilla version and I only play offline.

You're forgetting one word: GAME.

I doubt there is a problem with long rangers in game, but...

Shooting from distance on PES lacks power. You get that impression clearly, after playing other game where you can hit ball from 40 yards out and hit bar. There is venom in the strike.

Do the same on PES and ball will just fucking float around like balloon. ;/

That's where unbeatable GK from distance comes from.
 
I really believe that 90% of people dislikeing PES 2014 cannot play it...They are still used to old PES gameplay so they cannot get the new one...I hope Konami will not be influenced by their bad feeedback and complains otherwise PES2015 might be a step back...Sometimes web feedback is not a positive thing...For istance, I remind that in every PES forum everybody used to say "goalkeepers are shit, we want better goalkeepers"...I answer "thank YOU guys..now it is impossible scoring over 20 meters like in the past"...another exemple is the penalty system...in PES 2011 in my opinion it was great..but unfortunately many people cannot get it...the result? in PES 2013 it was impossible to miss the goal from penalties...(thank you again smart players)...nowdays I hear many people complaining about "how hard is dribbling in PES 2014"..Please..don't make Konami changes PES 2014 dribbling system...IT IS GREAT!!!! I ADORE IT and I can perform many skills in a natural way because I got the SYSTEM BODY/BALL..I got the new DRIBBLING SYSTEM Konami put in this game..Don't blame Konami if you are retarded and you cannot dribble..Please go to training and learn it...I admit there is a little imput delay..but it can be fixed...but please don't make it change because if you got the "new way" you can love it...Same for new free kicks system...it is great and so better than in the past...(if you only could see how many golas I can score from free kicks now...)

1. PES 2013's GK really really poor in 1 vs 1 especially ours, guess what ? The cpu's goal is either mostly left corner or right corner, very predictable. In this instances, it is shi*. and here we go with PES 2014 GK positioning when attack coming in towards him from left or right angle where he leave an empty hole in near corner :TTTH:. Not to say :triangle: to get him out that sometimes he seems to resist :CONFUSE:. And medium cross that goes to an attacker but the GK jump behind or at him trying to catch the ball on the ground where it is obvious that the ball is coming to opponent head :FAIL:

2. It is not about the skill performed, it is the unnatural way of inertia at some point. Just move your defender who is marking an opponent on the ball left to right is like.. a TANK. In other place, example long through ball and your player is ahead, so he suddenly stop to wait the ball without inertia at all. :CONFUSE:

The game has confusing inertia.. Quick dribbler like Messi, try dribbling with him in circle, tell me that it represented very well. He is small type of TANK. How about average player ?

3. Don't let me start with advanced and manual shooting setting output. No heading inside opponents box for you in manual. Incredible isn't it ?

4. How about high defense line normally happen when you loose the ball, and the opponent is in the midfield dribbling. Why is it still high line defense whatever the gameplan setting is ?
 
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1. PES 2013's GK really really poor in 1 vs 1 especially ours, guess what ? The cpu's goal is either mostly left corner or right corner, very predictable. In this instances, it is shi*. and here we go with PES 2014 GK positioning when attack coming in towards him from left or right angle where he leave an empty hole in near corner :TTTH:. Not to say :triangle: to get him out that sometimes he seems to resist :CONFUSE:. And medium cross that goes to an attacker but the GK jump behind or at him trying to catch the ball on the ground where it is obvious that the ball is coming to opponent head :FAIL:

2. It is not about the skill performed, it is the unnatural way of inertia at some point. Just move your defender who is marking an opponent on the ball left to right is like.. a TANK. In other place, example long through ball and your player is ahead, so he suddenly stop to wait the ball without inertia at all. :CONFUSE:

The game has confusing inertia.. Quick dribbler like Messi, try dribbling with him in circle, tell me that it represented very well. He is small type of TANK. How about average player ?

3. Don't let me start with advanced and manual shooting setting output. No heading inside opponents box for you in manual. Incredible isn't it ?

4. How about high defense line normally happen when you loose the ball, and the opponent is in the midfield dribbling. Why is it still high line defense whatever the gameplan setting is ?

I don't say that now goalkeeprs are perfect(and I actually don't want this)..but...they are absolutely impossible to win over 25 meters...I ask you..how many golas did you score over 25 meters in PES2014?...Coming back on dribbling inertia issue..I actually can perform many dribbling with average players as DIAMANTI, GABBIADINI or DELLA ROCCA from BOLOGNA team...don't blame me if you are not skilled...
 
So like i said before; it isn't a shooting problem, it's a goalkeeper problem. I do agree, that the goalkeepers are slightly overpowered from distance. Sometimes they are a bit too acrobatic, and sometimes they catch balls that they shouldn't even able to handle; but for me it's a minor thing, as i can still score a few goals from outside the box. I guess it's tough to balance the difficulty of outside the box shots; i mean last year online, besides the infamous speed merchant and through ball exploit, they also had that overpowered long range card exploit.
 
What a provocative guy?
Please make a favour to you and to the rest of us:
1st quit this forum and
2nd don't touch again PES.
 
What a provocative guy?
Please make a favour to you and to the rest of us:
1st quit this forum and
2nd don't touch again PES.

Idiot from September 2013 detected. Go hide in the closet and don't come out ever again.

:P

sounds similar doesn't it?

The guy broke his DVD in anger, big deal. I understand him at least. Cannot understand KSI, who breaks his FIFA 13 disk after getting FIFA 14 or buying PES and breaking the disk for fun (actually, he did run it over with car, for few times back and forth :P).

PES 2014 has a lot of issues to be taken care off by KONAMI. I have not and am not willing to touch this game until November patch arrives.

For now, will stick with complete game packages ;).
 
I don't say that now goalkeeprs are perfect(and I actually don't want this)..but...they are absolutely impossible to win over 25 meters...I ask you..how many golas did you score over 25 meters in PES2014?...Coming back on dribbling inertia issue..I actually can perform many dribbling with average players as DIAMANTI, GABBIADINI or DELLA ROCCA from BOLOGNA team...don't blame me if you are not skilled...

I think we agree on the GK, i just response to your comment saying that "we want better GK" feedback result in unusual PES long range shot goal because GK gets "better" when it is actually not really true. Only the animation gets better if i have to make a generalization.

Ok, inertia spesific in dribbling, are the bologna's player is well-differentiated in terms of dribbling capability compared to messi, ronaldo, neymar ? I am not talking about our skill here but the "player id" representation, because current inertia (i believe tied to current engine, Havok and Fox)is not consistent to players attribute.
 
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Anyway, famine issues and broken discs aside, I am really liking this game.

What it nails this year is the transitioning of 'plays'. By that I mean that in previous years, and in most football games from the year dot, forwards forwards was the way to go. IRL, you do that and your front men get isolated and robbed of possession.

What I like about this game is that you have to attack in phases if you want good field position up the pitch. Which means holding onto the ball at times, slowing the pace down at times, sprinting quickly into a position before decelerating and re-starting the move at times (mostly with a lateral or backwards ball). The player availability for the man on the ball is more realistic than ever before, which means options get limited if you isolate your players, especially by going forward too fast too soon.

Previous iterations player support for the ball carrier was borderline ludicrous with players literally seeming like they had no end to constantly being available. This led to a more frantic game in which you could always move up the pitch.

Putting a move together that results in a goal scoring opportunity is now a thing of beauty and you can have 10 minutes of earth time fly by and not even get remotely close to testing the keeper.

Another point - knowing when to come out with the ball! Brilliant. Whether it is from defence or through the midfield after negotiating a passing move, you simply have to know when to carry the ball. And by this I don't mean stupid sprinting taking on everyone, I mean short bursts into space of five to ten yards, or even running (not sprint) into spaces to create time and have more player support.

Next issue. Shooting. Cannot see the problem. Toward the mid point to the final days of PES 2013 I knew that if I engineered a move thus, and got player x in this position say 25-30 yards out, it would have a stupendous percentage chance of a goal being scored. I mean I was slotting goals from 30 yards from Gerrard every other game near enough, which is, in hindsight, silly.

Come on now guys. how many worldies do you see in a month of football IRL?

Good goals CAN be scored, so I'm not really sure what everyone is on about. I've scored 1 or 2 with Gerrard from long range 25 yards ish, and a couple from others. The balance in this respect is perfect. I even hit a 30-35 yard screamer which hit the crossbar with Suarez.

And I love the way that your striker gets isolated if you hit the pass too early and long to him. The first 50 games I played I was wondering why Suarzez was so pants, but I was getting run off the ball playing too direct like in 2013. Now I have figured out his strengths, he's starting to look a key player.

Player individuality. Are you kidding me? I love it this year. Players with a low centre of gravity and great technique are excellent on the ball. Coutinho is one of my play makers, and you can play some lovely stuff in tight situations. And then you have strong players like Gerrard and Lucas who get involved in tussles and holding the ball off.

Graphics. Love them. On my PC everything is amped. No slowdowns, no stutter, no frame rate, plays like a dream. Pitches are a vast improvement and the day games look stunning. Even the night games' textures are infinitely better.

Keepers. Can seem a little aloof at times, but I'm really not concerned. It would be nit-picking I feel to criticise them but their awareness of through balls is pretty pants and is the only thin that stands out to me.

I played Betis in the Europa and they dicked me 4-1. The CPU played some brilliant stuff, and it's the first time I felt that I had been stuffed with the CPU playing round me as opposed to cheat scripts kicking in. I just felt completely outplayed.

Possession....I'm afraid IT IS STILL A BUG BEAR OF MINE. I've had a few games where the possession has been 55-45 for example, but for the majority of the games I shouldn't be having 60+ possession, even 65%. I wont even care if there was something like some code or just something that automatically makes the CPU keep ball particularly in defence and midfield and going backwards just for the sake of balancing this.

I still don't feel the CPU is playing entirely the same set of rules as the human, and even if they had some code that balanced the possession purely for balancing purposes then I wouldn't grumble. Just keep the ball a bit, make me move out of position. Don't lose it in under 20 seconds constantly. I know it's meant to be a fusion between reality and fun, but I shouldn't feel like the CPU will just keep handing the ball over.

So anyway I'm rambling; overall I think it's a bloody good game. I'm playing 20 minute stuff, -1 bar and having a blast.

This.

Having the same opinion, am playing xbox360 version and loving it. Only two issues I have right now:

Possessionrate for Cpu is usually 40%.

Sometimes my players when trying to go for loose balls don't react to my input or they slow down while I'm trying to accelerate.
 
To get feeling of how interia feels, try 2k games (even Top Spin).

If it means, run at full speed one direction, and suddenly pull stick the other way (where game character WON'T change movement on the fly).
 
This.

Having the same opinion, am playing xbox360 version and loving it. Only two issues I have right now:

Possessionrate for Cpu is usually 40%.

Sometimes my players when trying to go for loose balls don't react to my input or they slow down while I'm trying to accelerate.

I wonder how is the shooting work with advanced and manual setting for xbox 360 version. In PC, advanced has more range of direction but the trajectory tends to be more parabolic and less ooomph feeling. As long as i remember, this setting also does not let me make a ground/low shoot even after pressing triangle button after shoot. In addition not able to use for headers like in manual setting too. Baah..

That aside, i must add.. players positioning in corner kick.. why does it seem only two type of inside box positioning strategy ?
 
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I wonder how is the shooting work with advanced and manual setting for xbox 360 version. In PC, advanced has more range of direction but the trajectory tends to be more parabolic and less ooomph feeling. As long as i remember, this setting also does not let me make a ground/low shoot even after pressing triangle button after shoot. In addition not able to use for headers like in manual setting too. Baah..

?

Since the game is played side view; to shoot low, you just drag the stick towards the west; to shoot low and at the left post just drag it northwest. There isn't a triangle modifier whatsoever. It works exactly like the penalty system.

It's abit broken at the moment though, you practically have to shoot full bar everytime to get 'medium' power on the shot; and it's almost impossible to miss it badly, since it works like taking penalties; and as you mentioned, headers don't work like in manual setting. Just got to remember to press shoot first, and then move the stick, and always hit full power.

It's a nice system in theory, so hopefully they can fix it.
 
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To get feeling of how interia feels, try 2k games (even Top Spin).

If it means, run at full speed one direction, and suddenly pull stick the other way (where game character WON'T change movement on the fly).

Original Prince of Persia did that in 1989, it simply says so much about the gaming industry that it's still being looked at as 'new'. :APPLAUD:
 
Haha. Prince of Persia (the original one) I still remember.

However, when you read about creation of the game and what creator has to say about it, then it puts this into different light.

The game was bugged, but people thought it was game design! (clever :D).

For me, right now, when it comes to nailing interia as such, goes to NBA from 2k. Don't know how and what they did there, but feeling of player weight never felt so good in other game, yet. I mean, take Shaq for a ride and then play as Irving! It really feels like tank vs jag comparison xD.
 
Since the game is played side view; to shoot low, you just drag the stick towards the west; to shoot low and at the left post just drag it northwest. There isn't a triangle modifier whatsoever. It works exactly like the penalty system.

It's abit broken at the moment though, you practically have to shoot full bar everytime to get 'medium' power on the shot; and it's almost impossible to miss it badly, since it works like taking penalties; and as you mentioned, headers don't work like in manual setting. Just got to remember to press shoot first, and then move the stick, and always hit full power.

It's a nice system in theory, so hopefully they can fix it.

Thx, i've just tried it.. Interesting one to put this method in shooting system.. yeah, let's hope next patch will fix things anyway.
 
its a good game but a few things needs to be fixed

the pressure buttons needs to be toned down, this will make dribbling easier, and makes it more realistic

shooting needs a complete overhaul, first of all is too weak and so often the same, a near miss or it hits the post, no real variety like old pes

when doing a one two pass (x+r1) the player is running far too long
(when doing this with a defender he will sprint all the way to other side, this is also a big exploit online)

keepers needs to be more aggresive

get ridd of the guidelines or reduce the dots with freekicks and corners this is far too easy, exploit online

player select (l1+rs) doesnt work with trow in, he wont trow it to the selected player, and doesnt work with long balls with the keeper (it did work in pes2013)

how fast the balls travels with low passes on differnt PA settings needs to be the same

the ref is far to lenient with giving fouls, no advantage play when yellow card is givin

now hopefully these will make it in the november patch
 
I like this game also. Maybe because I play it 1st time on xbox. I used to play 2011 alot on PC. 2012 & 2013 I pretty much skipped, maybe it's a blessing I did, otherwise I might one of those whiny btches all over forums everywhere.

I only play exhibition matches now because I'm waiting 2nd DP first and foremost. Game play wise I guess I'm more or less satisfied. Some times weird things happen and I have to struggle even to hold the ball for more than 2-3 passes. but hey - that's football.
 
I think we agree on the GK, i just response to your comment saying that "we want better GK" feedback result in unusual PES long range shot goal because GK gets "better" when it is actually not really true. Only the animation gets better if i have to make a generalization.

Ok, inertia spesific in dribbling, are the bologna's player is well-differentiated in terms of dribbling capability compared to messi, ronaldo, neymar ? I am not talking about our skill here but the "player id" representation, because current inertia (i believe tied to current engine, Havok and Fox)is not consistent to players attribute.

OK but you forget that inertia makes also defenders heavier, not only the players holding the ball..so even if everything is actually "heavy" I think it is also well balanced
P.S sorry for my english but I am italian
 
OK but you forget that inertia makes also defenders heavier, not only the players holding the ball..so even if everything is actually "heavy" I think it is also well balanced
P.S sorry for my english but I am italian

Sure.. I agree on that to a point. It seems impossible at the moment, but may be my conclusion on this is to make some inertia animation transition a bit faster and put inertia in other situation (the one that running player can stop suddenly) meanwhile retaining current game speed.
 
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Sure.. I agree on that to a point. It seems impossible at the moment, but may be my conclusion on this is to make some inertia animation transition a bit faster and put inertia in other situation (the one that running player can stop suddenly) meanwhile retaining current game speed.

Agree with this. The speed of the game is spot on and the passing is very good. But if Konami wants a simulation, they or someone with a capture card and video editing software should do a comparison of the animations in PES against their real life counterparts and see that the PES version is actually SLOWER in too many situations.

It's hard to explain but you don't want to be able to chain together 5 skill moves nor be able to dribble around from side to side with no inertia like on FIFA, but individual animations for controlling a ball or turning with the ball, or even running are not as smooth as real life. Is this a design choice? Simulation means paying respect to various factors so you can't run around at breakneck speed or do things which are incredibly unrealistic - it doesn't mean slowing down things which happen seamlessly in real life just so that the game isn't called an arcade fest.

Keepers need a stack of new animations and the logic that goes along with it. Until then, they will hold back the shooting to maintain the balance. And whilst you can score or hit the post from long distance, the ball feels like it's being held back, physics wise. If the situation is right, the ball should whiz past the post or fly into the net - at the moment you can tell the acceleration isn't allowed to happen. that's what it looks or feels like for me.

Anyway - I hope some of the issues I'm finding are teething problems rather than design choices. I'd love to see true variety and freedom on the ball and players that don't get locked onto rails still without requiring supercancel. And I'd love to see an analog level of control for dribbling/sprinting. Does anyone else find that there's no in between with the dribbling speed? It feels a bit jerky when you want to go from standing to moving.
 
Next issue. Shooting. Cannot see the problem. Toward the mid point to the final days of PES 2013 I knew that if I engineered a move thus, and got player x in this position say 25-30 yards out, it would have a stupendous percentage chance of a goal being scored. I mean I was slotting goals from 30 yards from Gerrard every other game near enough, which is, in hindsight, silly.

Come on now guys. how many worldies do you see in a month of football IRL?

Good goals CAN be scored, so I'm not really sure what everyone is on about. I've scored 1 or 2 with Gerrard from long range 25 yards ish, and a couple from others. The balance in this respect is perfect. I even hit a 30-35 yard screamer which hit the crossbar with Suarez.

Ha. Do you know how many times I've tried to score from 25 yards out? Countless. Here's the thing: In reality, a lot of long ranges shots should go high, wide, straight at the keeper, get tipped over etc. There's a distinct disconnect between the shots I take and the keeper's ability to save them. By that I mean, how often do you see a keeper palm the ball over the bar in PES 2014? I've hit absolute screamers that have both pace and dip and the keeper will pluck the ball out of the air as if I gently tossed it to him. I'll then look at the replay of said shot and see that the ball's trajectory was destined for the top corner or even the crossbar, yet the keeper catches the ball with relative ease. Anyone watch the United CL match? Someone took a wicked shot against De Gea and he had to one-hand punch it over the bar. Have fun trying to catch a shot like that.

I'm not the only who has noticed this, either. Quite a few people share the same thoughts. Someone's post from PESGaming forums:

I'm sorry but anyone who thinks scoring outside of the box on this game is doable is talking absolute rubbish. My friend and I are seasoned footy gamers and have yet to score a single long range effort. As an experiment, we put 2 of our worst outfield players in goal, I hit a powerful shot with Messi right in the top corner and a 67 rated outfield player plucked it out of the top corner. We tried again and again and this happened repeatedly. This is just absolutely ridiculous.

Perhaps it's more doable on Advanced Shooting. I'm curious to see if I have the same results as that poster if I put an outfield player in goal. Like I said in a post a few weeks back, I've scored more back heel goals (6 or so) than I have long range shots (0). I suppose my issues lie more with the keepers than the actual shooting mechanics.
 
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Just had a fantastic game with Belgium vs Cameroon my first two games played today I had two bar passing which was just to easy to get in scoring positions and the scores were a little to high for my tastes so it looks like one bar passing and eventually manual will be the way to go time will tell.


15 minute regular difficulty has been a good setting for me to get my feet wet with the controller settings and general pace/feel for the game. So my fourth game before calling it quits for the night I decide to bump the difficulty to Pro and just beat the CPU down 5-2 game was fun for me but also weird. I may just be thinking about the outcome a little to much but with 46 games played I just think things are starting to click.

So torn over Basic or Advanced shooting. I also like Manual just not as much as Basic or Advanced.


With the Manual shot I can get a shot off super quick and ultra responsive yet it is ultimately Manual and feels a little broken.(may just be my skill)


Advanced I like to categorize as my intuitive shot with stick manipulation as the ball is in flight I can get the ball to swerve certain ways and that's how I am able to beat keepers from range it may not be pretty but it satisfies me.


Basic for me is a combination of both Manual and Advanced shooting I may not beat keepers from range like with Advanced but any shot inside the penalty area is starting to feel like a done deal as soon as I get into position.


Individuality is starting to shine more and more as I become accustomed to the controls played as Liverpool and Sterling felt like a little Porsche. Ronny Rodelin who I have never even seen play felt like this solid tank every time I passed to him the length that which he took his strides convinced me his real life counter part was tall.
Look up a youtube video and sure enough the guy is 1.92 m (6 ft 4 in)

I will be playing this shit all year long no doubt about it.
 
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