Really, really SPOT ON, one of the few posts I've read here that spots one of the most important problems of the game. Something that's more important that any shiny new rendering engine or ankle tapes. This is of the utmost importance, but Konami hasn't done anything in years about it.
I've been saying the same for ages. For instance, when the opponent is pressing on your half and you start a counter you can ALWAYS pass straight to your strikers, they will be absolutely free of mark near the halfline, and even if you only have 1 striker up, he will receive totally free. 5 meters away there can be 4 defenders not anticipating the move, not pressing him, doing nothing. This totally breaks the idea of positional play and favours counters and counter-counters all the time. And it makes ACCURACY to be much higher than it should, specially in the midfield.
There is as well not enough context on the "passer" of the play: vision practically means nothing as any player can pass to players he would hardly see in real life, when you're pressed or pushed or there's contact passing with an average player should have a LOT more error, and 180º turns shouldn't practically exist... but it's far worse on the other side of the play! There is practically NO CONTEXT AT ALL in the receiver.
In real life if you pass the ball to a striker who has defenders around him the most probable thing, EVEN IF THE PASS IS PERFECT, is that defenders will push the receiver, or try to unbalance him, or foul him. For example: how many times we see an incredibly gifted player like Neymar receive with a defender kicking his ankles from behind? I've never seen that in PES. Truly shocking. We're talking about fundamentals of the play!
That's because the AI managing the positional play is absolutely primitive and hasn't changed in a decade. And all this "new engine" talk is crap if they don't take a new approach on things like this. And they haven't.