PES 2013 Discussion Thread

I fancy giving pre patch a go, does anyone know where I can get a pre patch option file for ps3 I'm currently using Paul's file and its quality cheers all
 
post-patch com lost the high through ball spam and some other bad things, result is better com play in general, but konami added some cheat scripts for sure
some games are just crap compared to pre patch, i never had this before

they completely lost direction since pes 2010 sadly..
 
I actually tried that speedtest "cheat" at the end of a Player Match to see if it actually does work, and I couldn't get it to do anything, the game didn't even lag at all during the test.
 
Rob - you online this weekend? I want to see if your connection has improved so we can play some games with less lag :P hehe.

LTFC - I left Superstar and Top Player behind after the patch as I didn't like some of the boosting. Have been happy on 0 bars and Professional. Challenging enough and some good football being played around. Have also been trying a little bit more one touch football, even with 0 bars.

I don't necessarily think Top Player or Superstar have that many tangible benefits that I can pin point so why put yourself through all the stat boosting?
 
Rob - you online this weekend? I want to see if your connection has improved so we can play some games with less lag :P hehe.

LTFC - I left Superstar and Top Player behind after the patch as I didn't like some of the boosting. Have been happy on 0 bars and Professional. Challenging enough and some good football being played around. Have also been trying a little bit more one touch football, even with 0 bars.

I don't necessarily think Top Player or Superstar have that many tangible benefits that I can pin point so why put yourself through all the stat boosting?

Because I don't find the game challenging enough on Professional. Besides, removing the patch has pretty much removed most of the boosting so it's fine without it.
 
Because I don't find the game challenging enough on Professional. Besides, removing the patch has pretty much removed most of the boosting so it's fine without it.

Right, ok, myself and my son mananged to play two ML games last night with the 1.01 patch removed. Did we see/feel anything any different ?

An astounding, YES.

Firstly, I didn't actually tell me son I had removed the patch, I wanted to see if he commented at all during play, and he did, pretty much half-way the first 15 minute match.

I then told him what I'd done, but left the reasons that LT/Supertalk had mentioned out of the equation.

All I can say is that I genuinely felt pretty much everything LT had mentioned. The biggest factor for me was again that word 'organic'. The play on the park for me felt a lot more like the demo, which is something that I'd mentioned and loved at the time. There was much more space, everywhere. The games seems to be stretched, even early doors.

I also agree about the less blatant ghosting that can happen with lesser dribblers. The CPU definitely built up there play better, moving sideways and back rather than just forward. In the last game we played, we actually got out-possessed by the CPU 49%-51%. That has never happened to me or us in years to be honest. I appreciate all the other random factors involved, but the fact the other game actually finished 50%/50% was another blessing.

After both games, I mentioned to my son about the much 'debated' changes that have been argued on here, and he totally felt pretty much what LT had mentioned. He does have a very keen eye when it comes to video games, and he and I much preferred the games we had played on 1.00. They just felt better, and more natural across the board. We drew one game and lost other, yet both games felt better than all the previous we had won.

I'm sticking to 1.00 for our ML, no question.

I appreciate we only had two games, and some people will question that, but I know what I know, and I know what I feel, and for us 1.00 felt soooo much better.

If anything changes during our campaign and I begin to feel differently, then I will be the first to comment here.

My conclusion is that they tweaked the difficulty to make it more like PES 2012 with 1.01, with less space and CPU teams getting behind the ball more, and more bias towards their play.

My son said it best after the two games, "It doesn't feel like we are playing 'Premiership teams' in the Championship now Dad."



P.S. This is the first time in my PES life, that I have ever gone back to a previous patch/version and preferred it.
 
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I fancy giving pre patch a go, does anyone know where I can get a pre patch option file for ps3 I'm currently using Paul's file and its quality cheers all

You don't need one, just remove the 1.01 Patch and your OF will work fine. It's the Datapacks that caused the issues with the OF's, not the patch.
 
There is something different about pes on this new patch

Pere picked it up recently and I see it more and more every game I play.... It's like konami have put a drama section to the game engine ...

First half I have 65% possession 90-95% completion on zero assisted passing in running the match v my opponent ... Second half I can't make 2 passes click the recieivng player either runs in the Wrong direction or stands and looks at the ball while I fight the pad for movement and my opponent intercepts come the end of the game my possession drops by 10% and completion goes nearly down to the high 70's

I noticed this on the final patch on pes12 but it was bits here and there in the 2nd half trying to break forward but on 13 the CPU is for sure trying to even the game out between two humans playing a friendly passes just don't connect with your opponent having more of the ball through stray passing or intercepting .... Something not right and demo 1 which was free is still by far the best version of 13 the £36 Uncompleted patch work version we all brought is still entertaining the spamming lobby style and not the gamer who actually wants to create something special via konamis work of art ....
 
Lol after all the discussion about the patches, I'm now finding, even without the patch, that ML is absolutely disgustingly scripted. It feels like it's half playing the game for you.

So I have little options left. Play the game on Pro or Top Player, which is too easy for me and frankly holds little interest because of that, or persist with Superstar and put up with the shameless scripting. Or, just be done with the game entirely.

I can now almost identify certain 'trigger' points whereby you can tell a goal is going to happen. It mostly occurs when one of your players bizarrely misdirects a pass that you 200% didn't command, giving the CPU possession. If this happens I almost always predict a goal within 20 seconds or so. The other one, is when the game starts pressuring so much that you can't even clear the ball, every clearance, deflection, riccocet, everything falls for the CPU.

I've lost about six games in a row in ML by a score of 1-0 now, in every game I'll defend brilliantly, jockeying the attackers until they run into you, then in the last quarter of the match, for 20 seconds only, the CPU turns robotic, playing ping ponging passes, the ball is like a magnet to them in deflections, then out of nowhere an attacker who was previously totally ineffectual and rated around 50 or so, will suddenly dribble through multiple players and unrealistically hammer home a laser guided shot. 1-0, then the game alters its formation to a crazy defensive one that's impossible to break down. My last game, it went 1-0 up, then swapped to a back line of SIX, with two defensive midfielders sitting in front of them. Including the keeper that's nine men in their own penalty area virtually at all times.

Even if I manage a goal, the game manages to screw me over. I went 2-0 down again to highly dubious goals. The CPU then clearly sat back and went into a kind of easy mode where it allowed me to attack and layed off the super dribbling. I pulled a goal back, then TWICE was through on goal only to be hacked from behind just before I got to the penalty area, both times the defender didn't even get a card let alone a red. I then hit the post twice, had two headers cleared off the line in scrambles from corners, then I finally forced the goal. 2-2.

Within 30 seconds of the restart, the CPU randomly thumped a 60 yards through ball. I positioned my defender to intercept the ball, and the ball inexplicably ran through his body for no reason, the CPU scores instantly from kick off with a pathetically scripted goal. 3-2.

Again, the CPU lays off me, I then manage another equaliser in the 89th minute. 3-3. Then, straight from kick off, the CPU works the ball into my final third,super dribbles past three defenders, slams it into the net from about 35-40 yards. I lose. Again. What's very noticeable is how I take on average probably 7 or 8 shots on target to score one goal, whereas the CPU in ML on Superstar has around a 50% goal return off all shots on target. That's horribly skewed and demonstrates how Konami have totally failed at creating a decent challenge in this game without resorting to boosting, cheating, anything to get the job done.

It's not losing that bothers me, it's the very clear, noticeable way the game almost kicks into gear for a tiny, tiny period of time, manages to do things it should never be able to do, and benefits from shitty refs, deflections, everything to own the game. It lets you pound away it's defence for 89 minutes with little attempt at attacking,with every tiny deflection, riccocet falling kindly for the CPU all game, then suddenly for that one minute kicks into life and scores an unstoppable goal totally out of keeping with the ability the team had shown in the previous 89 minutes.

Sometimes this happens in real life, but not every match. Not week in, week out.

For the record, I think this only really happens in competitive game modes like ML, and it's strange because I didn't see it happening until halfway through my season, but all of a sudden it clearly kicked in and Ive been suffering at the hands of CPU scripting literally for ten or eleven games in a row now.

What's the solution then? Get bored senseless playing on an easier setting, or put up with it? I think maybe it's time to call it a day for PES until the next engine comes out, I've quit the game every year because of scripting and it's so apparent in this version that it's beginning to feel like its not me winning, playing well in ML, or even losing in ML, but that I'm winning and losing entirely as and when the game decides for me. Either the game will allow me to get a result, or it won't. And if that's the case, I may as just sim the matches or not bother at all.
 
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m8 things like this happen online. there are times i feel that no matter
what i do in matches there is something within the game that decides the outcome wether i win, lose or draw. i will have periods in matches where i cannot string a pass together, where sometimes i press to pass the ball and my player will take an age to swing his leg to pass it, so that my opponent will have closed him down or block the pass. sometimes passes go in the wrong direction to where i aim the pass.its like something within the game is taking charge of whats happening and not me.
going forwrd and in possession this game at times can be brilliant but when you have not got the ball. the AI leaves alot to be desired.
also the difference of team mates AI when playing as say man city or real madrid is vast for the most part the ai for madrid performs as you expect it should. by playing as man city especially online then the AI stinks, players standing still or moving away from the ball or worse running in the opposite direction while looking at the ball.there should not be this big difference between the two. pass the ball to ronaldo nobody can catch him. pass the ball to aguero in on goal and he will get caught in two strides by madrid defenders with far lower all round speed acceleration stats whats that all about. at times this game is so fustrating.
 
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Can't be doing with the faffing around with the game. Its got nice game play pes 2013 and I enjoy it but master leahue is weird eexperience from playing exhibition matches. The through ball and over direct approach from the cpu is killing the experience for me.

I dug out the old standard tv with ps2 and plug and play with pes 3. Man, that game on wide cam is beautiful. Its smoother and animations are whey better than pes 2013. Whacked in pes 5 after that and it's great. Gonna start master leagues with both games. Nothing wrong with going back. Konami nailed it back then. If I put both games side by side on standard tv in wide cam I think pes old moves better. Crazy!
 
SUUUUUPERTALK

in ML, for night games, and also champ league, gameplay becomes so stupid? Slow, heavy, players collide, ball extremely light, slow response ...

try several games day, and then at night, see differences

konami this stupid decision, implemented from PES2011

this is a personal thought, night games are really shit, in ML


EXHIBITION MODE IS OTHER WORLD (in gameplay)
 
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Lol after all the discussion about the patches, I'm now finding, even without the patch, that ML is absolutely disgustingly scripted. It feels like it's half playing the game for you.

So I have little options left. Play the game on Pro or Top Player, which is too easy for me and frankly holds little interest because of that, or persist with Superstar and put up with the shameless scripting. Or, just be done with the game entirely.

I can now almost identify certain 'trigger' points whereby you can tell a goal is going to happen. It mostly occurs when one of your players bizarrely misdirects a pass that you 200% didn't command, giving the CPU possession. If this happens I almost always predict a goal within 20 seconds or so. The other one, is when the game starts pressuring so much that you can't even clear the ball, every clearance, deflection, riccocet, everything falls for the CPU.

I've lost about six games in a row in ML by a score of 1-0 now, in every game I'll defend brilliantly, jockeying the attackers until they run into you, then in the last quarter of the match, for 20 seconds only, the CPU turns robotic, playing ping ponging passes, the ball is like a magnet to them in deflections, then out of nowhere an attacker who was previously totally ineffectual and rated around 50 or so, will suddenly dribble through multiple players and unrealistically hammer home a laser guided shot. 1-0, then the game alters its formation to a crazy defensive one that's impossible to break down. My last game, it went 1-0 up, then swapped to a back line of SIX, with two defensive midfielders sitting in front of them. Including the keeper that's nine men in their own penalty area virtually at all times.

Even if I manage a goal, the game manages to screw me over. I went 2-0 down again to highly dubious goals. The CPU then clearly sat back and went into a kind of easy mode where it allowed me to attack and layed off the super dribbling. I pulled a goal back, then TWICE was through on goal only to be hacked from behind just before I got to the penalty area, both times the defender didn't even get a card let alone a red. I then hit the post twice, had two headers cleared off the line in scrambles from corners, then I finally forced the goal. 2-2.

Within 30 seconds of the restart, the CPU randomly thumped a 60 yards through ball. I positioned my defender to intercept the ball, and the ball inexplicably ran through his body for no reason, the CPU scores instantly from kick off with a pathetically scripted goal. 3-2.

Again, the CPU lays off me, I then manage another equaliser in the 89th minute. 3-3. Then, straight from kick off, the CPU works the ball into my final third,super dribbles past three defenders, slams it into the net from about 35-40 yards. I lose. Again. What's very noticeable is how I take on average probably 7 or 8 shots on target to score one goal, whereas the CPU in ML on Superstar has around a 50% goal return off all shots on target. That's horribly skewed and demonstrates how Konami have totally failed at creating a decent challenge in this game without resorting to boosting, cheating, anything to get the job done.

It's not losing that bothers me, it's the very clear, noticeable way the game almost kicks into gear for a tiny, tiny period of time, manages to do things it should never be able to do, and benefits from shitty refs, deflections, everything to own the game. It lets you pound away it's defence for 89 minutes with little attempt at attacking,with every tiny deflection, riccocet falling kindly for the CPU all game, then suddenly for that one minute kicks into life and scores an unstoppable goal totally out of keeping with the ability the team had shown in the previous 89 minutes.

Sometimes this happens in real life, but not every match. Not week in, week out.

For the record, I think this only really happens in competitive game modes like ML, and it's strange because I didn't see it happening until halfway through my season, but all of a sudden it clearly kicked in and Ive been suffering at the hands of CPU scripting literally for ten or eleven games in a row now.

What's the solution then? Get bored senseless playing on an easier setting, or put up with it? I think maybe it's time to call it a day for PES until the next engine comes out, I've quit the game every year because of scripting and it's so apparent in this version that it's beginning to feel like its not me winning, playing well in ML, or even losing in ML, but that I'm winning and losing entirely as and when the game decides for me. Either the game will allow me to get a result, or it won't. And if that's the case, I may as just sim the matches or not bother at all.

I feel a quicker pace to the cpu when they are down (but I also notice that their O/D levels increase, their passing is crisp and loose balls fall their way) and they they are vulnerable to concede as well. The will often change formation. But man, the cpu is trying to score. I feel the shift in momentum, but I take that as a tactical advantage. Aside from everything I've just said, I can't say I've felt a single moment of scripting in my third year Schalke ML. When the cpu opens the throttle, I just remind myself that they are supposed to score. This game is the only one in my rotation right now because the cpu does score. Thank god they're trying to score. It opens up all that space for my players to work.

-good day!
 
Lol after all the discussion about the patches, I'm now finding, even without the patch, that ML is absolutely disgustingly scripted. It feels like it's half playing the game for you.

So I have little options left. Play the game on Pro or Top Player, which is too easy for me and frankly holds little interest because of that, or persist with Superstar and put up with the shameless scripting. Or, just be done with the game entirely.

I can now almost identify certain 'trigger' points whereby you can tell a goal is going to happen. It mostly occurs when one of your players bizarrely misdirects a pass that you 200% didn't command, giving the CPU possession. If this happens I almost always predict a goal within 20 seconds or so. The other one, is when the game starts pressuring so much that you can't even clear the ball, every clearance, deflection, riccocet, everything falls for the CPU.

I've lost about six games in a row in ML by a score of 1-0 now, in every game I'll defend brilliantly, jockeying the attackers until they run into you, then in the last quarter of the match, for 20 seconds only, the CPU turns robotic, playing ping ponging passes, the ball is like a magnet to them in deflections, then out of nowhere an attacker who was previously totally ineffectual and rated around 50 or so, will suddenly dribble through multiple players and unrealistically hammer home a laser guided shot. 1-0, then the game alters its formation to a crazy defensive one that's impossible to break down. My last game, it went 1-0 up, then swapped to a back line of SIX, with two defensive midfielders sitting in front of them. Including the keeper that's nine men in their own penalty area virtually at all times.

Even if I manage a goal, the game manages to screw me over. I went 2-0 down again to highly dubious goals. The CPU then clearly sat back and went into a kind of easy mode where it allowed me to attack and layed off the super dribbling. I pulled a goal back, then TWICE was through on goal only to be hacked from behind just before I got to the penalty area, both times the defender didn't even get a card let alone a red. I then hit the post twice, had two headers cleared off the line in scrambles from corners, then I finally forced the goal. 2-2.

Within 30 seconds of the restart, the CPU randomly thumped a 60 yards through ball. I positioned my defender to intercept the ball, and the ball inexplicably ran through his body for no reason, the CPU scores instantly from kick off with a pathetically scripted goal. 3-2.

Again, the CPU lays off me, I then manage another equaliser in the 89th minute. 3-3. Then, straight from kick off, the CPU works the ball into my final third,super dribbles past three defenders, slams it into the net from about 35-40 yards. I lose. Again. What's very noticeable is how I take on average probably 7 or 8 shots on target to score one goal, whereas the CPU in ML on Superstar has around a 50% goal return off all shots on target. That's horribly skewed and demonstrates how Konami have totally failed at creating a decent challenge in this game without resorting to boosting, cheating, anything to get the job done.

It's not losing that bothers me, it's the very clear, noticeable way the game almost kicks into gear for a tiny, tiny period of time, manages to do things it should never be able to do, and benefits from shitty refs, deflections, everything to own the game. It lets you pound away it's defence for 89 minutes with little attempt at attacking,with every tiny deflection, riccocet falling kindly for the CPU all game, then suddenly for that one minute kicks into life and scores an unstoppable goal totally out of keeping with the ability the team had shown in the previous 89 minutes.

Sometimes this happens in real life, but not every match. Not week in, week out.

For the record, I think this only really happens in competitive game modes like ML, and it's strange because I didn't see it happening until halfway through my season, but all of a sudden it clearly kicked in and Ive been suffering at the hands of CPU scripting literally for ten or eleven games in a row now.

What's the solution then? Get bored senseless playing on an easier setting, or put up with it? I think maybe it's time to call it a day for PES until the next engine comes out, I've quit the game every year because of scripting and it's so apparent in this version that it's beginning to feel like its not me winning, playing well in ML, or even losing in ML, but that I'm winning and losing entirely as and when the game decides for me. Either the game will allow me to get a result, or it won't. And if that's the case, I may as just sim the matches or not bother at all.

Superstar is really ridiculous this year, both in 1.00 and 1.01. It's like playing a british-styled match, with no midfield play, but even worse.

Now I'm playing 15-min games on Top-Player with 1.01 patch, and enjoying my ML with Deportivo La Coruña. I'm 11th after 32 fixtures, so I think it has been a decent season. I played well enough against lower teams and obviously been screwed against Barça ,Real Madrid or other top clubs, which is realistic IMO.

At the moment my only complain is the lack of high scorelines between mid or low table teams, but I don't think it will ever be fixed.
 
I plan Superstar 1 bar assist and the main differences I see between 1.00 and 1.01 are -

1.01 seems more free flowing back and forth. It's like a kind of modified more arcade version, player movement in the final third is more pronounced and thus the game is more back and forth. The game is much easier in my mind. The game is also faster. Player ID is less pronounced as more players seem generically faster.

1.00 is much more difficult. In fact since playing 1.00 I've had to rijig my tactis entirely and switch player support to a really low figure to block the CPU. The midfield has become very important again. 1.00 is slower, Player ID more pronounced, passing has the right weight (too much zip in 1.01), and the general play feels more like footy. The CPU are smarter in blocking passing lanes and pressure more.

I feel there is probably more scripting in 1.00 mind.

Overall the game pace is better in 1.00 which swings it in my favour. Player ID stands out more too. BUT - like I say tactics play a far bigger role in 1.00 I believe and if you play an adventurous formation with player support high, prepare to lose to CPU through balls.
 
I feel a quicker pace to the cpu when they are down (but I also notice that their O/D levels increase, their passing is crisp and loose balls fall their way) and they they are vulnerable to concede as well. The will often change formation. But man, the cpu is trying to score. I feel the shift in momentum, but I take that as a tactical advantage. Aside from everything I've just said, I can't say I've felt a single moment of scripting in my third year Schalke ML. When the cpu opens the throttle, I just remind myself that they are supposed to score. This game is the only one in my rotation right now because the cpu does score. Thank god they're trying to score. It opens up all that space for my players to work.

-good day!

It's really not a tactical advantage. It's the CPU making its players more reactive to loose balls, making deflections and riccocets fall perfectly for itself and attacking CPU players become temporarily WAY better than their stats suggest. It's been present in all versions of PES but since this generation of consoles, it's gotten out of control because Konami can't code an AI capable of maintaining a tough but fair challenge.

Maybe the next game on a new engine will fix things but I'm not banking on it. I'm nearly done with the series to be honest. Such brilliance on one hand completely marred by shitty AI coding and bizarre design choices.

I mean, I was playing ML earlier today and noticed that I had a match on the Saturday but some of my players were on international duty the day before, meaning they were utterly knackered. Now, when was the last time a midweek international took place on a Friday? With the rest of the previous week completely free of fixtures, I can only assume that some bright spark at Konami actively decided to place internationals the day before a match.

It's shit like this that is frankly making me extremely jaded where PES is concerned. Such a contrast to a few weeks ago when I could ignore many of the complaints and still thought it was the best thing since sliced bread. With the awful design choices, lack of game modes, lack of pretty much anything resembling a game package, and now the notable AI cheating in ML, well, I really don't know if I can be ared to be honest. There are a lot more games out there that bother to put something together that's actually half finished.
 
At the moment my only complain is the lack of high scorelines between mid or low table teams, but I don't think it will ever be fixed.

No it won't be fixed. Konami can't seem to even code a simulated league and get the teams scoring and conceding a regular amount of goals. In my ML I'm tenth in the league but have scored more and conceded more than anyone else by far.

Is t really that hard to look at league tables, see the average figures of goals scored and conceded, which is pretty much the same from year to year, and code that into a league? It's a basic function of the game that they bizarrely can't get right.

I just don't know what to expect next year. Even if the new engine manages to pull off dazzling graphics you can most likely be guaranteed more trade-offs.
 
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No it won't be fixed. Konami can't seem to even code a simulated league and get the teams scoring and conceding a regular amount of goals. In my ML I'm tenth in the league but have scored more and conceded more than anyone else by far.

Is t really that hard to look at league tables, see the average figures of goals scored and conceded, which is pretty much the same from year to year, and code that into a league? It's a basic function of the game that they bizarrely can't get right.

I just don't know what to expect next year. Even if the new engine manages to pull off dazzling graphics you can most likely be guaranteed more trade-offs.

I can only say those who like the game, enjoy it without thinking about 2014, you can't trust Konami right now, maybe next year it will have an amazing engine, but the gameplay could be worse. And those who can't it play anymore, there are a lot of games that you will enjoy, as someone said a few days ago, life is too short for waiting for a football game.
 
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I find myself agreeing with Supertalk again.

Whilst on the pitch generally represents a very good footy game, certainly reflecting the human build up and game mechanics, there are lots of other issues which are starting to grind.

I noticed in one of my sessions yesterday that the CPU ping diagonal ball perfectly weighted into the corner is still there sometimes. The league tables thing is really starting to piss me off. I'm fourth or fifth and yet I've conceeded as many as one of the lowest placed teams. GF and GA are a joke for the CPU.

Unplayable scripts are still there, which I can notice more and more now. That rail ball which the CPU puts inbto the box which your player just cannot do anything about is a highlighted example.

Player form - this is driving me insane now, If I win say three games in a row, guarenteed the fourth game without fail against say Man Utd or someone and Gerrard is blue/purple, Suarez is blue/purple, all the midfield and defenders have down arrows and even the subs in key positions are blue or purple meaning that you can't even swap like for like and you have to replace say purple arrows for blue. It's like four sub keepers are blue. All the replacement midfielders are down. It's like the game has said we'll even this fking game up even if it kills us.

Suarez scored a hat-trick yesterday - his reward; blue arrow. Now I know you can change form etc through points but the game should represent form much better than this random bullshit.

And the game needs a realsitic stamina system. This is a must for next years iteration. The recovery time for sprinting should be longer and your player should be temporarily slowed and passing/shooting error more pronounced. And acceleration. Needs to be addressed urgently. Players accelerate too quickly, period.

That's my Saturday morning bitch over lol.
 
There is another problem besides the missing real time two-tiered stamina/fatigue-system, the cheating scripts...: Control!

Control is good (though not yet perfect) when you are on the ball, you can dribble and use the 360-degree movement and pass wherever (stat-influenced) you want when you use L2, but off the ball it's a huge mess:

1. Rails come into action and your player's speed is not influenced by me. I can press the run-button or not the speed is the same, it's automated and the rails force the player on certain angles from which only supercancel can get you out.

2. Even worse, sometimes when you select a player and the cursor goes on him, you still can not move him, he is locked in a lateral automated movement or just stands there.

Konami promised us "Total control", but maybe they meant that the game has the total control and decides when you can participate and when not...
 
Final straw. Officially done with the game and the series.

I spend 35 minutes battering away at the away side. Their keeper pulls off save after save after save. I finally take the lead. 1-0.

Within 20 seconds the CPU gets a corner off the fact that I had a defender on the ball in my area, I charged the long pass button, nothing happened. The game then switched control off the guy on the ball, making him just stop still and leave the ball to dribble off for a corner. Utter bollocks. The CPU then drills the corner in, it powers in a bullet header. 1-1.

Second half, more of the same, I dominate the game, take the lead with a lovely glancing header. 2-1.

With five minutes to play, the CPU has the ball on a break away on the halfway line. I mistime my challenge and play the man instead of the ball. Either, you'd think, the ball will run loose and both players will collide in a heap on the floor, or a FK will be awarded.

Nope.

The CPU attacker crunches into my player making the tackle, then hovers for a split second before morphing through my defender's body so that he can run on to the loose ball while my defender is lying on the ground.

YouTube - PES 2013

The CPU breaks forward, plays a through ball that travels through my defenders' foot. A penalty area scramble ensues, and I finally manage to take the ball away from the one attacker using four of my defenders to stop his amazing dribbling. While carrying the ball away and just about to clear the ball, the CPU attacker who was tackled ran up and scythed my player down from behind. Red card tackle, you'd think. Nope, the ref 'magically' doesn't even award a free kick. The CPU attacker has the ball in the penalty area yet again, and for a second time it takes four defenders to deflect the ball off for a corner.

You know what happens next.

Corner swung in, bullet header from the CPU, 2-2. Fuck all I could do about either goals. If I manage to overcome one bizarre piece of scripting, another kicks in instantly. If the game visibly breaks down and allows the CPU a chance, it happens again and again until it finally gets the goal it's pre-determined that it's going to score. Unbelievable. I think the game frequently breaks down in terms of controls, collision detection, but whereas in most games it just looks a bit crappy, in PES the game actively takes advantage of it. It's unbelievable, it really is.

So that, along with I'd say 15-20 games in ML, saw something happen in a match that was dodgy, out of my control, and frankly ruined the whole experience. Two attempts at goal, two headers from corners, two goals.

In fact corners are a prime example of the outrageous scripting. When the game just 'decides' it's time to score a goal, there is literally nothing you can do to prevent a goal from a corner.

So, I knocked it down to Top Player, I win both games, dominating possession, the CPU putting up little if any fight whatsoever. So Top Player for me is dull, too easy, Superstar is absolutely outrageously scripted to the point where you're barely even playing the game.

And why the fuck does the quick free kick still not work? Amazingly, the CPU can do it, but it doesn't let you do it. Amazing that.
 
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Final straw. Officially done with the game and the series.

I spend 35 minutes battering away at the away side. Their keeper pulls off save after save after save. I finally take the lead. 1-0.

Within 20 seconds the CPU gets a corner off the fact that I had a defender on the ball in my area, I charged the long pass button, nothing happened. The game then switched control off the guy on the ball, making him just stop still and leave the ball to dribble off for a corner. Utter bollocks. The CPU then drills the corner in, it powers in a bullet header. 1-1.

Second half, more of the same, I dominate the game, take the lead with a lovely glancing header. 2-1.

With five minutes to play, the CPU has the ball on a break away on the halfway line. I mistime my challenge and play the man instead of the ball. Either, you'd think, the ball will run loose and both players will collide in a heap on the floor, or a FK will be awarded.

Nope.

The CPU attacker crunches into my player making the tackle, then hovers for a split second before morphing through my defender's body so that he can run on to the loose ball while my defender is lying on the ground.

YouTube - PES 2013

The CPU breaks forward, plays a through ball that travels through my defenders' foot. A penalty area scramble ensues, and I finally manage to take the ball away from the one attacker using four of my defenders to stop his amazing dribbling. While carrying the ball away and just about to clear the ball, the CPU attacker who was tackled ran up and scythed my player down from behind. Red card tackle, you'd think. Nope, the ref 'magically' doesn't even award a free kick. The CPU attacker has the ball in the penalty area yet again, and for a second time it takes four defenders to deflect the ball off for a corner.

You know what happens next.

Corner swung in, bullet header from the CPU, 2-2. Fuck all I could do about either goals. If I manage to overcome one bizarre piece of scripting, another kicks in instantly. If the game visibly breaks down and allows the CPU a chance, it happens again and again until it finally gets the goal it's pre-determined that it's going to score. Unbelievable. I think the game frequently breaks down in terms of controls, collision detection, but whereas in most games it just looks a bit crappy, in PES the game actively takes advantage of it. It's unbelievable, it really is.

So that, along with I'd say 15-20 games in ML, saw something happen in a match that was dodgy, out of my control, and frankly ruined the whole experience. Two attempts at goal, two headers from corners, two goals.

In fact corners are a prime example of the outrageous scripting. When the game just 'decides' it's time to score a goal, there is literally nothing you can do to prevent a goal from a corner.

So, I knocked it down to Top Player, I win both games, dominating possession, the CPU putting up little if any fight whatsoever. So Top Player for me is dull, too easy, Superstar is absolutely outrageously scripted to the point where you're barely even playing the game.

And why the fuck does the quick free kick still not work? Amazingly, the CPU can do it, but it doesn't let you do it. Amazing that.

I genuinely laughed out loud at all of that. Boy do I love your rants.

The video was terrible though, thankfully, I've never bore witness to any of that.

I'm sorry, but playing with ML defaults on Superstar is always going to cause tears in my book.
 
I genuinely laughed out loud at all of that. Boy do I love your rants.

The video was terrible though, thankfully, I've never bore witness to any of that.

I'm sorry, but playing with ML defaults on Superstar is always going to cause tears in my book.

You couldn't make it up Jimmy, you really couldn't!
 
the thing with konami is there answer to everything is script ,script and more script and its got out of hand.its lazy codeing.its got worse as the series has gone by and has become more blatant. some things that happen are totally unrealistic. i played an old version patched ps2 pes6 last night and for its time is still brilliant. in six years time i will not have the slightest inclination to play pes13 that is the true mark of a good game.i get bored after an hour with this one because of the same old failings that have been in the last four versions namely team mate AI, gks and player switching plus scripting. i just wish they would fix these things. but i suppose there busy removeing league modes and making ml all black boots they really do not give a shit about the pes player these days. so glad i have not bought this version but borrowed a mates, who is working away. when he is back this week, i will give it him back and will not miss it at all. but having bought all previous versions prior to this year, i hope they get there act together for next year i really do but i have my doubts.
 
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