Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Ping pong passing still exists. Which makes me think ping pong shooting and crossing are still there. Funny how Konami proudly include it in their trailers every year. This is something EA have been trying to fix every year, albeit slow, FIFA 13 is actually looking like a real football game.
First touch control, this is only going to add to arcady feel of PES , with players now knocking the ball up at every opportunity to lob a defender or perform an overhead. How many times you see that in real football?
Add the terrible animations and limited player individuality and the broke stamina system. GG.
I'm out
Edit: Forgot to mention the superhuman frame to frame contain defending. Already seen it in FIFA and it blows.
Am I the only one concerned over the focus on a select 50 players having unique procedural animations?
I'm not being elitist here, since I know the majority of us that played PES 11 MLO went out of our way to avoid such players. Dedicating so much time to cosmetic touches to players many of us dont even use seems a big waste of resources tbh.
I thought the animations looked fine really. PES has always looked slightly dated to other games, why does it matter? It's insignificant, it's not something you notice after a week of playing.
Overall I'm fairly disappointed though. Obviously it's only a video but there was nothing there to suggest it'd be a more balanced game. More guided passes, quicker, emphasis on dribbling.
It depends on their physics engine, but if it's just the same as last year, then no.- what about the clipping issues are those fixed, or are we still be able to run tru players, wachting a ball going tru a keepers body
- I thought they were saying the game is slower then pes2012 - didnt look like it
How is having world renowned players do mo-cap for your football game a bad thing? How does that negatively impact the game? That they're "wasting resources"? Not really. They were wasting resources by buying CL licenses, they're not wasting resources by having proper animation and mo-cap. Moving forward, that's the way to go. At some point, hopefully, we'll have PES with graphics that can be mistaken for reality in certain situations, kinda like GT5.Am I the only one concerned over the focus on a select 50 players having unique procedural animations?
I'm not being elitist here, since I know the majority of us that played PES 11 MLO went out of our way to avoid such players. Dedicating so much time to cosmetic touches to players many of us dont even use seems a big waste of resources tbh.
I thought the animations looked fine really. PES has always looked slightly dated to other games, why does it matter? It's insignificant, it's not something you notice after a week of playing.
Overall I'm fairly disappointed though. Obviously it's only a video but there was nothing there to suggest it'd be a more balanced game. More guided passes, quicker, emphasis on dribbling.
Ping pong passing still exists. Which makes me think ping pong shooting and crossing are still there. Funny how Konami proudly include it in their trailers every year. This is something EA have been trying to fix every year, albeit slow, FIFA 13 is actually looking like a real football game.
First touch control, this is only going to add to arcady feel of PES , with players now knocking the ball up at every opportunity to lob a defender or perform an overhead. How many times you see that in real football?
Add the terrible animations and limited player individuality and the broke stamina system. GG.
I'm out
Edit: Forgot to mention the superhuman frame to frame contain defending. Already seen it in FIFA and it blows.
They should release early demo's for Joe Public to play. Get as much feedback from the fans as possible in plenty of time for changes that can be made to the game to happen......
I don't believe that's a good thing. It can be both good and bad. A double edged sword. Fans might complain about game being too hard and ruin it for the rest of us for example.
The new animations have genuine gameplay impacts in certain cases, as has been said in a few different areas now. Things like Xavi being able to turn more quickly, for example, or Iniesta being able to sidestep sharply. Plus, as Konami themselves said, this isn't just the top 50 players in the world, but 50 famous players who do certain things in a unique way. That's a hell of a lot, I think.
How is having world renowned players do mo-cap for your football game a bad thing? How does that negatively impact the game? That they're "wasting resources"? Not really. They were wasting resources by buying CL licenses, they're not wasting resources by having proper animation and mo-cap. Moving forward, that's the way to go. At some point, hopefully, we'll have PES with graphics that can be mistaken for reality in certain situations, kinda like GT5.
I don't see how motion capture is a bad thing, to be honest, but whatever.
The animations don't look fine, they're horrible.
I don't believe that's a good thing. It can be both good and bad. A double edged sword. Fans might complain about game being too hard and ruin it for the rest of us for example.
So what for this year? Ask the millions who do actually use big sides, or play ML against big sides, or play offline with mates who use big sides, or who use one of the smaller sides who will have a star attributed to it.Yeah, but, so what?
It's a lot worse now than it was, sure. As far back as the first PES is a little OTT to say the least. I'd say PES 5 and 6 were only spoilt by one or two players, whereas PES 2012 is spoilt by anyone with a speed merchant card, among others.PES is a horrible game when you pit Barcelona vs. Real Madrid, AC Milan vs. Manchester City, suped up player's bring out the worst in the game, and thats always been the case as far back as the first PES.
Why else would there be leagues dedicated to specifically using teams without these players? Why else do all of us avoid buying such players in our 2011 MLO campaigns?
I certainly don't think 10 of the players will be from Barca, 10 from Real, 10 from Bayern and 20 from Utd and City. You'll probably struggle to find people with ratings of 75 or less that have any specific animations, but I doubt it's going to be limited to 90+ rated players.It's nice that players have their own nuances and little touches, but its redundant if those with OVRLs of less than 75 are still only marginally different. PES took a big step back in that respect last year, so it's disappointing that individuality is limited to the elite rather than the majority of players that are the core of the game. I'm not saying they could realistically capture animations for each, but they could certainly make the difference in attributes more pronounced. Implementing the imperfections lower down the rung that many of us were calling for in the suggestions thread.
Animations are more than just aesthetic. They're an important visual indicator of gameplay situations - when a striker is on the balls of his feet to break the offside trap, precisely when a player is able to take another touch, when a defender has committed his momentum and can be wrong-footed, when a player is or isn't well positioned to shoot for a particular part of goal (and the right animation being used to reflect that).It doesnt harm the game, per se. But it takes away from valuable development time that could used more effectively in areas that are far more in need of an overhaul.
Animations provide a function but they don't make the game more playable beyond a certain point. Would I have played PES 2012 more this year if it looked photo realistic? No. I'd have been wowed to begin with, and then become annoyed by the same gameplay aspects inherent that discentivise me from playing. Animations are a cover that is only surface deep, otherwise we'd all be playing FIFA and admiring it's fluid, seamless transitions, and not condemning its rigid archaic gameplay.
Konami should definitely look to improve upon them, I agree, but they really arent the be and end all that people make them out to be.
Goddamn it Konami the ball physics STILL look like a Heavy Marble on a FUCKING Glass table!!!
Still the movement animation not fixed, the defensive line bug still exist and the AI is like a robot, never makes mistake. Good job PES on your way to the arcade world.
P.S. Keepers are gods. Never makes mistake.
I feel very strange now. I'm happy with what I saw in the trailer, but do not stop to think about the Fox and the new generation who will come after a year or two.
Curdstar are you going to any Konami events in the near future?
So what for this year? Ask the millions who do actually use big sides, or play ML against big sides, or play offline with mates who use big sides, or who use one of the smaller sides who will have a star attributed to it.
So what for the long term, when you get more and more players who have this sort of treatment? Seriously?
It's a lot worse now than it was, sure. As far back as the first PES is a little OTT to say the least. I'd say PES 5 and 6 were only spoilt by one or two players, whereas PES 2012 is spoilt by anyone with a speed merchant card, among others.
I certainly don't think 10 of the players will be from Barca, 10 from Real, 10 from Bayern and 20 from Utd and City. You'll probably struggle to find people with ratings of 75 or less that have any specific animations, but I doubt it's going to be limited to 90+ rated players.
Last year dumbed down by removing stats and traits and making dribbling less varied, no question. I know stuff is being done to improve individuality outside of the work on these 50 stars (including fixing some of the 2012 changes that took away from it). Remember that just because something isn't being trumpeted in a press release, doesn't mean nothing's being done.
Animations are more than just aesthetic. They're an important visual indicator of gameplay situations - when a striker is on the balls of his feet to break the offside trap, precisely when a player is able to take another touch, when a defender has committed his momentum and can be wrong-footed, when a player is or isn't well positioned to shoot for a particular part of goal (and the right animation being used to reflect that).
They make a game playable up to (and beyond) that point because they give you feedback. They aren't just a cover unless they are designed to only be surface deep - in football games a big part of how the game communicates gameplay situations to you. FIFA is doing everything in reverse, framing the gameplay substance within their animations, never colouring over the lines. It is getting there in a lot of respects, though 'there' is still a few years away.
A shame Konami dont have the balls to release next gen PES now on PC only on dx11 framework and start testing and ironing out the bugs for the next gen PES intime for the new consoles to come out.Same here. My mind's occupied with next-gen now. This feels like the PES 6 times. Looking forward to it yet greatly anticipating the next-gen version. The game after PES 6 were very similar to it and didn't change much. Maybe the same will happen now. Not even that concerned about 2013 tbh.
But we dont know what goes on behind closed doors. We dont even have confirmed dates for next gen consoles so punting a next gen game would be insignificant. It would be perceived by the consumer that they have given up on the current gen.
As far as the videos and news goes I am happy with player ID etc, etc but I hope core gameplay issues are fixed.
What I liked about seabass presentations last year they should how the AI has been changed and other gameplay elements. The mere fact that player animation and movement is a big trump card for Konami worries me.
PES2012 against Human and AI is deeply flawed setting up a 433 formation and letting the AI defend for you and punting long balls or throughballs reaps far too much reward. This is a serious issue that needs to be addressed.
The catch up bug is another thing that bothers me. It seems that most fans want to be able to put a speedy player in space and outrun the defence which is not what happens on a football pitch for 90 minutes.
So the answer to 'who doesn't care' is 'you'. I certainly care though, and I never use the top sides except when playing demos. I think it's a great idea, long term, and a lot of it can be carried over from year 1 to year 2 and year 3 as more players get additional animations and specific traits. It also means that better players can have their individuality demonstrated in more ways than just ramping up their stats, which could be beneficial for us as people who have to face these top players.Don't understand what you're getting at here. Is it a big headline feature that will draw in casual gamers with a superstar fetishism? Of course. I'm just saying it isn't that big a deal to me.
The first online PES you meant then!I've played intensively online since PES4, and the games involving lower ranked teams were always preferred as it allowed a much more measured, considered match.
It's not top 50 as in "sort all the PES players by OVR and then work on the top 50". It's 50 high profile players who have a particular behaviour unique to them.If it's top 50 then it'll be no less than someone rated 85, which pretty much limits it to most of the top 4 of the major leagues.
See Curd's comments.If true that is excellent news, does this mean re-introducing attributes, cards? Removing the problematic ones?
Incredible, you have amazing visual perception! You took all that from that vid? What kind of sorcery is this? :o