PES 2012 Football Life thread

My antidote for your first issue when I'm winning at least is to just pass the hell out of the ball from 75-80 mins until the end when I've got possession.

And yes, their players can hold up to three of mine when on the ball. No player of mine will try a clean tackle aswell (despite me pressing X, releasing R2 or doing anything I should do). I avoid the slide tackles as the CPU scores 80% of them.

For the last issue, just check if he's unhappy with something. Are you playing him out of position? If not, check his condition ratings on his stats.

Cheers for the advice, will take it all into account.

Out of all the PES Master Leagues I've played since PES 3, I have never...EEEEEEEEEEEVVVVVVVVVVVVVEEEEEEEEEEERRRRRRRRRRRRRR experienced so many CPU screw overs than in 2012. It's just ridiculous how they sometimes keep the ball, not to mention the countless times when your players do ridiculous things you are not telling them to. I don't mean normal mistakes either (that's realistic), I mean stuff like just stopping running after a ball for a second so the CPU can regain possesion. Or watching a ball trickle past their toes so the CPU striker can walk through and score.

I told myself I wouldn't get stressed with it this year, but it is worse than ever. Playing a non ML or online match is like another world.
 
Cheers for the advice, will take it all into account.

Out of all the PES Master Leagues I've played since PES 3, I have never...EEEEEEEEEEEVVVVVVVVVVVVVEEEEEEEEEEERRRRRRRRRRRRRR experienced so many CPU screw overs than in 2012. It's just ridiculous how they sometimes keep the ball, not to mention the countless times when your players do ridiculous things you are not telling them to. I don't mean normal mistakes either (that's realistic), I mean stuff like just stopping running after a ball for a second so the CPU can regain possesion. Or watching a ball trickle past their toes so the CPU striker can walk through and score.

I told myself I wouldn't get stressed with it this year, but it is worse than ever. Playing a non ML or online match is like another world.

Those mess-ups are called scripting. As a PES player you know it pretty well, it's been a massive part of the game. On PES 2012 it's not massive, it's integral.

Even Demon's Souls is not as stressful, because there you die because YOU fucked up. On PES, the GAME fucks you up.
 
I enjoy it when the CPU scores good goals. But not these cheap ones, and the fact they are always late crucial goals. Just takes away the fun.
Agreed. The consistency and inevitability of these late, crucial steamrolled goals crosses the line between great AI and cheating. Thankfully I don't get it much now.

I haven't been on PES for 4 days now thanks to BF3 but the wife is having a big session on that tonight with mates so I'll return to my Master League. Around 12 games to go in the league with my young Spurs side and I'm out of the cups and the Europa League qualification spots. Looking forward to it.
 
Anyone got any tips about player growth?
I'm 9 league games into my new master league and most of the players have dropped in overall. I'm trying to mix up the training and concentrating a week on each attribute (speed, physical, etc...) however this is really resulting in players going down for some reason.
Anyone have any method for ensuring consistent player growth? I'm playing as Ajax btw and have purchased the top coach and staff available so i know that this isn't the issue.
 
I'm probably being really thick but yea, about player growth and training, how exactly does it work? So far I am able to choose a training regime for the whole squad only, and it works for a few days before having to choose another routine. I can't find any option to train individual players like you could in last year's game. There must be the option to do that, and then leave it on long term? And what about retraining players to have player cards? Where's that gone?

Clicking on training only seems to offer one setting for the whole group, and there's nothing else to click on.

I've not even lasted the first pre-season without seeing a ton of injuries too. One poor guy is out for 58 weeks! Another for 30 weeks :(
 
Last edited:
Individual trainings are gone, as well as individual skill/position trainings we knew from PES 2010/11. You can still 'train' positions by forcing player to play out of position for a long period (probably longer than half a season). Players will moan constantly about being played out of position, but eventually they'll learn new position. At least that's what my assistant said during initial ML cutscenes :)

As for the ML training regime, I'm trying to emulate training schedules from BAL mode - condition training for 2-3 days after the match, then 2-3 day rotations with speed/physical/tactical/technique training, whatever I manage to squeeze before another match. Always condition training post-match. Other types of training you have to combine wisely, so that they don't cancel out each other.

Basically, you have to change training regime constantly and "Skip to chosen date" option is your new best friend.

I've started ML campaign in D2 (patched 1.01), using above training regime, with default players and (obviously) Lvl 1 infrastructure (doctors, coaches, etc.). With 10 matches played and at least 3 months into a season, I've only encountered sporadic minor injuries during trainings (out for 1-2 weeks). The 'worst' incident was when 3 first team members got injured in one week, but as the doctor said, they got 'minor knocks' only. And I've started to notice player development too - both positive and negative, as it should be.
 
Individual trainings are gone, as well as individual skill/position trainings we knew from PES 2010/11. You can still 'train' positions by forcing player to play out of position for a long period (probably longer than half a season). Players will moan constantly about being played out of position, but eventually they'll learn new position. At least that's what my assistant said during initial ML cutscenes :)

As for the ML training regime, I'm trying to emulate training schedules from BAL mode - condition training for 2-3 days after the match, then 2-3 day rotations with speed/physical/tactical/technique training, whatever I manage to squeeze before another match. Always condition training post-match. Other types of training you have to combine wisely, so that they don't cancel out each other.

Basically, you have to change training regime constantly and "Skip to chosen date" option is your new best friend.

I've started ML campaign in D2 (patched 1.01), using above training regime, with default players and (obviously) Lvl 1 infrastructure (doctors, coaches, etc.). With 10 matches played and at least 3 months into a season, I've only encountered sporadic minor injuries during trainings (out for 1-2 weeks). The 'worst' incident was when 3 first team members got injured in one week, but as the doctor said, they got 'minor knocks' only. And I've started to notice player development too - both positive and negative, as it should be.


I like you Zlac, your just pure old skool all the way. And everything about you is right. :)
 
Individual trainings are gone, as well as individual skill/position trainings we knew from PES 2010/11. You can still 'train' positions by forcing player to play out of position for a long period (probably longer than half a season). Players will moan constantly about being played out of position, but eventually they'll learn new position. At least that's what my assistant said during initial ML cutscenes :)

As for the ML training regime, I'm trying to emulate training schedules from BAL mode - condition training for 2-3 days after the match, then 2-3 day rotations with speed/physical/tactical/technique training, whatever I manage to squeeze before another match. Always condition training post-match. Other types of training you have to combine wisely, so that they don't cancel out each other.

Basically, you have to change training regime constantly and "Skip to chosen date" option is your new best friend.

I've started ML campaign in D2 (patched 1.01), using above training regime, with default players and (obviously) Lvl 1 infrastructure (doctors, coaches, etc.). With 10 matches played and at least 3 months into a season, I've only encountered sporadic minor injuries during trainings (out for 1-2 weeks). The 'worst' incident was when 3 first team members got injured in one week, but as the doctor said, they got 'minor knocks' only. And I've started to notice player development too - both positive and negative, as it should be.

Spot on. About the players being trained to new position, yes, it indeed works like your coach says. I've played Tolchortrzyn (sp?) as a DMF for more than 30 games and he's finally learned the position.

Originally he's a CMF and he was on a down purple arrow for 99% of the time. He also lost affection for the club (two bars and refused to discuss his contract renewal). He developed quite well, he's 80 OVR and only 22, but I fear he might leave the club.

Wish there was a better system at least for playing guys out of position.
 
Spot on. About the players being trained to new position, yes, it indeed works like your coach says. I've played Tolchortrzyn (sp?) as a DMF for more than 30 games and he's finally learned the position.

Originally he's a CMF and he was on a down purple arrow for 99% of the time. He also lost affection for the club (two bars and refused to discuss his contract renewal). He developed quite well, he's 80 OVR and only 22, but I fear he might leave the club.

Wish there was a better system at least for playing guys out of position.

Ahh, I was afraid of that too. So, lying that you'd play him in his natural position in the next match didn't help?
 
Ahh, I was afraid of that too. So, lying that you'd play him in his natural position in the next match didn't help?

Playing him as a DMF was a matter of life or death to my team, as I was getting hammered by the opposing AMF's using Dodo or Van der Berg. I used him as a CMF in one game or another and it helped his morale a bit, but as long as you play him out of position he will stay unhappy until he learns it.

Now his condition arrows are improving, but at least for now his affinity for the club is on two bars and he is not signing a new contract aswell.
 
Last edited:
Individual trainings are gone, as well as individual skill/position trainings we knew from PES 2010/11. You can still 'train' positions by forcing player to play out of position for a long period (probably longer than half a season). Players will moan constantly about being played out of position, but eventually they'll learn new position. At least that's what my assistant said during initial ML cutscenes :)

As for the ML training regime, I'm trying to emulate training schedules from BAL mode - condition training for 2-3 days after the match, then 2-3 day rotations with speed/physical/tactical/technique training, whatever I manage to squeeze before another match. Always condition training post-match. Other types of training you have to combine wisely, so that they don't cancel out each other.

Basically, you have to change training regime constantly and "Skip to chosen date" option is your new best friend.

I've started ML campaign in D2 (patched 1.01), using above training regime, with default players and (obviously) Lvl 1 infrastructure (doctors, coaches, etc.). With 10 matches played and at least 3 months into a season, I've only encountered sporadic minor injuries during trainings (out for 1-2 weeks). The 'worst' incident was when 3 first team members got injured in one week, but as the doctor said, they got 'minor knocks' only. And I've started to notice player development too - both positive and negative, as it should be.

Big thanks for the tips mate :) Good to start a ML with some inclination as to what I'm doing with training!

One other question if anyone knows, but I noticed you have to unlock 'club boss' mode in the pes store. When that's done (which I haven't yet), is it a standalone game mode or has it been worked into the ML campaign? It would be awesome to manage your club then 'move upstairs' eventually once you retire as a manager. If that happens then I don't know if I can do it having already started a ML before unlocking it. Anyone know?
 
I dont think I've saw a retiring option on my ML games, so unless this kind of thing pops up just after you've bought the Club Boss mode, I'm afraid it comes just as a standalone thing.
 
Club boss is standalone mode.


Playing him as a DMF was a matter of life or death to my team, as I was getting hammered by the opposing AMF's using Dodo or Van der Berg. I used him as a CMF in one game or another and it helped his morale a bit, but as long as you play him out of position he will stay unhappy until he learns it.

Now his condition arrows are improving, but at least for now his affinity for the club is on two bars and he is not signing a new contract aswell.

Too bad you haven't noticed Camacho in your youth team ... he can play anywhere in the midfield, and although he starts only with 60-ish overall, his defence stat is in mid 70s, which makes him a solid tackler, at least much better than Van der Whatshisname. At least for me, he plays well above his stats.
 
Club boss is standalone mode.




Too bad you haven't noticed Camacho in your youth team ... he can play anywhere in the midfield, and although he starts only with 60-ish overall, his defence stat is in mid 70s, which makes him a solid tackler, at least much better than Van der Whatshisname. At least for me, he plays well above his stats.

Too late now, but I will give him a go next time. I usually sign Palmieri, Shimizu, Schmidt and Ribeiro, the last one just because he's freaking tall and becomes a nice option in moments of pure despair lol...
 
Cool, Camacho's next to be signed up. I'm signing as many youth players as I can to be honest, and flogging off some of the deadwood in the squad. I need to do that because Ajax start off with a paltry £3M in the bank. Not sure if that's the same for every team this year or whether they take into account real club's finances, but if they do take account then Ajax must be broke or something.

No Minanda though, shame, he was a legend in the last game!

Shame about club boss not being incorporated into ML, mabye next time :)
 
Cool, Camacho's next to be signed up. I'm signing as many youth players as I can to be honest, and flogging off some of the deadwood in the squad. I need to do that because Ajax start off with a paltry £3M in the bank. Not sure if that's the same for every team this year or whether they take into account real club's finances, but if they do take account then Ajax must be broke or something.

No Minanda though, shame, he was a legend in the last game!

Shame about club boss not being incorporated into ML, mabye next time :)

It's 3 million for everyone. I strongly recommend Ribeiro as a youth player. Great option for long ball football, FK's and corners. Position him at the near post with right analog and cross to him. He'll score a few. On FK's position him so he can flick the ball to someone else on the run.
 
Ribeiro is an absolute donkey for me. Hamsun is twice the player IMO, strong, good in the air, and better ball control than most of the other strikers on offer.
 
Have started my ML team up (Rodos) in the Central League (Goalgerd patch).

Can't for the life of me sign anyone, I guess I could sign a player or two from the available list (the ones who I presume are willing to join me, top option).

Signed a few youth players in desperation, Shimizu, Vanderbouch (something like that, LB), Palmieri.

Started off with a 3-0 defeat away to AEK Pelios (created Greek Team), then a 2-1 defeat away to Nistolakis (PES Generated Greek Team), then a 1-0 defeat at home to Trabzonspor, then rounded off with a 6-2 win against Glencirbigli away from home.

Obviously languishing near the bottom, seriously need players in.

I changed my starting line-up, so took out a couple of edited players that I had created.

Current starting main players I created were:- Nikolaos (GK), Dracos (CD), Zeus (MID), Dokos (RM), Agata (S) - couldn't find the original as the player had been over-written, so created my own.


FD
 
Last edited:
Finally a piece of silverware. Just won the French Cup beating Bordeaux 4-2 in the final. Lost the League title by four points. My team is developing the bad habit of conceding when I'm one up, and usually at the worst possible hour.

I'm gonna sign some experienced players for the next season, now that I've managed Champions League football. Also, I need a freaking goalkeeper.
 
Edited above, as was worse record than I thought.

Anyway, defeated against Legia Warsaw at home 2-1, then beat Hadjuk Split 6-1 away from home. And have just knocked out Anorthosis 3-3 (came back from 3-1 down) on penalties.

Still finding it tough, I've done away with using zero assistance, found that a bit of a challenge, so have opted for a bit more assistance, playing on Professional Level.


FD


FD
 
Hmm, after initially loving this mode I'm now hating it. IMO it's somehow worse than PES2011's mode.

Might seem an odd argument but it's really tedious to play through. The constant coach meetings seemed great at first before realising a month in that they never change, they're meetings where he says the same stuff over and over. Then there's player interaction which is pointless really, after a few button presses you quickly realise a set pattern of replies that always settle down an unhappy player or that pisses them off, plus most of the player demands are without logic. Drop a player who's played ten straight matches and he's then unhappy that he's apparently 'never' picked etc. If it's not that it's a youth player who's never started a match demanding the no. 10 shirt because he thinks he's proven himself......hmm.

Add to that the form issue. I have a decent enough coach who can manage form, train a lot to try and improve the player consistency, I play a player then he makes a comment that he was pleased I gave him 90 minutes, his name in the squad list has a smiley face next to it, then the next game his arrow is purple and I have to drop him. Great.

The extra stuff is just repetitive and doesn't add a lot to the ML mode in 2011. The whole manager persona you can create is a lovely touch though.

I also hate the training. I spent so much time in PES2011 tinkering individual player training, paying extra cash for long term regimes that would give a player a new player card that I felt would improve him, now it's all automated, and the fact that you can only choose one focus area of training at a time, to the detriment of other stats is awful. In 2011 I felt like I was employing a new coach and using his expertise, in this training feels like a random stat generator and takes away a huge amount of depth.

So the extra stuff they have put in is frequent, rarely deviates and is simplistic and repetitive. I also hate the way the AI goes all 'turbo boost' on you in competitive game modes where it doesn't feel like it's playing fair compared to friendly matches.

Sigh.
 
Last edited:
Scripting is at it's best on Top Player when we play Football Life. It's utterly ridiculous. I've just conceded a goal where I've managed two perfect clean tackles, only for the ball to fall for the opposition. On the last tackle I could see a forward making a run and then, right after my tackle, the ball making it's perfect clear path to his feet inside the 6 yard box. Really...
 
Hmm, after initially loving this mode I'm now hating it. IMO it's somehow worse than PES2011's mode.

Might seem an odd argument but it's really tedious to play through. The constant coach meetings seemed great at first before realising a month in that they never change, they're meetings where he says the same stuff over and over. Then there's player interaction which is pointless really, after a few button presses you quickly realise a set pattern of replies that always settle down an unhappy player or that pisses them off, plus most of the player demands are without logic. Drop a player who's played ten straight matches and he's then unhappy that he's apparently 'never' picked etc. If it's not that it's a youth player who's never started a match demanding the no. 10 shirt because he thinks he's proven himself......hmm.

Add to that the form issue. I have a decent enough coach who can manage form, train a lot to try and improve the player consistency, I play a player then he makes a comment that he was pleased I gave him 90 minutes, his name in the squad list has a smiley face next to it, then the next game his arrow is purple and I have to drop him. Great.

The extra stuff is just repetitive and doesn't add a lot to the ML mode in 2011. The whole manager persona you can create is a lovely touch though.

I also hate the training. I spent so much time in PES2011 tinkering individual player training, paying extra cash for long term regimes that would give a player a new player card that I felt would improve him, now it's all automated, and the fact that you can only choose one focus area of training at a time, to the detriment of other stats is awful. In 2011 I felt like I was employing a new coach and using his expertise, in this training feels like a random stat generator and takes away a huge amount of depth.

So the extra stuff they have put in is frequent, rarely deviates and is simplistic and repetitive. I also hate the way the AI goes all 'turbo boost' on you in competitive game modes where it doesn't feel like it's playing fair compared to friendly matches.

Sigh.

Same. The logic for some of the stuff in FL is mind-numbingly dumb. Play a CMF at DMF and he'll go ape shit on you. By the time he learns his position, his morale is in the crapper and is unusable. Same with players complaining about not getting picked when you drop them for 1 game for a rest.

The biggest flop is the new training system. ML last year was a ton more in depth with the individual training where you could add cards/positions in order to shape the playing style of your team. Now you're forced to rotate between whole-team training regimes, are locked into the cards for a player and have no input into the future development of your team. You hit it on the head when you said that it seems like a random number generator because everything about it feels hands off and blah.

I'm also seeing the turbo boost/cpu cheating in important games.
I started a new FL on Regular with Jenkey's CPU cheat removal and it's still extremely apparent. I did this with Real Madrid as a test and I would dominate the first 80 minutes of a game only to have some 69 OVR CF/SS with 83 dribbling acc and no dribbling cards tear me up 1 on 4 as if he was Maradona/Messi in the last 10 minutes of the game. The reason I put it on Regular is because when the CPU decides to cheat, it's extremely apparent. I also find it that the CPU always perfectly clears to a counter off of one of my corner kicks where they will string 3-5 passes lightning fast with the last one being a perfect pass to a CF/SS in space... always. When the CPU takes corner kicks, I can clear the ball only to their team who is always in perfect position to start another attack. Finally, I've noticed that right before the half, there is always 1 or 2 clear chances at goal for me or the CPU. I have scored a ton of goals right before the half and so has the CPU. Disproportionately so and is prob another example of how scripted this game is sometimes.
 
But a lot of goals or chances DO occur around the half time/full time period. That's why people make a big deal of being switched on all the time. The same with teams coming back after conceding a goal and trying to score straight away.

I don't like it if it's plain and simple cheating where your button presses don't work etc but the mere existence of goal scoring chances at half time/full time is a realistic occurence.
 
But a lot of goals or chances DO occur around the half time/full time period. That's why people make a big deal of being switched on all the time. The same with teams coming back after conceding a goal and trying to score straight away.

I don't like it if it's plain and simple cheating where your button presses don't work etc but the mere existence of goal scoring chances at half time/full time is a realistic occurence.

Not really. I mean, it DOES happen, but not 100% of the time. There are times where the conceding team loses morale, momentum and starts to get played off the park.

Of course, that never happens with the fucking comp. They concede and come up with an equaliser out of their ass.
 
Not really. I mean, it DOES happen, but not 100% of the time. There are times where the conceding team loses morale, momentum and starts to get played off the park.

Of course, that never happens with the fucking comp. They concede and come up with an equaliser out of their ass.

I see a lot of times the comp will come at you and have a chance after you've scored. But they don't necessarily score every time. You know what they're going to do...foul them high up the park. Don't let them get into the penalty box and dribble past 3 of your players. Or change to a defensive set up briefly.
 
I experience both sides of the coin (but I play with 1.00 with all keepers edited and a lot of other changes). Sometimes the AI will pounce forward for a goal just after I've scored one, so I'll have to throw the kitchen sink at them to halt their... let's say ferocity. Other times my goal will break the seal, most recent example being last night, in the second season of my ML - goalless at home to Sunderland after 70 minutes. I got awarded a pen, scored it and managed another 3 before full time, missing a few wild attempts along the way.

All in all, I'm happy with it.
 
I experience both sides of the coin (but I play with 1.00 with all keepers edited and a lot of other changes). Sometimes the AI will pounce forward for a goal just after I've scored one, so I'll have to throw the kitchen sink at them to halt their... let's say ferocity. Other times my goal will break the seal, most recent example being last night, in the second season of my ML - goalless at home to Sunderland after 70 minutes. I got awarded a pen, scored it and managed another 3 before full time, missing a few wild attempts along the way.

All in all, I'm happy with it.

That's right, it happens to me sometimes. After scoring i got the ball from the CPU and scored again in the following counter-attack. I play with 1.00 as well.

CalcioCalabrese tip is very valid. I always try to set up my team to play defensive after scoring (if i'm in the lead)
 
Back
Top Bottom