Marlon Anthony
Purist
To add. The problem with low crosses is a symptomatic problem of all types of crossing in PES. They're all so basic it is rather pathetic. You can pull each type of cross off perfectly each time regardless of the position and speed of movement of both the player and the ball. Of course the AI is just awful at cutting them out at present as you've pointed out which certainly doesn't help either.
There's more wrong with crossing at current than there is right. Why can you never scuff a cross for starters? Why when i'm running full speed down the wing and being preferred by a defender am i able to get my desired cross in perfectly each and every time. Why do the aforementioned factors (speed, pressure, ball movement, angle) play no part in the ability to cross whatsoever? Konami needs to address this if they're ever going to get rid of this exploit. It simply isn't just an AI issue, it is an inherent issue of the crossing/physics mechanics at present.
Bingo mate, crossing is so prehistoric and vague it's in desperate need of not only updating but overhauling. Yes i'm aware there is more to crossing then meets the eye i.e; pulling down one the anologue chips the ball in and left and right curls etc. But why so cryptic?
Why can't they just take note from what FIFA does right and just copy it? yes i understand not wanting to look like your ripping off elements of a rival game but sometimes, there are just things that only work one way. Crossing on FIFA is an example, others are the use of the right anlolouge stick for multiple uses, such as to knock the ball forward, take a heavy 1st time touch in a certain direction, something pes doesn't quite allow as the ball sticks very closey to the players feet no matter the situation.