PES 2012 Discussion Thread .......

Just curious, is there no PC Editor for PS3 Option files like the was for PS2 and PC ones?
 
Totally agree about the penalty system in last year's version. I found it the best of all systems and that it should have been kept in but a minority of fans didn't want to take time to learn it just like defending this year. Hopefully Konami will not listen this year as i think its holding the game back.

Penalties this year take no skill whatsoever. How can you have a system where you can barely miss the target?
 
1.06 saved Pes for me. Had the stigma of demo 2 since the launch of the game, could not have fun with it. Till 1.06. It is a balanced game now, it is the best representation of football i´ve ever played. I'm very happy with it and recommend it through and through. I´d also like to congratulate those who kept playing it and shared experience and advice, giving me and others who lurk this enormous site, "faith" and "light" when i couldnt see none. Thank you all( Jimmy especially), and i´m off to pes and my champions league second leg quarter final vs SEvilla...
 
Can anyone help with a bit of advice regarding the player run controls for corners etc? I know Jimmy has said in the past that he's had success with it, but it doesn't work for me. I select a player to make a run, make him do a run, perhaps check back on himself to try to lose the marker but two things always happen. First, the ball is played to that player like a rocket, and secondly, the CPU marker just stays with my runner no matter what, and he always wins the ball. What am I doing wrong here?
 
Can anyone help with a bit of advice regarding the player run controls for corners etc? I know Jimmy has said in the past that he's had success with it, but it doesn't work for me. I select a player to make a run, make him do a run, perhaps check back on himself to try to lose the marker but two things always happen. First, the ball is played to that player like a rocket, and secondly, the CPU marker just stays with my runner no matter what, and he always wins the ball. What am I doing wrong here?

Okay so you select player A in the box and take him on a run, and his CPU marker goes with him, leaving some space.

Quickly flick to player B and take him on a run too, and take his CPU marker with him, and leave even more space.

Flick to player C and... I'm sure you get the idea.

In other words: Exploit the system to drag CPU markers around (and out of) the box, and create space.

Player D running into the empty hole you've just created can have a free header if you time it right. (But yes, player D will likely have a CPU marker superglued to him as well. It's pretty random-seeming, they way sometimes they'll lose their marker and sometimes not. This method is not a cheap goal-scoring method, it just takes you from zero opportunities to a few.)
 
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Cheers I'll give it a try :)

I need to learn how to do this because unless I'm playing with a top team, I don't seem to get much joy out of corners taking them the traditional way.
 
The penalty system where the camera was from the side was not broken but it was not very intuitive. If you have a penalty it's just more intuitive to have the camera behind the shooting player.

As to the defense in PES 2012 it's really no big deal, it's actually very intuitive once one knows what not to do. It works like in real life football:

In defense you don't run onto a dribbler who's merely jogging, he will easily skin you.

What you instead do is to regulate your speed to match the speed of the attacking dribbler and then to either just stand before him and doing nothing except of blocking passes/shots or you time your tackle and try one (in game using R2 or slide or just walking onto him).

When you either do nothing or try a tackle depends on if there is another defender nearby who can take over if you miss your tackle. If you are alone, you better do not tackle and just stay balanced and focused in front of him.

Dribblers are easily neutralized by staying calm and focused.

But there are other dangers. The dribbler will eventually make a deadly pass that rips open your whole defense usually through the use of a good throughball or a lofted highball. That's where the other aspect of reallife defending comes into play:

You have to read the intentions and play of your opponent. You have to keep an eye on the runs of other attackers while you keep your balance in front of the dribbler. You will see that one or two make a decisive run through your defense. You have then to make sure that your defenders follow these runs, if you don't correct their positioning they will just stand there idle and let them through, especially in situations when the momentum is on the opponent's side.

Sometimes committing a foul to break up a concerted effort is necessary, just don't do it inside the penalty area and don't do it in such a way that a red card is probable.

The following freekick-goal can be prevented by repositioning the goalkeeper in the middle of the goal.

#1. Apart from the effectiveness of defending approach you mentioned though henry, i would like to see refinement in one on one situation especially vs cpu. I mean the game should make an illusion for us as if CPU may burst at the wrong time just as we play againts friend. In the mean time, cpu dribbler is too much reacting like "if R1+X is held and x is released by human then burst to get past" :P . The recovery of wrong footed defender is still also non existence. Although they are wrong footed at least they can distract the dribbler using their physics. The latter is more into better collision detection. The importance of better stamina implementation is inevitable as you guys have been talking before. Just to enforce every dribbler to fill up their gas in order to balance the game. Influenced by player stats of course.

#2. Another thing is that by making a loose ball after performing "small angle/get past us" situation a bit further to the front, left, right of the dribbler. This should give the cpu or us to be aware of dribbling probability being cut by another nearby defender. Currently, they can have 100% dribbling accuracy a.k.a the ball can get back in the foot that fast like a magnet.
In short, imperfection of ball path/distance while dribbling (dribbling error). while the best dribbler is still imperfect and the other are scaled down properly. Do not forget the better acceleration implementation too both attacker and defender.

#3. The effectiveness of pass to go through defenders foot.. just like an invisible ball must be compensated by increased awareness of defender to block or cut the ball by proper animation. Hence, enforce cpu/us to send a pass through a bit more open space. This is related to the "360-ish" direction of passing. In the other hand playing a manual/0 pass assistance an the like will greatly give a player advantages over assisted to make decent and effective pass/through ball.

So i would like to see in the future no more complain againts assisted human player especially online since it only means limited pass option/less advantages. So the user have an option to still choose option as they wish but complete with their limitation and disadvantages.
 
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Yeah but that minor benefit of the possibility of a more cutting final play, doesn't outweigh the inch perfect 5 or 6 consecutive one-touch, up-field passes that assisted passing allows.
 
Can anyone help with a bit of advice regarding the player run controls for corners etc? I know Jimmy has said in the past that he's had success with it, but it doesn't work for me. I select a player to make a run, make him do a run, perhaps check back on himself to try to lose the marker but two things always happen. First, the ball is played to that player like a rocket, and secondly, the CPU marker just stays with my runner no matter what, and he always wins the ball. What am I doing wrong here?


The best way, in my opinion, is to distrupt your markers tracking run. You can do that in a few different ways, but I prefer to use their own players as obstructions(something I would try in real-life funnily enough). Unfortunately, this video and highlight doesn't catch the full movement and square run into the box, but it does catch the most important part, and that is losing my marker by making him run into the far post. This leaves Giroud unmarked to get into space for a free header. Make sure you have your best FK specialist taking the corner, it will increase the accuracy. Also, the player your controlling needs to have good stats, especially in Heading and Jump.



YouTube - Giroud R3 Run
 
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YouTube - Asamoah Dribble with R2 Stumble Cancel

I absolutely adore the dribbling mechanics in this game. Sometimes, when you get the shifting of body-weight just right, you can dance through the whole defence. The move started with a tap of R2 to cancel the stumble and ride the challenge. After that it was all about the shifting of body-weight and wrong-footing using inertia. It's just a shame the clever attempted dinked R2 finish was the wrong choice. He should have smashed it instead. Hindsight is a beautiful thing in football............
 
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as we head into june closer and closer to pes 2013 my interest of playing pes 2012 is slowly degrading


I'm the exact opposite, I'm not ready for PES 13, I'm still learning this game, and I personally feel there is still so much to see and enjoy. It comes as no suprise that this game was 18 months or more in the making, and still not truly finished upon release. The game is vast, with limitless depth and truly astonishing A.I.
 
how many times have you taken a shot outside the box from anywhere from reasnoble distance and how many of them have been blocked ?

this is the only downside of this game shooting majority of the time is blocked at it is very strange to see this in a pes game

if one thing that i would be looking forward to in pes 2013 will be that classic taking shots feeling and also the opposition react quicker than the player who is takin a shot how is this it still will make me ponder and wonder how on earth the opposition block 90% of my shots
 
The best way, in opinion, is to distrupt your markers tracking run. You can do that in a few different ways, but I prefer to use their own players as obstructions(something I would try in real-life funnily enough). Unfortunately, this video and highlight doesn't catch the full movement and square run into the box, but it does catch the most important part, and that is losing my marker by making him run into the far post. This leaves Giroud unmarked to get into space for a free header. Make sure you have your best FK specialist taking the corner, it will increase the accuracy. Also, the player your controlling needs to have good stats, especially in Heading and Jump.



YouTube - Giroud R3 Run

Thanks so much for taking the time to post the video Jimmy :) I'll give it a try tonight, and make sure I have my taller players at the ready too! I'm surprised at myself for not trying to use players to block runs, I was coached way back when I was a player to block off attacking runs by using my body to literally get in the way ... nice to see the same principles apply in PES too ;))
 
I just had the CPU do the strangest animation i have seen in any football game, Cross came in for Messi and he slide with his back to goal sliding away from goal and he somehow managed to shoot the ball towards the goal and scored. Will try and get vids up later this has to be seen to be believed.
 
I just had the CPU do the strangest animation i have seen in any football game, Cross came in for Messi and he slide with his back to goal sliding away from goal and he somehow managed to shoot the ball towards the goal and scored. Will try and get vids up later this has to be seen to be believed.

That's Messi, the one and only, at his best!:APPLAUD:

Today I threw in my xbox1-version of PES 5 into my xbox360 and played for an hour. Man that game was fast, I got nearly headaches from it. Nonetheless I kept going to see if it did anything better than PES 2012.

I played with the same teams, a cup-game on five-star-setting (I guess that's comparable to top-player).

The game is far less a simulation than PES 2012, it's frantic, all the players seemed to be on steroids going 100 mph for the whole 90 minutes. I missed very much the possibility of manual passing and of 360-degree-movement that PES 2012 so nicely offers.

The AI is much more advanced in PES 2012, but that was to be expected.

Nonetheless there were a few things that it did better:

1. The shooting is more visceral and satisfying.

2. Using the analogue-stick it was nice to see that when pressing it only slightly it allowed for closer and better ballcontrol, as if I had pressed R2 in PES 2012.

3. The ball was a bit more difficult to control and therefore providing for a bit more randomness.

I would very much like to see these 3 points improved for PES 2013, cause everything else is already way better in PES 2012 (patch 1.06) than in PES 5.

Konami did great work with PES 2012 after patch 1.03 and patch 1.06.
 
That's Messi, the one and only, at his best!:APPLAUD:

Today I threw in my xbox1-version of PES 5 into my xbox360 and played for an hour. Man that game was fast, I got nearly headaches from it. Nonetheless I kept going to see if it did anything better than PES 2012.

I played with the same teams, a cup-game on five-star-setting (I guess that's comparable to top-player).

The game is far less a simulation than PES 2012, it's frantic, all the players seemed to be on steroids going 100 mph for the whole 90 minutes. I missed very much the possibility of manual passing and of 360-degree-movement that PES 2012 so nicely offers.

The AI is much more advanced in PES 2012, but that was to be expected.

Nonetheless there were a few things that it did better:

1. The shooting is more visceral and satisfying.

2. Using the analogue-stick it was nice to see that when pressing it only slightly it allowed for closer and better ballcontrol, as if I had pressed R2 in PES 2012.

3. The ball was a bit more difficult to control and therefore providing for a bit more randomness.

I would very much like to see these 3 points improved for PES 2013, cause everything else is already way better in PES 2012 (patch 1.06) than in PES 5.

Konami did great work with PES 2012 after patch 1.03 and patch 1.06.

Yeah i do wonder if it was because of Messi as i have never seen it before....vids coming later.

I still play PES 5 on 360, Agree with your points although not sure the AI is as advanced as you think the CPU Team AI is far better on PES 5....Shooting has that amazing PES feel which i think PES 2012 totally lacks...Also dont you think PES 5 is far more fluid?
 
how many times have you taken a shot outside the box from anywhere from reasnoble distance and how many of them have been blocked ?

this is the only downside of this game shooting majority of the time is blocked at it is very strange to see this in a pes game

if one thing that i would be looking forward to in pes 2013 will be that classic taking shots feeling and also the opposition react quicker than the player who is takin a shot how is this it still will make me ponder and wonder how on earth the opposition block 90% of my shots

If an opposing player gets in front of your shot, he will most likely block it.
 
Absolutely loving this game at the moment.
I just started a World Cup on Superstar, 0 pass assistance with all other assists switched off. Three of the best games I've had recently on PES.
With the exception of games against certain PEEL players. (You know who you are).
I chose Brazil, big team I know but at this level you need a side with good stats or else you will get annihilated.
In my group were Poland, Bahrain and England.
First game 1-1 v Poland
Second game 2-1 against the mighty Bahrain, in which Robinho scored a beautiful individual goal.
Third game against England was a much more tight affair, with Andy Carroll a constant attacking threat. Patience is key in this game when attacking or defending and picking your passes at the right moment reaps dividends. 1-0 Brazil with Ramires scoring another beauty.
So, Brazil through to the last sixteen against Sweden, topping the group on 7 points.
Virtually unheard of before I had to re-define the nature in which to play this game.
No cheating or scripting or whatever you want to call it in sight. No 40 yard through balls or long lofted through balls either. Patient passing games in which teamwork was the ethic and all 11 men on the field contributed in some way. Immense.
 
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I have difficulties playing on superstar on gamespeed -2, therefore I reduced the difficulty to top-player and enjoying it. There is momentum after scoring goals against the CPU but no blatant cheating.

Sometimes my front-players get a throughball from me and they run onto it but then stop a bit and the continue just enough so that the opponent's defense gets the ball. Maybe a bug?
 
Has anybody else scored with a "rabona" kick (but not by going past the keeper to an open goal)? :D

Last night I was having a go with the new patch, playing the group stage of the Euro 2012 with Germany and I scored an absolute peach with Podolski. Haven't seen something like that in PES 2012 until now (maybe because I'm not playing it so often but still, a magnificent strike). The animation looked spot on too. :CONFUSE:

Will try to get a video up when I get home.
 
Has anybody else scored with a "rabona" kick (but not by going past the keeper to an open goal)? :D

Last night I was having a go with the new patch, playing the group stage of the Euro 2012 with Germany and I scored an absolute peach with Podolski. Haven't seen something like that in PES 2012 until now (maybe because I'm not playing it so often but still, a magnificent strike). The animation looked spot on too. :CONFUSE:

Will try to get a video up when I get home.

I had one get of the crossbar with Caicedo. In ML with Fiorentina, I got him. So in one Marchionni ran down the right hand side, skipped past a defend and passed it into the box to Caicedo, who had his back to goal. So I turned to his wrong foot, and when I pressed shot, he attempted the Rabona, but it hit of the crossbar into a goalkick. It was pretty cool.
 
Has anybody else scored with a "rabona" kick (but not by going past the keeper to an open goal)? :D

Last night I was having a go with the new patch, playing the group stage of the Euro 2012 with Germany and I scored an absolute peach with Podolski. Haven't seen something like that in PES 2012 until now (maybe because I'm not playing it so often but still, a magnificent strike). The animation looked spot on too. :CONFUSE:

Will try to get a video up when I get home.

Robben does them alot
 
In my opinion 1.06 is better when playing v the computer, but I've had to accept that online is significantly worse. Much clunkier, pressure too high, control too loose... the new balance is fine when you face the AI but it just doesn't work well when there's a human at the other end.

PEEL is full of complaints about this at the moment. It hasn't ruined the game, but it's made it harder to play good football and - more to the point - it doesn't reward good football when you do manage it. This PES has always had a problem with that, but I think it's actually a bit worse now. You're even more likely to win by holding down the pressure buttons, spamming through balls and capitalising on glitches: even someone like me, who hates all that stuff, has found that most of the chances coming their way are now from "ugly" moves rather than good ones. It's a step backwards in that respect.

Which wouldn't matter so much if it was still easy to execute and enjoy a game between two non-spammy players, but it's not - you do still get great games, but they happen less often now, and not because of the efforts of the players. The basics still work, but more advanced passes and techniques rarely come off now, even when you get them exactly right... there's something off about player switching when you attempt a more ambitious pass (more likely to switch to the wrong player) and controlling the ball in tight spaces rather than just getting rid of it as quickly as possible is almost impossible, a lot of the time.

Maybe it's just a matter of re-learning, but for now this patch really does seem to have strangled some of the life out of the game online, for those of us who like to play proper football.

By the way, has anyone else found that free kicks just don't want to go in anymore, however well you hit them? Also, that thing where the ball hits the bar and bounces down on the line, or just in front of the line - is it just me, or does that happen almost every game now?
 
In my opinion 1.06 is better when playing v the computer, but I've had to accept that online is significantly worse. Much clunkier, pressure too high, control too loose... the new balance is fine when you face the AI but it just doesn't work well when there's a human at the other end.

PEEL is full of complaints about this at the moment. It hasn't ruined the game, but it's made it harder to play good football and - more to the point - it doesn't reward good football when you do manage it. This PES has always had a problem with that, but I think it's actually a bit worse now. You're even more likely to win by holding down the pressure buttons, spamming through balls and capitalising on glitches: even someone like me, who hates all that stuff, has found that most of the chances coming their way are now from "ugly" moves rather than good ones. It's a step backwards in that respect.

Which wouldn't matter so much if it was still easy to execute and enjoy a game between two non-spammy players, but it's not - you do still get great games, but they happen less often now, and not because of the efforts of the players. The basics still work, but more advanced passes and techniques rarely come off now, even when you get them exactly right... there's something off about player switching when you attempt a more ambitious pass (more likely to switch to the wrong player) and controlling the ball in tight spaces rather than just getting rid of it as quickly as possible is almost impossible, a lot of the time.

Maybe it's just a matter of re-learning, but for now this patch really does seem to have strangled some of the life out of the game online, for those of us who like to play proper football.

By the way, has anyone else found that free kicks just don't want to go in anymore, however well you hit them? Also, that thing where the ball hits the bar and bounces down on the line, or just in front of the line - is it just me, or does that happen almost every game now?

I agree totally Pere. It's ludicrous how a shot in the dark through ball from nowhere is so successful now. If anything, calculated build up play is the less rewarding option, which is not right in my opinion. Up until the new update there wasn't an issue with through balls. It's so bad now that I actually don't enjoy online play anymore. This is playing with no assistance as well, I can only imagine what it like with some level of pass support.

I don't know if it's just me, but despite Konami moving forward in leaps and bounds seeing as 2011 was such a significant improvement on 2010, and 2012 was on 2011, I've found 2012 less addictive than 2011, which I found less addictive 2010. There definitely is something wrong somewhere if enthusiasm is dropping despite the apparent improvements. It could be just me though, but as it stands I could easily keep my copy on the shelf until 2013 is released, which would have been impossible for me with previous releases.
 
played this game online first time in a week this game now online is the new offline 3 games of pure and utter script its so garbage you can see the scripting a mile off. i could put the controller on the chair and leave it and the game would end in the same result its that bad.
for pes 2013 they must seriously fix
1 player switching at best its very poor it was better in pes6
2 the AI of players on your team ok they may pick up a man but have the ball near them and the player switching does not select them they will either stand still or back away or worse run away while lookin at the ball
this to me is shocking and needs addressing.
3 i have noticed that players under your control even tho you move the controller in a certain direction will not always fully move in that direction especially to gain control of a loose ball.
its as though the game is contolling the action on the pitch that you are not meant to get the ball but your opponent is.
3 fix the gks at times the diving is shocking especially when your opponents player cuts across in the penalty area its as if they move out of the way or dive in such away that it gives him the whole net to shoot at.
come on konami just fix the friggin basics first before anything else
i have bought all previous games of pes and this at times is the best of the lot and also the worst, itds certainly the most fustrating gam e in the series!!! get it fixed seabass !!!!
 
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