Andy
Evoweb Jester/Stadboardmaker.
I have put it on PES fan, will put it on PES gaming also i think!
Maybe someone could tweet the link to Randal McMurphy? (sorry i mean John Murphy)
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I have put it on PES fan, will put it on PES gaming also i think!
Nope . I mean, I wasn't really commenting on the purpose of the video, it was just an example of something that sticks out like a sore thumb to me. To some people it might not be important, to me it's quite game-breaking.anything positive?
The run wasn't bad for me, i mean it would annoy most people but it's not something set in stone with the game, it's just my settings. Didn't annoy me at all. I set my players to play pretty close together, also i stuck a pretty defensive minded player at Left back so that wasn't Fabio Coentrao btw, Coentrao would be booming down the wings! That's probably was the reason he was running in field. I mean if you look at Barca's full back all game against me constantly booming down the flanks and offering space out wide, so it's an individuality + tactics thing.
If he is a defensive minded player, then all the more reason for him to be offering a safe option laterally rather than turning his back and galivanting off into midfield for no sensible reason.they do make so very annoying runs at times but in general they get the basics right.
I have put it on PES fan, will put it on PES gaming also i think!
Nope . I mean, I wasn't really commenting on the purpose of the video, it was just an example of something that sticks out like a sore thumb to me. To some people it might not be important, to me it's quite game-breaking.
You can put them in the 433 shape and make them press and play short passes, which is all very nice, but if we're talking about virtually recreating Guardiola/Cruyff, then we're looking at fundamental things like space and patience, and sadly the individual AI is not up to that with any settings. Of course it's still great to be able to have opponents playing different styles.
If he is a defensive minded player, then all the more reason for him to be offering a safe option laterally rather than turning his back and galivanting off into midfield for no sensible reason.
I don't know what is more basic than a fullback facilitating a simple lateral pass from his centre-back. There was no logic to his choice of movement, neither in destination (his central midfielder was already there), nor in trajectory (bumped straight through the opponent, failed to recognise that he needed to open a passing angle around the attacker), nor in timing (abandoned his pressured teammate), nor in awareness (turned his back on the ball, ignored the obvious space on the flank).
The AI regularly exhibits such little individual awareness of the situation around him, of where the glaringly obivious space is, that it cannot just be a team settings thing. This is something I can never quite get past with this game. I hope it's something they've looked at in detail for 2012.
try wenb too,they seem to be in the konami inner circle
try wenb too,they seem to be in the konami inner circle
That's why I go back to 2010 sometimes. I miss these animations and wonder why they didn't make it.
Thanks for the animations video. I was just about to record one last night just showing a couple of problems with R2 shots. For me, there are two glaringly obvious problems and I hope they're fixed. First of all, there are a lot of R2 shots where the player has no backswing in his leg. They look bizarre. It's not even a short backswing for a less powerful shot, it's just that the player swings his leg forward from a neutral position.
Secondly - and this is not my first time saying it (haha) but where is the curl/swerve?!! If you look closely on replays you can see the ball has sidespin. But watch the trajectory of the shot and there is never any curl on it. Now they shouldn't always have drastic curl like FIFA's finesse shots but it should range from subtle to occasionally very noticeable. Whether it goes in, is saved or goes wide, should still be able to see curl on the ball - mainly when you're outside the box (David Villa in the Champions League final), since hitting a placed shot inside the box is more likely to be (but not always) just a nice side footed finish without realy curling the ball. But even the latter looks weird because a lot of the animations are missing backswing!
I said in the video mate in the text. They must of been developing PES 2011 over 2 or more years or so. PES 2010 good animations were most likely built really to be fitted in onto of PES while PES 2011 was being built separate. I think PES 2011 Konami were just trying to establish the base and not over complicate things with loads of animations. You see with the dribbling and general movement the function is completely new along with the general freedom the game gives you.
Someone mentioned PES 2010 despite being broken had that 'something'. he couldn't put his finger on it but it just something which made you think 'i like this game'. The 'good' animations was that thing. Shame about the transition and crap running animations (i included no running animations from PES 2010, they were complete trash )
PES 2010 was broken, wasn't great but wasn't crap! The gameplay when you didn't sprint was actually good.
Going to release Part 2 later, seen a few other nice animations today
Been analyzing PES2011 animations in slow motion and the main problems, ignoring how some of them look, focusing more on the way the system works (or doesn't)...
I hate the word but they are (sigh) robotic, the *engine* is deeply, deeply flawed.
The overall body movement seems too fast sometimes considering what's being performed, players without the ball/not being controlled start and (abruptly) stop several different actions/animations when they're looking to follow the ball or other players, very quickly and with very rough transitions (or no transition at all), players "stutter" a lot in simple running cycles where a leg movement is interrupted and repeated, limbs sometimes "snap" into positions without any transition, where for example, a player sprinting, the upper part of the leg moves forward with the knee bent, but the lower part of the leg "lags" to get in position and suddenly just "snaps" when it has to touch the floor... Among other stuff...
I know these details can only be seen in slow motion on close-cam, but all of these defects summed up makes it obvious even in wide-cam that "this doesn't look right", even if we're not quite sure why... It's simply not fluid, although in some instances it is... But that shows that there's something very wrong with the current animation mechanics. I'm not 100% sure why though. Poor implementation? Screwed up motion capture data? It's something hard to do with this gen's tech (too complex!?), so they don't have the people nor the money required? Or they simply did it wrong in 2008 but don't think it's too bad, therefore there's no need to redo it?
They're going to have to rebuild them at some point. I don't think they did since this gen started. They should have already imo.
We seriously need to pass on this video to Konami, I don't think they are aware of the seriousness of the animations issue.Its exactly as you say. The problem is that the current animation engine doesn't takes into account human body physics(or it does but is poorly implemented) nor human "body ai", so it simply plays one animation after another, while moving the 3d model of each player across the pitch, ignoring momentum, speed, body balance, the so called "footplanting", and all the complex interaction of animation/physics/ai that makes the player movement believable.
This video shows that ea has been working in this combination of animations/physics/ai since 2006:
YouTube - NBA Live '07 - E3
Our brains are lifelong trained to spot wrong or in-human movement, so this hit us right in the uncanny valley, and thats why it feels wrong.
Been analyzing PES2011 animations in slow motion and the main problems, ignoring how some of them look, focusing more on the way the system works (or doesn't)...
I hate the word but they are (sigh) robotic, the *engine* is deeply, deeply flawed.
The overall body movement seems too fast sometimes considering what's being performed, players without the ball/not being controlled start and (abruptly) stop several different actions/animations when they're looking to follow the ball or other players, very quickly and with very rough transitions (or no transition at all), players "stutter" a lot in simple running cycles where a leg movement is interrupted and repeated, limbs sometimes "snap" into positions without any transition, where for example, a player sprinting, the upper part of the leg moves forward with the knee bent, but the lower part of the leg "lags" to get in position and suddenly just "snaps" when it has to touch the floor... Among other stuff...
I know these details can only be seen in slow motion on close-cam, but all of these defects summed up makes it obvious even in wide-cam that "this doesn't look right", even if we're not quite sure why... It's simply not fluid, although in some instances it is... But that shows that there's something very wrong with the current animation mechanics. I'm not 100% sure why though. Poor implementation? Screwed up motion capture data? It's something hard to do with this gen's tech (too complex!?), so they don't have the people nor the money required? Or they simply did it wrong in 2008 but don't think it's too bad, therefore there's no need to redo it?
They're going to have to rebuild them at some point. I don't think they did since this gen started. They should have already imo.
I know, again, imagine how sexy PES 2011 would had been with them in The marchisio one for me looks fantastic. PES 2012 is looking good for animations though but it would do no harm to add those ones back in!
We seriously need to pass on this video to Konami, I don't think they are aware of the seriousness of the animations issue.
What are the odds of PES letting us have four full divisions this year?...
What are the odds of PES letting us have four full divisions this year?...
I can but hope..
Every year...