TheJinxedOne
Valar Morghulis.
My last match on the Demo, got destroyed 8-3 by porto, some piss+poor keeping for almost every goal for me and the CPU shoulda been 2-1 to porto from what i could gather, still an excellent game all together
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I definitely don't feel like I have control over my players enough to tackle successfully.
The old CPU tug back is heavily used. You're running down the wing, then a CPU player pulls you back, you conveniently stumble and the lose the ball. For the life of me I cannot do it to their wingers, mind.
I said it on the PC Demo board earlier but i have a big issue with the jockeying. The jockey is great, well it looks good, but you jockey backwards at the same speed as the opponent dribbles forward so that the gap between you both is always constant. It almost locks you into place. The speed of jockeying backwards needs to be slower, or at least variable based on how much the user is pushing the joystick, so that the space between you both can become incrementally smaller so that you're then able to go in for a challenge because he;s effectively dribbled too close to you. Far too often i'm finding that i'm just backing away from the player and that it doesn't put him off attacking at all because there's still so much space between us. I can go for a challenge but far too often he'll just ghost past me because i have to cover so much ground forward in order to do so.
I can jockey forwards but i don't always want to go forward as such, mostly for fear of them ghosting past me. I want to go backwards but slower so that if the player dribbles too close to me i am then in a better position to go in for a challenge rather than having to cover loads of ground myself in order to do so.
Even the official video highlights what i'm getting at. The constant distance between them, that's what i'm experiencing. The tackle at the end is only made because the defender jockeys sidewards and then stands still as the dribbler runs too close to him.
Plus, I couldn't get used to holding R2 + x then letting go of x to tackle...I would always just let go and then quickly tap x. Letting go of a button to do something is counter intuitive to me.
Yea, I noticed that as well. But been using just R2 last couple of games and its been more effective. Player jockeys but you get to move them however you want.
Plus, I couldn't get used to holding R2 + x then letting go of x to tackle...I would always just let go and then quickly tap x. Letting go of a button to do something is counter intuitive to me.
Very good postThen stop trying to tackle.
To play defense in this game requires a completely different mindset than previous games. If you make it your goal to get the ball back from the offense then they'll go right by you. Your job is to contain them, run them into the sideline, create a bad angle on goal and just keep them busy. Think of containing the situation, not controlling the situation.
The computer is designed to face an opponent that player switches, runs around trying to dispossess them of the ball. They really do get quite agitated if you sit back and don't do that (similarly on offense they seem to get annoyed if you pass too much). Even great dribblers in this game seem to make mistakes. Just be patient and wait for those and if an opportunity arises to tackle then take it. Make them go through 3 layers of structured defense.
I dont know if you typed this in error but, its R2 you should be letting go not x.
I think we're of the very few enjoying defending. I still say I've got no problems defending at all. It is a mind game and I'm loving it.
Try using R2 and direction only to contain, then wait for the perfect moment to jump in.
Very good post
I think we're of the very few enjoying defending. I still say I've got no problems defending at all. It is a mind game and I'm loving it.
Try using R2 and direction only to contain, then wait for the perfect moment to jump in.
Sorry, I might have missed your previous posts. Care elaborating on what aspects is the demo is inferior to the preview code?Now just listen the WENB podcast and they say the same thing I told you earlier. The demo of PES 2012 is worse оf than the preview code witch i have. I really am not happy with that, It is very unfortunate that you can't see how much better is the old preview Build of PES 2012.
I really hope the final version to be closer to preview build not to the demo
Thing is Lami, the mechanics for "jumping in" is not accurate/responsive enough. You don't exactly know when he's going to stick his leg out, sometimes there is a slight lag, sometimes he just refuses to do it.
Am I doing something wrong?
Sorry, I might have missed your previous posts. Care elaborating on what aspects is the demo is inferior to the preview code?
I said it on the PC Demo board earlier but i have a big issue with the jockeying. The jockey is great, well it looks good, but you jockey backwards at the same speed as the opponent dribbles forward so that the gap between you both is always constant. It almost locks you into place. The speed of jockeying backwards needs to be slower, or at least variable based on how much the user is pushing the joystick, so that the space between you both can become incrementally smaller so that you're then able to go in for a challenge because he;s effectively dribbled too close to you. Far too often i'm finding that i'm just backing away from the player and that it doesn't put him off attacking at all because there's still so much space between us. I can go for a challenge but far too often he'll just ghost past me because i have to cover so much ground forward in order to do so.
I can jockey forwards but i don't always want to go forward as such, mostly for fear of them ghosting past me. I want to go backwards but slower so that if the player dribbles too close to me i am then in a better position to go in for a challenge rather than having to cover loads of ground myself in order to do so.
YouTube - PES 2012 hold-up play
Even the official video highlights what i'm getting at. The constant distance between them, that's what i'm experiencing. The tackle at the end is only made because the defender jockeys sidewards and then stands still as the dribbler runs too close to him.
anyone notice the neat little animation when you change presets? The coach urges on to push ahead or stay back etc
Then stop trying to tackle.
To play defense in this game requires a completely different mindset than previous games. If you make it your goal to get the ball back from the offense then they'll go right by you. Your job is to contain them, run them into the sideline, create a bad angle on goal and just keep them busy. Think of containing the situation, not controlling the situation.
The computer is designed to face an opponent that player switches, runs around trying to dispossess them of the ball. They really do get quite agitated if you sit back and don't do that (similarly on offense they seem to get annoyed if you pass too much). Even great dribblers in this game seem to make mistakes. Just be patient and wait for those and if an opportunity arises to tackle then take it. Make them go through 3 layers of structured defense.
I don't mind that they use their physicality, I just wish it was more even handed. Seems very difficult for the user to do the same to them.
How do you change it on the fly?
That's what happens when you play against the AI as a human, you never win. I only started defeating AC Milan after going as inhumane as possible.My mate came around yesterday and played a few games. He's alright against the CPU on 2011, I have a slight edge on 2011 against him. He plays the CPU on 2012 and more than holds his own, winning and generally doing much better than I've done. Then I play him a few times and batter him
Weird how the two contrast now, I was really surprised to see how well he did against the CPU, his defending was much better than mine and he was even more of a pressure whore than I was!
How do you change it on the fly?
Right on the dpad if you're using just the stick for movement. left up and down are basically like L2+O,triangle or X in PES2011.
I use the d-pad for that. You first have to change the movement to just analogues in the button configuration screen.