mjsmith2k
Come on you Reds!
Good suggestions there Thypari.
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it wouldn't make sense to have players exclusive to 1player
Does not make sense to see matches with the same players in both sides. It is completely non-sense...
This MLO idea is a good one but need a lot of work...
Does the word beta not mean anything to you testers. clearly pes has improved since the beta.
Thypari's suggestions sound perfect, but will never be implemented simply because of the casual gamer factor. A large portion don't want to slowly build their team, find rare gems and select players that suit their style. They just a dreamteam and bragging rights of a high wins record, and ultimately this is who Konami will most likely cater for.
But at least with a Private MLO system we'd be able to regulate our own rules on players without needing Konami's intervention.
Oh lord don't start that. Clearly it will have improved, but lets not kid ourselves that it'll be a completely different game. If people don't like the overall feel of the beta, chances are they won't like the final build.
from looking at the MLO video part at gamescom i think we will be able to play 2vs2 in MLO
YouTube - PES 2011 gamescom - Trailer [HD] *brandnew*
from 3:05 onwards
Thypari's suggestions sound perfect, but will never be implemented simply because of the casual gamer factor. A large portion don't want to slowly build their team, find rare gems and select players that suit their style. They just a dreamteam and bragging rights of a high wins record, and ultimately this is who Konami will most likely cater for.
But at least with a Private MLO system we'd be able to regulate our own rules on players without needing Konami's intervention.
Oh lord don't start that. Clearly it will have improved, but lets not kid ourselves that it'll be a completely different game. If people don't like the overall feel of the beta, chances are they won't like the final build.
I just had the craziest bug. I tripped over the leg of my teammate, and it got called as a foul! I got a free kick! No one in the other team was even close!
so where can we send our feedback about the MLO???
Maybe is to latte for changes !
The game is 100 % already i think , now they have one moon to make DVD's box and to ship around the world .
Yeah probably, we're supposed to give feedback when this beta ends, but by then the game has to be ready already.
They maybe don't want feedback about the gameplay , only about servers work and the Online stability !
The transfer system:
- You can hire a player only with a contract for 20 games - after that the player is gone (you can rehire him anytime)
>> You still need to get money and buy new players to be able to have a good team after the contract period. It stops the game from ending when you have your dream team. Also there won't be a race for the best players at the beginning. So people who are able to buy a player first because they played more often aren't prefered to pes players who can't spent that much time playing.- players can be sold in the 20 games duration. You get the current price - 5% for each day used.
>> Example: You buy Messi for 50mio. You play 6 games with him. The price for him is now 80mio. You can sell him for 80mio - 6*0.05*80mio = 56mio.
>> with that way you can easily buy players, use them for some games and still be able to make profit! Also selling and buying becomes much more strategic.There will also be a new pes player who is only watching the market and buy and sell players without playing games at all.- player value increases by 1% when a person buys a player
>> it is 1% so ca.100 teams can buy the player until the prices are doubled. It will prevent people from always buying the top stars/same players. Soon their prices will be so high that nobody can afford them anymore.
>> you need to buy other players!
>> No same teams!- player value decreases by 0.4% when a contract duration is over/or he is sold
>> Player is on the market again. It is NOT decreased by 1% because the prices wouldn't increase continously (+1% when buying and than -1%when gone = 0% which would destroy the increasing and as a result the balancing)- player value also decreases by 0.01% every game played ( so after 10000 games played on the server the prices for the players are reduced by 100%)
>> Soon if nobody can afford the top stars their prices must decrease. There is a constant change in the prices. Maybe it will be worth to look for the same player after only 1 match played in between.- players have a minimum price once reached it can't drop further
>> the system prevents that players' prices will fall to too cheap automatically. To be 100% sure a minimum price for each player is introduced.- player buy restriction: You can only sign players with a maximum player rating of 15% better than your overall team rating
>> Good players like Messi and Ronaldo wouldn't join a bad team (more realistic). It is much harder to get good players and there aren't some wierd teams with 10 standard players and 1 superstar. (smoother gameplay).
>> These changes prevent that people who spent more time playing have advantages. So not the one with 200 games played and only 60 wins (30% wins) has the better team but the one who only played 100 games with 40wins (40%). For these changes to be most effective there need to be some others changes:
- No fees for playing games
>> Fees aren't needed in this system which makes it more easier for the pes players
- Constant winning/tie/losing money
>> the constant money gaining is important to reduce the %factor used above- Winning/tie/losing against better pes players / teams gives you more money. Winning/tie/losing against weaker pes players / teams gives you less money
>> There must be a formula including skill of the player in terms of percentage of winned games out of total games and the team overall rating. I give it a try:
[(EnemyWin% - YourWin%)/100]+[(EnemyOverallRating-YourOverallRating)/100]*constant winning/tie/losing amount
>> Example: My Win % = 60%; Enemy Win% = 80%; My Overall: 78; His Overall 82
>>> I get Bonus factor of: 0.24 (24% more money) and he will get a malus factor of: -0.24 (-24% money)
>> All these changes together prevent people beeing on top ranking from having the best teams all the time. And so they will most likely stay on their ranking normaly.
Changes to the league structure:
The league system is based on 3 factors:
- How many games have you played
- How much percentage of games did you win according to all games played (games_winned / games_total = games_winned%)
- Your current team overall rating
1. How many games have you played
>> determines in which league you play
>> Example: You played 136 games. You are in league D3.
- D5 contains players with 49 or less games played
- D4 contains players with 50-99 played games
- D3 contains players with 100-499 games played
- D2 contains players with 500-1000 games played
- D1 contains players with more than 1000 games played
2. How much percentage of games did you win according to all games played
>> determines your current ranking in that ladder
>> Example: You played 136 games and you have games_winned% of 91%. You will be at the top rankings in league D3.
- ladders are sorted by the games_winned%. So the pes players who won most of their games are on top not the one who just played most games.
- There can be 2 pes players have the same games_winned% but are in different leagues. Both can have 80% wins but one in D4 and one in D2. So D2 player is more constant and so the better player. This is shown by the league.
3. Your current team overall rating
>> this comes into action with the MATCH MAKING system. It is based on your current ranking, your games_winned% and your team overall rating: There will be 3 possibilities to find an opponent; priority decreasing:
>> Example:
- your current ranking: You play against pes players with the same ranking +-15% of total pes players in this league.
- your games_winned%: You play against pes players with the same games_winned% +-15% of your games_winned%.
- your team overall rating: You play against pes players with the same team overall rating +-15%.
You are in league D3(total of 150pes players in this league) on ranking 28 with a games_winned% of 72% and a team with a overall rating of 81.
according to your current ranking: 28+-(150*0.15) = 5.5 to 50.5
>> you will be playing against players on ranking 6-51 in your league!
according to your games_winned%: 72%+-(72%*0.15) = 61.2 to 82.8
>> you will be playing against players with games_winned% between 61.2 to 82.8 in all 5 leagues!
according to your team overall rating: 81+-(81*0.15) = 68.85 to 93.15
>> you will be playing against teams with rating between 69 and 93 in all 5 leagues!
>> With this unique league system players are ranked correctly by their skill. The Match Making function will always find the right players for you! Either near your ranking, with the same skill level or with an equal team.
How to gain money / how much money do you gain:
- Buy and sell players at the right times
- playing matches
- playing in competitions
1. Buy and sell players at the right times
>> if you have good prediction skills you can make great money with only buying and selling in the right time.
>> Example: You buy Özil for 6mio. You don't play a match. More people buy Özil. His price is 8mio now. You can sell him for the full 8mio cause you haven't played a single match.
2. playing matches
>> you will always gain money even if you lose or tie with sb.
>> Example:
- win: you get 7% of your current team value +- extra money
- tie: you get 3% of your current team value +- extra money
- lose: you get 1% of your current team value +- extra money
- extra money: based on:
[(EnemyWin% - YourWin%)/100]+[(EnemyTeamOverallRating-YourTeamOverallRating)/100]*winning/tie/losing amount
YOU: Team value: 2.5mio | games_winned% = 67% | team overall rating: 81
OPPONENT: Team value: 3.2mio | games_winned% = 83% | team overall rating: 87
You win:
YOU: 0.175mio + (0.175*+0.22) = 0.2135mio
OPPONENT: 0.032mio - (0.032*0.22) = 0.02496mio
tie:
YOU: 0.075mio + (0.075*+0.22) = 0.0915mio
OPPONENT: 0.096mio - (0.096*0.22) = 0.07488mio
You lose:
YOU: 0.025mio + (0.025*+0.22) = 0.0305mio
OPPONENT: 0.224mio - (0.224*0.22) = 0.17472mio
3. playing competitions
>> you get the same amount of money like in normal matches (see 2.). In addition you get more money the more matches you can play.
>> Example:
- The same formula is used as in 2 with an addition:
you get 1/3/7% of your current team value +- extra money + match_faktor- match faktor: For every match you get an additional bonus of 10% of your win/tie/lose money(5th match = 50%).
Same conditions as in the example before but with 1 change: it is your 3rd match in the competition:
You win:
0.2135mio + 0.2135*0.3 = 0.27755mio
>> Very well balanced system. Let's say: Every 20 games you have to buy 11 new players because of the 20 games contract. So you need 13wins, 1 tie and 6 loses to get 100% of your team value. So if you have played like this you have managed to rehire the same players again after their contracts are expired. If you did better you can even buy better players. If you even managed to increase your money with good transfers you can even buy much better players now!
Anyone else having bad lag today?
I sould have quit the game to be fair but just been beaten 8-0 and whenever the ball was in the centre it was fine, but the final thirds it became unplayable, he was just walking in a straight line through me, I kept on because I thought the servers were about to go but they didn't.
Had another couple of decent matches after that with minimal lag but the game after that I was 2-0 up with no lag whatsoever then from kick off it timed out, I don't think the guy quit on me as well.
Shame as this is the first bad day I have had on the game with the network but I don't usually play at this time.
One really annoying gameplay feature of the MLO is the goal kicks. 95% of people run up to the only defender you can pass to. The game feels so rigid on the goalkicks, and seeing that on every goal kick gets old really fast.
Adam didn't lie this time around - PES IS BACK!
OK, one of the main aspects I think needs improving in Master League is the matchmaking process.
I've come up against some super teams this afternoon (with Messi, Ronaldo, Drogba, Cech, Alonso, Gerrard in one team) and I pretty much have a team of basic ML players with a few average players thrown in. Yet I keep being matched with these. Fair enough I've won a few matches and my WLD ratio is quite good, but this is ridiculous. With the lag and everything, they just stroll through me and the high pressure is ridiculous. Yet in the next match I'm up against someone my level.