Yeah I agree with the above two posts. I posted this in the PC section. I think Konami increased the body balance to compensate for the large number of niggly fouls that were given. I'm not sure if this was the only way to do it, but I'd much prefer the tackling dynamics of the demo to this.
I just played a few games of the full version. I've got mixed feelings really. On the one hand, the game feels much smoother. On the other, the game feels too fast now. Why did Konami have to increase the speed?? I loved everything about the demo except the number of niggly fouls and the few bugs, but the pace of the game was just perfect at 0. Even the so-called "clunky" feel of the demo I had liked. Now the game is just a bit too fast on 0 for the big teams.
One funny thing I noticed though, on certain stadiums the game appears to be slower and on others faster. For example, in Konami stadium the game is really fast when I use a team like Manchester United. But at Old Trafford, it feels a bit slower.
Playing with Copa teams on 0 though, is heavenly. The pace of the game is just right. If only the PC version had -1 and -2, it would be almost perfect.
Also, the tackling is so much easier than before. You don't have to have much skill or really get your timing right that much anymore. You can just hold A and ur left stick and you can get the ball.
I just don't understand why Konami had to increase the speed and make tackling easier. They had a very good thing going with the demo and they just had to get rid of a few bugs and tone down the fouls. Maybe making the body balance higher was their way of toning down the fouls or something. However, I really miss the pace of the game in the demo.