PES 2011 Discussion thread

They should create a player suggestion tactic. you can give the player "suggestions" but depending on some stats(Not sure which?!) depends on how much he'll listen to what you've said or sometimes not even changing anything.

my dream is that the game use Football Manager stats and strategies/tactics :BOP:
 
some teams' original kits are missing in the game (besiktas for example). are they going to be added with an update soon? it really pisses me off right now.

i think red star,anderlecht and besiktas will have their kits updated when the first konami download is released in 2 weeks
 
Hello guys. It seems like you can only adjust the attack mindedness and player cards etc in edit mode? You can't adjust it in the gameplan just before a match. Is that correct or am I missing something?

Yeah that's a bit annoying, was playing with Arsenal and having Diaby (OFF) bombing forward all the time despite playing as DMF. Had to bring in Ramsey to balance the team.

The upside should be in ML though, where you'd seek players for their tactical awareness and not just raw abilities. :))
 
Sorry guys I'm not a fan of online tbh and I don't think I'll be trying it anytime soon. I only play people I know.

I've only played 2 games so far and noticed the lack of fouls. Not sure if its a "lack" really but the ref isn't as whistle happy as in the demo.

Played Corinthians v Banfield and lost 0-2. Damn Argies.

You mentioned the lack of 'fouls'.

Does that mean it's the same as PES2010 where the ref does not blow for a freekick even though it was a blatant foul?
 
I'm pretty sure the same happened last year with other teams.

Anderson, can you explain the situation with the option file Kits online please ? If I have an option file with all Premier League Teams done, and I play somebody who uses Aston Villa for example, will I see the edited Villa kit ?

Also, have you heard anyone over at WENB state whether we can hear edited Chants online ? This should be really easy to do, and I was thinking if it allows edited kits, then it should allow edited Chants ?
 
Anderson, can you explain the situation with the option file Kits online please ? If I have an option file with all Premier League Teams done, and I play somebody who uses Aston Villa for example, will I see the edited Villa kit ?

Also, have you heard anyone over at WENB state whether we can hear edited Chants online ? This should be really easy to do, and I was thinking if it allows edited kits, then it should allow edited Chants ?

Yeah it has been confirmed by some people (including Cannigia), kits, team names, faces, and possibly chants too (on the PS3 version I'd guess) can be seen "locally" online. Other people won't see it unless they have a similar patch.
 
You mentioned the lack of 'fouls'.

Does that mean it's the same as PES2010 where the ref does not blow for a freekick even though it was a blatant foul?

Well, not really but since the ref is so lenient now towards standing tackles (and the occasional sliding tackle), this basically defeats the purpose of the intuitive new defense system. In the demo you had to stalk your man till you found an opening to get your foot in, and we had total control on whether we should wait or go for the standing tackle.

I noticed on the full game I was essentially always pressuring the player as I would in Fifa (hold X/A button) and could unbalance players and trip them with no consequences.
 
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I tested a PS3 demo and noticed that you can´t perform a first-touch passes and shots to CPUs passes. A bit annoying sometimes when you are trying to cut CPUs through passes. You have to take a ball to control before pass it to a team mate or make a clearance. Can some one confirm is this on full version aswell?
 
Don't be silly. You can't rush your keeper out to block the striker who is being passed to. The keepers run TOWARDS THE BALL, which will mean he will run from front goal post to the corner flag leaving the entire goal open for a cheap goal. Even if you press the keeper out after the pass has been made, the keepers chase the ball, not the intended target man. so he will chase after the ball again leave the goals open for a cheap goal.

Even if you don't bring your keepers out, the keepers automatically cover their front post. AI controlled defenders don't pick up the forwards that well meaning it's still too easy to pass it to them and then tap the ball into the goal from point blank range.

It's a valid goal in the sense that the ball crosses the line - and that it happens in real life. But the actual means of scoring it... exploiting the AI means that it's not a sporting goal.

don't agree with you sorry.

firstly, you can rush out your keeper if you time it correctly to block the striker that is being passed to.

i'm a sporting person, but I'm strongly against people choosing the type of goals to score against. this type of goals, i love, to be honest. it's exactly the way Arsenal score I think clearly more than half their goals. only because in real-life too, the keeper HAS to cover the near post like in PES, but once the pass is made, it's almost impossible to defend.

Arsenal would've score hundreds more only IF bendtner wasn't as inefficient in slotting shots home.
 
I'm talking about the individual player attack mindedness. You can only do that in the edit mode. I just checked the game. Unless it's different in the console version which I doubt.

Very disapointed by this, if attack mindedness is the same as defence - high, medium or low in the old PES, then this is a necessity when setting up your team and I have missed the use of it in the 2011 demo.
The arrows I can do with out but this needs to be adjustable in gameplan.

:TD:
 
Damn, defence stance (or the blue dots, how I called them in the PES Editor) was VERY important to me in my Formations thread, I'll have to re-learn and figure out how to make things work without that.
 
Very disapointed by this, if attack mindedness is the same as defence - high, medium or low in the old PES, then this is a necessity when setting up your team and I have missed the use of it in the 2011 demo.
The arrows I can do with out but this needs to be adjustable in gameplan.

:TD:

I must admit, this doesnt bother me too much, I like it being player specific, and I like the idea of building an ML team around this. Buying players that are naturally attack-minded for the positions I choose will enhance the individual nature of the teams. I appreciate the downside of this system, but there are ways to work around it with team tactics and strategies.
 
You mentioned the lack of 'fouls'.

Does that mean it's the same as PES2010 where the ref does not blow for a freekick even though it was a blatant foul?

It's not that, I don't see players fouling much. I think I had 3 in a match, compared to the numerous fouls on the demo.
 
Yea Lami, I have also noticed (and whined) about the CPU's apparent lack of committing to tackles. They simply don't stick their feet out as much as they did in the demo. This allows game to flow without interruption, but detracts from some important parts of the game (like dribbling).
 
I must admit, this doesnt bother me too much, I like it being player specific, and I like the idea of building an ML team around this. Buying players that are naturally attack-minded for the positions I choose will enhance the individual nature of the teams. I appreciate the downside of this system, but there are ways to work around it with team tactics and strategies.

My major problem with Konami doing this is that I am very specific about the players I buy and have enough trouble getting a player to fill a position as it is, but if the player does not quite fit I can adjust his individual offensive attitude to help. What they have done will make it even harder to get your team to play how you want, especially since, if what I have been reading on the previous pages is true, that the amount of players in ML is not that great anyway.

Maybe with all the sliders and management options there is a way around it but at the moment I find this decision a bit baffling :CONFUSE:
 
Yea Lami, I have also noticed (and whined) about the CPU's apparent lack of committing to tackles. They simply don't stick their feet out as much as they did in the demo. This allows game to flow without interruption, but detracts from some important parts of the game (like dribbling).

As long as they are being a more intelligent with their tackles then fine. What I dont want to see or hear, is that the CPU is getting away with fouls. I would imagine you could still lure reckless challenges with close control, especially on Top Player Ai. They cant help themselves.

I would also assume that human v human is no different with regards infringements, the ref seems pretty astute for the most part.

This is all hearsay on my part, until I have the full retail release, I cannot really give much of an opinion on this.
 
Yea Lami, I have also noticed (and whined) about the CPU's apparent lack of committing to tackles. They simply don't stick their feet out as much as they did in the demo. This allows game to flow without interruption, but detracts from some important parts of the game (like dribbling).

As long as they are being a more intelligent with their tackles then fine. What I dont want to see or hear, is that the CPU is getting away with fouls. I would imagine you could still lure reckless challenges with close control, especially on Top Player Ai. They cant help themselves.

I would also assume that human v human is no different with regards infringements, the ref seems pretty astute for the most part.

This is all hearsay on my part, until I have the full retail release, I cannot really give much of an opinion on this.

Nah they're not getting away, and yes they are committing themselves, but I think they're committing themselves looking for the perfect tackle imo. They're not taking the risk. I'm not seeing any technical fouls. Haven't seen a bad foul even. It's like they either commit to perfect the tackle or don't.
 
My major problem with Konami doing this is that I am very specific about the players I buy and have enough trouble getting a player to fill a position as it is, but if the player does not quite fit I can adjust his individual offensive attitude to help. What they have done will make it even harder to get your team to play how you want, especially since, if what I have been reading on the previous pages is true, that the amount of players in ML is not that great anyway.

Maybe with all the sliders and management options there is a way around it but at the moment I find this decision a bit baffling :CONFUSE:

Me to. But look at this another way. We are looking for maybe 3-5 players maxmium with an attacking mentality based on a CMF/AMF, LMF, RMF and possibly LSB and RSB depending on formation. I think you can take the average AMF to have an Attacking mentality anyway. Most CMF's will be Balanced, others will be Defensive or Attacking orientated. Finding fullbacks with an Attacking mentality will be very good, and specific, like I mentioned prior, not every fullback in the world has the same mentality as Ashley Cole, Glen Johnson or Maicon. It will be nice to search for this type of fullback, and there will be 100's of them out there.
 
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I am not seeing the fouls issue to be honest, I have had 80 or so game played around 30 hours last I checked and I always get 2-3 direct free kicks a game, I have only seen a red card for the opposition 3 times and had 3 pens given to me(all missed), I have free kicks given to me all over the pitch.
 
As long as they are being a more intelligent with their tackles then fine. What I dont want to see or hear, is that the CPU is getting away with fouls. I would imagine you could still lure reckless challenges with close control, especially on Top Player Ai. They cant help themselves.

I would also assume that human v human is no different with regards infringements, the ref seems pretty astute for the most part.

This is all hearsay on my part, until I have the full retail release, I cannot really give much of an opinion on this.

Well mate, I play on Professional, my problem is not the intelligence of the CPU, it's how they gain ball possession. Maybe I'm not expressing myself as well as I could. Instead of actually committing to a tackle, a lot of the time the CPU (at least it's been my experience on Professional) runs behind you until their geometry collides with the ball. In the demo code, they would run behind you but had to commit to a tackle to actually win the ball (more often than not a foul). When you get the full game I suggest that you play it back to back with the demo. To me the difference is huge.

N.B. - I know it may seems like I hate the game, but I actually like it a lot(in LOVE with the ML). The tackling issue is probably my only problem with the retail version (which is why I'm so vocal about it)
 
BTW people talking about he fouls and speed differences.

I'm not too fussed about the lack of fouls since too many times in the demo as soon as i beat some (vs the CPU or vs mates.) I was fouled almost every time! I was getting the feeling it was getting tot he point where there wasn't much point in beating a man!

Also does everyone use R1 and R2 when sprinting? or R1 plus pressing the R! button repeatedly? People moaning about defenders catching strikers here?
 
BTW people talking about he fouls and speed differences.

I'm not too fussed about the lack of fouls since too many times in the demo as soon as i beat some (vs the CPU or vs mates.) I was fouled almost every time! I was getting the feeling it was getting tot he point where there wasn't much point in beating a man!

Also does everyone use R1 and R2 when sprinting? or R1 plus pressing the R! button repeatedly? People moaning about defenders catching strikers here?

I just use sprint on it's own, or a couple of taps if I have space to run into, but I try not to sprint at all. There is no question Konami have done a PES 5 here to stop the sprint whores, and I'm all for it. We will not see the lightening blinding pace of your Walcotts or Lennon's to the extent we have in recent PES titles, but if that stops the unrealistic nature of sprint spamming 3/4's of the pitch then great. It's a double edged sword this issue.

From a realism perspective, you rarely see a footballer just use raw pace to fly past another player. For the most part, a player with bags of pace is usually given a good 5 yards by the oppositions defender to restrict this happening. The quick players with a lower centre of gravity, usually have a high level of technique, and it's not their raw pace over a 100 metre sprint that gives them the advantage for the most part. It's their first touch, followed by the 2nd, 3rd, 4th and 5th, and the speed at which they bring this together over 5-10 yards which is what is most effective.

I think PES 2011 nails this. Messi is still very quick off the mark, and can do the relevant damage in the blink of an eye. For me it's certainly alot more realistic than having Messi sprint past 5-6 players, covering half the length of the pitch, before cutting it back to Villa for a tap-in. Messi and the quick players dont feel slow, they just dont sprint like Usain Bolt on Speed like previous games.
 
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BTW people talking about he fouls and speed differences.

I'm not too fussed about the lack of fouls since too many times in the demo as soon as i beat some (vs the CPU or vs mates.) I was fouled almost every time! I was getting the feeling it was getting tot he point where there wasn't much point in beating a man!

Also does everyone use R1 and R2 when sprinting? or R1 plus pressing the R! button repeatedly? People moaning about defenders catching strikers here?

Yea, the body-blow that is the lack of the advantage rule is probably lessened somewhat if less niggly fouls are called.
 
Also does everyone use R1 and R2 when sprinting? or R1 plus pressing the R! button repeatedly? People moaning about defenders catching strikers here?

God, I remember playing a friend on PES 2010 and that's the only thing he would try to do to gain space, by spamming the R1 button. The FIFA was in him so bad there was nothing I could do.
 
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