PES 2011 Discussion thread

after all that is mentioned the most disturbing part of pes 2011 is that nearly every shot is blocked outside the penalty box, the game itself actually almost resembles netball, i am warning konami about pes 2012 that money is not everything, sometimes tragedy can struck at the least expected moment, we were in grief when the earthquake hit japan, konami must be more wise and not let pes 2012 be part of a materialistic approach and just pocket from the game, i have doubts about those people who are newly employed at konami headquarters, i recommend to look back at previous versions of the game rather than go forward and introduce more robotics, let's keep it simple.
Sorry, but this "problem" with shots being blocked is not a problem at all, it's you...

Want to know why less shots are blocked in real life? Because players generally wait for a decent opportunity before shooting from outside the box rather than just hitting it when there's bodies in the way.

What would you rather happened? The ball go straight through players like they are ghosts? Defenders taking up stupid positions so as not to get in the way?

Your feedback on PES is baffling at the best of times.
 
I must admit I found that post a little strange to. Creating space and time for a shot is a skill in both PES and real-life. Konami had done a great job in replicating this in both shooting and crossing in my opinion.
 
Last edited:
im yet to take shots that are mouth watering, usually when you shoot you hope that the ball is somehow inside the nets, and for crossing players lack accuracy, iv seen the ball in the other side of the corner flag on most occasions when performing pressured crosses, and as if that was not enough long passing shots go way way over far enough to equal the distance of two football stadiums, and dribbling, iv always used dribbling to show off not to actually go pass the player because you can't on most occasions, my suggestion was that this will hopefully improve in pes 2012, i don't want a ball that is bouncing like a tennis ball or flying in the air like a rocket, this disturbs me greatly and im never delighted on the way players are glued to one another, there is not much free space, all of a sudden the cpu decides to chase you in every flank
 
I know its your opinion and all, but I think you are exaggerating mate. It ain't as bad as you're making it sound..
 
im yet to take shots that are mouth watering, usually when you shoot you hope that the ball is somehow inside the nets, and for crossing players lack accuracy, iv seen the ball in the other side of the corner flag on most occasions when performing pressured crosses, and as if that was not enough long passing shots go way way over far enough to equal the distance of two football stadiums, and dribbling, iv always used dribbling to show off not to actually go pass the player because you can't on most occasions, my suggestion was that this will hopefully improve in pes 2012, i don't want a ball that is bouncing like a tennis ball or flying in the air like a rocket, this disturbs me greatly and im never delighted on the way players are glued to one another, there is not much free space, all of a sudden the cpu decides to chase you in every flank

1. It's very easy to take powerful shots in this game given the time and space. Get the ball out from under your feet with R1, approach the ball and only hold down shoot. Great success! High five!

2. Rob posted a guide to crossing awhile back here: http://forums.evo-web.co.uk/showpost.php?p=2089048&postcount=13853
Here are the controls for crossing, steady and slow down your player with R2 on the wing, and use the following controls to place your cross:

You have 6 places to aim - by holding the direction when you press the cross button you can direct the cross, attacking left to right on the right wing;

No direction = Around the penalty spot
Up = Far post
Down = Near post
Left = Pulled back
Right = Closer to the keeper
And then there's the up-left, down-right etc. combinations.

Then you have the different types of cross;

Single tap = Regular whipped cross
Double tap = Driven, lower, more powerful cross (nearly scored from one of these!)
Triple tap = Ground cross
R2 + Cross = Lofted cross
L2 + Cross = Manual cross
L2 + R2 + Cross = Lofted manual cross

I'm lost on the rest of your post though.
 
im yet to take shots that are mouth watering, usually when you shoot you hope that the ball is somehow inside the nets, and for crossing players lack accuracy, iv seen the ball in the other side of the corner flag on most occasions when performing pressured crosses, and as if that was not enough long passing shots go way way over far enough to equal the distance of two football stadiums, and dribbling, iv always used dribbling to show off not to actually go pass the player because you can't on most occasions, my suggestion was that this will hopefully improve in pes 2012, i don't want a ball that is bouncing like a tennis ball or flying in the air like a rocket, this disturbs me greatly and im never delighted on the way players are glued to one another, there is not much free space, all of a sudden the cpu decides to chase you in every flank
Sorry to be cynical, but you talk pure shite, simple as.

Dribbling is super-effective if you're good at it, same with crossing. I've scored a crazy amount of headed goals with Iaquinta and Berbatov... Usually preceded by Kranjcar or Nene going by a couple of defenders on the way, in fact this type of goal is probably my most frequent way of scoring, disproving both the supposed ineffectiveness of dribbling AND crossing.
 
Last edited by a moderator:
I've never really thought about it before but how much money do you think Konami spend on getting Messi as a cover star? It doesn't seem to make a lick of difference to the game (i.e unique attributes for him). It's all for image but do you think people go 'hey Messi is on the front of that, i've got to have it' rather than wanting it because it's a)a football game and b)it's PES.

Seriously the 'cover star' ideology is a bit odd when you think about it.
 
Last edited:
I've never really thought about it before but how much money do you think Konami spend on getting Messi as a cover star? It doesn't seem to make a lick of difference to the game (i.e unique attributes for him). It's all for image but do you think people go 'hey Messi is on the front of that, i've got to have it' rather than wanting it because it's a)a football game and b)it's PES.

Seriously the 'cover star' ideology is a bit odd when you think about it.

As a huge Messi fan, I agree. Spend that money elsewhere please! They could have Pele, Maradona, Best, Cruyff and Zidane in the cover but if it ain't good, I aint buying.

The should spend their money on more leagues at least. I bet FIFA which they could have Messi, so they are surely spending alot of money with him on the cover.
 
I have to admit, in FIFA i find every outside the box shot is blocked emphatically, but in PES, its not uncommon for me to rattle off 4 or 5 20 yard plus shots and get them on target per match.
Timing is key in PES11, that little deft dribble, that skill move, that extra quick touch or yard of pace are all essential to buy you a yard of space, once you get that, long range shots are pretty easy, but you still need to have the player positioned right, on the right foot, balanced correctly etc to manage a decent effort.
The More I play PES11, the more i appreciate how right konami have got the whole timing part, and the more i enjoy having to work to create chances.
 
I haven't had any problems with long rangers, in the beginning maybe, but then you learn and get used to them and they just fly in. Of course not all the time, that would be boring. And I get a lot fewer long range shots from simple play up the middle of the pitch, then again I was sort of spamming them against the cpu in PES2010 ML, as the AI would just back off pretty much to their own box and leave room for you to shoot. This time, It's harder to make room for a shot but you will get your chances with loose balls. After corner kicks for instance, ball is headed away, your man comes roaring at it and WHAMMO! Those shots are so satisfying. I do this to pretty much every loose ball that drops in the opposing half, I just can't resist having a go at it, no matter how impossible the distance to goal. Got a couple of (Playstation) Trophy winning goals from it, too.
 
The first touch is so advanced in this game you can actually play a pass at a certain pace, control it with your player so the ball skips up to about lower shin hieght and then hit a volley, the physics in PES are not always this beautiful but I think its amazing how you can use the momentum of the ball as you would in real life and it feels so organic at times. So many ways to control the ball in this game by judging the ball physics.

In master league offline you don't get much time on the ball from the AI who usually switch to defensive formations and they fight hard for a result, it can be hard to put these techniques into practice(especially when PESitus strikes) when it comes off though it is stunning.

And please KONAMI please remove automatic ai interventions, this is my favorite game of all time but it induces monumental pes rage within me and turns me into an animal and a general shit to be around.

Oh yeah and if you fix manual player switch I am going on the dole as there will be no reason to go outside once pes 2012 hits.
 
Last edited:
I agree about the first touch, it's one of the more important parts of the game.

Something I'm yet to see mentioned is super-cancel first touches... If you use R1+R2+Direction before the ball arrives, how you meet the ball can produce first touches you couldn't do any other way.

Hard to explain how it works, but once you get it, it's so useful.

Super cancel is also great for when you play a chipped pass and your player is standing there ready to chest/control it when they have space to run into behind them, you can get them to move out of the way and sprint into that space and let the ball run there...

It has so many uses in both attack and defence (aerial battles too), takes the game right off any rails it may appear to be on, yet I rarely see anybody use or mention it!
 
I agree about the first touch, it's one of the more important parts of the game.

Something I'm yet to see mentioned is super-cancel first touches... If you use R1+R2+Direction before the ball arrives, how you meet the ball can produce first touches you couldn't do any other way.

Hard to explain how it works, but once you get it, it's so useful.

Super cancel is also great for when you play a chipped pass and your player is standing there ready to chest/control it when they have space to run into behind them, you can get them to move out of the way and sprint into that space and let the ball run there...

It has so many uses in both attack and defence (aerial battles too), takes the game right off any rails it may appear to be on, yet I rarely see anybody use or mention it!

I made a thread over at PESGAMING about super cancel, I know many have used it for years but this is the first year I have it consistently, and to great effect. Has many uses, I love using it to align my player properly when running onto a manual pass, like you mentioned great for first touch and defense, especially when challenging for air balls as it allows you to nip in and get a touch on the ball.

http://www.pesgaming.com/showthread.php?t=83904
 
Last edited:
I made a thread over at PESGAMING about super cancel, I know many have used it for years but this is the first year I have it consistently, and to great effect. Has many uses, I love using it to align my player properly when running onto a manual pass, like you mentioned great for first touch and defense, especially when challenging for air balls as it allows you to nip in and get a touch on the ball.

http://www.pesgaming.com/showthread.php?t=83904

Super-cancel is my favourite along with manual pass. I hope there would be an option if you wanted to have it all the time on. And also an option how close player has to be with the ball to get magnetized to it. But until then I feel most unpredictable and most real looking(and feeling) game comes with together super-cancel and manual pass.
 
I made a thread over at PESGAMING about super cancel, I know many have used it for years but this is the first year I have it consistently, and to great effect. Has many uses, I love using it to align my player properly when running onto a manual pass, like you mentioned great for first touch and defense, especially when challenging for air balls as it allows you to nip in and get a touch on the ball.

http://www.pesgaming.com/showthread.php?t=83904
Wow, that's a bit of a coincidence, me talking about super cancel in a reply to you, just after you've made a thread about it elsewhere :P.

Something that pisses me off about this game, the end-of-game highlights...
In one game tonight there were 7 goals (I won 4-3) and a lot of efforts on both goals.
During the game, Kranjcar struck a spectacular 35 yard knuckleball shot which looked like it was going miles over before dipping sharply onto the underside of the bar with the keeper stranded...

This didn't make it onto the highlight reel (probably due to there being so many highlights), so I couldn't save and upload it :RANT:.
 
Last edited by a moderator:
Yep when a game ends in 4-4 or 5-4 only goals will be showed and some will be left out. I also scored a free kick from about 35 yards and it didn't make it to the highlights. Hope they fix it in Pes 2012.
 
I'm really enjoying my offline CL on Top Player, 15 minute games at the minute. I'm using it to get to know my new team, Olympiacos, and I'm having a ball learning these new players. I'm sorry, but all these people that bitch about the AI cheating, in my opinion, are talking absolute fucking rubbish. It's pure sour grapes. I have played PES all my life, and never felt cheated once. I've felt robbed, but nothing more or less than I have on the field in real-life. Thats football, it happens.

There have been so many instances already in my current CL campaign that, if the CPU wanted to cheat, it could have. Nothing more than last night and my return game at Inter. I went ahead from a beautifully whipped in corner from Riera. The corner was whipped in with power, speed, and bend. It was an outswinger with his left peg that was met perfectly by Mellberg. What I loved about it was the header was so perfectly technically correct for the situation. Mellberg basically used the power and speed of the cross to head it home. It was one of those headers where the player moved his head only a few inches to direct it goalwards with a deft touch. He barely used his neck muscles as he didnt need to. He just changed the direction of the flight of the ball with a slight head adjustment, a glance if you will. It was soooo fucking perfect the way that heading animation exactly matched the situation. It's this type of genius that get's overlooked as most people dont understand it, or appreciate it's exact relevance.

After I went 1-0 up at the San Siro, it was backs to the wall for the last 20 minutes as Inter threw everything including the kitchen sink at me. Milito missed two 1-on-1's in the last minute, and Inter were denied a blatant penalty as I pressed shoot to clear a corner, my player wasnt close enough to the ball and slid in and hacked Diego in the box. Thankfully the ref said play on, which was completely against how he had performed throughout the match, in seemingly favouring Inter. Which didnt bother me all game, I expected that, I was away from home. I managed to hold out to qualify for the knockouts. I also fielded 4 players on Purples, and five on Blues. My point is that, in all of the games, the CPU had their chances to beat me and score, but it didnt happen. People need to understand that football is so unpredictable in real-life, anything can happen at anytime. PES nails this. If you feel hard done by, thats just the nature of the game, get over it, thats football.

In my next game I played Rangers in Scotland. My team were in terrible form, all Blues and Purples. We had beat Rangers 4-1 at home, with Igbaza sensational. Igbaza scored a screamer to send us 1-0 up. Rangers then equalised. I then scored again, Rangers then equalised via a Kick-Off Glitch goal. :LOL:. Cheeky bastards. They then scored again before I managed to pull two goals back to end the tie 4-4. What a game. The form differential between both games home and away was very noticable, but at the same time very realistic. A cold night in Glasgow was never going to be as comfortable as a hot night in Greece. And thats exactly how it felt. But I rolled with the punches, and got my reward. Class. :)
 
Last edited:
I won't quote Jimmy's post above but its these kinda stories that make up the folklore of PES and make it as engaging and immersive as it is.

On a similar note I played my last 32 knockout game in the Europa League last night, against Ajax, First leg was at home, they went 1-0 up against the run of play, but home advantage soon took hold and I ended up winning 4-1.
The return leg was a different affair at the Amsterdam Arena, with Ajax needing to win 3-0 they attacked with verve, nice quick passing, great variation in their attacks, saw them take a 1-0 half time lead.
Second half they pushed everything forward, which left them open to counter attacks, I ended up equalising and in the last 10 minutes Ajax literally played with 8 strikers!
I had plenty of chances to win the game but couldnt finish the chances, to end up 1-1 and a 5-1 win on aggregate.
But the whole tie played out very realistically, with a great sense of pressure on Ajax in the second leg and at times desperate attacking in the last few mins.
I dont think this could of immersive environment and atmosphere would have played out in a certain other footy title !
 
OPTION FILE HELP

hi i got pes 11 for xbox 360 a week ago and i want a option file that inlcludes the npower championship and ipswich.
the daymos option file does not have ipswich town fc.
can you please help me find one?
 
I'm really enjoying my offline CL on Top Player, 15 minute games at the minute. I'm using it to get to know my new team, Olympiacos, and I'm having a ball learning these new players. I'm sorry, but all these people that bitch about the AI cheating, in my opinion, are talking absolute fucking rubbish. It's pure sour grapes. I have played PES all my life, and never felt cheated once. I've felt robbed, but nothing more or less than I have on the field in real-life. Thats football, it happens.

There have been so many instances already in my current CL campaign that, if the CPU wanted to cheat, it could have. Nothing more than last night and my return game at Inter. I went ahead from a beautifully whipped in corner from Riera. The corner was whipped in with power, speed, and bend. It was an outswinger with his left peg that was met perfectly by Mellberg. What I loved about it was the header was so perfectly technically correct for the situation. Mellberg basically used the power and speed of the cross to head it home. It was one of those headers where the player moved his head only a few inches to direct it goalwards with a deft touch. He barely used his neck muscles as he didnt need to. He just changed the direction of the flight of the ball with a slight head adjustment, a glance if you will. It was soooo fucking perfect the way that heading animation exactly matched the situation. It's this type of genius that get's overlooked as most people dont understand it, or appreciate it's exact relevance.

After I went 1-0 up at the San Siro, it was backs to the wall for the last 20 minutes as Inter threw everything including the kitchen sink at me. Milito missed two 1-on-1's in the last minute, and Inter were denied a blatant penalty as I pressed shoot to clear a corner, my player wasnt close enough to the ball and slid in and hacked Diego in the box. Thankfully the ref said play on, which was completely against how he had performed throughout the match, in seemingly favouring Inter. Which didnt bother me all game, I expected that, I was away from home. I managed to hold out to qualify for the knockouts. I also fielded 4 players on Purples, and five on Blues. My point is that, in all of the games, the CPU had their chances to beat me and score, but it didnt happen. People need to understand that football is so unpredictable in real-life, anything can happen at anytime. PES nails this. If you feel hard done by, thats just the nature of the game, get over it, thats football.

In my next game I played Rangers in Scotland. My team were in terrible form, all Blues and Purples. We had beat Rangers 4-1 at home, with Igbaza sensational. Igbaza scored a screamer to send us 1-0 up. Rangers then equalised. I then scored again, Rangers then equalised via a Kick-Off Glitch goal. :LOL:. Cheeky bastards. They then scored again before I managed to pull two goals back to end the tie 4-4. What a game. The form differential between both games home and away was very noticable, but at the same time very realistic. A cold night in Glasgow was never going to be as comfortable as a hot night in Greece. And thats exactly how it felt. But I rolled with the punches, and got my reward. Class. :)

Is that you Seabass? haha Nah mate, love the write ups :)

Does anyone else notice players and passing feels sluggish when its really wet on the pitch? At first I thought the game was lagging but then I wondered if they have implemented subtle dynamics that people overlook.
 
I've given the technique of holding R2 before shooting more of a go and it's been a revelation. Whereas I was dominating games and not taking 90% of my chances, I'm starting to hammer teams.

The odd thing is, holding R2 just before and during the shot seems to produce odd effects depending on the situation, which is brilliant. It seems to enable you to put a decent amount of curl on shots by holding the direction in the relevant way, too. But this technique has enabled me to score a number of different shots - low driven ones with the front of the foot, side footed shots, curlers, all depending on the stance of the player. The old problem of the power bar being too sensitive seems to become far less of a problem, in a similar way to holding R2 just after the shot, it enables you to add more power and still keep the shot down. As with holding R2 when passing, everything is slightly more deliberate and feels like you're more in control. In fact, I'm using this almost exclusively now for shots, I'm personally finding it more versatile than using R2 after the shot (some people love it, I'm finding it a bit too weak), and I basically now use R2 before hitting any kind of shot, cross, pass, whatever. It really makes a difference. Try using it before and during taking a corner. It'll loft in perfectly with much more power applied than normal (without travelling like a bullet without R2), and try adding curl to it - the AI defence does not like curling corners, for sure.

As for the long shot discussion, well, I love them. It's hard to work space, but you can do it with some decent possession football that drags people out of position.
 
LT, you should try changing your team tactics if you have trouble making space for long shots. Changing your team's attcaking style to Down Middle ( attacking style >14) will get you a little more space in midfield.
 
Once you learn the subtleties of this game, it's depth is incredible.

A simple thing like crossing the ball depends upon expert judgement to result in goals.
How do you create the space? Use changes in pace to burst past the defender? Use a bit of trickery/agility to create half a yard? Lay it off to the fullback? A one-two? Just hit it and hope the deflection falls kindly/goes for a corner?
Then you have to decide how you're going to strike the cross, choosing between 6 different cross types (regular, driven, low, lofted, manual, manual lofted) and 9 different areas to aim. All with varying trajectories based on the posture of the crosser.
After that, you have the issue of connecting with the ball and how to connect with it - jump early and power it in? Just guide it, slightly changing it's direction with a glancing touch (as mentioned in Jimmy's post) by timing it late, charge in with super-cancel to produce a bullet header? Back off and volley it? Chest it down? Knock it on/back to a teammate?

All of the above can be executed on purpose once you learn how, all the while taking into account the physique/attributes of the crosser, recipient, defenders and keeper...

Nearly every aspect of the game can be scrutinised in this amount of detail, with the most context-relevant command usually being the most effective, and that's why I never just blame the game for my failures
 
Last edited by a moderator:
They bring balance to the thread. All of what they're saying is basically true, but I feel that PES11 is sort of hypocritical when it comes to freedom. I love the freedom of passing, shooting, crossing and tactics but I hate the rigidity and restrictions placed on movement (especially when defending).

It's a mixed bag. However considering that I've put over 200 hours into the game and still periodically go back for more, it certainly has more positives than negatives.
 
Back
Top Bottom