PES 2011 Discussion thread

Can you import music into the 360 version?

Getting fed up of the original soundtrack now and want some of my own stuff on there...

I ask because you can't import pics for faces like you can on the PS3 so don't want to make up a playlist only to find out it's not possible... :P
 
Can you import music into the 360 version?

Getting fed up of the original soundtrack now and want some of my own stuff on there...

I ask because you can't import pics for faces like you can on the PS3 so don't want to make up a playlist only to find out it's not possible... :P

You don't need to import anything, just start playing your music from inside the game and it will automatically silence the soundtrack. You will need to pause your music and restart at the beginning and end of matches, although you could just turn off the commentating like I do frequently.
 
Yes, a lot of the basic stuff is very similar, but there are also major differences:

1. Animation is way more varied and fluid in reallife-game!
2. Behaviour near the offside-defense-line is way more dynamic: Players make many more runs forward and when they come into offside they return quickly and try again to go forward... In the game.. it's no comparison actually.
3. Lightning is nice and clear, in game the lightning in such a night-game is very dull and dark.
4. Atmosphere is over the top in the real game espescially after Barca started trashing Real, in game it's not only way lower but also quite a bit static, even apathic to the goals made by the teams.

The Barca - Madrid match reinforced something that's really been bothering me with PES: first touch, and ball control in general. While I much prefer how PES treats this area of the game to FIFA, I am a little disgruntled by just how much Konami tends to exaggerate first touch and ball control, or lack there of. No more evident is this when playing with Barca in PES - the amount of poor first touches is simply unrealistic. I've seen Messi, Xavi, Iniesta struggle to trap balls that their real life counterparts would instantly control in their sleep.

When Barca don't have realistic ball control, it's a problem for the whole game. While my D2 ML team are the furthest you can be from Barca in PES, they still are meant to be professional football players for gods sake. Yet why in the hell is it almost a foregone conclusion that if they're within 5 yards of the touchline, the ball will be going out of play?! Why can these guys not trap the ball cleanly?

I get that some of this is due to trying to ensure that individuality is apparent between players but exaggerating abilities, on either end of the spectrum, is not the way it should be done - that's how things were done on the last gen but we now are capable of more realistic individualism in sports titles and hopefully Konami will put greater focus on more realistic individuality in the future.

This is not meant to be a rant, as this isn't something I consider to be game breaking, but ball control (first touch in particular) along with ball physics have really been bothering me lately, and no amount of R2 (close control) seems to make enough a difference. I don't want to see FIFA's tendency toward too-perfect first touch but this does seem to be an area of the game Konami still exaggerates and I'd like to see it be more realistic in the future.
 
As well as using close control which I feel makes a big difference, the harder you push on the analog will also make your player likely to mess up controlling the ball. The lighter you touch the analog the defter the control, I do agree that there is room for improvement, sometimes the ball can defy the laws of physics in terms of how the ball reacts with a player but If I miss control the ball I can usually see why.
 

Dont get me wrong this is my favorite football sim ever made, but offline top player is scripted as hell really can't be arsed explaining its been done to death,if you put a lot of hours in offline you can't miss it. It goes both ways so this isn't a complaint about difficulty. PES games have always featured contextual scripting, but its getting silly now. I dont feel the need to convince people its scripted as I would put my house on it, its got to the stage where KONAMI have run out of ideas with the AI, the AI are good in a tactical sense but in gameplay terms its the most scripted AI I have ever seen in a football game.
 
Dont get me wrong this is my favorite football sim ever made, but offline top player is scripted as hell really can't be arsed explaining its been done to death,if you put a lot of hours in offline you can't miss it. It goes both ways so this isn't a complaint about difficulty. PES games have always featured contextual scripting, but its getting silly now. I dont feel the need to convince people its scripted as I would put my house on it, its got to the stage where KONAMI have run out of ideas with the AI, the AI are good in a tactical sense but in gameplay terms its the most scripted AI I have ever seen in a football game.

Well you are playing the game on Top Player. AI programming and development is still in its infancy and often very rudimentary. 'Scripting' is the only viable way to present a consistent challenge without having to use 99.9% of your processing power. I do agree that Konami could make it a tad bit less noticeable, but it is unavoidable.

If you are playing on PC I would suggest heading over to the Editing Forums and getting yair12's gameplay patch, which removes some of the questionable scripting.
 
Well you are playing the game on Top Player. AI programming and development is still in its infancy and often very rudimentary. 'Scripting' is the only viable way to present a consistent challenge without having to use 99.9% of your processing power. I do agree that Konami could make it a tad bit less noticeable, but it is unavoidable.

If you are playing on PC I would suggest heading over to the Editing Forums and getting yair12's gameplay patch, which removes some of the questionable scripting.

On xbox mate, I agree with what you said its the only way at the moment and sub consciously its probably one of the reasons I keep playing(for the challenge). I am not complaining about difficulty, when I win the league I still notice scripting both for and against. At least the vast amount of controls and depth give you options to counter the craziness. Next year hopefully we will have an AI system that is more respectful of stats and more organic. I am impressed with certain aspects of the AI, teamvision certainly comes into play, if you don't change your tactics this year you will get punished which only adds to the realism. I do however think its very naive on Konami's part to make it so noticeable, if your like me and play manual pass and cross only its even more noticeable as the game is less on the rails and the cpu will do anything possible to stop you winning. I guarantee that aspects of player switching are purposely bad to balance the game out and make it harder.
 
Believe me mate, I know what you're going through. Playing against the CPU is an exercise in frustration, because a lot of the time, the scripting kicks in and nullifies your own commands (especially in ML away games).

Player switching goes crazy (constantly switching away from the man you are moving toward loose balls).

Defenders are definitely scripted unless you control them before a through pass is made (they always run forward just enough to 'allow' the attacking player past them).

The game seems to conveniently disable collision meshes at will to gain the desired outcome.

Fatigue (or form) doesn't affect the CPU players nearly as much as it affects the player.

The list can go on and on. At the end of the day though, because of the constraints that exist, I don't think anything is going to change for a long time.
 
Believe me mate, I know what you're going through. Playing against the CPU is an exercise in frustration, because a lot of the time, the scripting kicks in and nullifies your own commands (especially in ML away games).

Player switching goes crazy (constantly switching away from the man you are moving toward loose balls).

Defenders are definitely scripted unless you control them before a through pass is made (they always run forward just enough to 'allow' the attacking player past them).

The game seems to conveniently disable collision meshes at will to gain the desired outcome.

Fatigue (or form) doesn't affect the CPU players nearly as much as it affects the player.

The list can go on and on. At the end of the day though, because of the constraints that exist, I don't think anything is going to change for a long time.

You pretty much summed it up much better than I did, especially the part about form arrows not affecting the cpu, after an international match your team is shot to pieces whilst the cpu's form arrows glow alarmingly red. I know the game is trying to replicate home and away form( a good thing in my opinion) but it does not work both ways. I'll stop crying now about scripting and get back to ML, probably be back tomorrow with some more PES rage.
 
Cool, I was mucking around in training mode and realised that if you shoot while holding the L2 (manual pass button), you can drill in low shots. It seems to work like R2 where they sometimes hit the ball with the inside of their boot, but it seems to be a bit stronger. Most shots seem to go low when I use it, and if you charge it up some more, shots seem to be higher but 'flat', keeping them under the crossbar.

Anyone else found this, or have I found out what everyone else already knows?! Yes, you can still sky the ball, but a tap of the shoot button while holding L2 seems to 9 times out of 10 keep the ball low and fairly hard. I scored twice using the same method just now, hitting low shots from the edge of the box inside the posts. They seemed to have a bit of curl on them too. Another goal, charged up more (which would normally see the ball balloon) saw me drilling a follow up from a keeper parry through a crowd of defenders, straight down the middle at head height. Looked very nice!
 
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I tried that and it seems to work sometimes but other times it seemed no different than a normal shot. I find double tapping the shoot button keeps it hard and low but otherwise, knowing your player and the situation should help you work out how long you need to hold down the shoot button for. But if the L2 seems to work then keep tryin it ;)

I accidentally held L2 the other night and hit a shot from right on 18 yards and it hit the post at crossbar height. But normally I can hit a shot like that without the L2 button so I'm not sure if it really does anything?
 
L2 probably improved your timing. I'm sure it's just placebo because people mentioned using L2 to dribble, but I notice no real difference with the same player when just using the analog stick to make quick changes in direction. The Mazing Run card seems to be key to tighter control, hence the huge number of Arshavin users and such. The double tapping of the shoot button also works to some extent, because I remember friends who have tried that method to get enough power on a shot.
 
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Perhaps it is a placebo, sometimes the shots do rise but then they also rise sometimes using the R2 controlled shot button. Maybe I've just got better at shooting low without R2, but the proportion of low shots that I get when using L2 (with curl, too) surely isn't a coincidence.....I didn't think you could curl a shot by just pressing shoot alone, but maybe I'm wrong on that?
 
I know it's a trivial detail, but why do the home team always have to kick off first and attack from left to right?

Why couldn't they at least make it random?

I even remember the 1998/99 UEFA Champions League game by Silicon Dreams and Eidos on PS1 and PC had a quick coin toss before the match...

Again, not important whatsoever but still slightly irritating...
 
Another trivial but annoying detail is the referee blowing the whistle before the linesman raises his flag for offsides. Really Konami, really?
 
Thanks for the suggestion.
smileynormal.ico
 
Quick question guys - I want to start an offline community with my friend tonight and we are going to create our own clubs and stadiums. Was planning to "Transfer" some star players out of their clubs and into ours, e.g. Messi, Ronaldo etc. Can I use base copy to put exact duplicates into our created teams so the original clubs they play for keep their original squads? My friend and I don't want the same players, but I am thinking that sometimes we want to play as the normal clubs without having to reset original squads. Not a gamebreaker if we have to use transfer. Just wanted to ask about base copy as a first option...
Also - does base copy bring across only the statistical attributes, or the physical appearance also?
 
Ever since it started snowing, all my girlfriend has done is look through the fucking window. If it gets any worse, I might have to consider letting her in ...........
 
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