PES 2011 Discussion thread

Not read this thread for a while, but - and I may just be on a downer - PES2011 is showing its cracks...

Its still a great improvement on PES since 6 and does some things wonderfully, but I dunno... its just losing its appeal.

Anyone else?

I am not sure how often you have played PES 2011 sofar. I still enjoy the game, especially the Master League, but online is bad, at the moment.
 
Not read this thread for a while, but - and I may just be on a downer - PES2011 is showing its cracks...

Its still a great improvement on PES since 6 and does some things wonderfully, but I dunno... its just losing its appeal.

Anyone else?

When it's starts to get scrappy (like playground, everyone-runs-after-the-ball-football) defenders not defending, illogical player switching, poor off the ball player movement etc, yes. A few games like this in a row and it really bugs me. However, there are some games which pull me back in.


I don't remember getting annoyed by defending in the demo. Was it better gameplay? Subjective, i guess.
 
Oh FFS I can't put up with this anymore, play someone from D2 and inevitably he's fucking awful yet has Messi - Rooney - Arshavin upfront.

60 minutes in, I score, suddenly, literally after I see the replay 'Connection Lost'. Utter fucking pricks. 4th time today, and my rating has now dropped from 512 to the 440s.

To the mods.
I don't mean no disrespect to this and similar posters but IMO this is rather off-topic. I'm not really interested in the online misadventures. I completely understand this person need to post about it...but i don 't come in this thread to read this and (rather much) similar stories. Isn't it possible to have a special online thread?


To dannyfc2: please don't take this personal...like i said i understand why you are posting this...but i'm not interested since i don't play online. It will also be easier to find for people who esperience similar misadventures. Hope you understand me.
 
I agree. I don't play online, for obvious reasons, but this is the '2011 discussion thread,' not the 'bitch about online quitters' thread.

Why not start an 'online quitters thread', name and shame the ones to avoid? (compiled alphabetically in the first post).
 
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Prof, i remember having defense issues with the demo aswell... the big question is if that was the demo or me...

Yesterday i had one match which was great. I was playing Ancona and was clearly the better team, but somehow i just couldn't score...and of course in the one and only counter of the first half they scored. After that i decide to play all out attacking football.
After an hour i equalised (overly dserved) and then the AI decided they wanted to win too. What followed was an "half hour" of end to end football. It ended 1-1 but even in extra time both teams had shots on the post...great match. But yes, i also have schoolground matches were too much players end figthing for the ball and were the palyer switching is sometime hopelessly illogic.
 
Should just change the Master League Online recommendations thread to a general MLO thread imo. Can post about everything to do with it in there then, not just players.
 
When it's starts to get scrappy (like playground, everyone-runs-after-the-ball-football) defenders not defending, illogical player switching, poor off the ball player movement etc, yes. A few games like this in a row and it really bugs me. However, there are some games which pull me back in.


I don't remember getting annoyed by defending in the demo. Was it better gameplay? Subjective, i guess.

Ha! Its exactly those things that are ruining it for me. Perhaps I'm rushing it and causing the scrappy play...
 
thats unimportant

Whats unimportant ?

If I had a shitty 1 meg download speed with 150kbs upload rate, then maybe I could look at my own connection being an issue. But with 50 meg and a 3-4 meg upload rate ( Which is what dictates how quick it all runs) then I shouldnt have any problems, especially against a friend of mine from Wales who also has a 50meg connection.

WTF are people not getting here ? This is not our issue, it's Konami's servers last night. And I wasnt the only person to experience this, we had 10 players in our lobby experiencing exactly the same thing. I was kicked out of 4 games in row FFS.
 
download speed is unimportant
upload speed is still not that important than ping

the isp plays into it, ur hardware, where u live...
the settings

pes5 n 6 i playd with wlan 2 mbit and its not a big diffrence to now where im on 16mbit with good router and some good lan cable

pes online is a mystery, but exceptions like me showing that pure 100 mbit e.g. speed doesnt do anything, thats what im on about

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so yes pes online is shit but not for everyone :P
 
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has anyone here created all the tactics for the premier league teams so they play like they do in real life? Trying to make arsenal play like they do in the prem. Got them playing Possesion DEF and Possession OFF during the 90 mins. Not sure about how fast to make the player support.

Anyone done this for all the teams? any tips would be great.
 
has anyone here created all the tactics for the premier league teams so they play like they do in real life? Trying to make arsenal play like they do in the prem. Got them playing Possesion DEF and Possession OFF during the 90 mins. Not sure about how fast to make the player support.

Anyone done this for all the teams? any tips would be great.

Yout can't do that with tactics alone, they need higher Teamwork accross the team
 
ok mate another quick question, i've asked this in another thread to....the tactics you edit for each teams, will they be used in master league? or does master league use default tactics.
 
That member called Amateur there.
complete fucking idiot. have you seen his rant about crying over the on the fly tactics being moved to the select button!
http://www.pesgaming.com/showthread.php?t=80559
Also have you heard this?
Moron!

Thx mate for the link, apart from my disagreement with what he said 2010 is better than 2011... i got his point on his last post about PES left analogue & sprint running stuff. Its interesting coz thats what ive been thinking/finding also along PES 2011 play..

1.When i pass a through ball to in front of my team mate.:

What happen is my cursor change to him but the running and sprinting of him itself is not done by me. No matter what my team mate state (running, standing, jogging). i dont need to use my left analogue and R1 sprint button to chase the ball.

Its automatic. try it. after through pass. dont press anything. in addition, R1+R2 must be pressed if i want change direction. if i release he will automatically chase the ball again by running.

2. This is also happen when after we pass to our team mate. We can not control to move him backwards, left, or to the right. except when the game identify the ball is on opponents foot first.

3. Lob through pass is the same.


This is also why there is an occassion when the ball from opponent is almost going out and our player is chasing it. Its hard to control our player chasing it because its mostly automatic. Thrown in for the opponent at the end.

And its been there since previous version. So there's no "engineered for freedom" for this case. its only for pass direction & dribbling to certain extent.

Well, to make it full manual running & sprint by us from the start in this case will be be too complex to play. IMO Balance might be the better solution.

I mean after through pass to our team mate while he is running, walking, etc. Just automaticaly continue his animation towards the ball. Lets say after 1 second for example after that we have to be in control of him. if we dont continue this automatic animation by using analogue & sprint, he will just stop or walk/jog if sprint button is not used. And also we can move him off the rail without using R1+R2.

So.. automatic first for a moment (1 second or so) just to direct our player to trajectory end of the ball. Before he reasches the ball let us control FREELY wheter to move to whatever direction, either sprinting or jogging/walking without the use of R1+R2 (supercancel).. because in supercancel we can not choose freely to sprint, walk, etc to chase the ball.

Hence, the stats of a player could be implemented better there.
 
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Chimps sounds great but just remember that some teams are crap!!!

They pack it in and launch long balls but they arent really good in defense positionally they just have numbers - so a good ball or movement by forwards should be able to hurt them.

Then you have teams that may not be top but play football - Napoli and Blackpool. They get hurt because they attack and leave themselves exposed.

You also have top teams that play different - Inter at times pack it in and counter and Milan play high up the pitch to support their possession attacking game but get hurt on counters and pressing due to weak fullbacks and slow midfield.

I know some of this we will have to tweak ourselves but dont make the weak teams too good or too dificult to open up and likewise try to make the better teams show their strengths and weaknesses .

Just my two cents - hope this helps and eagerly awaiting your file.
 
Try my OF when its out. The biggest thing about it is that opposition play better and have more of the ball.

If you play a weaker team it should be a challange on top player and if you play a better team it should be difficult and they should have more possession.

With the default stats I played Inter v Fiorentina and won 1 - 0. With edited stats they beat me 2 - 0 in an even game. I was using one of the best teams in the game and struggled to create chances and couldnt play all out attacking as they punished any gaps. After playing around with my tactics, I managed to hold them to a draw.

There is a lot of teams in the premiership like Wigan and Stoke who are rubbish in the game and if you play them with a top team you can expect to be 2 or 3 up at half time. After I edited it, I these games became a lot more realistic.

When using top teams like AC Milan, Chelsea and Barca I was finding that in 2 passes from the ball being at the keeper, I could get the ball to a forward 30 yards from goal. This was because a lot of the top teams pass way too fast and the opposition doesnt react quick enough. I have slowed down the passing and increased the aggression and reactions of the opposition so they are able to close the ball down before it gets to the half way line so you need to think about your passes.

Thumbs up for this project, anything that makes the game more realistic is always a good thing. I'd certainly like to try this and give some feedback if this is available for the PC.

Couple of things though, I'm not sure you understand the aggression stat properly. In PES it doesn't mean how aggressively a player tackles, it means how aggressively they get forward, so someone like De Jong, an aggressive tackler, will have a low aggression stat in the game because he doesn't join the attack much. Someone like Lampard, not really the tackling type, will have a very high aggression stat in game because he makes endless attacking runs. I've never really worked out which stat is equivalent to real life aggression. Not sure there is one to be honest, which is a shame as it would add a lot to realism coming up against your typical dirty bastards and seeing them rack up the yellow cards over a season.

Also, if I'm a top team, I don't think every single game should be a challenge. Look at Wigan losing 9-1 to Spurs last season, 8-0 and 6-0 to Chelsea, Blackpool conceding 6 vs Arsenal, Feyenoord losing 10-0 to PSV, Madrid and Barca often going goal happy in Spain.
I think there still needs to be a discernable gap between the biggest teams and others, allowing me to rest some star players in anticipation of an easier game or perhaps go gung-ho and try to make up some goal difference. However, should I play really badly or if my team form is low and the opposition form is high, there will still be a chance of losing the game.

Of course this is not a put-down of your file, as I haven't even tested it and I hope it turns out to be a great file, making the game more realistic. Just a concern that I hope you can address.
 
Thumbs up for this project, anything that makes the game more realistic is always a good thing. I'd certainly like to try this and give some feedback if this is available for the PC.

Couple of things though, I'm not sure you understand the aggression stat properly. In PES it doesn't mean how aggressively a player tackles, it means how aggressively they get forward, so someone like De Jong, an aggressive tackler, will have a low aggression stat in the game because he doesn't join the attack much. Someone like Lampard, not really the tackling type, will have a very high aggression stat in game because he makes endless attacking runs. I've never really worked out which stat is equivalent to real life aggression. Not sure there is one to be honest, which is a shame as it would add a lot to realism coming up against your typical dirty bastards and seeing them rack up the yellow cards over a season.

Also, if I'm a top team, I don't think every single game should be a challenge. Look at Wigan losing 9-1 to Spurs last season, 8-0 and 6-0 to Chelsea, Blackpool conceding 6 vs Arsenal, Feyenoord losing 10-0 to PSV, Madrid and Barca often going goal happy in Spain.
I think there still needs to be a discernable gap between the biggest teams and others, allowing me to rest some star players in anticipation of an easier game or perhaps go gung-ho and try to make up some goal difference. However, should I play really badly or if my team form is low and the opposition form is high, there will still be a chance of losing the game.

Of course this is not a put-down of your file, as I haven't even tested it and I hope it turns out to be a great file, making the game more realistic. Just a concern that I hope you can address.

I always believed it was Tenacity.
 
1.When i pass a through ball to in front of my team mate.:

What happen is my cursor change to him but the running and sprinting of him itself is not done by me. No matter what my team mate state (running, standing, jogging). i dont need to use my left analogue and R1 sprint button to chase the ball.

Its automatic. try it. after through pass. dont press anything. in addition, R1+R2 must be pressed if i want change direction. if i release he will automatically chase the ball again by running.

2. This is also happen when after we pass to our team mate. We can not control to move him backwards, left, or to the right. except when the game identify the ball is on opponents foot first.

3. Lob through pass is the same.


This is also why there is an occassion when the ball from opponent is almost going out and our player is chasing it. Its hard to control our player chasing it because its mostly automatic. Thrown in for the opponent at the end.

R2+R1 fixes 1. 2. 3. and the "ball goin almost out scenario" also
so wheres the problem ?
dont like the auto run do super control and make it yourself :TTTH:

btw u can hold R2 while running to the almost goin out ball and the player will run more carefully to get the ball, sometimes he does a curve before getting the ball

so pls..
 
Thx mate for the link, apart from my disagreement with what he said 2010 is better than 2011... i got his point on his last post about PES left analogue & sprint running stuff. Its interesting coz thats what ive been thinking/finding also along PES 2011 play..

1.When i pass a through ball to in front of my team mate.:

What happen is my cursor change to him but the running and sprinting of him itself is not done by me. No matter what my team mate state (running, standing, jogging). i dont need to use my left analogue and R1 sprint button to chase the ball.

Its automatic. try it. after through pass. dont press anything. in addition, R1+R2 must be pressed if i want change direction. if i release he will automatically chase the ball again by running.

2. This is also happen when after we pass to our team mate. We can not control to move him backwards, left, or to the right. except when the game identify the ball is on opponents foot first.

3. Lob through pass is the same.


Well, to make it full manual running & sprint by us from the start in this case will be be too complex to play. IMO Balance might be the better solution.

I mean after through pass to our team mate while he is running, walking, etc. Just automaticaly continue his animation towards the ball. Lets say after 1 second for example after that we have to be in control of him. if dont continue this animation by using analogue & sprint. he will just stop. or walk/jog if only sprint button is not used. And also we can move him off the rail without using R1+R2.

So.. automatic first for a moment (1 second or so) just to direct our player to trajectory end of the ball. Before he reasches the ball let us control FREELY wheter to move to whatever direction, either sprinting or jogging/walking without the use of R1+R2 (supercancel).. because in supercancel we can not freely run to chase the ball.

Hence, the stats of a player could be implemented better there.

This is a great post - its a big problem I have with the game and trying to get used to. What would be perfect is to give you control of selected player once an input is received.

I dont think it would be hard for Konami to do but it would most likely "break" the game and higher AI routines would be needed for defending.

As it stands the game plays fine but certain aspects of the sport arent replicated well enough. - It is one thing (and welcomed) to stop speed dribbling all over the pitch but when you nerf pace players running into channels or crafty players peeling away from defenders it isnt as satisfying.

@ImpossibleYesbutitsTrue - The game's tag is "engineered for freedom" so Super Cancel really should be a thing of the past.

I think once again nba 2k should be their inspiration. In some instances your player is being guided but movement on the control will cause him to break out - the only problem visually is blending of the animation - the true problem will be AI retuning.
 
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I used to think that too Jimmy but Tenacity or Mentality is described by Piggyback guide:

Mentality indicates a player's commitment and drive. When his Stamina level is depleted, a player with a high Mentality level will be much more likely to maintain his general level of dedication that a similarly exhausted player with low Mentality rating. The overall impact of stamina loss on abilities is also reduced

and as explained in PES 2011 in-game edit mode:
Indicated how well a player copes with fatigue and adversity.

Only thing I can think of to make a player more aggressive and dirty in the tackle is adding the Enforcer player card, although this can only be added for DMs or CMs, whereas IRL a player in any position can be aggressive and dirty
 
Three weeks on from release and I still love the game.

There are still moments (especially online) that make me want to smash my controller, but most of the time there is an equal or greater opposite moment to this of pure joy :D.

For example, yesterday I won 6-0 against someone highly ranked (rating about 570) with a team of superstars like Ronaldo, Essien, Ferdinand, Casillas etc. just by keeping the ball, letting him pull his players out of position and then exploiting the openings.
When you're on your game and there's no lag, online PES is in my opinion the best football gaming experience you can get...
 
well u have the freedom to use it, or not ? :P

if a player doesnt know/cant do it proper thats his problem
i like it how it is

That's certainly one way to look at it but I think the point is it's neither the most logical or intuitive system at the moment.

If I'm "controlling" a player, i.e. the cursor is over his head, I expect to be able to actually control him. IMO super cancel should only be necessary if I want to cancel an action I am responsible for, e.g. I hit the shoot button before the pass reaches me and want to cancel that action.

For a game that advertises freedom it can still feel a little too automated at times, from the auto kickoffs to limited goal kick options or players caught "ball watching", so I totally agree with the what they're saying.

None of these issues are gamebreakers by themselves but when you add them up they can be frustrating.
 
Three weeks on from release and I still love the game.

There are still moments (especially online) that make me want to smash my controller, but most of the time there is an equal or greater opposite moment to this of pure joy :D.

For example, yesterday I won 6-0 against someone highly ranked (rating about 570) with a team of superstars like Ronaldo, Essien, Ferdinand, Casillas etc. just by keeping the ball, letting him pull his players out of position and then exploiting the openings.
When you're on your game and there's no lag, online PES is in my opinion the best football gaming experience you can get...

Pretty much sums up my thoughts too. Frustrating yet ultimately satisfying.
 
That's certainly one way to look at it but I think the point is it's neither the most logical or intuitive system at the moment.

If I'm "controlling" a player, i.e. the cursor is over his head, I expect to be able to actually control him. IMO super cancel should only be necessary if I want to cancel an action I am responsible for, e.g. I hit the shoot button before the pass reaches me and want to cancel that action.
...

None of these issues are gamebreakers by themselves but when you add them up they can be frustrating.

+1 pretty much what i thought.. thx Max
 
Pretty much sums up my thoughts too. Frustrating yet ultimately satisfying.
It only takes the slightest bit of lag and/or you being fully alert/focussed and the game transforms into such an annoying load of nonsense.

It also annoys me when I play against these people who constantly hammer the through ball button (which is IMO too assisted) and although I've learned to defend better against them since release, they usually get at least one lucky goal I could do nothing about from a player switching fuck up or my defender not clearing the ball first time.
Also the people who pick Real Madrid and just give the ball to Ronaldo and run, or any other stupid repetitive tactic...

Why do these people bother? You see the variation and realism possible on PES 2011 when you play it with a creative footballing mind, yet some people are so one-dimensional - there's a game perfect for that kind of exploiting bullshit, it's called FIFA... I seriously don't understand why anyone not looking for a football simulation would play PES (or why anyone looking for a simulation would play FIFA).
 
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For me PES is always in it's element when using medium sized clubs, when PES6 was out there was a site called Evo Elite which had divisions of Fenerbache, Real Betis, Athletic Bilbao etc. etc. and it was just a pleasure to play compared to the constant Inter/Barca cutback random online encounters.

What worries me is MLO has a limited life span before the majority of users have superstar teams. So far I've only encountered a few amazing teams, and luckily all were owned by absolute amateurs, but I can forsee it being more common in a month or so.

I have to say the servers definitely have improved in the last week or so. I played against someone in Nigeria today with the English filter on and had the smoothest experience ever, then somehow the next game against a player in England was worse.

As long as Konami keep on top of the glitchers it should be okay.
 
For me PES is always in it's element when using medium sized clubs, when PES6 was out there was a site called Evo Elite which had divisions of Fenerbache, Real Betis, Athletic Bilbao etc. etc. and it was just a pleasure to play compared to the constant Inter/Barca cutback random online encounters.

What worries me is MLO has a limited life span before the majority of users have superstar teams. So far I've only encountered a few amazing teams, and luckily all were owned by absolute amateurs, but I can forsee it being more common in a month or so.

I have to say the servers definitely have improved in the last week or so. I played against someone in Nigeria today with the English filter on and had the smoothest experience ever, then somehow the next game against a player in England was worse.

As long as Konami keep on top of the glitchers it should be okay.
I agree - the very poor sides like the ML defaults are in my opinion exaggerated in their lack of quality, in real life I can strike and control the ball better and more consistently than most of the ML default squad, and I'm by my own admission quite rubbish at football.

The very best sides are just too easy to use, you almost feel like you're watching rather than playing when things are so simple to pull off.

Using half-decent teams (i.e. in the Europa League) in my opinion strikes a good balance between the two.
That said, me and some mates used to use all the top teams in offline multiplayer on PES5 and 6 and we had loads of great games.
 
I do actually think top players are less effective in this version than any other. Probably partially down to pace being less effective. But I've noticed really gash players will not have any success with the likes of Messi, Ronaldo, while in older PES games they were able to steamroll through your defence without much skill. Adriano at Inter was a fucking nightmare.

You're right about the default squad tho, defensively they're okay as I don't see much variations in poor and good defenders, but this just lead to endless scrappy 0-0s at the start of MLO I found. It's a lot more enjoyable when you actually have some decent dribblers, as it's so much easier to retain possession.
 
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