Bailzebub
''shooto miss''
- 25 October 2001
Is the definition of "cheap" a bit different amidst the Pro Evo community?
Fingers crossed this is a worthwhile read for some folk.
--
I was big into my fighting games and will be again when a new update hits Street Fighter. The thing is for years it's been plagued by a vocal minority, who genuinely dont understand how the game works and mistakenly label several tricks and techniques "cheap" or "exploits".
The most common one is "tick-throwing", where you do a light hit on a blocking opponent and throw them, which was powerful 20 years ago in SF2, but has been toned down for almost 15 years now and in Street Fighter IV it is negated by pressing down-back +LP+LK. You still have to time this, but that's part of the skill aspect.
Ryu, Ken, Akuma and Sagat are often called cheap, so are command grab characters, with the exception of Sagat in SFIV who the developers admit was too powerful these characters are actually well rounded, they don't excel in any area but can "cover the bases".
Unfortunately sometimes the developers listen to the wrong voice sometimes, and on occassion un-needed changes are made to characters, my favourite was hit by one of these (Gen, my avatar)because of a combo that could be done with turbo pads, which, quite rightly so turbo use is frowned on in fighting games. However the knock on effect was ruining other areas of his game-play and making him extremely weak now. To an extent that it's a chore to play as him.
Are there actual overpowered tactics/tricks in PES like cutbacks or is the "cheapness" here more based around the fact that it's pretty boring to play against big teams all the time? AC Milan becoming "our" version of Ryu if you would
--
To put it in perspective, the "Evo Web" equivalent of the fighting games community does not subscribe to any notion of "cheapness" in those kind of games. Everything has a counter in game.
Presumably it's a bit different in PES being how things are stat based, and "cheating" is equated to just having no sense of adventure, instead of exploiting the game engine itself.
Fingers crossed this is a worthwhile read for some folk.
--
I was big into my fighting games and will be again when a new update hits Street Fighter. The thing is for years it's been plagued by a vocal minority, who genuinely dont understand how the game works and mistakenly label several tricks and techniques "cheap" or "exploits".
The most common one is "tick-throwing", where you do a light hit on a blocking opponent and throw them, which was powerful 20 years ago in SF2, but has been toned down for almost 15 years now and in Street Fighter IV it is negated by pressing down-back +LP+LK. You still have to time this, but that's part of the skill aspect.
Ryu, Ken, Akuma and Sagat are often called cheap, so are command grab characters, with the exception of Sagat in SFIV who the developers admit was too powerful these characters are actually well rounded, they don't excel in any area but can "cover the bases".
Unfortunately sometimes the developers listen to the wrong voice sometimes, and on occassion un-needed changes are made to characters, my favourite was hit by one of these (Gen, my avatar)because of a combo that could be done with turbo pads, which, quite rightly so turbo use is frowned on in fighting games. However the knock on effect was ruining other areas of his game-play and making him extremely weak now. To an extent that it's a chore to play as him.
Are there actual overpowered tactics/tricks in PES like cutbacks or is the "cheapness" here more based around the fact that it's pretty boring to play against big teams all the time? AC Milan becoming "our" version of Ryu if you would
--
To put it in perspective, the "Evo Web" equivalent of the fighting games community does not subscribe to any notion of "cheapness" in those kind of games. Everything has a counter in game.
Presumably it's a bit different in PES being how things are stat based, and "cheating" is equated to just having no sense of adventure, instead of exploiting the game engine itself.
Last edited: