Professor Nutmeg
ML Fanatic
- 3 July 2002
Any news on removing the com's name above the player? I find that a more pressing matter, personally. It's really distracting. You would have thought they would at least colour the two differently, but no.
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Richard Roma?
Haha. No, sorry, I meant what buttons are you using for close control dribbling? I'm trying to master this at the moment and struggling.
Been watching the euro-qualification-games lately, like for example Germany against Turkey, and then against Khasachstan and some others like Russia against Ireland and so on and so forth. I watched first to enjoy these games but also with one eye to see if PES 2011 nailed the game and if not what is missing, here are my results:
+ Players looked eerily similar, camera was similar, pitch-size was similar...
+ Goalkeepers were similar! Some of them parried just as much as in the game and made similar mistakes in chaotic situations...
+ One-touch-control and dribbling looked eerily similar except for some negative aspects that I will report a bit later.
+ Ballphysics seemed to be similar.
+ Gamespeed and pace at speed 0 seemed to be similar.
In many aspects PES 2011 is quite near to nail the real thing, but some important aspects were not captured very well:
- The lighting at night (at day it's very good though) is horrible in PES 2011 compared to the real thing, in the game everything looks rather dull and the colours seem wrong.
- The nets are unsurprisingly different!
- Animation and dribbling is much more free, varied and espescially easy... the player gets the ball and he easily plays with it to make room, to get time, even those players from weak teams like Aserbaidschan or Khasakstan do it with ease and fun. In the game Konami makes it hard for players from weak teams to play with the ball, while the players from the top-teams have advantages but even them are not as free and capable as in real-life.
This is the most important aspect and why I'm taking my time to explain it: In real life weaker teams aren't worse at dribbling or in animation or ability to keep possession against a single defender, what differentiates better teams from the weak teams is something different:
First and foremost oversight/intelligence/communication. Good teams have a good sense for situations, they have good awareness of where the opponents are and where the own teammembers are, they have a good communication and the players help each other out...
Second is the precision of their passing, espescially quick short passing, like for example in a moving triangle, is better and more precise in good teams or the last pass, cross before making a goal is usually the area where weak teams regularly fail much more than good teams... and then the shooting on the goal is another area where precision-differences come up espescially when the shooter doesn't have enough room, time or in chaotic situations... there good teams with exceptional goalgetters have a big advantage...
The last but not least point of difference is the stamina, good teams have better stamina and concentration over 90 minutes or more, while weak teams can only compete in that area for 70 minutes. The problem that comes up here for weaker teams is not only that the players don't have as much stamina as the players from the strong team (it can well be that they might have similar) the main problem is that the good team can save its stamina much better while the weak team has to run much more to defend, while the good team uses its advantage to keep possession better due to its better precision in passing, short or long, and due to its better awareness and oversight even under pressure... and can therefore play the ball around and let the weak team run behind the ball so to speak and drain the opponent of its stamina.
- The players while defending in real life are more aware than in the game, they try to actively control passing-routes and try to prevent things, they think contextively and extrapolate for example the next move of an attacker, for example they see before it happens that he will pass to that player and prepare to close the other player down quickly... In game it's all a bit static, which makes midfield-play a bit dull and repetitive.
To sum it up a bit, here are my wishes for PES 2012 in order to make the game more real:
# Lightengine should be made as good for night-games as it is in daylight.
# Nets should be made like in real.
# Animation should be much more varied and free and espescially dribbling should be much easier even for weak teams.
# Good teams should be better because of more intelligence, awareness and more precision in passing, crossing and shooting and by this be able to drain a weak team of its stamina by letting it run more to defend.
# More active intelligence and awareness for the midfield-players while defending so that midfield-play becomes interesting again.
(with default buttons)
I use or depending on the situation.
I mainly use for quick turns and quick close control - it's useful for weaving in and out of tackles. I use it a lot when doing my normal dribbling. I only really use for trapping the ball and extra touches/stretching if I'm losing control of it - this can be very useful for buying a few extra yards or shielding the ball and launching into a run. This is probably the best example of using the full 360 dribbling.
p.s. I know is mainly to be used to trigger player runs and to activate some minor tricks or the main tricks with the right analogue stick - but it's VERY useful for dribbling as well.
(with default buttons)
I use or depending on the situation.
I mainly use for quick turns and quick close control - it's useful for weaving in and out of tackles. I use it a lot when doing my normal dribbling. I only really use for trapping the ball and extra touches/stretching if I'm losing control of it - this can be very useful for buying a few extra yards or shielding the ball and launching into a run. This is probably the best example of using the full 360 dribbling.
p.s. I know is mainly to be used to trigger player runs and to activate some minor tricks or the main tricks with the right analogue stick - but it's VERY useful for dribbling as well.
You know when you start a ML, can you edit the structure so that you can individually select the teams you want to be in each league?
It seems to me that you can only play in the Prem, Serie A, Eredivise etc rather than mix and match.
If you can't then it makes ML redundant for me because i don't want to only play in one of 4 leagues (there's the other fake leagues but what's the point in playing in them).
I didn't know that helped with dribbling.
He might mean L2, that's what I use. Well, LT on Xbox. A combination of that and the dash dribble I find works well.
its basically to get a acceler. boost out of the standing position, best used in combination with R2 first touches and close control
i use the upper shoulder feints or how its called via the feint sets too for this
like do a upper body feint to the left and then go out with to the right
or use the right stick stepovers and then speed up
edit
@ ibra problem
try to man mark ibra with a player whos got a man mark card
its better if the other CB has got a covering card so if the man marking fails there is another hill to climb for the ibrakadabra monster
test it out and we see if that works out
Appreciate the time you took to answer my questions mate, guess who is on his way to GAME Will post up my initials views of the game later tonight. Will be nice to back playing PES, it's like meeting an old friend and realising that whatever you fell out about in the past has all been forgotten. ha ha
Has anyone else noticed what happens when you change the cursor settings? I switched mine from auto to manual, expecting it to simply require you to switch players manually when you don't have the ball (like all football game pretty much ever made).
To my amazement, playing on manual actually sees the AI play the game for you, until you can get a cursor over a player. They run, shoot, pass etc. Really bizarre.
Secondly, has anyone got the hang of shooting yet? Tapping the shoot button as lightly and quickly as possible sometimes gets in a low shot, but randomly, especially when close in, the player will still hit the shot high.
I like this game but if you can't even control 100% the height of your shots, I won't be playing this for long.
How weird. does nothing on the PC version (only player switching/1-2 passes) and is used for manual passing. Neither have any effect on the dribbling. Do you have sprint mapped to the button?
You know when you start a ML, can you edit the structure so that you can individually select the teams you want to be in each league?
It seems to me that you can only play in the Prem, Serie A, Eredivise etc rather than mix and match.
If you can't then it makes ML redundant for me. I've never seen it as a strength of PES to play in real league structures.
how can you guys begin a master league knowing that green zone bug is still there?
is there a way to diminuish this bug?
i simply don't have joy playing in Master League this way
it's a shame Konami doesn't give us a release date for this patch
The condition arrows seem really random to me - I've just won the group with Sao Paolo, dominating the teams playing some good football and then the first match in the knockout stages and the condition arrows are all down. Why?
Yep, also spotted some bizarre form arrows. They work very well for me some of the time, others I've had problems like Keane scoring twice as a second-half sub to win a CL knockout match, then the next game being on a complete downer.I would say there is some sort of semi-bug going on because after certain Copa games, there are more down purple arrows then blue/green/yellow/red combined! (and those are mostly blue) And as you say, with no relation to the game before.
Personally I'm still waiting for this video evidence from Expander that the left stick adds aftertouch to the ball. Odd how that never surfaced and nobody else has noticed it at all.