PES 2011 Discussion thread

Any news on removing the com's name above the player? I find that a more pressing matter, personally. It's really distracting. You would have thought they would at least colour the two differently, but no.
 
Haha. No, sorry, I meant what buttons are you using for close control dribbling? I'm trying to master this at the moment and struggling.

(with default buttons)

I use :l1: or :r2: depending on the situation.

I mainly use :l1: for quick turns and quick close control - it's useful for weaving in and out of tackles. I use it a lot when doing my normal dribbling. I only really use :r2: for trapping the ball and extra touches/stretching if I'm losing control of it - this can be very useful for buying a few extra yards or shielding the ball and launching into a run. This is probably the best example of using the full 360 dribbling.

p.s. I know :l1: is mainly to be used to trigger player runs and to activate some minor tricks or the main tricks with the right analogue stick - but it's VERY useful for dribbling as well.
 
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Been watching the euro-qualification-games lately, like for example Germany against Turkey, and then against Khasachstan and some others like Russia against Ireland and so on and so forth. I watched first to enjoy these games but also with one eye to see if PES 2011 nailed the game and if not what is missing, here are my results:



+ Players looked eerily similar, camera was similar, pitch-size was similar...

+ Goalkeepers were similar! Some of them parried just as much as in the game and made similar mistakes in chaotic situations...

+ One-touch-control and dribbling looked eerily similar except for some negative aspects that I will report a bit later.

+ Ballphysics seemed to be similar.

+ Gamespeed and pace at speed 0 seemed to be similar.

In many aspects PES 2011 is quite near to nail the real thing, but some important aspects were not captured very well:

- The lighting at night (at day it's very good though) is horrible in PES 2011 compared to the real thing, in the game everything looks rather dull and the colours seem wrong.

- The nets are unsurprisingly different!

- Animation and dribbling is much more free, varied and espescially easy... the player gets the ball and he easily plays with it to make room, to get time, even those players from weak teams like Aserbaidschan or Khasakstan do it with ease and fun. In the game Konami makes it hard for players from weak teams to play with the ball, while the players from the top-teams have advantages but even them are not as free and capable as in real-life.

This is the most important aspect and why I'm taking my time to explain it: In real life weaker teams aren't worse at dribbling or in animation or ability to keep possession against a single defender, what differentiates better teams from the weak teams is something different:

First and foremost oversight/intelligence/communication. Good teams have a good sense for situations, they have good awareness of where the opponents are and where the own teammembers are, they have a good communication and the players help each other out...

Second is the precision of their passing, espescially quick short passing, like for example in a moving triangle, is better and more precise in good teams or the last pass, cross before making a goal is usually the area where weak teams regularly fail much more than good teams... and then the shooting on the goal is another area where precision-differences come up espescially when the shooter doesn't have enough room, time or in chaotic situations... there good teams with exceptional goalgetters have a big advantage...

The last but not least point of difference is the stamina, good teams have better stamina and concentration over 90 minutes or more, while weak teams can only compete in that area for 70 minutes. The problem that comes up here for weaker teams is not only that the players don't have as much stamina as the players from the strong team (it can well be that they might have similar) the main problem is that the good team can save its stamina much better while the weak team has to run much more to defend, while the good team uses its advantage to keep possession better due to its better precision in passing, short or long, and due to its better awareness and oversight even under pressure... and can therefore play the ball around and let the weak team run behind the ball so to speak and drain the opponent of its stamina.

- The players while defending in real life are more aware than in the game, they try to actively control passing-routes and try to prevent things, they think contextively and extrapolate for example the next move of an attacker, for example they see before it happens that he will pass to that player and prepare to close the other player down quickly... In game it's all a bit static, which makes midfield-play a bit dull and repetitive.

To sum it up a bit, here are my wishes for PES 2012 in order to make the game more real:

# Lightengine should be made as good for night-games as it is in daylight.
# Nets should be made like in real.
# Animation should be much more varied and free and espescially dribbling should be much easier even for weak teams.
# Good teams should be better because of more intelligence, awareness and more precision in passing, crossing and shooting and by this be able to drain a weak team of its stamina by letting it run more to defend.
# More active intelligence and awareness for the midfield-players while defending so that midfield-play becomes interesting again.

I quite like the dull lighting in the game. In fact, I've just released some stadia/fascia boards with that in mind...

http://www.evo-web.co.uk/forums/showthread.php?t=60079 ;)
 
(with default buttons)

I use :l1: or :r2: depending on the situation.

I mainly use :l1: for quick turns and quick close control - it's useful for weaving in and out of tackles. I use it a lot when doing my normal dribbling. I only really use :r2: for trapping the ball and extra touches/stretching if I'm losing control of it - this can be very useful for buying a few extra yards or shielding the ball and launching into a run. This is probably the best example of using the full 360 dribbling.

p.s. I know :l1: is mainly to be used to trigger player runs and to activate some minor tricks or the main tricks with the right analogue stick - but it's VERY useful for dribbling as well.


You got the game yet on PC? come by and join our community so i can give u a game some day
 
Hi guys, I've been away from PES since PES 6 but I'm very disappointed with FIFA 11. I have a few questions as I'm probably looking to pick this up for Xbox 360 today.

- Is it difficult on the top level against the AI? (FIFA 11 far to easy on legendary)

- Is there a limit on editing team lineups/tactic or is it like the PES of old?

- Any major gamebreaking bugs/glitches for Xbox 360 version?

- Gamespeed - is it realistic or can it be tailored to be realistic?

- How do custom chants work with PES, same as FIFA ?

- What's the goalkeeping like?

- Player/Team Individualty -can you feel it both playing with and against it?

- Finally, has anyone traded FIFA 11 in for this at GAME and how much did you get?

Answers to these would be great as I'm looking to head out in the next couple of hours, I just hope your answers sway me the right way as I miss my PES and would be nice to know there is finally a version worth coming back to ( reviews can be so biased, I just don't trust them)
 
(with default buttons)

I use :l1: or :r2: depending on the situation.

I mainly use :l1: for quick turns and quick close control - it's useful for weaving in and out of tackles. I use it a lot when doing my normal dribbling. I only really use :r2: for trapping the ball and extra touches/stretching if I'm losing control of it - this can be very useful for buying a few extra yards or shielding the ball and launching into a run. This is probably the best example of using the full 360 dribbling.

p.s. I know :l1: is mainly to be used to trigger player runs and to activate some minor tricks or the main tricks with the right analogue stick - but it's VERY useful for dribbling as well.

I didn't know that :l1: helped with dribbling.
 
its basically to get a acceler. boost out of the standing position, best used in combination with R2 first touches and close control
i use the upper shoulder feints or how its called via the feint sets too for this
like do a upper body feint to the left and then go out with :l1: to the right
or use the right stick stepovers and then speed up

edit
@ ibra problem
try to man mark ibra with a player whos got a man mark card
its better if the other CB has got a covering card so if the man marking fails there is another hill to climb for the ibrakadabra monster
test it out and we see if that works out :D
 
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I play on PC but some answers will be relevant

- Is it difficult on the top level against the AI? (FIFA 11 far to easy on legendary)
For me yes, so far been playing random exhibition matches mainly, all on top player and only won 5 or 6 out of 17, losing about 10. dont think I have won by more than 2 goals yet.

- Is there a limit on editing team lineups/tactic or is it like the PES of old?
Editing options are close to limitless. Quite a few fake teams and players which you can edit to any team or player you want. Has always been a strength of PES. I go through some days editing more than playing and really enjoying it.

- Any major gamebreaking bugs/glitches for Xbox 360 version?
don't know for Xbox360

- Gamespeed - is it realistic or can it be tailored to be realistic?
5 speed options so should find one to suit you

- How do custom chants work with PES, same as FIFA ?
don't know for Xbox360

- What's the goalkeeping like?
I find them good enough. been some complaints about lack of animations and bad errors but I haven't seen too much that stands out enough to annoy me

- Player/Team Individualty -can you feel it both playing with and against it?
Definitly. tactical options are vast and really make a difference. have only played 3 games of fifa but from reading on web majority of people agree that PES has better team and player individuality

To balance things, my main gripe is player switching being very hit and miss and through balls and crosses being too effective. You can get round the last two by forcing yourself to use manual passing and manual crossing though.
Have you tried the demo by the way? may be best to do that before you buy it because I think this game divides opinions, though most people who stick with it end up appreciating it.
 
You know when you start a ML, can you edit the structure so that you can individually select the teams you want to be in each league?

It seems to me that you can only play in the Prem, Serie A, Eredivise etc rather than mix and match.

If you can't then it makes ML redundant for me. I've never seen it as a strength of PES to play in real league structures.
 
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Appreciate the time you took to answer my questions mate, guess who is on his way to GAME :) Will post up my initials views of the game later tonight. Will be nice to back playing PES, it's like meeting an old friend and realising that whatever you fell out about in the past has all been forgotten. ha ha
 
You know when you start a ML, can you edit the structure so that you can individually select the teams you want to be in each league?

It seems to me that you can only play in the Prem, Serie A, Eredivise etc rather than mix and match.

If you can't then it makes ML redundant for me because i don't want to only play in one of 4 leagues (there's the other fake leagues but what's the point in playing in them).

On PC, you can't do it within ML campaign setup (weird), but you can do the swaps in Edit > League structure (except for dutch and french league, which are fully locked).

What I don't know yet is can we do it just temporarily, i.e. do the swaps in edit mode just to create new ML campaign, save it and then revert league structure back to default. Will it affect the ML?

As far as I'd like fantasy mixups for ML, I'd still like to have real leagues for other game modes.
 
Has anyone else noticed what happens when you change the cursor settings? I switched mine from auto to manual, expecting it to simply require you to switch players manually when you don't have the ball (like all football game pretty much ever made).

To my amazement, playing on manual actually sees the AI play the game for you, until you can get a cursor over a player. They run, shoot, pass etc. Really bizarre.

Secondly, has anyone got the hang of shooting yet? Tapping the shoot button as lightly and quickly as possible sometimes gets in a low shot, but randomly, especially when close in, the player will still hit the shot high.

I like this game but if you can't even control 100% the height of your shots, I won't be playing this for long.
 
its basically to get a acceler. boost out of the standing position, best used in combination with R2 first touches and close control
i use the upper shoulder feints or how its called via the feint sets too for this
like do a upper body feint to the left and then go out with :l1: to the right
or use the right stick stepovers and then speed up

edit
@ ibra problem
try to man mark ibra with a player whos got a man mark card
its better if the other CB has got a covering card so if the man marking fails there is another hill to climb for the ibrakadabra monster
test it out and we see if that works out :D

How weird. :l1: does nothing on the PC version (only player switching/1-2 passes) and :l2: is used for manual passing. Neither have any effect on the dribbling. Do you have sprint mapped to the :l1: button?
 
Appreciate the time you took to answer my questions mate, guess who is on his way to GAME :) Will post up my initials views of the game later tonight. Will be nice to back playing PES, it's like meeting an old friend and realising that whatever you fell out about in the past has all been forgotten. ha ha

Prepare for a steeeeep learning curve, a period of extreme frustration followed by a longer period of great joy (and still a little bit of frustration).

Nice to see that in the DLC Konami have added proper shirt name / number fonts to some of the licensed teams (e.g. Atletico Madrid). Shame that they haven't bothered with the vast majority, so big clubs like Inter, Valencia and Roma still play with the crap default number font. What makes that even more frustrating is that something close-ish to Roma's correct font is actually in the game, in the edit screen... but of course you can't alter their kit because they're licensed. Ridiculous, classic Nokami.

Villarreal's Borja Valero will be pleased to see that he's now been added to the game, and even more pleased to see that his hair has grown back :D
 
Has anyone else noticed what happens when you change the cursor settings? I switched mine from auto to manual, expecting it to simply require you to switch players manually when you don't have the ball (like all football game pretty much ever made).

To my amazement, playing on manual actually sees the AI play the game for you, until you can get a cursor over a player. They run, shoot, pass etc. Really bizarre.

Secondly, has anyone got the hang of shooting yet? Tapping the shoot button as lightly and quickly as possible sometimes gets in a low shot, but randomly, especially when close in, the player will still hit the shot high.

I like this game but if you can't even control 100% the height of your shots, I won't be playing this for long.

Regarding shooting .. Its the best shooting system i have ever played. Just forget the 2010 shooting system or fifa shooting system where the earlier you resister the button press the better the shoot will be. In pes2011 you have to press the shoot button closer to the time when shooter is suppose to shoot the ball, means at the last moment when the player is latching onto the ball.the shoot button is very sensitive and dont press more than one third or one fourth of the bar.just do a little practice and you are there !for chip shot press the L1 button and press the shoot button full bar.for low chip press the r1 first and then shoot .. Its all timing .
 
How weird. :l1: does nothing on the PC version (only player switching/1-2 passes) and :l2: is used for manual passing. Neither have any effect on the dribbling. Do you have sprint mapped to the :l1: button?

I'm on the PC version too, using the PS3 pad.

It's the skill button you press to activate the skills on the PS3 pad it's :l1:. You hold :l1: and move the right analogue stick for the linked skills. Or press and hold :l1: like you would to make the 1-2 pass and move your player for tighter skilled dribbling.

I haven't dreamed this, honest :LOL:. I'll make a video tonight demonstrating different dribbling if you like.
 
You know when you start a ML, can you edit the structure so that you can individually select the teams you want to be in each league?

It seems to me that you can only play in the Prem, Serie A, Eredivise etc rather than mix and match.

If you can't then it makes ML redundant for me. I've never seen it as a strength of PES to play in real league structures.

You can move teams around in Edit mode (before starting a ML) and name the English and Spanish Leagues what you like.
 
how can you guys begin a master league knowing that green zone bug is still there?
is there a way to diminuish this bug?
i simply don't have joy playing in Master League this way
it's a shame Konami doesn't give us a release date for this patch

Try using the manual crosses (L2) they are bastard hard, I have played 3 games with them and lost all of them, but before I was conceding but mostly winning anyway (Top Player). Then again, if you start a ML with default players (Castollo, etc) it's probably a lot harder to get in a cross because the team is so poor.
 
The condition arrows seem really random to me - I've just won the group with Sao Paolo, dominating the teams playing some good football and then the first match in the knockout stages and the condition arrows are all down. Why?
 
To be honest I find that FIFA didn't really change through all these years. Yes they improved the graphics, the controls are very smooth and I guess ball physics does exist but FIFA just doesn't feel right. Some situations which lead to a goal are so far from reality, like this 1vs1 situation which happens in every game. Through a pass into space you have this 1vs1 encounter with the goal keeper so often, and he doesn't even run out. Also in FIFA a lot of action happens in the penalty box and you can pass freely in it sometimes, whereas in PES you rarely get inside the penalty box unless it's a cross or a good pass into space. And this things I meantioned where in FIFA 2001 and they are still existent.

I had to write this even though a PES vs FIFA discussion always leads to nothing. I agree that PES is not perfect and I can see why people like FIFA, but some people are so ignorant, they completely ignore all the qualities of PES and see only the bad things or flaws from the previous releases e.g. '08 '09 or '10..
 
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The condition arrows seem really random to me - I've just won the group with Sao Paolo, dominating the teams playing some good football and then the first match in the knockout stages and the condition arrows are all down. Why?

I would say there is some sort of semi-bug going on because after certain Copa games, there are more down purple arrows then blue/green/yellow/red combined! (and those are mostly blue) And as you say, with no relation to the game before.
 
Personally I'm still waiting for this video evidence from Expander that the left stick adds aftertouch to the ball. Odd how that never surfaced and nobody else has noticed it at all.
 
I would say there is some sort of semi-bug going on because after certain Copa games, there are more down purple arrows then blue/green/yellow/red combined! (and those are mostly blue) And as you say, with no relation to the game before.
Yep, also spotted some bizarre form arrows. They work very well for me some of the time, others I've had problems like Keane scoring twice as a second-half sub to win a CL knockout match, then the next game being on a complete downer.
 
Personally I'm still waiting for this video evidence from Expander that the left stick adds aftertouch to the ball. Odd how that never surfaced and nobody else has noticed it at all.

I don't know what you mean with the aftertouch but what appeared to me at the beginning is that is was easier to control your player with the D-pad then with analog. Though, after couple of intense days of playing PES my thumb began to hurt so I switched to analog stick again, it's just more comfortable this way but maybe a little bit more difficult to control.

One question, does PES have 360° direction or still 9 ways direction. I play and can't really tell.
 
Yep, definitely do not understand this. Won my opening knockout round fixture and again in the next round they all have the purple down arrow - every single one of them. Yet the opposition pretty much all have the red up arrow. Don't understand it at all.
 
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