I think what Penpas means is that the game looks identifiably like a PES game - i.e. the likenesses are great and the solid feel to the players is present and correct. However, it is all the new animation and 360 movement that makes it feel like a new game. Without giving too much away, you will notice the animation even before the game kicks off, and certainly when spreading the ball about and in the running movements of the various players.
The thing is, PES is a great game, so we need to retain the essence that made people love it, but add the elements that will truly elevate it. For me, though, the defence routines are amongst the most exciting parts. The way they close down is much more intelligent and results in a lot less crowding around the ball, or chasing the ball a la a team of eight-year-olds playing a match!
Oh, and remember how you used to have to get used to a new version of PES and almost relearn certain elements? Well, those days are back. I spent my first matches hitting the ball all over the place, as it no longer automatically passes to the nearest player!
Regards,
Steve
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Got to be careful as I do not want to blow too much at this point...
* Yes, you can pass the ball anywhere - within reason. If it is physically possible, it can be done! Gone are the days of odd passes from impossible angles.
* Yes, you have total control. You weight the pass and place it where it needs to go. It doesn't over-complicate things by making short passes needlessly fiddly, though.
* It does sound daunting, but soon comes. Basically, I was spraying good balls and triangulating short plays like never before within 30 mins, and continually finding new ways to make use of it. Total freedom of passing makes for a much more balanced game.
* Let's also just say that such is the precision of passing, that players can also receive it on their different feet, which makes moving it on much more logical and realistic.
That's all you're getting!