Nick Cave
Wrexham fan for my sins...
Re: Killzone 2 PS3
Nice...
Nice...
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cod4 on the consoles is utter tosh mate. its 100 times better on the pcI'll have a look how the online is first - I've heard good stuff but everyone says COD4 is the best and it totally didn't do it for me.
Scouts are the default snipers, armed with a cloaking device and the ability to spot and mark enemy units for their teammates. Tacticians can deploy spawn points and call in air support, making them useful infiltrators. Saboteurs can disguise themselves and plant bombs, while Engineers erect automated defence turrets and can repair damage. The Medic and Assault classes are much as you'd expect, offering the obvious combat and healing options.
You won't get to try any of these features though, at least not to begin with. Each class must be unlocked by levelling up through the game's military ranks, along with the ability to create clans and the expected additional weaponry rewards. It's a curious decision and one that seems at odds with the game's natural audience. "This system allows for a very natural learning curve throughout because the player is introduced more slowly to every feature, one by one,"
you can also boost your chances by joining a four-man squad. Since the game supports up to 32 players, this means that each side can have four organised squads at work rather than sixteen loose cannons. Apart the clear tactical advantage of this division of labour, the biggest benefit of squad play is that you can respawn alongside the squad leader, rather than back at the base, as well as use a private chat channel to coordinate your movements with your comrades.
It's another area where the Rainbow Six comparison feels most comfortable - if you stray into somebody's sights, chances are you're going down. Equally, get someone in your sights, even from a distance, and chances are you'll be able to take them down with little more than a quick volley of shots. There is a recharging health system, but it rarely gets the chance to do its thing because the default weapons are so brutally accurate and devastatingly effective. Ammo and replacement weapons, however, are virtually non-existent. If you prefer the sort of shooter where you can stand in the open and soak up damage, while rifles and rocket launchers are scattered about the place like used bus tickets, then Killzone 2 won't be for you.
wow did all those kids forget to rate it 0/100 like they did with LBP and RFOM2?
And what of the maps? They're good. Great even. With the game modes directing everyone to attack or defend the same objectives, the maps are freed from the typical artificial arena designs that funnel you into the same choke-points over and over. The larger maps strike a solid balance between open ground, claustrophobic interiors and elevated positions which means there's always a multitude of ways to approach any given situation - a facet of the game that is greatly enhanced by shrewd squad play. Radec Academy is the smallest, and most traditional, of the trio. Featuring two buildings divided by an open plaza, with an underground tunnel and opposing spawn points on each side, this is the map that really throws the players at each other most frequently and is best suited to Body Count mode.
Salamun Market and Blood Gracht are much larger, offering sprawling streets and winding alleyways, with plenty of interiors for ducking out of danger or sneaking past enemy forces.