Gran Turismo 5

I dunno, sounds very far fetched for them to try not to show off something that has been demanded for.
Well to be fair, they did show a subaru being smashed to bits but that was one of the so called special cars with full damage inside and out. the others being the Daytona cars but i have not seen any of the usual cars having them though.

There excuse for not including full interior/exterior damage on "all cars" is due to the manufacturing licences.

I think what PD are trying to do is emulate interior damages as well exterior. the subaru demo had a car door hanging on a thread. full damage will allow parts of the car like the doors and bonets to fly off and be visible on the track apparently.

Right now all i want is a fucking release date
 

As cool as that screenshot is, anyone else similarly think its fucking ridiculous amount of detail?

If the game was the absolute 100% very best racing simulator out there and there was literally nothing else they could add to the game engine to improve it, then this is astounding.

But the go into that much detail on the BACK of a wing mirror - i.e. unless (like this screeny) you go into a replay, pause the playback and zoom in on the mirror, you'd never see it - and even if you did do that, whats the point... is just a waste of dev time.

Time better spent (either finishing and releasing the thing) tweaking and improving other areas that actually effect the gameplay? Must be 1001 things that need looking at to improve the on track handling and simulation experience.
 
Gran Turismo 5 tested out at the Nürburgring

We take a first look at the new game trackside, which will let gamers upload their real-life racing laps.

Drive your car on track, then race yourself afterwards. That’s the promise of a future upgrade on selected Lexus and Toyota models, which will let you download your track day action and replay it on the forthcoming version of legendary race game Gran Turismo.

The cars use GPS satellite tracking to trace your route, and everything from lateral and vertical g-forces to engine revs, and even each wheel’s individual speed, is logged by the on-board computer.

The real-life hot laps can then be uploaded via a USB memory stick on to a PlayStation, allowing the driver to race their ‘ghost’, attempt to beat the lap time and work out how to improve their performance on track next time.

More details on the long-awaited Gran Turismo 5 game emerged at last weekend’s Nürburgring 24 Hours race, where Auto Express senior road tester and racing driver, Owen Mildenhall, drove a tuned Lexus IS F alongside the title’s creator, Kazunori Yamauchi.

The V8-powered saloon will appear in the new game – which Owen got to try during the event. Our man took the controls of a Sony PlayStation 3 to sample the complete Nürburgring 24 Hours circuit – for the first time in video game history. And he even got to try the new night racing feature.

“It’s incredibly accurate,” was Owen’s verdict. “And having raced in the real-life event the day before, I can tell you that every bump, crest and dip on the Nürburgring track is replicated. You’ll never recreate the race’s atmosphere in a game, but even the campsites look genuine!”

GT5’s release date has been pushed back several times, but when it arrives later this year, it will feature more than 1,000 cars, 20 tracks (including the Dunsfold circuit in Surrey, used by TV’s Top Gear). It will also be one of the first games ever that can be played in stereoscopic 3D.

Plus, for the first time, gamers will be able to fully experience the Nürburgring, recreating the 24 Hours race, which uses both the grand prix track and the 15.2-mile Nordschleife. The latter – dubbed Green Hell – can also be driven at night, to get an idea of what the pros go through during one of the world’s toughest races.

http://www.autoexpress.co.uk/news/a...n_turismo_5_tested_out_at_the_nrburgring.html
 
What think Sebastien Loeb about GT5

Réaction de Sébastien Loeb après son test de GT5

Nous vous annoncions que Sébastien Loeb avait eu la chance de pouvoir essayer la démo de Gran Turismo 5 lors des 24h du Mans qui se sont déroulés ce week end. Sony nous propose enfin de découvrir la réaction du champion avec une vidéo recueillie après sa petite session de pilotage sur l'une des bornes présentes aux abords de la piste.

Video : http://www.play3-live.com/news-ps3-reeaction-de-seebastien-loeb-aprees-son-test-de-gt5-21132.html


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Gameplay from Le Mans

YouTube - Menu GT5 Le Mans 2010

YouTube - GT5rs - Gran Turismo 5 Demo, 24 Heures du Mans 2010
 
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Only confirmed for the US at the moment.
 
from the e3 video, finally they improved the damage model! not just detachable parts but actually deforming models, great.

and dunsfold airfield looks stunningly real.
 
YouTube - Gran Turismo 5 E3 2010 Demo Car Selection w/NASCAR

Lot of images and gifs

GT 5 vs Real Life – E3 Shots
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Track that were on the E3 demo
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also - to anyone who thought the top gear part of the trailer was actual real tv footage. Seems it was in game. no skid marks here and the smoke passes (glitches if you will) through the body of the car.
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impressions from Eurogamer

Quote:
On the track, Gran Turismo 5 is a dream to drive: the cars have distinct personalities, the skyboxes are huge and dramatic, and the handling can take in anything from arcade racing to simulation stuff so exacting I struggle to travel in a straight line. Today's not about getting another demo, however - there have already been enough of these, along with the little matter of a Prologue to get players accustomed to the basics. No, today Yamauchi wants to explain a bit about just what he's been making all these years, starting, as ever, with the cars.

There are two types of car in Gran Turismo, apparently: premium cars and standard cars. The latter, it's worth noting, are only standard by Yamauchi's exacting principles: there's over 800 of them, they cover the majority of the vehicles included in all the previous Gran Turismo games, including the PSP version, and they've been optimised and upscaled for the PS3.

If that bothers you, a show reel of standard cars - Dodge muscle numbers, streamlined F1 concepts, and something that looks to my untrained eye like a Mini Clubman with way too many rallying headlights - hardly makes them seem shabby. They're glossy, finely detailed, and a fair match for anything you might have seen in Project Gotham or Forza.

The 200 premium cars that take the final count past the 1000 mark are something else, however. The premiums have been lavished with a slightly worrying amount of detail - every single screw is visible in the hubs, the interiors have been recreated down to the stitching (standard cars won't have interiors, which is a bit sad, but there are, like, 800 of them), and their undersides have been comprehensively modelled to take into account a new physics system which, along with allowing for dents and scratches, can sends your ride flipping through the air during collisions.

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Included in the premium garage will be nine NASCAR models, including those used by superstars - in Middle America, at any rate - like Carl Edwards and Brian Vickers. Brian Vickers! I know. GT5 allows you to race by the NASCAR rules, as well. Seeing it in motion seems a bit too brutal to fit comfortably into the rest of the game, but it's an excellent opportunity to enjoy that new physics deformation system and some truly epic crashes - although, typically, even fender benders look rather pretty and artful in Yamauchi's universe.

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It's all so pretty, in fact, that the developer's thrown in two different photo modes. The first one is a fairly standard affair for capturing snaps of cars as they whiz around the tracks. The second, however, is a little more elaborate. Photo Travel allows you to take your favourite cars to picturesque parts of the world, stroll through the stage on foot - from a first-person perspective - and take pictures of your motor until the last crows fall from the sky and the moon turns brittle and crumbles into dust.

Before we can say, "This is starting to sound like some automotive take on Dead or Alive Xtreme Beach Volleyball, Mr Yamauchi, and it's making us a little uncomfortable," he's fired it up and we're off to Kyoto, to a part of town called Gion. Choosing from a range of spots to park his car, Yamauchi enters walking mode, and we're heading into the silent midnight streets of the city, checking out the posh little houses made of wood and glass, wandering past twinkling lanterns, and watching the cherry blossom drift on the breeze.

Yamauchi only has eyes for the car, however, and a click of a button switches us to the camera viewfinder where there are - would you believe it? - dozens of different options allowing you to zoom out, rotate, tilt, and screw around with the focus. After playing with the framing for so long you could be forgiven for thinking that he's forgotten anyone else is in the room, Yamauchi finally takes a picture. It's not great, as it happens, but photography's not really his thing, is it? His thing is rebuilding the Nurburgring from the gravel upwards.

From the photo mode, Yamauchi turns his attention to the online suite, as this is the first Gran Turismo game to include extensive PSN functionality. GT5's actually become a rather social game over the course of its development, and the current build supports BBS, personal logs, mail, and something called My Lounge. That turns out to be a friends network of sorts, where you can gather with other players and chat, or check up on their progress in the game, alongside the nifty stuff like setting up races and spectating on events that are already underway.

You really can follow the action as closely as you want, too, moving about the track, focusing in on the separate cars, and sending messages to the players who are racing, hopefully catching them at just the wrong moment so they make a mess of the next corner and dump their Porsche into a nearby tree.

Dozens of other details spill forth after that: the day-to-night transitions that can take place during a race, the 3D visuals and face-tracking in cockpit view (combine those last two and the results are astonishing as the horizon line disappears into the distance), classy visual effects like smoke illumination, collision sparks, and kicked-up debris. Whatever Polyphony's been doing for the last few years, its staff probably hasn't been clocking in at the office and then juggling Pop-Tarts all day.
 
So that's why Sebastian Vettel and Red Bull were in the video, hopefully that means their F1 car is in the game.

The level of detail is insane, got to save up for a wheel.
 
* Polyphony Digital is working on reducing load times and is still tweaking graphics ahead of the November release date.
* The game has nearly filled all of the space available on Blu-Ray disc.
* You’ll have the option to synchronize the game’s time of day with the track’s current local time.
* The crowds will be dynamic, so there will be more tents, cars, and motorhomes at longer races.
* Yamauchi admits his team may have “actually gone too far in modeling some of this detail” and suggested it might be “more suited to the next generation of PlayStation.”
* Both high and low-beam headlights will be included, so you can flash slower cars as you’re about to pass them (how awesome will this be during the 24 hour races!?!). All lights will illuminate dirt, smoke, or other debris in the air.
* NASCAR insisted that all of their series’ cars be playable on all circuits in the game.
* It was previously mentioned that only 9 NASCAR cars will be included, but this was incorrect. There are simply 9 cars in the E3 2010 demo, but “many more” are coming.
* With the exception of profanity, all of the Nurburgring’s graffiti has been re-created, just as it is in real life. According to Kotaku, they will attempt to keep the graffiti up-to-date before the game is shipped.
* Players will be able to maintain an online profile to share and watch friend’s progress and statistics.
* All cars (including standard models) will accumulate dirt and will have functional horns.
* All cars will have functioning reverse lights.
* More information will be revealed at Gamescom in Germany on August 18-22.
* More Formula 1 teams will bring their cars to the game, in addition to Ferrari.
* “While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi
 
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