Graphically, yes - but you can't say a body scan means the gameplay will be better.
The PES engine hasn't changed at its core for a long while, now. The same CPU cheats (or "attribute implementations" if you want to be more technical/mature, I guess) are the same things that I was outraged about ten years ago (when I was younger and more easily outraged).
It has changed a lot. The style and philosophy is similar but the game started again from scratch with PES 2014 on a whole new engine. So in truth and you can see since the number of stats have been reduced the game has lost some of its depth.
What i said regarding body scans is a show of intent to evolve the game further in the future to allow new elements.
The basics could conceivably be considered to be better than FIFA's, and I absolutely agree that the basics need to be solid for you to make anything worth playing when it comes to a sports game/simulation. But I don't think FIFA's basics are bad any longer. Personal opinion though, of course. But the fact is that EA created an engine for FIFA 10 that was incredibly advanced compared to PES at the time (the ball was truly separate for the first time, the "rails" disappeared, and I remember playing that demo and thinking "this is the most exciting development in gaming that I've ever experienced"). Yes, it's starting to feel dated now that we're on next-gen consoles, but that's nothing compared to the age of the code at Pro Evo's core.
Again, it all comes down to responsivness. Konami created a base in 2014 which focused very, very heavily on physics and realsitic animations all happening seamlessley. Graphically its a joke for me the game still looks easily better than PES 2016 on the PS4. Problem was the gameplay elements where all based on slow realsitic animations only and the game was a really horrid battle to play. This has been sorted in 2015/2016 but the carried over issue comes from this base has not been created to facilitate responsive movement which was available in PES 2011/13.
So they spent 3 years creating a concept for how a football game should play. Then another 3 years building the physics and animations up focusing heavily on all the things they couldnt do for PES 2011-13.
Konami build the game in 3 year cycles btw PES 2008-10 PES 2011-13 PES 2014-16. All the games within those cycles where similar.
I personally don't think they'll ever make a game engine that will be anywhere near as advanced as FIFA's. My one hope is that with them cancelling all other console projects, they might dedicate a lot more resources to PES now. Fingers crossed.
They already have which is what i have been explaining. Konami have not embraced the new PS4 level of technology yet. They are still using PS3 level tech in this cycle, when you consider they have already doing certian things like collisions better than what EA still havent got right since 2011 so that shows there is much more to come.
Dont believe me look at the PC specs for both games this year. One game runs at 2GB ram recommended, the other at 8GB ram so FIFA have already for 2 years embraced the new PS4 tech.
Both will develop more next year regardless though.
But, let's be realistic. Even if they suddenly have TWICE the budget to spend on PES, they're not going to spend that on making the game much different. This year's game is closer to the old-school games than any other from the last five years. Even the motto tells you which direction they're going in - "love the past".
Play the 2015 rosters!
Every game they make from now on, if we're being realistic here, is going to be AT BEST a (very) good-looking version of PES 6. Which is great, if you don't want any more advancement than that. It's been nearly TEN YEARS since PES 6 was released (scary) - I expect more than that. For those of a certain age (and I'm pretty sure we're the only people buying PES any more, except for the few who have been swayed by the reviews), it's retro, and it's fun, but it's not advancing the series. It's replaying it. In HD. Without dog heads.

If you think Konami are only capable of doing a HD PES6 then 8ts clear you havent played much of PES 2011-13. To cut it short in the same way FIFA 10 was revolutionary because it was free and not on rails with the 360 movement. PES 2011 was a revolution tactically.
It was the first football game where the AI ran on its own tactics settings primarily as methods to build and attack rather than what happened before and still happens in FIFA 16 where the AI runs on a generic method to attack with the custom tactics being applied in a exterior way which is very low in priority in regards to the AI decision making. Its low because its been left exactly the same for coming on 7 years now and the priority is slow methodical passing for EVERY team which shows how little EA care about tactics and shows this base EA use is old.
Why i cant stand playing fifa is with the tactics which i love in PES. on FIFA you find one method to beat the AI and you know you can win most matches using the same tactics which you really dont have to think much to do. When the AI is doing the same thing match after match then if you find one method to beat the AI it will work for every team. Docks in his Watford career mode conceaded the least amount of goals in the premier league and had more issues vs Leicster than the did vs the big teams Chelsea, City etc.. every single team was doing the same thing, Hes 1-0 up yet the CPU are just passing the ball around themselves trying to start the perfect attack rather than get an equalizer. PES on the other hand and this year is no different, at times i must look at and think about how to counter how the CPU will play and i know i MUST change my strategy to counter the CPU. Some people complain about cheating despite being completley unaware that the CPU has a tactical advantage over then and dont look to change things.