I love discussion man.
I knew this as soon as i saw each trailer and it was confirmed when i saw the first gameplay videos that neither game will come close to for me what is the best gameplay for football games and thats PES 2013 on PC.
In this current development Cycle between PES 2014-2015-2016. PES just lacks the responsiveness compared to PES 2013, people have spoken about keeping your balance is too easy on PES 2016 to get shots off, this is because there isn't the responsiveness or sensitivity that was before to create that variable which was a feature of the previous 2011-2013 development cycle.
This is best seen with Sprinting which is correctly and for me best when mapped to the R1 button. In PES 2013, carried over from 2011/2012 is the ability to just tap or even lightly tap the R1 button and he makes a quick step. As we all know human beings take quick steps to form a running motion, so the ideology works here to map the 'dash' button to R1, so tapping it is a quick step, taping it repeatedly is to sprint as fast as possible which was the method used .
This is best shown here at 4:40 onwards with a run from Agbonlahor
http://www.youtube.com/watch?v=LuQQ4m-hDoU
PES 2014-2016 cant do this. You HAVE to hold the sprint button or nothing.
This is just one element of many i can sit for hours and talk about to why i said FIFA needs a fresh start on a new engine, to be honest what is best for EA is to just totally revamp the game, much like PES 2010 to 2011. Take everything out and rebuilt it so it fits together in a harmony FIFA many moons ago when it first arrived with its new engine on the Xbox360 (FIFA 07 9 years ago) switched the sprinting to right bumper in a long term plan to make sprinting more 'gradual' and less about just mindlessly holding sprint but using it like a pedal to change pace. Issue is over the year since, despite finally bringing in analog sprint, the whole sprinting mechanism is like you controlling a hover-board or ice hockey player, even the sprinting animations look really strange and off.
This is one thing I hated the most from the FIFA 16 demo and i'm seeing this watching Dock's manager mode, the AI has about 3 very common methods of creating chances when they enter your half!
- 1 Tiki taka across to find a space to shoot from 18 yards at 45 degrees
- 2 These next two show the issues with the spiriting programming. One of them is when the Ai gets the ball to a designated wide player near the touchline and he just smashes the ball ahead of him dead straight once or twice in a linear full speed sprint to get a cross from the byline.
-3 This is very slightly different to 2 but the Ai do an early cross after the first knock on.
Its terrible because it really don't matter the player, it he is listed as a wide player, slow or fast he will do this.
As someone who played FIFA during the really bad years along with PES and TIF, this shows after all these years the terrible programming is still rife in FIFA gameplay. This is what i was used to 10-15 years ago the AI having 4-5 common methods of scoring. This happened before because EA are a horrible, hard nosed company who hire and fire without care for the individual and probably happens now because some people who start programming certain elements never get to finish and the whole thing needs writing again or things are left in new people find it hard to change what was set before. Sad thing is Konami as a company aren't much better but at least have allowed most of the PES team to stay together.
PES 2016 is certainly not the perfect game i have been wanting, but my mentality is very different. Its like PES 2013 is so good for me, i could play that game for another 10 years, much like people have PES 5 and 6. So i see a good amount of things i like in 2016 and enjoy that for what it is. I've been hammering on FIFA and EA big time since FIFA 10, despite this is still played it against mates a lot from 10-12 and played a shitload of FIFA 14.
For me PES is at a big junction. What it tried to do for PES 2014 should now be possible for 2017 with now 3 games experience on the new engine and this development cycle needs to be based on the PS4 console. They aren't fooling me or anyone even on the PS4 console PES 2016 is STILL a PS3 technology level game. Its hilarious from Konami despite having more animations than the PC version the PC gameplay is still almost the same as the PS4. There is nothing next gen about PES 2016 or mindblowing. Where big things are possible though is if next year PES 2017 has its responsiveness as the same level of PES 2013 with all this new physics and animation to back it up which PES 2013 never had.
I've been very cynical of FIFA 16 since i feel the programming just is not good enough to execute a balanced simulation it was aiming for, i feel as if its another PES 2014 situation where you have developers being very ambitious and aiming for something which might work in theory but to execute it is a different thing entirely. What Matt10 has done again is interesting with the sliders and i will give them a try and some point when i'm not completely broke. Either way FIFA night now is like Katie Price or enter another ageing glamour model who has had way too much plastic surgery and despite going for a more sophisticated look which is fresh and interesting, the old scars still show and they are better off in the future just hiring someone new altogether.
After this long post i think my own wonder is the people who are really happy with FIFA 16, do you feel as if this game can be built upon in its current start and how in terms of core programming? I feel as if we are to see improvements in individuality for FIFA and teams playing differently without having to spend days experimenting with sliders, i'm convinced it needs a fresh start for this to happen.