Topaz
Programmer/TheAwesomeGem
That's what I did, but due to Denuvo, it expired so now I must update.I solved this by putting origin in offline mode
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That's what I did, but due to Denuvo, it expired so now I must update.I solved this by putting origin in offline mode
Minor difference for me, didn’t improve my fpsFor anyone who is able to run the game with anti cheat disabled - how much does having it disabled improve the FPS and get rid of the stutter? I know Paul said it helps but I’m trying to understand if it makes a big difference or if it’s minor. I finally managed to get the game working again yesterday after spending hours of messing about with it. Currently at TU2 (and really liking hatesince’s latest GP mod). I know I need to revert back to TU1 to get the AC disabled so was wondering if it was worth the effort. If it is the major cause of the lag/stutter then I’ll try to disable it - so for those specifically who had some lag/stutter and were able to disable AC, did it make a big difference?
Just update and then install TU1 again and itll be fine.That's what I did, but due to Denuvo, it expired so now I must update.
That's what I am doing atm.Just update and then install TU1 again and itll be fine.
For anyone who is able to run the game with anti cheat disabled - how much does having it disabled improve the FPS and get rid of the stutter? I know Paul said it helps but I’m trying to understand if it makes a big difference or if it’s minor. I finally managed to get the game working again yesterday after spending hours of messing about with it. Currently at TU2 (and really liking hatesince’s latest GP mod). I know I need to revert back to TU1 to get the AC disabled so was wondering if it was worth the effort. If it is the major cause of the lag/stutter then I’ll try to disable it - so for those specifically who had some lag/stutter and were able to disable AC, did it make a big difference?
cheers - I need to try it. I haven't really measured what FPS I actually get (I usually find doing that messes with my head) and I prefer to just gauge it on feel. For me, the stutter is mainly the ball itself when it travels across the screen and when the screen moves left or right according to where the ball is. I don't really get any stutter with the players themselvesI normally get around 260 FPS with anti-cheat(with stutter) and without it, I get a stable 270 FPS without any stutter.
I noticed that too right now. Could be an audio compression issue or just a sampling rate error. If sound files are editable i can master them in abletonHas anyone noticed their sound in game suddenly going a bit weird? The crowd chants in particular have become a bit distorted, no idea why, very odd.
This is another one of those things that sort of exposes the major flaw/exploit of the engine (like a peek behind the curtain). The AI might "pretend" that build-up play is somehow required, but the second it "needs" to score, it abandons all pretence. Ping-pong to striker, goal - because the AI "knows" it's an unstoppable tactic; it knows attacking players are hugely overpowered (physics-breakingly nimble and with perfect pass accuracy), whereas the midfielders/defenders can't even stand next to an opponent, let alone catch up.This is my second time playing this game after fifa15. On fifa23, I’m so scared to score a goal because after 5 seconds I scored a goal, AI suddenly rage and level the game. I mean everytime.
Its coded in the emotion engine. I am going to disable it.This is another one of those things that sort of exposes the major flaw/exploit of the engine (like a peek behind the curtain). The AI might "pretend" that build-up play is somehow required, but the second it "needs" to score, it abandons all pretence. Ping-pong to striker, goal - because the AI "knows" it's an unstoppable tactic; it knows attacking players are hugely overpowered (physics-breakingly nimble and with perfect pass accuracy), whereas the midfielders/defenders can't even stand next to an opponent, let alone catch up.
It's a real game-spoiler for me when I realise the AI isn't even trying, it totally destroys the illusion that it's a football game that could go either way.
PES is no better, by the way - the constant "CB hits a 100yds Beckham-style pass to the CF, CF controls the ball perfectly and he's in on goal" bollocks exposes the flaws there, i.e. laser-accuracy from all players and no errors in ball control from any player.
dammit - reverted back to TU1 but cannot get the game to run. After the AC bar completes its slow move across the screen the game just stops running according to Steam. Trying to run it outside of FMTI normally get around 260 FPS with anti-cheat(with stutter) and without it, I get a stable 270 FPS without any stutter.
Oh I realise it's a part of this kind of coded response - but my point is, it shows how basic the engine is (not that the AI does that, but that when it needs to score, it shows how simple it is to score).Its coded in the emotion engine. I am going to disable it.
Oh I realise it's a part of this kind of coded response - but my point is, it shows how basic the engine is (not that the AI does that, but that when it needs to score, it shows how simple it is to score).
So in the PES days, we'd play on assisted controls (it's all there was), and for all intents and purposes the AI uses assisted controls (i.e. their accuracy is very high). But you would have to play differently to get around a packed defence or midfield. Or not, if it was two attacking teams, where you had more space to operate in.
In this game, there is always space, and it "pretends" to not be able to score. You, or the AI, can just ping-pong the ball into the box within a few passes to score whenever you want to.
i try that paul syggested put roll back to update 1 from 2 and it workedI cannot launch the game without updating now. It keeps asking me to sign it and then throws the Update dialog.
I noticed that too right now. Could be an audio compression issue or just a sampling rate error. If sound files are editable i can master them in ableton
I already smelled/caught it before some months actually that you're working on something which has something to do with Football. Now, you confirmed it yourselves, making my guess/thought was actually right. Really surprised and excited to see what you're doing in it. Wishing you all the very best.I am currently making my own football game and I have already solved this issue easily.
To be honest, I'm really impressed by TU2. For me it looks like EA fixed quite a lot of gameplay related issues, specially if you are playing on slow-paced.Guys, how do you find the latest update? I haven't updated yet.
Yeah and surprisingly, played a couple la liga matches and no audio issues. Noticed only in PL so farBut the weird thing is it just suddenly started happening yesterday or the day before, I'd definitely have noticed it right away if it was happening before, so weird.
Yeah and surprisingly, played a couple la liga matches and no audio issues. Noticed only in PL so far
Totally agreeOh I realise it's a part of this kind of coded response - but my point is, it shows how basic the engine is (not that the AI does that, but that when it needs to score, it shows how simple it is to score).
So in the PES days, we'd play on assisted controls (it's all there was), and for all intents and purposes the AI uses assisted controls (i.e. their accuracy is very high). But you would have to play differently to get around a packed defence or midfield. Or not, if it was two attacking teams, where you had more space to operate in.
In this game, there is always space, and it "pretends" to not be able to score. You, or the AI, can just ping-pong the ball into the box within a few passes to score whenever you want to.
I am currently making my own football game and I have already solved this issue easily.
Majority of my time is spend on my job and working on the game on side. I gave up on modding pretty early when I found out that the game engine itself has fundamental issue. Currently I am working on more procedural full body IK solution for movement system that resolves all foot-sliding and foot planting issue but it looks unnatural. I have bought Cascadeur to get some idea how to do physics based animation along with full-body IK so animation doesn't look horrible. Rockstar really nailed it with Euphoria but honestly it's pretty time consuming to get all the bones act naturally with player's movement. Especially hips movement. But I am planning to get in a stage where I want to open source the game and it will be the first fully community driven footie game. I am ofcourse using UE5 because they have excellent animation solution especially ControlRig.Don't waste too much time playing/modding fifa. We need a new football game. 😅
this mod how i can opened in fmt? because only with project i see i canREALISM GAMEPLAY 23.1.2
- General Positioning improvements
- Tighter midfield
- Less space between midfield and defensive lines
- AI tracking back improved
- Smarter AI decision making
- More AI errors (with AI being smarter in decision making, players try more shots, trough passes etc. This results in more errors.
For next release
Working on cross decision positioning, tackles (fouls in general), and player boosts.
Starting now i will share my work only in the thread i created, don't want to spam here. This is just to inform you that a new version is available. Hope you will enjoy it!
Majority of my time is spend on my job and working on the game on side. I gave up on modding pretty early when I found out that the game engine itself has fundamental issue. Currently I am working on more procedural full body IK solution for movement system that resolves all foot-sliding and foot planting issue but it looks unnatural. I have bought Cascadeur to get some idea how to do physics based animation along with full-body IK so animation doesn't look horrible. Rockstar really nailed it with Euphoria but honestly it's pretty time consuming to get all the bones act naturally with player's movement. Especially hips movement. But I am planning to get in a stage where I want to open source the game and it will be the first fully community driven footie game. I am ofcourse using UE5 because they have excellent animation solution especially ControlRig.
Select launch game with modsthis mod how i can opened in fmt? because only with project i see i can
In FMT section for Editor click on the left top side where Project is readable. Than choose the Project File of the mod and it will load the containing mod. Now start the game and play.this mod how i can opened in fmt? because only with project i see i can
True. 100% agree!I would support your work 100%.
But please, I am sure you have your vision, don't deviate from it. The community isn't an entity, it is multiple and it doesn't really now what it wants.
I would support your work 100%.
But please, I am sure you have your vision, don't deviate from it. The community isn't an entity, it is multiple and it doesn't really now what it wants.