Matt10
International
- 5 February 2004
I just meant it was a bad thing for his team management because he didn't anticipate that kind of stamina depletion. This was pre-patch as well, so what's happened post-patch remains to be seen. I think a bump in acceleration can offset the reduction in stamina effectiveness regardless.And is that a bad thing? That he had learn a lesson, play more tactically and struggle a bit?
Also - my point was much wider than this specific example, Matt.
I have played many Career Mode seasons in recent Fifas and after a short while you have a team of superheroes. All arrows up, +6 boosts to stats, smiley faces everywhere. The game rarely force you to make any changes in the squad.
Stamina (which is broke with sliders for years now) is normally the only thing that would push me to bring in the subs.
I said that "Im always getting mad" when I see these things, because I wasnt just referring to this particular change in this particular patch.
My point was that from the get go they are always chipping away on stuff that makes the game more realistic.
Injuries, randomness, stamina, fouls, yellow cards.
Anything, just to make the game into non-stop action, without pauses.
The good thing what you mentioned about injuries, etc, that all still happens. Giving credit where it's due, the game has a lot more of that than ever before I feel. I used to jump to the match stats after every match to count how many fouls, and now it's not even a care in the world. I actually am researching injury settings, and that's all I'm looking for at this point.
All in all, imho, post-patch FIFA is in a good spot for those that have been enjoying it before.