Many of the game's problems can be ignored. But foot-planting problem is really an endless torment. This problem has questioned all the strengths of the game and caused serious damage to the visual gameplay of the game from the viewpoint of the gameplay camera. Ice skating problems! Sinking the ball in the foot! And in the same way, poor quality foot to ball animations have really dealt a fatal blow to the overall image.
Watch the video! It's a real shame that this is a 9th generation sports football game. See the player's first touch :
Watch the video! It's a real shame that this is a 9th generation sports football game. See the player's first touch :
- You mess up the anatomy of the player's body!
- The player's knee twists!
- The animation is messed up!
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With the importance of online games in the game industry, the design and development of football games underwent great changes. Due to the command from the controller to the in-game animations and creating a fast response time, many parts fell victim to this issue. Animations and physics are both victims of online game design and development.
Animators must pay attention to two basic principles when adding any animation to the game. Physics, gravity, and inertia of any animation on the surface on which the animation moves. The development, design, and integration of such work requires a suitable graphics engine, a powerful physics engine, and professional designers.The coordination of these three principles makes the problems of foot planting in the game to the lowest level and we see stable animations in the game.
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Response time is one of the biggest problems in designing animations. This problem and challenge is increased when the development team has to divide the way of transferring data from the controller to the animation for the offline and online part.
Likewise, each animation has its own response time, and if the response time in some animations is faster, that animation will be pushed towards a fast and unnatural animation. Here, the development team must decide whether to design a natural and realistic animation or an arcade animation for competitive online games.
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In simple words, developers design three types of animation based on the style and context of the game while developing their games:
- Realistic animations (simulator )
- Arcade animations that are something between a realistic and semi-realistic animation
- Competitive animations: which are designed for online games, and these types of animations are designed very artificially, and the response time of the controller to the animation is designed as fast as possible, and for the developer to be natural and realistic. It doesn't matter and the physics is also sacrificed and only the fast response time to run the animation as quickly as possible is important for the developer and is a priority.
Precisely, the foot-to-ball animations in FIFA in recent years have been completely designed in a competitive manner, and by executing the controller's command, the foot-to-ball animation is executed quickly and was realistic, and the laws of physics are easily victimized by the fast response time. . This is the reason that during the gameplay, the whole game looks very artificial and ugly from the view of the camera.
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Finally, the more natural the animations are, the slower the response time of the corresponding animation will be. It takes a few seconds for the player to suddenly turn and move backwards. And here is the animation that is being designed. It is important. Does this rotation have to be very fast? Or similar to reality? It's up to the development team to decide whether to design a competitive, arcade, fast-paced animation, or one that resembles the movements of a human in the real world. or something in between.
One of the things that will reduce the footplanting problem is the physics and weight calculations in every animation that is added to the game. The animation designer should calculate the appropriate physics and weight of the animation based on the designed animation with the ground surface to reduce foot planting problems.
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One of the best sports games that has managed to strike a perfect balance of creating realistic animations with excellent response time is the NBA 2K series. The development team with the exclusive Eco-Motion engine have been able to create realistic animations with excellent response time to satisfy both offline and online gamers.
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Is there anyone here who is close to the FIFA development team, to send this feedback to them to fix these problems ??!!
I have no hope for EAFC 24. I know that the priority of the development team is the open online gamers, especially the ultimate section, and the development team listens to their feedback first, to those of us who are fans of simulation football games!
Unfortunately, this was the bitter fate of football games for us fans of simulation games. The PES series that was killed forever by Konami and buried by their own hands. This is the FIFA game that we have to endure with all its good and bad. There is no other way. Complete deadlock!
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