You're talking about animations. These are not related to the physics of the game. The game does get the basic laws of physics right.
Have you honestly not seen - cos I've seen this in pretty much every match I've ever played - soft chips with zero momentum put on a defender's head who then miraculously bullet-headers it the length of his own half, which is physically impossible? Like in this example from an older release (watch the header away):
Have you not seen - again, I've seen this in every match I've played - the highest-velocity passes that don't even need to be controlled by the recipient before they're moving away with the ball (totally ignoring momentum physics and also removing a whole aspect of football from the gameplay, ball control)?
Have you not seen the patch notes (sorry, Pitch Notes) where they freely admit to forcing tackles to keep possession more often, ignoring the physics of a situation (e.g. creating a loose ball) in order to "reward the player" and keep them from getting frustrated?
What about the shots that alternate between "faster than a bullet" and "plastic bag floating in the wind" far beyond the realms of possibility using an actual football?
All of these are "basic physics" and I would argue they are most definitely and demonstrably "wrong" - entirely on purpose.
There are some incredible moments, and the variety is fantastic, but the game actively CHOOSES to ignore the constraints of physics now, in a way it never has before next-gen consoles arrived - which, if anything, should have heralded more complete, complex physics.
Sure, on some occasions they can be, but on MANY occasions they have gone back several console generations in how basic physics are for the sake of limiting player frustration (e.g. headers magically powering up and heading directly to the recipient's boot/chest like a pin to magnet -
without even hitting the ground first). We are all forcibly treated like children, rather than this just being an option for children in an options menu... and given how valuable that market is (and how low-value gamers like us are), I don't see things changing.