Anth James
International
- 22 September 2017
Thanks for the detailed write up. Great to hear they’ve truly spent the time to improve all areas!Did my first 3 matches on FIFA 22 NG (Stadia). I obviously need to play more but, wow. This is truly a step forward, no doubt. Coming straight after playing the PC version trial (2x almost 20 hours and half season of CM with Benfica), I must say that what I saw as an improvement on the pc version is applied to a different level on NG. For me, the ball physics, animations, lighting, even the sound design for the matches (something that is very dear to me) is definitely something you can call next gen. It's not the perfect game or anything like that but you can feel they have been working on these new ideas to make the game feel real. Comparing with the PC version, I immediately felt better weight on the players and quite an impressive variation available for animations. There are of course lots of twitching, fast turning, absurd abrupt movements in the bag but I want to believe this is due to the technology they are using, which needs to be developed further and fine tuned. In general and if you play the game moving the players in context within the myriad of possibilities available, the animations triggered are a beauty to watch and quite better than the PC version ones (which are an improvement already). This hypermotion thing is not a gimmick at all and only by playing the game you can get a feel of it's potential and what it adds to the game, visually, technically and even tactically.
One thing that stood out for me combined with the new animation system was the ball physics. Just the way you can control the ball while building up the attack and slowly tap it forward while it bounces subtly is so refreshing! There are of course quite a few odd things happening like sudden zipped laser speed passes that travel way too fast and illogical in terms of laws of physics but as a whole, the ball feels impressively alive most of the time, I absolutely love it.
In my opinion and from the 3 games I've had so far, the AI felt vastly improved and seems to have much more variety of choices to attack/defend, and positions itself much more intelligently on the field. I guess every game reaches a point where it shows it's patterns, the more hours you play with it, but it was a joy to see that this year's game brought back (intentionally or not) the magic randomness and shuffled variation from older games (like FIFA 14,15,16). But I can be wrong since I only played 3 times anyway. If only we could see more FOULS in this game.....
I like the little touches to the match/crowd sound design: crowd roaring when you start building up the attack (specially of you need to get a goal in the last minutes) or how the crowd goes mad for a penalty not being whistled. There is more depth in the soundscape area and I am delighted about it, it adds so much to the immersion. I also noticed Auxerre had a goal song playing after they scored. Was this in previous unmodded FIFA games? Neat!
I think it will be hard to go back to the PC version after having played this version. It is a different realm for me. Also, hats off for everyone that was fighting for this to be a better game on EA's forums, it really paid off and hopefully it will get better.
I am also quite stunned by how good Stadia works: playing the game in 4K which looks really amazing (with some stutters once in a while but nothing that really breaks the fluidity too much). One negative thing though, I tried the 1080p resolution and noticed that it looks very blurry and not so good at all which is weird since the 4K stream is beautiful on my same connection.