FIFA 22 Discussion (Console Versions)

I have made 2 games today and for me, it's a very good game.
I have changed sliders, on legend/champion, 8 minutes and FUMA.

* England vs Netherlands : 0-2
The game was very physics and Arnold on a bad tackle was sent off with a red card on the first fifth minute!
Rashford and Sancho didn't find the solution, on the wings. Too much pression on the midfields, I have to return on my camp !
And Depay with a big shoot at 20m hit the post and Pickford was too short!
I'll try to score with Sancho zfter a nice midfield battlebut I hit a screamer on the post. Netherlands is stronger than me and Depay killed me at the 85th.

*United vs Villarreal : 0-1
The revanche of the European Cup finale!
Pogba is on fire, his masterpiece passes find his teamates. The spanich defence didn't fail under the red waves! A lot of contacts happen but the referee is Ray Charles' brother! Moreno on a big mistake of Miguire, shoots on De Gea who is beaten! What a pity after a strong match!

Ok everything is not okay but with good sliders, this game is really different.
Controls, shoots, running, passing are differents when you're on FUMA. There is still some sliding mouvements but largely less.
I have seen a lot of beta streamings and what I have with my pads in my hand is so different it's very strange feeling.
I know you can think that I lied but I can't show you. I have to wait EA play.

I understand the reactions when you see that. If I haven't the beta, i will say that FIFA 22 is bad with default seetings and i don't know why.
I have an idea : speed!!

When you play the game why a realistic speed, Hypermotion is really there : stricker movements, passes, controls, inertia, bad foot, GK reaction, all is ok. You're focuse on your game and not of the animations, and it's for me a gamechanger. FIFA this year look real.
When this speed is growing, the responsness made that strange things happen : ping pong passes, no battle in midfield because the passes are too precise, always the same run of the AI, etc...
 
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Just one thing : is Battelfield 6 footage. They will use Frostbite 4.0, next-gen of course (not sure if next gen only). Looked outstanding, even technically not only graphically.
No info about the Frost version used in FIFA 22? They said they don't want to call it Frostbite 4, as they changed things obviously to fit with football... Or removed stuffs i don't know. But the difference about skin texture, well overall graphics looks very different, more photorealistic.
 
Was actually enjoying a few games last night, It's decent in the attacking sense but the defensive AI is the worst ive ever seen in a football game and i've seen alot of bad AI over the years from the 80s til now.

So last night this happened...
https://vimeo.com/manage/videos/587841515

Im controlling the CB no.4 trying to cut off a passing lane while the AI is out on the wing and this happened. That is unacceptable AI in 2021 imo. Turned it off after that.

(Can you embed Vimeo files?)
 
Was actually enjoying a few games last night, It's decent in the attacking sense but the defensive AI is the worst ive ever seen in a football game and i've seen alot of bad AI over the years from the 80s til now.

So last night this happened...
https://vimeo.com/manage/videos/587841515

Im controlling the CB no.4 trying to cut off a passing lane while the AI is out on the wing and this happened. That is unacceptable AI in 2021 imo. Turned it off after that.

(Can you embed Vimeo files?)
its becoming quite evident why EA don't want videos sharing. Players just standing about 5 yards from the ball doing nothing at all.
 
I understand the reactions when you see that. If I haven't the beta, i will say that FIFA 22 is bad with default seetings and i don't know why.
I have an idea : speed!!

When you play the game why a realistic speed, Hypermotion is really there : stricker movements, passes, controls, inertia, bad foot, GK reaction, all is ok. You're focuse on your game and not of the animations, and it's for me a gamechanger. FIFA this year look real.
When this speed is growing, the responsness made that strange things happen : ping pong passes, no battle in midfield because the passes are too precise, always the same run of the AI, etc...
Well sorry but i don't thrust it. Perhaps you got a good match or played differently, got the time to think what you cand do but that's all.
Especially when you talk that it changes the tactical issues. Game slower > everything slower to me since every Fifa and i don't think they've retouched it on FIFA 22, you know, online focus etc.
Different game on "slow" is probably their last concern, i wouldn't think to change it at first, even if i was a programmer and wanted to make the game more balanced and realistic.

Well, to be honest, i don't want a "simulation", knowing it's impossible to make it in 10-12 minutes. Not a single FIFA or PES would be called simulation : we repeat it all the time but it was the word used, in the past, to define a realistic game : tons of stats for players likenesses recognising with strengths and weaknesses, graphisms and reals scales, tactics, stuffs impossible to do IRL, well, all representated with the good percentage...
And more than all balanced attack/defense (midfield part of both), giving realistics results at the end, except if you're way stronger than your oppenent which is logic. That's how they called Iss Pro Evolution "simulation", they didn't with with ISS 98 even if it looks like a lot, all the parameters weren't reunite.
I like to repeat it every year, but i never go that far on my explanation.
But it was in fact, how Seabass called it "Action Football", a balanced football game based on the best actions in game / including midfield stuffs, superb taclking, passes, dribbles, not goals only only of course.

Edit: i writed it before i saw the vid. Where's the "action" in "action football" part from the defender? Lost it, yes. Every clips giving proofs.

And that's personnally what i want, not too much simulation talks but balance and +-everything related to football on the pitch represented. I don't force me to play without assistance for example : i like the feeling of chess system and the bar power is enough for me. But sometimes i like to switch to manual. Of course you feels the passing and shooting stats in a different way, but less than in normal mode, and that's one thing i love : choosing the good player to make the good pass or shoot.

The thing is, they founded it on PS3 era, even represented it in a different way based on the same philosophy, but Fifa lost a bit the "Action Football" track year after year. Too much influence and listenning the from gamers... Well people doing micro-transactions and makes the game selling since FUT. That's a bit logic, the goal is to sell more, even if people (some or many aren't reached puberty already) asks a weird football game.
 
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Was actually enjoying a few games last night, It's decent in the attacking sense but the defensive AI is the worst ive ever seen in a football game and i've seen alot of bad AI over the years from the 80s til now.

So last night this happened...
https://vimeo.com/manage/videos/587841515

Im controlling the CB no.4 trying to cut off a passing lane while the AI is out on the wing and this happened. That is unacceptable AI in 2021 imo. Turned it off after that.

(Can you embed Vimeo files?)
Are you sure he's part of the game or it's the referee with Chelsea jersey?
Sad seriously. Looks like he was paid before the match.
 
I have made 2 games today and for me, it's a very good game.
I have changed sliders, on legend/champion, 8 minutes and FUMA.

* England vs Netherlands : 0-2
The game was very physics and Arnold on a bad tackle was sent off with a red card on the first fifth minute!
Rashford and Sancho didn't find the solution, on the wings. Too much pression on the midfields, I have to return on my camp !
And Depay with a big shoot at 20m hit the post and Pickford was too short!
I'll try to score with Sancho zfter a nice midfield battlebut I hit a screamer on the post. Netherlands is stronger than me and Depay killed me at the 85th.

*United vs Villarreal : 0-1
The revanche of the European Cup finale!
Pogba is on fire, his masterpiece passes find his teamates. The spanich defence didn't fail under the red waves! A lot of contacts happen but the referee is Ray Charles' brother! Moreno on a big mistake of Miguire, shoots on De Gea who is beaten! What a pity after a strong match!

Ok everything is not okay but with good sliders, this game is really different.
Controls, shoots, running, passing are differents when you're on FUMA. There is still some sliding mouvements but largely less.
I have seen a lot of beta streamings and what I have with my pads in my hand is so different it's very strange feeling.
I know you can think that I lied but I can't show you. I have to wait EA play.

I understand the reactions when you see that. If I haven't the beta, i will say that FIFA 22 is bad with default seetings and i don't know why.
I have an idea : speed!!

When you play the game why a realistic speed, Hypermotion is really there : stricker movements, passes, controls, inertia, bad foot, GK reaction, all is ok. You're focuse on your game and not of the animations, and it's for me a gamechanger. FIFA this year look real.
When this speed is growing, the responsness made that strange things happen : ping pong passes, no battle in midfield because the passes are too precise, always the same run of the AI, etc...
do you play on next gen?
 
Thay
Was actually enjoying a few games last night, It's decent in the attacking sense but the defensive AI is the worst ive ever seen in a football game and i've seen alot of bad AI over the years from the 80s til now.

So last night this happened...
https://vimeo.com/manage/videos/587841515

Im controlling the CB no.4 trying to cut off a passing lane while the AI is out on the wing and this happened. That is unacceptable AI in 2021 imo. Turned it off after that.

(Can you embed Vimeo files?)
That was shocking. Hope it can be fixed by sliders
 
Well sorry but i don't thrust it. Perhaps you got a good match or played differently, got the time to think what you cand do but that's all.
Especially when you talk that it changes the tactical issues. Game slower > everything slower to me since every Fifa and i don't think they've retouched it on FIFA 22, you know, online focus etc.
Different game on "slow" is probably their last concern, i wouldn't think to change it at first, even if i was a programmer and wanted to make the game more balanced and realistic.

Well, to be honest, i don't want a "simulation", knowing it's impossible to make it in 10-12 minutes. Not a single FIFA or PES would be called simulation : we repeat it all the time but it was the word used, in the past, to define a realistic game : tons of stats for players likenesses recognising with strengths and weaknesses, graphisms and reals scales, tactics, stuffs impossible to do IRL, well, all representated with the good percentage...
And more than all balanced attack/defense (midfield part of both), giving realistics results at the end, except if you're way stronger than your oppenent which is logic. That's how they called Iss Pro Evolution "simulation", they didn't with with ISS 98 even if it looks like a lot, all the parameters weren't reunite.
I like to repeat it every year, but i never go that far on my explanation.
But it was in fact, how Seabass called it "Action Football", a balanced football game based on the best actions in game / including midfield stuffs, superb taclking, passes, dribbles, not goals only only of course.

Edit: i writed it before i saw the vid. Where's the "action" in "action football" part from the defender? Lost it, yes. Every clips giving proofs.

And that's personnally what i want, not too much simulation talks but balance and +-everything related to football on the pitch represented. I don't force me to play without assistance for example : i like the feeling of chess system and the bar power is enough for me. But sometimes i like to switch to manual. Of course you feels the passing and shooting stats in a different way, but less than in normal mode, and that's one thing i love : choosing the good player to make the good pass or shoot.

The thing is, they founded it on PS3 era, even represented it in a different way based on the same philosophy, but Fifa lost a bit the "Action Football" track year after year. Too much influence and listenning the from gamers... Well people doing micro-transactions and makes the game selling since FUT. That's a bit logic, the goal is to sell more, even if people (some or many aren't reached puberty already) asks a weird football game.

When I said "slow" it 's because of the sliders. I play on normal speed by the way. I reduced the speed of shoots/passes and increase errror shoots/passing and change sliders position.
You can play FUTO but you have to change sliders to fixe marking/speed of shoots/passes.

FIFA will never be a simulation, I only want to enjoy my games and seeing differents things at each party.
And in that mood, FIFA 22 with sliders could be a very fun game.
 
Got PTSD watching the CPU defend on 3-0.
Not necessarily the lost 1v1 ,but how the other defenders acted.

Watch Kimpembe in that sequence. Messi's in behind after that lobbed pass and instead of chasing Messi down, maybe not allowing him to cut in on his left foot for the curler and instead forcing him on his right foot, Kimpembe runs, stops, and then moves to mark a Barca player who's ~10 yards into his own half. Just mind bogglingly stupid defensive programming.

The funny thing is, the beta forums. On the FUT subforum, the vast majority of players say "speed it up, you're slowing it down every year, and remember it's a game - but good job on (removing) defending". On the career subforum (where there are FAR more posts, interestingly), the majority say the exact opposite.

They can't win. Unless they make two separate games. (Well, durrr, right?)

But they won't.

You have to come at this issue like you're not a gamer, you know nothing about games, you're just a businessman.

It's the most purchased game in the world, every year, with more revenue coming from microtransactions year after year. Even the people who hate it, buy it, because it's the only real choice (especially now that PES is dead).

What would be the point in creating a splinter studio, and investing in them, to create a whole new game that a more "serious" gamer (generally older, generally less willing to pay for microtransactions) would want, that will have very limited sales? You'd spend a million to make a million and be left with no profit.

Just as with PES, we have to wise up and realise it's dead for most people like you and I. It's not going to give us what we want.

We are in "build a hut in the woods and retire from this life, cos there ain't nothing left here for us any more" territory. Except we take a CRT TV and a PSX with us.

One thing I've noticed Chris about the FUT forum is that they're not happy either. Some want the pace of the game to be better and those who can actually articulate a point make sense from their POV (cramming a 90 min game into 2 - 6 minute halves) but the majority of players absolutely HATE defending. They hate the OP'd auto blocks, the lack of interest by midfielders to drop inside their own 18, and the mind numbing backline dropping deep into their own box allowing so much space for the attacker to collect a ball to feet, turn, and shoot. Now most of these shots get blocked because there's a wall in front of the keeper but it's just so frustrating that the core issues with '21 are still there.

All the excitement that EA hyped with the Pitch Notes emphasis on "realism" is dead...muerte, morte!
 
The funny thing is, the beta forums. On the FUT subforum, the vast majority of players say "speed it up, you're slowing it down every year, and remember it's a game - but good job on (removing) defending". On the career subforum (where there are FAR more posts, interestingly), the majority say the exact opposite.

They can't win. Unless they make two separate games. (Well, durrr, right?)

But they won't.

You have to come at this issue like you're not a gamer, you know nothing about games, you're just a businessman.

It's the most purchased game in the world, every year, with more revenue coming from microtransactions year after year. Even the people who hate it, buy it, because it's the only real choice (especially now that PES is dead).

What would be the point in creating a splinter studio, and investing in them, to create a whole new game that a more "serious" gamer (generally older, generally less willing to pay for microtransactions) would want, that will have very limited sales? You'd spend a million to make a million and be left with no profit.

Just as with PES, we have to wise up and realise it's dead for most people like you and I. It's not going to give us what we want.

We are in "build a hut in the woods and retire from this life, cos there ain't nothing left here for us any more" territory. Except we take a CRT TV and a PSX with us.

The only counter argument is that as people will buy it anyway and it's the only football game available, EA could endevour to make it the best 'football' game they can.
 
Why are people so worried about that beta impressions... obviously only to test online, the full game will look and play much better :P

For reals though, please make a playable bloody game, EA.

Unfortunately this year there is no hope..
The FIFA 21 Beta was pretty good, this is far from good, it isn't even close to average.

The thing destroying it for me is how bad defending has got, with every player just ball watching and standing in positions you wouldn't even see down the local park.
There is also the new goalkeepers who are completely broken, their positioning and movement is just so unnatural and then their actual ability - They are absolute dog shite.
 
The beta has a few bugs and still too many arcade elements to the gameplay but honestly what do you expect? PES tries too hard to be a sim and FIFA sticks with an Arcade feel. Neither game will ever find a middle ground in terms of gameplay.

FIFA will always play like FIFA you just have to make the best of a bad situation or just don't buy it and hope "efootball" doesn't end up an utter train wreck.
 
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I made a thread on the beta forums regarding the issue of FIFA 22 removing full manual controls.

Anyone who agrees with the post and has access to the beta forums, an upvote and/or comment would help. Cheers.

https://answers.ea.com/t5/Technical...n-in-the-franchise/m-p/10613560/thread-id/987

FIFA has had full manual controls in their game for 14 years now, it'd be a shame if that stops now.
Hi mate,

i have disable all the options to "off" or "manuel" so I played FUMA.
 
Someone in another post suggested going to the main menu options and changing the attributes option from default to classic to eliminate the tiki taka, ping pong passing by the ai.

I tried it and it has 90% worked making for a much more realistic game from the ai.

These attribute are modified depending on each player’s positions: (default)
Attackers (Forwards and Wingers)
Acceleration +6, Sprint Speed +4
Positioning +10, Finishing +8, Shot Power +4, Long Shots +6, Volleys +4
Agility +4, Balance +2, Reactions +4, Dribbling +4, Composure +4
Midfielders (Central, Attacking, Wide)
Acceleration +6, Sprint Speed +4, Positioning +8
Vision +10, Crossing +2, Short Passing +8, Long Passing +6
Agility +4, Reaction +4, Dribbling +4, Composure +4
Defenders and Defensive Midfielders
Acceleration +6, Sprint Speed +4, Aggression +2
Vision +2, Short Passing +4, Long Passing +2, Reactions +4, Composure +4
Interceptions +8, Defensive Awareness +10, Stand Tackle +8, Slide Tackle +4
Goalkeepers
Diving +6, Handling +4, GK Kicking +4, Reflexes +6, GK Positioning +4, Reactions +6
 
what??? they removing full manual controls? are they insane?

Through balls are locked to semi-assisted. Everything else can be set to manual except for through balls.

So no more "full" manual. It's more like 80% manual now.


Hi mate,

i have disable all the options to "off" or "manuel" so I played FUMA.

FUMA is now unavailable in most online modes.

The only place where you can play Full Manual is in offline and online friendlies.

Screenshot 2021-08-17 at 19-37-06 FIFA 22 Gameplay Deep Dive - July 2021 - EA SPORTS Official ...png
 
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