FIFA 22 Discussion (Console Versions)

I play on slow with passing speed slowed down.

I’ve tried FUMA and it’s arse - realism isn’t my 80 OVR rated player passing it out for a throw every game :LOL:

No offence but this FUMA snobbery on here really grates on me.
I am not sure its snobbery , FUMA just gives more freedom on the pitch but you're right in the fact that it removes some realism it doesnt add it. i am torn as my 2 games since the patch released i have tried manual and it seems to play nicer than it did pre patch but it is infuriating if you get your angles or power slightly wrong and the likes of Thiago messes up a 10 yard pass to Henderson who is unmarked - thats just not realistic. Semi is my preferred controls for more realism
 
I play on slow with passing speed slowed down.

I’ve tried FUMA and it’s arse - realism isn’t my 80 OVR rated player passing it out for a throw every game :LOL:

No offence but this FUMA snobbery on here really grates me.
ah alright... lost a bit of track what everbodys settings are these days! :D maybe you can upload one of those matches with all the red cards... so we can have a more detailed look at it.

realism for me in videogames (in relation to manual gameplay in general) is: i have a certain power or a rating of some sort. i can take advantage of that high power or rating when im good at the controller, "controlling" the player/car/gun...!
i could think of a shooting game here: powerfull weapon but i need to be good at targeting, otherwise a knife might end might round.
racing game: i have a porsche with 500hp but i need to be good at the wheel to take advantage of it, otherwise ill loose to nissan micras (no offense)!
a football game: i have Kane in front of goal. well, i need to be good at the sticks to use his finishing skills!

i know... with the football game my example is a little dull... as we discussed this topic (manual, assisted, stats, whats the outcome, how should stats matter in combination with manual...) for years! i know.

anyway, no harm taken pal! i just wonder why or how you interpreted FUMA talk (or advice to try it) as snobby!
 
I am not sure its snobbery , FUMA just gives more freedom on the pitch but you're right in the fact that it removes some realism it doesnt add it. i am torn as my 2 games since the patch released i have tried manual and it seems to play nicer than it did pre patch but it is infuriating if you get your angles or power slightly wrong and the likes of Thiago messes up a 10 yard pass to Henderson who is unmarked - thats just not realistic. Semi is my preferred controls for more realism
That was going to be my next post, FUMA if anything will make the game less realistic as all of a sudden top quality players will play passes that are worse than my local Sunday League Team.
 
ah alright... lost a bit of track what everbodys settings are these days! :D maybe you can upload one of those matches with all the red cards... so we can have a more detailed look at it.

realism for me in videogames (in relation to manual gameplay in general) is: i have a certain power or a rating of some sort. i can take advantage of that high power or rating when im good at the controller, "controlling" the player/car/gun...!
i could think of a shooting game here: powerfull weapon but i need to be good at targeting, otherwise a knife might end might round.
racing game: i have a porsche with 500hp but i need to be good at the wheel to take advantage of it, otherwise ill loose to nissan micras (no offense)!
a football game: i have Kane in front of goal. well, i need to be good at the sticks to use his finishing skills!

i know... with the football game my example is a little dull... as we discuss this topic (manual, stats, whats the outcome...) for years! i know.

anyway, no harm taken pal! i just wonder why or how you interpreted FUMA talk (or advice to try it) as snobby!
Blimey you want to conduct a post mortem on this or what?
 
Blimey you want to conduct a post mortem on this or what?
sorry mate. when i am interested in a topic i like to dive deep! thats just me! :D
i could go even more into detail but keeping it casual for the community here.

my dream is: sitting with the likes of @Chris Davies , @Anth James , @Matt10 ... (everybody else i forgot) in person and having hour long discussions on the topic while testing stuff! :D dissecting the S out of the games! :D its passion-driven... what can i say?!

If your comment was aimed more towards my last sentence: I’m just interested in people, what they think and why. :)
 
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I fail to see how this will affect the CPU's ability to not get red cards
It shouldnt.. if anything - there should be more on manual, since passes have weird trajectories, which can confuse players. AI would slide more on manual.
I dont think this is it.
Its either Legendary, or Mikhail is just dancing around them like Ronaldinho and they are getting pissed off. :LOL:
 
FUMA + bad passing stats player = less likely to get the pass to go where you want.
FUMA + good passing stats player = more likely to get the pass to go where you want.

Personally I don't feel like FUMA takes anything away from the realism, just takes some getting used to it then it feels a lot more rewarding, playing on assisted as far as I'm concerned you may as well just let the CPU play the match for you!
 
Reading many posts in here it seems I’m the only one where the CPU gets a red card in nearly every game.

I wonder if I need to change my sliders? I’m always playing against 9 or 10 men.

Legendary, 6 min halves, slow, PS5 if anyone wondered.

Also has anyone got any decent injury sliders? I’m currently 90 frequency and 50 severity, maybe that’s why CPU is getting a million red cards?

I'm playing legendary on ps5 and in 7 games the AI have had a red card in 6 of them, and 2 red cards in one game. It's ridiculous as every tackle is full on Keane v Haaland. Such a lazy attempt at fixing the issue. Would rather they just admit it was something they couldn't fix.
 
Reading many posts in here it seems I’m the only one where the CPU gets a red card in nearly every game.

I wonder if I need to change my sliders? I’m always playing against 9 or 10 men.

Legendary, 6 min halves, slow, PS5 if anyone wondered.

Also has anyone got any decent injury sliders? I’m currently 90 frequency and 50 severity, maybe that’s why CPU is getting a million red cards?

I'm playing legendary on ps5 and in 7 games the AI have had a red card in 6 of them, and 2 red cards in one game. It's ridiculous as every tackle is full on Keane v Haaland. Such a lazy attempt at fixing the issue. Would rather they just admit it was something they couldn't fix.
legendary-leggendario.gif
 
FUMA + bad passing stats player = less likely to get the pass to go where you want.
FUMA + good passing stats player = more likely to get the pass to go where you want.

Personally I don't feel like FUMA takes anything away from the realism, just takes some getting used to it then it feels a lot more rewarding
100%. It may take away a bit of realism at the start, but it will give it back and add some when you get used to it. Games become unpredictable and much less linear.

That been said - I dont like seeing posts that can be perceived as "fuma is a higher level and those playing on assisted are below us". It really annoys me even tho I'd never go back to assisted myself. Not talking about any particular recent post above, just in general.

Its whatever makes it enjoyable for you.
 
100%. It may take away a bit of realism at the start, but it will give it back and add some when you get used to it. Games become unpredictable and much less linear.

That been said - I dont like seeing posts that can be perceived as "fuma is a higher level and those playing on assisted are below us". It really annoys me even tho I'd never go back to assisted myself. Not talking about any particular recent post above, just in general.

Its whatever makes it enjoyable for you.
agree.
Had another thought about it… maybe it’s similar to how different people consume movies or music or literature differently.
 
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So far Legendary difficulty seems to be common denominator here. People playing below dont have that issue.

Just hope if/when the fix comes - they will only tweak this difficulty and leave the rest as it is.

I agree, that seems to be what it is. I can live with it as I'm loving the rest of the game
 
Can someone please help? I have an Xbox Series S with FIFA 22. Came home today hoping it had updated to title update 2 and..... I really don't know. I don't have any notifications like I used to on PS4. How do I know if it's been updated please?
 
Can someone please help? I have an Xbox Series S with FIFA 22. Came home today hoping it had updated to title update 2 and..... I really don't know. I don't have any notifications like I used to on PS4. How do I know if it's been updated please?
If you click on the game in console menu and go to "manage application" or manage game, or something - there is a tab "updates" there. If it says that no updates are available - you have latest one.
You should have latest anyways, since it's a digital version.
 
So I had 6 hrs 47 mins left of the trial but since the update it's saying my trial has ended? When I try and open the game again it opens up where it shut down with the end of trial message??.

I'm hoping closing it down and starting it again will cause the issue to go.
 
Biggest issue with the game now is because of the fact I can't defend. Every AI goal is the same as they pass it around me in the box like it's a training drill and I am frantically trying to switch player to the right person, eventually I will make a mistake and switch to the wrong player or try and tackle with the wrong players etc and they will pass it to someone on the penalty spot and tap it in. Pretty dull. Maybe I should lower difficulty to professional
 
OMG, this patch is really good.
Liverpool Vs United
stat FIFA 22 1.JPG
8 faults for Liverpool, it's a dream! And final score : 0-0 with a fantastic De Gea

Another match : United Vs Bratford
stat FIFA 22 2.JPG
A cool win with two masterpiece goals from CR7 and B Fernandes

CR7 :

B Fernandes :

Third match against Leicester
stat FIFA 22 3.JPG
Very equilibrate match, but super CR7 was still there!

Sliders après patch 1.00003

Vitesse : normale

Difficulté : champion ou légende

Durée : 8 minutes

Utilisateur / IA
Vitesse : 18/20
Acceleration : 50/50
Erreur dans les Frappes : 55/70
Erreur dans les passes : 55/60
Vitesse des Frappes : 45/45
Vitesses des passes : 35/35
Fréquences des blessures : 80/70
Gravité des Blessures : 30/53
Niveau Gardien : 65/65
Positionnement marquage : 57/75
Positionnement fréquences des courses : 27/52
Positionnement prof de la ligne def : 60/50
Positionnement etir de la ligne Def : 48/50
Positionnement larg de la ligne def : 51/48
Positionnement montée des arrieres : 49/50
Barre de puissance utilisateur : 50/-
Mauvais contrôle : 55/65
 
100%. It may take away a bit of realism at the start, but it will give it back and add some when you get used to it. Games become unpredictable and much less linear.

That been said - I dont like seeing posts that can be perceived as "fuma is a higher level and those playing on assisted are below us". It really annoys me even tho I'd never go back to assisted myself. Not talking about any particular recent post above, just in general.

Its whatever makes it enjoyable for you.
Yep. I always thought controls in a football game should be as unobtrusive as possible, ideally you’d be controlling the game telepathically so why reduce the sport to being pedantic about how accurate your thumbs are? My only problem with assisted has been that it doesn’t automatically increase pass error to compensate, which makes it equivalent to an aimbot rather than something that balances well against manual controls.

But I always thought that you could still create a very realistic passing game using assisted controls, and I still think that objectively manual shooting makes little sense (why would I want to convey to the player on the pitch that I want him to miss the target?). And I always disliked the idea that manual = harder = more hardcore = better.

As I get more used to FUMA in 22, I’m definitely seeing the game adjusting my passing angles and weight in manual so that, with my best players at least, I’m pulling off some pretty impressive line breaking passes that would have been unthinkable a week or two ago. And to me that’s absolutely the right way to do manual - bad passers getting hindered if not perfectly set, decent passers pretty much playing the ball as asked, great passers giving angles and weight a little refinement.
 
Yep. I always thought controls in a football game should be as unobtrusive as possible, ideally you’d be controlling the game telepathically so why reduce the sport to being pedantic about how accurate your thumbs are? My only problem with assisted has been that it doesn’t automatically increase pass error to compensate, which makes it equivalent to an aimbot rather than something that balances well against manual controls.

But I always thought that you could still create a very realistic passing game using assisted controls, and I still think that objectively manual shooting makes little sense (why would I want to convey to the player on the pitch that I want him to miss the target?). And I always disliked the idea that manual = harder = more hardcore = better.

As I get more used to FUMA in 22, I’m definitely seeing the game adjusting my passing angles and weight in manual so that, with my best players at least, I’m pulling off some pretty impressive line breaking passes that would have been unthinkable a week or two ago. And to me that’s absolutely the right way to do manual - bad passers getting hindered if not perfectly set, decent passers pretty much playing the ball as asked, great passers giving angles and weight a little refinement.
I agree. I actually find it quite surprising how well I can "feel" player stats on manual in this game.
I have players who are clinical in shooting and quite often they are winning games for me. Not fast, not the best in dribbling, but their shots just go in.
I also have other players, who seems to have a great attacking awareness, they position themselves well, are fast, good dribblers, but cant score to save their lives.

You could say its all in my head and when Im controlling a particular guy - Im nervous that he will miss and as a result - I miss.
But thats not the case. I only have a transparent radar on, my camera is quite zoomed out and the team I was playing had majority of unknown players that commentator didnt call by their name.
So in a lot of cases - I didnt even know who I was controlling.
I cant really remember last time when I could 'feel' my players stats that well.
 
Maybe I should lower difficulty to professiona
100%. Do it. No point getting frustrated.
You'll get a bit of practice in defending and you'll get more natural games, where AI doesnt go into passing frenzy.
I did play World Class for a while and recently dropped to Professional as well.
Im having very enjoyable matches and AI can still be a threat there.
 
Think I'm at about 10 games now, full manual on whatever the difficulty below Legendary is, no sliders, Aberdeen Career Mode.

I've still got no advance on this game being good. Nothing more, nothing less. A solid 6 or 7 out of 10. Great moments befitting a 9 out of 10, some worthy of a 4. But on current gen in 2021 a 7 is as good as I'm getting.

On full manual, I'm well and truly over my mental block and won't go back. I find it to be far more rewarding and there are a couple of magic moments I've had in those games which simply wouldn't have been possible with assists. Player attributes certainly seem to make a difference when it comes to power. A centre back, for example, takes way long to wind up for a pass that a number 10 would knock out in a fraction of the time. But yeah, let's not pretend it's superior; simply a matter of choice.

I'm seeing marginally more fouls and cards from and for the CPU. Maybe a yellow every second game, usually for needless tackles. Smacks of making up for a lack of logical fouls and meaningful free kicks.

CPU still lofting the ball for simple 10-yard passes for no reason. Game still stutters at the start of the second half and there's still that daft trail as the ball crosses the goal lines.

But - in a big plus - goalkeepers are no longer doing the Matrix Bullet Dodge.

I'd like to be more polarised on the matter as that's on trend; but no. I like it. I could play it for months. I could never play it again. But I will cos I spent £60 on the cunt.
 
What the hell with this super aggressive CPU on the last patch? 2 games, 2 straight reds for them due to sliding tackles from behind. They want to kill me haha
 
100%. It may take away a bit of realism at the start, but it will give it back and add some when you get used to it. Games become unpredictable and much less linear.

That been said - I dont like seeing posts that can be perceived as "fuma is a higher level and those playing on assisted are below us". It really annoys me even tho I'd never go back to assisted myself. Not talking about any particular recent post above, just in general.

Its whatever makes it enjoyable for you.
I have made a match on legendary.
Too hard for me, World Class is perfect!

United Vs Liverpool Quarter finale C1 - FUMA - Legendary

Stats :
stat FIFA 22 4.JPG
 
I really hope they let us turn off the pitch wear in career mode soon. I'm finding it really immersion breaking playing in the top leagues on an awful pitch.

EA frustrate me so much, such an easy thing to implement!
 
Little tip for anyone who was stupid like me not to realise it:
When you go up from Professional to World Class - turn off Player Base Difficulty.
This new feature works great on Professional if you want to have this little bit of extra threat.
But if you're starting to find Professional a bit too open and easy and go up - turn it off, coz on World Class it will change AI star players into Forrest Gump Ping Pong Champions.
I just had an absolute horror of a match that I won at the end 0-1, but I had to really work for it, including changing tactics few times to respond to what was happening. Insanely good experience. And no ping pong AI.
 
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Biggest issue with the game now is because of the fact I can't defend. Every AI goal is the same as they pass it around me in the box like it's a training drill and I am frantically trying to switch player to the right person, eventually I will make a mistake and switch to the wrong player or try and tackle with the wrong players etc and they will pass it to someone on the penalty spot and tap it in. Pretty dull. Maybe I should lower difficulty to professional
This. I see no variety in AI attacking patterns. Just passing around the box until the AI finds a player in the box and bombs the ball into the net. No long shots or crosses. Playing Lower league on Legendary with Matt’s sliders.
 
This. I see no variety in AI attacking patterns. Just passing around the box until the AI finds a player in the box and bombs the ball into the net. No long shots or crosses. Playing Lower league on Legendary with Matt’s sliders.

Me three. The vast, vast majority of AI goals are scored from about 12 yards out after about four or five passes in and around the box have sent me and my defence into a spin.

And a lot of my goals are similar too, on the counter, ending with a square ball past the keeper and a forward tapping it into the open goal.
 
Biggest issue with the game now is because of the fact I can't defend. Every AI goal is the same as they pass it around me in the box like it's a training drill and I am frantically trying to switch player to the right person, eventually I will make a mistake and switch to the wrong player or try and tackle with the wrong players etc and they will pass it to someone on the penalty spot and tap it in. Pretty dull. Maybe I should lower difficulty to professional
On WC? Try professional with some slider tweaks to give an advantage to the AI like marking as they pretty much let anyone pass. If not try lowering the pass speed in WC for the AI a bit to see if that lessens the ping pong.

Also i just had a couple of games, the first I was frustrated running behind the ball and pressuring them to death they just passed the ball around 89% completion. Restarted the game when they scored a shitty ping pong goal. Then tried not using my Sprint button so much just trying to get in front of them without getting frantic or calling teammates too much. They couldn't move so easily and ended up with 79% completion.

Now I'll try it without what emroth said about the player base difficulty
 
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