FIFA 22 Discussion (Console Versions)

Interesting to see the chat about fouls in here. I've very rarely struggled to win fouls in any previous title (FIFA or PES), penalties aside.

The same is true for 22 and it always come back to the same point for me...you have to win fouls. Fouls very rarely just happen unless it's a break or a shirt pull etc. Whilst it would be nice to see those, they'd need to get the balance perfect to prevent it being infuriating.

I always play FIFA and PES like the players real life counterparts would do and as realistically as possible. With that said, I'll try and off balance the tackling player as they step in with a quick shift, I'll do a step over with Sancho or a chop with rashford and I draw fouls fairly frequently.

If you're not drawing defenders in and just passing around them, fouls are inevitably going to be less frequent.
 
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It hasn't been updated. had it on before and it was just as slow as i set it the other day with sliders.

heres some cracking action. Especially like the Mane dribble where he just nicks it away and Firminos lose control and volley! Also the CPU volley i talked about. All these were FUMA.




Fantastic stuff. What difficulty is this on please? Apologies if you've already said and I've missed it!
 
I refunded the pc version and picked it on Stadia. Did just a few friendlies but man - it's a whole other realm. Looks, and feels damn good and I haven't even touched slides. Just coming from a Netherlands - Argentina.. so many great, small things. I understand that's Fifa and somebody won't like the overall feel (rightfully so), but I'm a man of relative simple tastes and this game finally feels like something new, and enjoyable. Hopefully I won't eat it back in a few hours/days lol.

Anyway, being a bit of a freak control I'm certainly not an enthusiast of streaming gaming, but I can't hyde that having Fifa 22 old gen barely run on my (now a bit old) Pc while being able to play relatively fine and practically without heating my cpu the next gen version thanks to it, feels quite nice.
I'm thinking of trialling it on Stadia. My Internet connection is not great (between 10 and 20mbps). I tried a couple of the free games that come with Stadia Pro and they worked ok. If I buy Fifa 22 for stadia can it be refunded if I'm not happy with it due to my net connection? It looks similar to Steam where you can refund within 2 hours of play or within 14 days of purchase but it also mentions that some games have individual refund policies.

Half of me is saying 'don't do it' :-) I'm worried that i'll like it too much and not want to go back to the PC version if Stadia doesn't work well for me
 
I try to say it by a representive video:


I don't know how many billion calculations are going on in this moment, but this is odd both in animations and physics. Müller (CPU controlled) does four actions in less than half a second:

a) Receive ball
b) Take it back and forth
c) Turn 180 degrees
d) Perform a clean and precise pass

...all by his left leg.

Especially stage b) is a completely unnecessary and inappropriate step in between, but somehow it seems EA didn't get rid of it in the code and tried to solve it via lightspeed to keep the flow going.
Wow..I’ve seen a example of this from the Cpu while shooting,but not really examples while passing from my own teamates.

Is this semi,assisted passing?..Can’t deny it’s unrealistic and I now know what your referencing and exactly what you mean.

I just haven’t seen it using manual passing,the skating is evident on occasion but not this.It’s horrible what you’ve shown and not something I’m seeing consistently.Could we’ll be a optimisation issue/bug.I don’t think it’s by design.Same when I’ve seen it with shooting.If I was seeing it consistently it would be a game breaker.

Edit..You should forward this over to ea.
 
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The same is true for 22 and it always come back to the same point for me...you have to win fouls
True to a point.
You cant deny that its very difficult to win them and in a lot of cases - referees dont call them.

Its all due to "fast-forward" animations discussed above. It's simply too easy for AI to turn-twitch-tackle.

Unfortunately these fast animations are here to stay. Its all to allow maximum responsiveness. If they lowered this - they would get slaughtered, as this is one of the main reasons a lot of people are playing Fifa, not Pes.

Only way to add more weight and make animations more natural is to lower Acceleration.
Unfortunately we have very limited options there, as going anywhere below 48 will break the stamina and players will never get tired.
(@Matt10 - can you confirm that this is still the case and they didnt fix stamina bug in F22?)

Ideally - we should go the other way when it comes to Sprint/Stamina sliders.
Pace of the game is fine, so Sprint could be left on default. If we could go low on Acceleration - that would sort a lot of fast animations/skating/twitching issues.
But unfortunately we cant, due to the bug.

Fouls also depend on difficulty and teams.
Playing on Manual/Professional, in lower leagues, will get me more fouls than someone playing on Legend, using top teams. COMs reactions and defending are simply faster and more clinical.

Its far from ideal (fouls I mean), its even far from good, but so far other elements of this years game are good enough for me not to consider it game breaking, like I did in previous years.
 
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I'm thinking of trialling it on Stadia. My Internet connection is not great (between 10 and 20mbps). I tried a couple of the free games that come with Stadia Pro and they worked ok. If I buy Fifa 22 for stadia can it be refunded if I'm not happy with it due to my net connection? It looks similar to Steam where you can refund within 2 hours of play or within 14 days of purchase but it also mentions that some games have individual refund policies.

Half of me is saying 'don't do it' :-) I'm worried that i'll like it too much and not want to go back to the PC version if Stadia doesn't work well for me

You should be able to refund without problems! @papinho81 tried it and easily refunded it if I understood correctly (tagged for confirm).

But yeah, the next gen version is another beast compared with the old one. I think the pc game can still be enjoyed, but as of now in all honesty I couldn't go back to it.
 
About fouls, just from my experience, i'm not sure at all but perhaps you may try it, it's just my 2 cents :

>I played more "hard" and agressive with my defence, hard sliding tackles and i gotted fouls... But i noticed that the CPU also committed fouls as i gived the tone directly on one game.
Then, i tried to manage a bit with contains defending after that, and there wasn't fouls on that match. It happens in real matchs too.

Isn't the CPU adapting the "tone" of the match during it? Like if it was an answer to provocation or adapt to the game in a more human in terms of "psychology"?
I don't know, it's just a presumption : but as i played aggressive in defence, Well i also did the same in attack with very fast counter, provocative dribble etc.

Those games were Italy vs France. I've remade the game 4 time to be sure (well also to get adapted to the gameplay with the same players), twice i gotted like 3 or 5 fouls (well i commited more than the CPU like 6-7) the 2 others perhaps 2 from me, 2 from the CPU but small fouls, more like a non harsh foul but mistakes from both sides while tackling.

Well it's not a way to resolve the problem, but it's just an experiment. I would have make some screenshots about the statistics but i was too focused on the game.
I played on the level above Legendary (i don't know if it's world class, in french it's called "Champion") and assistance. I need it to get the fundamentals before playing directly on Semi or even Manual.
 
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True to a point.
You cant deny that its very difficult to win them and in a lot of cases - referees dont call them.

Its all due to "fast-forward" animations discussed above. It's simply too easy for AI to turn-twitch-tackle.

Unfortunately these fast animations are here to stay. Its all to allow maximum responsiveness. If they lowered this - they would get slaughtered, as this is one of the main reasons a lot of people are playing Fifa, not Pes.

Only way to add more weight and make animations more natural is to lower Acceleration.
Unfortunately we have very limited options there, as going anywhere below 48 will break the stamina and players will never get tired.
(@Matt10 - can you confirm that this is still the case and they didnt fix stamina bug in F22?)

Ideally - we should go the other way when it comes to Sprint/Stamina sliders.
Pace of the game is fine, so Sprint could be left on default. If we could go low on Acceleration - that would sort a lot of fast animations/skating/twitching issues.
But unfortunately we cant, due to the bug.

Fouls also depend on difficulty and teams.
Playing on Manual/Professional, in lower leagues, will get me more fouls than someone playing on Legend, using top teams. COMs reactions and defending are simply faster and more clinical.

Its far from ideal (fouls I mean), its even far from good, but so far other elements of this years game are good enough for me not to consider it game breaking, like I did in previous years.
I agree with a lot of this and my point was more specifically about the number of fouls. It's by no means perfect and you've made plenty of good points here.

I play on world class at the moment, game speed slow and I'm winning a good number. Using the big touches, bridge, drop of the shoulder etc I find it quite easy to win fouls.

I should add, given how hard it must be to get to the level we want in such a dynamic game I'm generally pretty happy with how it is. Could definitely be better but could also be so gambreakingly bad.
 
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It's a shame there also are contacts like this (apologize for the quality, can't embed from the Stadia page to here, had to dl and reup):


And ref obviously don't call those.

We'd need SO much new sliders, like ref severity/players aggression, but also stamina (or at least, a fix for that ridiculous thing that ties it with the acceleration since forever). They unxpectedly did a so nice effort this year, would be beautiful to see them going even further in this direction.
 
You should be able to refund without problems! @papinho81 tried it and easily refunded it if I understood correctly (tagged for confirm).

But yeah, the next gen version is another beast compared with the old one. I think the pc game can still be enjoyed, but as of now in all honesty I couldn't go back to it.

Yes @Slippytoad , it is fairly easy to get a refund.

Here is how:
https://stealthoptional.com/google-...-games-google-stadia-return-policy-explained/

I used the stadia.com approach.
 
Fantastic stuff. What difficulty is this on please? Apologies if you've already said and I've missed it!
Hi Chris, I play on Professional. Find it offers the best balance overall.

Manual pass
Manual shot
Manual through ball
Manual crossing
Manual jockey

Ive knocked my sprint and acc down to 48/49 and 49/50 for CPU to create a bit more inertia and less of the super fast turning. First touch error is at 85 each i think. Ive also knocked my passing speed down too and tried to keep things as unchanged as possible because it plays well out of the box but the the pace can be overly hectic.

Ill post sliders later if interested.
 
True to a point.
You cant deny that its very difficult to win them and in a lot of cases - referees dont call them.

Its all due to "fast-forward" animations discussed above. It's simply too easy for AI to turn-twitch-tackle.

Unfortunately these fast animations are here to stay. Its all to allow maximum responsiveness. If they lowered this - they would get slaughtered, as this is one of the main reasons a lot of people are playing Fifa, not Pes.

Only way to add more weight and make animations more natural is to lower Acceleration.
Unfortunately we have very limited options there, as going anywhere below 48 will break the stamina and players will never get tired.
(@Matt10 - can you confirm that this is still the case and they didnt fix stamina bug in F22?)

Ideally - we should go the other way when it comes to Sprint/Stamina sliders.
Pace of the game is fine, so Sprint could be left on default. If we could go low on Acceleration - that would sort a lot of fast animations/skating/twitching issues.
But unfortunately we cant, due to the bug.

Fouls also depend on difficulty and teams.
Playing on Manual/Professional, in lower leagues, will get me more fouls than someone playing on Legend, using top teams. COMs reactions and defending are simply faster and more clinical.

Its far from ideal (fouls I mean), its even far from good, but so far other elements of this years game are good enough for me not to consider it game breaking, like I did in previous years.
To be fair fouls are there, like Mane gets fouled constantly but tends to keep the ball and you can play on. however if you push both shoulder buttons you can take the foul (i think)
 
Yes, i don't think it's something new as i got it on older version (also on the older other game > but i tried that time like i did with FIFA)
I never really thinked of it on Fifa, as i played online exclusively.
 
Isn't the CPU adapting the "tone" of the match during it? Like if it was an answer to provocation or adapt to the game in a more human in terms of "psychology"?
I don't know, it's just a presumption : but as i played aggressive in defence, Well i also did the same in attack with very fast counter, provocative dribble
I think your spot on.Something Ive noticed and well put into words.
 
Wow..I’ve seen a example of this from the Cpu while shooting,but not really examples while passing from my own teamates.

Is this semi,assisted passing?..Can’t deny it’s unrealistic and I now know what your referencing and exactly what you mean.

I just haven’t seen it using manual passing,the skating is evident on occasion but not this.It’s horrible what you’ve shown and not something I’m seeing consistently.Could we’ll be a optimisation issue/bug.I don’t think it’s by design.Same when I’ve seen it with shooting.If I was seeing it consistently it would be a game breaker.

Edit..You should forward this over to ea.
No, it's the CPU team. I think, it would not happen when i am in posession as i dont't see myself making such stick inputs. But it is evident that the game engine is allowing it somehow, and i see a lot of it. This hypernervous behavior is a classic frostbite thing they can't eleminate, as far as i see it.
 
Isn't the CPU adapting the "tone" of the match during it? Like if it was an answer to provocation or adapt to the game in a more human in terms of "psychology"?
Never heard of anything like this, but I doubt it.
Doubt that EA would not advertise this feature, if it was in the game, as it would reflect having Advanced AI that would be a good selling point.

Also, like I said previously, there are matches where I have 5/6 free kicks, while 0 for AI.

Even if that was true, I dont think I would risk red cards sliding all over the place just to get few fouls back.
The best way to defend in Fifa is being patient and not going in guns blazing.
Sliding tackles are very slow and underpowered in compare to attacking/dribbling.
So not only Id risk cards, but Id also risk goals if I chose to play very aggressive in defense. This is not Pes17. Aggressive defending is not as effective as Id like it to be.

I play on world class at the moment, game speed slow and I'm winning a good number
I just find it very unbalanced.
I dont really give fouls away and I feel there is not enough risk when tackling.
I didnt get a single yellow so far while playing against AI.

I know that I said above that Im being patient in defense and Im not aggressive. But I still put the pressure on AI and I still tackle. And not once my standing tackle gave a foul away, not to mention getting me a card. I wish I had to be more careful when and where do I stick my leg..

But at least AI fouls "make sense". They usually slide tackle me when there's a risk of me being free on goal, or when they chase me and cant get close.
They are not random, stupid fouls like in Pes21. So this part of the game is fairly solid.
 
I know, it's to take with a pinch of salt.
I don't know, there's a lot of stuff EA didn't mentionned and were in the game. And that AI stuff as i said doesn't seems new : perhaps it was mentionned in an older version.

It's not that i suggested to defend like this, but just trying to do it only for see if you get more fouls. I know it's harder to defend like this, but i will continue, whatever if i got fouls. If there was one and only way to defend, it will be very sad, just try to accustom my playing style with the game, even if it's difficult.

So, i'm just asking you if some are interested to try it, and check the results on the stats at the end of the match.
 
Also, like I said previously, there are matches where I have 5/6 free kicks, while 0 for AI.

Did your fault was hardcore and intentional? Mine was. On the others game it was just an error of timing.
Edit: well "intentional" was just a way to say i didn't thinked of fault when i was going physical, if i gotted a fault well, it's deserved, if i didn't : i just did it in right timing like i wanted to do.
 
True to a point.
You cant deny that its very difficult to win them and in a lot of cases - referees dont call them.

Its all due to "fast-forward" animations discussed above. It's simply too easy for AI to turn-twitch-tackle.

Unfortunately these fast animations are here to stay. Its all to allow maximum responsiveness. If they lowered this - they would get slaughtered, as this is one of the main reasons a lot of people are playing Fifa, not Pes.

Only way to add more weight and make animations more natural is to lower Acceleration.
Unfortunately we have very limited options there, as going anywhere below 48 will break the stamina and players will never get tired.
(@Matt10 - can you confirm that this is still the case and they didnt fix stamina bug in F22?)

Ideally - we should go the other way when it comes to Sprint/Stamina sliders.
Pace of the game is fine, so Sprint could be left on default. If we could go low on Acceleration - that would sort a lot of fast animations/skating/twitching issues.
But unfortunately we cant, due to the bug.

Fouls also depend on difficulty and teams.
Playing on Manual/Professional, in lower leagues, will get me more fouls than someone playing on Legend, using top teams. COMs reactions and defending are simply faster and more clinical.

Its far from ideal (fouls I mean), its even far from good, but so far other elements of this years game are good enough for me not to consider it game breaking, like I did in previous years.

This thread moves, fast, I love it.

Yeah, unfortunately, acceleration still controls the fatigue/stamina consumption. Of course, teams with higher marking are going to get gassed quicker than teams that drop back, etc. Weight is definitely controlled by both Sprint and Acceleration. This is why we have Sprint all the way down to 5, but if we were to drop acceleration down under 48, it will start to become way too easy to dribble past the entire team because the players won't be able to accelerate fast enough to stop the momentum.

For years fouls have been the sore spot of FIFA. Even when FUT wasn't the primary audience, they were hard to come by. I remember watching referees head-tracking to verify if they "see" the foul happening or not. Worked well for the ignite engine, but not much in frostbite. There is a OS user that generates multiple fouls per team in his matches. He says he sprints much less often, and that creates the possibilities.
 
I've played human v human and had players chopped down in fits of rage, and nearly every time there's no card awarded. I've seen goalkeepers completely wipe out an attacker and while a penalty is given, they've not received a red. The only red I've seen is for one "last man" foul (and even then I've seen a yellow given for the same offence).

No doubt about it, the game is balanced to avoid awarding fouls (and even cards) unless it absolutely has to.

It's my biggest bugbear, and thankfully I can look past it and still get enjoyment out of the game. There are other issues too - those mega sped-up animations for the sake of "responsiveness" that @philla has demonstrated, for example. Plus the 1v1 defending, of course. How can you make a true sim when only one of the AI's defenders is allowed to mark only one of your strikers, and vice versa?

But again, thankfully, that stuff doesn't annoy me so much that I can't appreciate the varied AI and the fair challenge it can provide. I see the broken stuff, and I'd be a fool if I said it doesn't matter (it really does). I just know I can get some fun out of it, but last year I absolutely couldn't.
 
reading those informations is key part of understanding what we are trying to do here, before applying those sliders to my game!
one question though: does that work (not working) in both directions?! so its me (as an attacker) that gets plenty of space when attacking because defensive AI wont follow my strikers and vice versa!?

i will set up a test fixture tonight and have a more detailed look.

When I was trying to isolate it on default sliders, it happened to both. With the higher marking, and eventually we'll be moving to a sprint discrepancy, it happens less often and more in favor of the user (so user players get behind the defensive line). This has been an issue at the start of each FIFA 20 and 21, now 22. Hopefully whatever patch is coming will inadvertently fix it like they've done each of those years.
 
It hasn't been updated. had it on before and it was just as slow as i set it the other day with sliders.

heres some cracking action. Especially like the Mane dribble where he just nicks it away and Firminos lose control and volley! Also the CPU volley i talked about. All these were FUMA.




You do like a PRO! Like a PRO_TOO! :LOL:
In the replay menus, controlling the camera and playback of the video, you behave exactly like I do. So good to see I’m not alone with my nerdy slow-mo check ups and replay usage disorder (called RDD)! Doc says I’m fine. :LOL:
 
What @philla as showed, it wasn't that much the number of thing Muller did in the same time. But when he turn to pass : the ball is glued to his foot. Litterally.
That's the most abnormal thing on that mini-video i founded personally. The rest is, well, more or less acceptable, i'm more annoyed with super fast feints than that (well, not the glue part).
 
Hi Chris, I play on Professional. Find it offers the best balance overall.

Manual pass
Manual shot
Manual through ball
Manual crossing
Manual jockey

Ive knocked my sprint and acc down to 48/49 and 49/50 for CPU to create a bit more inertia and less of the super fast turning. First touch error is at 85 each i think. Ive also knocked my passing speed down too and tried to keep things as unchanged as possible because it plays well out of the box but the the pace can be overly hectic.

Ill post sliders later if interested.
These are my settings! :LOL: ON professional.
stop it already! :D

now tell me, have you… MAAAAAYYYYBE, switched some buttons? don’t tell me wich ones yet, if you did. :)
 
Did your fault was hardcore and intentional? Mine was. On the others game it was just an error of timing.
Fouls that Im getting from AI you mean?
Yes, most of them were intentional. Thats why I said above that they make sense and I like this part of the game.
There are also 'bad timing' fouls, when AI is trying to reach the ball and I manage to knock the ball and burst before they get to it.
I rarely see some random/stupid collision fouls.
So I cant really complain here.

Its just standing tackles that piss me off. Foul-risk is almost non existent there. Hence Im not really giving any fouls away.
(I rarely use sliding tackles, coz they are useless.)
 
I think fifa 22 is closest to modern football, even better than fifa 16, in the state how it is now, not patched maybe will become even better maybe not, who knows. It's evident that even hypermotion can't polish that hectic movements and ultra fast animations on some situations. I noticed that they are more pronounced in lower difficulties, below world class, like ai has more ideas and doesn't know what to do and that animations look weird. I can imagine how the game will look if ea actually slow that animations to normal natural speed, the game will look stunning but of course becouse of fut players that will never happen, even with lowering acc slider they are there.
 
Fouls that Im getting from AI you mean?
Yes, most of them were intentional. Thats why I said above that they make sense and I like this part of the game.
There are also 'bad timing' fouls, when AI is trying to reach the ball and I manage to knock the ball and burst before they get to it.
I rarely see some random/stupid collision fouls.
So I cant really complain here.

Its just standing tackles that piss me off. Foul-risk is almost non existent there. Hence Im not really giving any fouls away.
(I rarely use sliding tackles, coz they are useless.)

Okay then, perhaps i was wrong, you played tons of games more than me. But i also did provocative attacking. Without feint, i'm bad with, just simple dribbling.
Sliding tackle are very useful to block a shoot or a pass : but you need to have played a lot that way on older Fifa to manage it right.
I use it principally to block or cuts passes and shots personally.

The game is toned down in defense (due to Esport direction, it's the same in every sports game even NBA2K, it's like that since Esport has become "something") so we have to use EVERY way to defend.
Well, that's what i think. But contain is a bit less unusefull than it was on FIFA 20 as i tried, but you got to use L2 to call player help and switch for a player to another to block the opponent to do dribble or whatever else.
 
I think fifa 22 is closest to modern football, even better than fifa 16, in the state how it is now, not patched maybe will become even better maybe not, who knows. It's evident that even hypermotion can't polish that hectic movements and ultra fast animations on some situations. I noticed that they are more pronounced in lower difficulties, below world class, like ai has more ideas and doesn't know what to do and that animations look weird. I can imagine how the game will look if ea actually slow that animations to normal natural speed, the game will look stunning but of course becouse of fut players that will never happen, even with lowering acc slider they are there.

Well ATM Fifa 16 vanilla, even with a less advanced system with Ignite, was more or less representing better physical movement aspect and speed, relative to physics and weight of the player. FIFA 22 unfortunetally is a less based on those fundamental. But well, i managed to forget about it and like it as a game. Not a simulation, and try to forget about some of those things.
As like @Emroth said : finally, since a long time, the AI is challenging. Variety don't came first to me at all (corrected), challenge before, but i don't won anymore 4-0 on legendary with average team against Real.
In the difficulty above, i lost and win match more or less equal to the CPU, so i'm satisfy about it at least.
 
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