FIFA 22 Discussion (Console Versions)

Another detail I noticed in career mode: League fixture order (at least for most important leagues) is exactly the same as in real life!

So nice to see this after so many PES games where this was immersion breaking.
really, i did not check on this as i never thought something like that would becoming! simple, yet great immersion, imo!

i really like that the kickoff matche is set, when entering that menu, to the next real life fixture of your favorite team. again, small details... but i love em! :D
 
To be honest never liked carrer mode. League mode was ok on PES. I just like to play real fixtures that are at the weekend. Just sit for 2-3 hours and play a several games, set same teams, conditions like in reality
 
I enjoy career mode the most, however going back to console playing it after PC for last decade feels like such a step backward.
The mods available for the PC version add so much to the career mode without realising.

The only downside to the game at the moment is the TIKA-TAKA one dimensional AI, who know how to score with every shot, but once you learn their patterns of attack they are just boring and easy to break down.

However the game has only a few issues and FIFA 22 does feel like the base for a great game.
Main gripe is keepers most of the time they are super human 90% of the time and stopping nearly every shot and stopping the impossible.
Then they will let in a ball which is just trickling along the floor and dive over it or just not move and let it go it.
They parry too much, every shot on goal is saved like it is for the cameras, even shots straight at them they push out for corners or back in play.

Apart from the keepers and one dimensional AI, it really shows potential on the next gen.
Crossing is another area they need to fix, as it is completely destroyed and no need to even cross in this version as attackers don't attack the ball, only defenders - Even the AI doesn't cross and just passes the ball across the box.

Also would love EA to fix the dodgy animations where players will control a ball and move half a metre on the pitch without any movement and other dodgy animations where you turn quickly and ball goes away from the player and then the player will skate to the ball, it just looks so odd.

But the amount, I have played it so far, for the first time since 18, I am actually enjoying FIFA again and never thought I would say that.
 
If i was to bite the bullet and buy FIFA, how does it work from having the trial downloaded to getting the physical game on disc? Will it have to download the whole game again or will it just recognise I've bought it and unlock the game?
 
PS guys, I have found digital version of PS5. Will I be able to keep FIFA 22 away from "ea patches" if I turn automatic updates off?
 
PS guys, I have found digital version of PS5. Will I be able to keep FIFA 22 away from "ea patches" if I turn automatic updates off?
every time you start the game, you have to take care of the update...
there is no way, for now, exluding certain games from updating. you have to watch every download and stop or cancel them.

so for digital, once an update slips in, you are f'ed as you can only redownload the fully patched version, afaik. with a disc, you are able to install version 000, at least and this version plays nearly the same as 001. so, for me personally, i'm in the same situation as with my FIFA16 disc. i'm good. very good! :D
...sliders applied for sure!!!
 
Hi, how do i change the name of my FUT team? I cant see the option to and when i started my FUT, There was no option to set a name

Also, is pro clubs drop in matches broken for anyone else? Whenever i search a drop in match game, it just stays loading trying to find a game for ages and then nothing. i cant even cancel the search and go back to the main menu. I have to actually quite the game itself.....
 
every time you start the game, you have to take care of the update...
there is no way, for now, exluding certain games from updating. you have to watch every download and stop or cancel them.

so for digital, once an update slips in, you are f'ed as you can only redownload the fully patched version, afaik. with a disc, you are able to install version 000, at least and this version plays nearly the same as 001. so, for me personally, i'm in the same situation as with my FIFA16 disc. i'm good. very good! :D
...sliders applied for sure!!!
Thanks man! I'll have to keep looking for disc version then.
 
Thanks man! I'll have to keep looking for disc version then.
please, if i can give one advise (and maybe you will listen) do youself a favor and get the disc version (when you own the PS5 disc edition)! please do so! there are no negatives, nothing! only more positives (being able to sell the disc later on, to have a disc version no patch can do harm to)!
only "downside", when you play a lot of games in short time: you have to swap discs! thats it. for me, as i only play one disc version game on PS5, its super comfy at the moment. but hey, i wouldnt mind swapping a disc (takes what, 3 sec?!)!
 
Anyone noticed that the assisted ground passes and semi assisted are almost identical, in Fifa 20 it was harder to pass the ball around on semi. Here it feels the same. I'm playing on PS4. Would definitely be better if it was less guided, more loose.
 
Unfortunately there is still similar problem as fifa21 and fifa20, AI defender lose track of runs and its too easy to find open space then score goal, especially when it comes to counters :TD: ...slow speed here.
 
Unfortunately there is still similar problem as fifa21 and fifa20, AI defender lose track of runs and its too easy to find open space then score goal, especially when it comes to counters :TD: ...slow speed here.
What difficulty? Any slider changes? I'm not saying you can completely fix this kind of thing, but I'm not seeing this issue as much as previous versions.
 
Hello! All time PES-player here. Even in bad times. A couple of times, last time was fifa 20 i been given fifa a chance but kind of turned it off even before first half, cause the gameplay been so bad.

As Pes(efootball) seemed to hit rock bottom now, the only choice is to go and give fifa 22 a chance. Reading lots of positive about the gameplay, so im a bit hopeful.

what would u say? Is fifa 22 something for a pes player that thought previous versions been really bad? Or is it that i have to give it a chance even tho i hate it at start? Is it still possible to try if for 10 hours?
 
Hello! All time PES-player here. Even in bad times. A couple of times, last time was fifa 20 i been given fifa a chance but kind of turned it off even before first half, cause the gameplay been so bad.

As Pes(efootball) seemed to hit rock bottom now, the only choice is to go and give fifa 22 a chance. Reading lots of positive about the gameplay, so im a bit hopeful.

what would u say? Is fifa 22 something for a pes player that thought previous versions been really bad? Or is it that i have to give it a chance even tho i hate it at start? Is it still possible to try if for 10 hours?
I've got back into PES in 17 hated fifa 18 19 20 and 21. 22 is not without its faults but can't go back to PES now. First FIFA in years I've played 5 straight games
 
check the accessibility settings during a match, its all in there! ;)
i changed my contrast to 8 and it looks better now.
I picked up the info here in the forums, not sure who posted it but I thank you! :TU:



nice FUMA header at 13:03 min! :LOL:
...happens to me too! :D

the World Class AI is too clinical/prezise in the pen area, for my liking!
Überragend! This would have been the last place on earth i looked at, especially as there is a dedicated menu for display settings.

It does not fix the plain textures, but helps a lot to "de-comic" the visuals. Thx!
 
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What difficulty? Any slider changes? I'm not saying you can completely fix this kind of thing, but I'm not seeing this issue as much as previous versions.
World class ,matt sliders,slow,exhibition match. It's better this year but i can still score one goal per game in that way.
 
Überragend! This would have been the last place i looked at, especially when there is a dedicated menu for display settings.

It does not fix the plain textures, but helps a lot to "de-comic" the visuals. Thx!
wahnsinn! :D

there is one bad side aspect though... it makes the night matches, wich already look off lighting wise, a bit more strange looking. especially in stadia ( ;) ) that feature a screnery like houses or trees outside of it. skybox and objects outside the stadium have a way to high contrast now! on the pitch its a little tweak that brings more saturated colors and takes a bit of that geyish layer away! i had to correct my contrast setting to 8. its ok but far from perfect!
 
wahnsinn! :D

there is one bad side aspect though... it makes the night matches, wich already look off lighting wise, a bit more strange looking. especially in stadia ( ;) ) that feature a screnery like houses or trees outside of it. skybox and objects outside the stadium have a way to high contrast now! on the pitch its a little tweak that brings more saturated colors and takes a bit of that geyish layer away! i had to correct my contrast setting to 8. its ok but far from perfect!
Sensationell! Lowering brightness and increasing contrast was the key to me. The last two hours of trial should now be much more comfortable to the eye. Best results may vary between stadiums and, all above, individual tv settings.
 
Decided to play fuma for the 1st time. Set up a 20 minute halve friendly. City vs Norwhich slow speed with Matt's sliders.

First off Fuma feels really nice with the new passing animations. They can look so lifelike (Especially with edited Broadcast cam)

Second and the main reason I wanted to make this post. I'm only 15 minutes into the actual match clock and there have already been

4 (3 for me) free kicks.
1 (For the AI) Penalty.

Granted I had to refuse playing the advantage and it is a small sample size but set pieces are there and at a very good rate.
 
I don’t think the game has been updated to become faster.Unless there sneaking in changes via squad updates because that’s the only time I’ve seen anything applied.I’m in two minds whether response has been improved or whether it’s just me adjusting to the timing and feel of the game.

Also going back to players tracking back or a lack of it.From my limited time with 21 where players literally switched off.The comparison with 22 is night and day.I’ve even deliberatly been switching from manually tracking back central midfielders to my back line to see if cover is automatically provided or whether they will position themselves to actively engage or provide cover in the box.In the main they do.There is however still a element of good decision making and actively micro managing players to reposition themselves when they’ve overlapped,been slightly taken out of position.The principle and execution is no different then what pes has been doing for the last two years.Keep your back line compact and cover the holes and space the opposition is looking to play into and use.Not always pressing the ball carrier allowing angles and space to open up.If your letting your central defenders be dragged out into a wide position because your left/right back has overlapped,been skinned,caught on the break.You still have to manually pull them back into position or stop your central defender from leaving a opening because he’s covering the wide area.The positive is you can control this.It’s not a case of feeling like you have to control 11 men at once or have lightning guick hands.It’s being two steps ahead in your mind.Seeing danger early and making sure you have cover if you need it.Lazy and impatient play will just leave you wide open or opposed time and time again.As will I will just leave it to the next man.

Sometimes your just beaten with deft touch or a quick piece of movement that leaves defenders blind sided or flat footed.Or forward momentum from the ball carrier because your defensive player is more static.

There’s definelty parallels here with the real game.How forwards can make defenders look laboured and clumbersome.And the old adage the opposition can’t only hurt you if they have the ball.Ratension is everything in football and defending really is a art.It shouldn’t be simple.
 
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I think you only had to watch the LiverpoolVMancity game today to how good close control has become in the modern game and how modern day players can quickly turn on the ball.I also think there’s a little bit of a over assumption fifa22 doesn’t have good inertia or mass.It’s clearly there both in the ball physics and player movement.Modern football can also be lightning quick.

It is possible to playing walking football,build form the back and your literally able to pin the opposition in there half.If you let the ball do the work you won’t be chasing shadows and it’s only end to end when the gaps appear and spaces appear.You can dictate the tempo and slow the game down to a crawl at anytime.

What’s great is you can genuinely create space and stretch the opposition.The brilliant teamate AI accommodates this.With runs,movement and just about everything else,and it’s exactly the same with the cpu AI.
I think we are mixing "movement" with "acceleration". Acceleration is quite fine for me (even out of the box this time) and can be configured via sliders anyway.

Much more than that i am talking about everything that happens in between of receiving, turning and passing. During gameplay it seems like animation sequences are skipped - in replays you see that they are massively sped up or "transformed" into a movement against the law of physics.

Of course i know it is "still a game", but it is extremely annoying cause there is no need for that due to the overall de-paced gameplay.
 
The players still have to control the ball and just spraying the ball wildely with first time passes without taking a touch or there body/feet being in the right position,will result more often then not in error,over hitting and under hitting.Seen plenty of scuffing to(I do play manual though so can’t give a valid opinion about semi or assisted passing).I’m also someone who like’s the long ball,lofted passes and using players heads.I don’t have instant control when I’m taking a ball off my chest to my feet or instant response.Timing does factor in and waiting for the ball to brought under control first.You can clearly see all the different touches on the ball.

I do agree at times with shooting that the animation cycle is sometimes to perfect or sped up but I’m also seeing error and mis-hits to.Trajectory and spin is also dependant on point of contact.The ball dips,swerves,lifts etc dependent on foot,body position and power.I don’t think that has been so well realised before,as has the first time strikes and volleys.(so it’s not all bad).

There is also a little skating but nothing that can’t be improved via optimisation.In fairness though pes has had these issues to.It’s not like they had these issues nailed or the reality that the ball literally fly’s into the air every time you take a touch or receive a ball with every player.I’m heavily coming from the other game so I can’t see where all this fantastic realism of touch and inertia is in the other game(Pes21),or a alternative example.
 
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I played one more game to see how big is problem with ,,AI defender lose track of runs''
Well yestarday i played aston villa against AI tottenham and problem was there. Scored two goals in the same way and AI DF and MF were not interested to stop me :/
However, today i played aston villa vs AI Manchester United and i didnt notice problem. My guees,problem exist and it is some teams CTT.
 
World class ,matt sliders,slow,exhibition match. It's better this year but i can still score one goal per game in that way.
This is why I mention in the detailed explanation that it will happen more often in Slow speed than it will in Normal. Normal will still happen, but the difference is in how many aren't followed/tracked.

from the posted set:

♦♦♦ Notes and Caution: While not consistent, I do have to stress the importance of paying attention if you play on SLOW versus NORMAL game speed. I know there are a lot who want to play SLOW and love it, but I'm afraid that the same issues that plagued 21 are still there where the defenders lose track of runs - making it incredibly easy to find an open player in the box on counters, etc. I'm not saying this is 100% going to happen, but I just wanted to bring that up as transparently as possible. ♦♦♦
 
It hasn't been updated. had it on before and it was just as slow as i set it the other day with sliders.

heres some cracking action. Especially like the Mane dribble where he just nicks it away and Firminos lose control and volley! Also the CPU volley i talked about. All these were FUMA.




 
The players still have to control the ball and just spraying the ball wildely with first time passes without taking a touch or there body/feet being in the right position,will result more often then not in error,over hitting and under hitting.Seen plenty of scuffing to(I do play manual though so can’t give a valid opinion about semi or assisted passing).I’m also someone who like’s the long ball,lofted passes and using players heads.I don’t have instant control when I’m taking a ball off my chest to my feet or instant response.Timing does factor in and waiting for the ball to brought under control first.You can clearly see all the different touches on the ball.

I do agree at times with shooting that the animation cycle is sometimes to perfect or sped up but I’m also seeing error and mis-hits to.Trajectory and spin is also dependant on point of contact.The ball dips,swerves,lifts etc dependent on foot,body position and power.I don’t think that has been so well realised before,as has the first time strikes and volleys.(so it’s not all bad).

There is also a little skating but nothing that can’t be improved via optimisation.In fairness though pes has had these issues to.It’s not like they had these issues nailed or the reality that the ball literally fly’s into the air every time you take a touch or receive a ball with every player.I’m heavily coming from the other game so I can’t see where all this fantastic realism of touch and inertia is in the other game(Pes21),or a alternative example.
I try to say it by a representive video:


I don't know how many billion calculations are going on in this moment, but this is odd both in animations and physics. Müller (CPU controlled) does four actions in less than half a second:

a) Receive ball
b) Take it back and forth
c) Turn 180 degrees
d) Perform a clean and precise pass

...all by his left leg.

Especially stage b) is a completely unnecessary and inappropriate step in between, but somehow it seems EA didn't get rid of it in the code and tried to solve it via lightspeed to keep the flow going.
 
This is why I mention in the detailed explanation that it will happen more often in Slow speed than it will in Normal. Normal will still happen, but the difference is in how many aren't followed/tracked.

from the posted set:
reading those informations is key part of understanding what we are trying to do here, before applying those sliders to my game!
one question though: does that work (not working) in both directions?! so its me (as an attacker) that gets plenty of space when attacking because defensive AI wont follow my strikers and vice versa!?

i will set up a test fixture tonight and have a more detailed look.
 
After a few days playing both PS4 and PS5 versions I can say I’m a bit confused:

What’s Hypermotion exactly? I thought at first it was about improved animations, but I can notice many of them on last-gen version.
 
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