They mentioned that they reduced first touch errors.. To me they were just fine..
Well, that's disconcerting. Like Placebo said, there weren't enough errors to begin with!
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They mentioned that they reduced first touch errors.. To me they were just fine..
Both games are enjoyable in their way, I've played both for a decade. I try not to judge them against each other. I just look at what they each do well/poorly in relation to the sort of game each company is trying to make. EA has made a simple game that is slick and plays great each year, and is easy to like because of all that. Konomi has tried to make a more complex game, something more like real football, but it is mostly broken every year and is harder to enjoy for that reason.I don't know. I couldn't really enjoy any football game since pes6 till Fifa16.
I really recommend it to the haters to give it another go, I was one of the fifa haters, but konami had such an amatuerish approach in the last 8 years brought me to the darkside
Always been the case.seems to me fifa focus off the pitch and pes focus on the pitch.
LOL they reduced something that takes 2 seconds to change the slider for? Seriously! Default there were nowhere near enough first touch errors IMO, think I used to raise it to about 80 or something on the slider.
Always been the case.
FIFA is focused on creating a game that looks like real football.
PES is focused on creating a game that feels like real football.
...and I enjoyed the last couple of FIFAs and consider myself non-partizan with football games these days, but I still feel this to be the case.
Chesnoid in his video said that after playing 3 games of fifa 17 at EA Play he was happy that he only got one bad first touch and compared it to fifa 16 where he would get 4-6 bad touches in a single game. So yeah EA are doing things 'right' for their market growth. You better raise the first touch error sliders to 100 in fifa 17 :p
Has anybody noticed the difference between the tone of those who tried PES and those who tried FIFA last night?
All the PES previews were full of amazement (some of them clearly OTT but still, with a genuine excitement for the game's release).
The FIFA previews I've seen have all been along the lines of "I was expecting more", including the previous one I mentioned by a manual player (so again, an opinion I trust), and Kamy's friend who reckons that tactics still make no difference.
I'm one of the few on here who strongly dislikes PES 16, not just for the broken goalkeepers but for the insta-passing, same-shots-every-time, same-goals-every-time gameplay that seems horribly simplistic, to me.
I'm also still a little bit in love with FIFA 16, because, though it lacks tactical importance (and the AI relies on the same goalscoring patterns repeatedly, especially on Legendary), it has (in my opinion) player individuality, unpredictability, and real fist-pumping moments.
But if 17 is all of that again, without tactical importance, or manager movement (in the career mode), or better AI (which we don't know yet, admittedly), then... 17 is just shinier graphics, to me.
They've given FIFA the Hollywood treatment. I get why - there's kids who'll lap that story mode up. But the gameplay... Last year, EA were talking about the improved defending and about things that really resonated with the guys like me who just want the gameplay to get better, and more realistic. This announcement isn't the same.
Even on the podcast (Kamy posted a link to it earlier in the thread), Aaron McHardy said "gameplay is what matters", and then goes on to talk about fluff. Players making better runs is great, but not having to adjust your formation or your strategy to beat an equal opponent (AI or otherwise) - not even being able to see your AI opponent's usual formation - is shit, and it's always been the same in FIFA.
It's almost like an admission, to me, that if you want depth in that area (even though FIFA has it in other areas, including individuality), you aren't going to get it.
Judging by those horrible shaky cam clips, and maybe it's a bit of a reach, but perhaps we're getting 60fps this year?
FIFA 17 will run at 1080p60 on both PS4 and Xbox One, as senior producer Nick Channon confirmed to Gamereactor during the game's Spanish presentation at Real Madrid's Santiago Bernabéu stadium.
Something I forgot to add: the usual "heavy" players (Yaya, Ibra, etc) didn't feel heavy. Felt lighter & more agile. #FIFA17
How do you manage to feck up EA?
Seen new gameplay trailer on EA facebook?
What I´m doubting about this trailer is, whether it´s really ingame footage.
These cutscenes are extra edited for that trailer, using the ingame engine of course.
But I´d assume that for this, a lot of editing has been made.
So, I´m gonna wait with my statements about ball- and net physics until I´ve seen some real gameplay footage.
Surprised to hear such a naive comment from you, this is EA Sports we're talking about!
Just a few things taken out in the past:I don't want to believe it. If it was Konami I'd have believed it in an instant as they're known for ditching modes and features.
Does EA have a history of that? Because I still see every mode and feature in from years ago with more modes on top.
Hope I'm not wrong.
Just a few things taken out in the past:
- 2vs2 lobbys
- ability to import custom chants/intros
- Practice Mode
- Creations Centre
- Create a set-piece
- Highlights of the week
Nope, only single player in Arena, you can't practice with the full team anymore since FIFA 14.Ugh. Well. I guess no modes were gone at least...
Isn't practice mode still in?
As long as it can still be fixed via sliders, I'm not concerned.You better raise the first touch error sliders to 100 in fifa 17 :p
You can now put tattoos on created players. There's an image on Twitter.
That pic might be fan-made though. I thought it's real but when I saw it also had a checkbox for neck tattoo not really anymore. The neck tattoos are drawn onto the face textures, so can't see it possible to choose from one.Probably will have to wait more for impressions on tactics and individuality.
You can now put tattoos on created players. There's an image on Twitter.
Apparently multiple sources confirmed that there is no longer any individualism. All the players feels same when it comes to passing and agility. The differences are only in shooting and sprint speed. You can do a beautiful through pass with anyone including lobbed pass. The game also seems more open and more counter attacking.