Anth James
International
- 22 September 2017
The camera being bound to the ball is especially noticeable in broadcast replay camera, but it's also true in game to a slightly lesser extent. FIFA's camera tracking has always had this element and I find it incredibly frustrating. I've tried so many things to stop this with FIFA 16's broadcast camera angles (although it's not as noticeable in the Broadcast Camera Package #2 I made).what i noticed here, besides loving the camera angle... the cam is bound to the ball!? because in that clip, when the ball drops a few times (before the keeper arrives) you can see the cam bouncing with the ball.
When you shoot for example, the camera still moves based on the position of the ball, which makes the camera feel slightly jerky and less realistic. @6ons1 has a great breakdown of this somewhere and shows how the camera tracking should settle once it's facing the final third.
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