could you post your sliders please?
Did you tried Chris latest sliders? Are anazing!!!
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could you post your sliders please?
Patch number 5 is now available for PC players to download, coming soon to Xbox One and PS4.
The patch is focused on gameplay with particular attention being paid to penalty decisions, passing once more, player positioning and defensive pressure, which has been a gripe for many in FIFA 16.
Here's the full patch list:
Additionally, there have been changes to attribute boosts in FUT that affect interceptions, passing and long shots.
- Improvements to the Rules and Physics systems to have better referee decisions and help address penalty decisions.
- Behavioral changes in ‘Secondary Contain’ and ‘Interceptions’ to help balance high-pressure situations.
- Improvements in how quickly fatigue effects occur for players using ‘Aggressive Interceptions’ and ‘Secondary Contain’.
- This could, in turn, have an impact on your ability to apply high pressure as the game progresses and your players become increasingly fatigued.
- Instances where no auto tackle launched even when positioned properly.
- Improvements in the positioning system to allow for better attacking runs and support.
u mean an official patch? so it wasnt like this since the release?
Uploaded a new match from my Career Mode season in Liga Adelante.
Modded with sliders and cl.ini file. World Class diff. Mods slow game down quite a bit, almost to the point where you could probably put a real match side by side and have pass speeds, turn speeds, general movement etc match pretty well. AI plays wonderfully realistic, with lots of missed passes, creative moves and unpredictability.
0-0 after the first half, then I quickly went down 0-3, then quickly got back to 2-3, followed by a full team push for the equalizer.
https://www.youtube.com/watch?v=IUyfDdcG6TU
Watch on youtube for 60fps.
Seems really great. Can you give the link of the cl.ini?
https://drive.google.com/open?id=0BxiuipvqHnItUlVKWkVUR1FiVkk
There you go. Slider settings in the video description.
Thanks
played a tons of it with my mates last nite. main problem is when its fairly a loose ball/pass there, players dont give a shite about it on both sides the cpu makes them run away from the ball rather towards it, only YOU can make one player run at the ball. very annoying.
anyone experiencing this? i want to find out what causing this. is this by default, a slider doing this or some career patch of mine? (i dont have much time to test it out)
as u did this cl.ini do you think is it possible to increase player reaction time or whatever could be related to this?
bs penalties (opponent running to defender) still happen but less frequent. they really need to do something about zig zag dribbling, impossible to jockey/defend the zig zag dribbling, plus they get a speed boost from zig zaggingWOW. The new patch sounds like it could potentially be spectacular - they don't usually make such big(-sounding) changes in a patch.
I didn't realise it was out now - reviews please, PC guys!
Glad to hear penalties are improved, even if they're still a bit dodgy.
The zig-zag dribbling is incredibly annoying online.
bs penalties (opponent running to defender) still happen but less frequent. they really need to do something about zig zag dribbling, impossible to jockey/defend the zig zag dribbling, plus they get a speed boost from zig zagging
There's no limit I'm aware of (there used to be filesize limits on the old gen - Microsoft implemented that, I think - but they've been abolished due to the size of current-gen games).cant wait to try this new patch although it will probably mess with the sliders 1st world problems!!
Im amazed there has been 5 patches already i thought there was a limit to how many they could release
In our sliders thread on OS, we have been playing with the PC patch update for several days.
The main thing I'm seeing is that the outside backs are more tucked in defensively, almost too much - so some compensation was needed by expanding length.
Defensive reactions are back and if you change your individual tactics to aggressive interception, your players will definitely be more aggressive on passes into space, or those that they can catch up to by sticking out a foot, etc.
Both user and CPU runs off the ball are more improved. It's not a blinding sprint forward, but more of an actual finding of space, and checking to the ball. Before run frequency was showing the type of runs versus just the frequency. Now, it seems to be more geared on what it says, which is the actual run frequency amount.
I have seen some pretty great defensive plays including one that sticks out showing my defenders aggressively tackle diagonally versus just face on with the attacker. There are some little things like that, that go along way.
Overall, the 1.05 update has no negative effects, which is still hard to believe, but I'm still dissecting it as testing the slider limits on a daily basis.
The latter, I'd say. I think the teams are set up to be realistic, but not "extreme" enough maybe - but even when they are, it doesn't make enough of a difference in decision-making and CPU possession / accuracy.so what do you think guys about the tactics? arent they set up right like in PES or they do just arent they affecting the game that well?