Here is our Set "M" (for midfield). Still doing some testing to get more fouls and better pitch coverage down the flanks since the FB's are so tucked in.
Set M - "M" for midfield
World Class, 10-15 minutes, Slow
Legacy Defending (not tested Tactical)
Sprint - 40/40 - this has been a value that has always worked since Set E. Lower it further, but beware of jogging animation.
Acceleration - 48/48 - the sweetspot to get enough fatigue/stamina drain, but also not make players feel like they are ice skating.
Shot Error - 52/52 - lower for more shots on target or if playing on minutes under 10.
Pass Error - 60/60 - helps the CPU and user to have a more human like approach.
Shot Speed - 50/50 - keeping it simple, change for personal preference.
Pass Speed - 40/40 - the attack is too crazy and unrealistic pass speed is part of that.
Injury Frequency - 50/50 - untouched
Injury Severity - 50/50 - untouched
GK Ability - 30/30 - CPU performs backward save animations at different shot speeds and GK ability, keeping it simple at the reliable 30, adjust as you see fit.
Marking - 60/60 - Patch 1.05 allows marking to be increased without ADD. This is the perfect number as players will remain in the passing lanes but also allow for some physicality.
Run Frequency - 1/1 - Patch 1.05 introduces better runs, but a higher run frequency creates a very chaotic game, consider 1/1 being equivalent to a setting like 30/30 because FB positioning has a lot to do with those runs as well.
Line Height - 50/50 - Careful adjusting height as it can hurt the entire shape and the defensive attitude. Leaving this one to personal preference, but don't say we didn't warn you.
Line Length - 70/60 - The most important value here. The 10 pt differential allows the CPU to actually build up their attack, and make some tough decisions. The user also is forced to build up their attack. The defensive support is there, as is the offensive support. You can also go to 50/40, or the preferred 70/60 if you'd like, but remember 10 pt differential and CPU must be lower than user in length.
Line Width - 50/50 - Untouched, keeping this one true to the tactics selected - does not affect defensive width anyways.
Fullbacks - 1/1 - Very important here too, the FB will get up the pitch - do not worry about that - they are another layer of run support, so if you increase this one, it will become chaotic and very end to end because they are out of position quite a bit.
First Touch - 60/60 - Personal preference, slows down the pace of play slightly.
and a video:
http://www.youtube.com/watch?v=QaKxaun5NrU