Are you using sliders or speaking about default?
I use my own sliders , nothing to drastic passing error , shooting error and first touch altered slightly
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Are you using sliders or speaking about default?
I use my own sliders , nothing to drastic passing error , shooting error and first touch altered slightly
I use my own sliders , nothing to drastic passing error , shooting error and first touch altered slightly
Trust me, every year at this time I seriously consider building a pc just to play fifa!
I played on default too, I don't see the issue. I didn't tweak it because it was hard I tweaked it to my preferred method of playing. Everyone's interpretation will be slightly different
I agree about interpretation, for sure, and maybe you're just much better than me, but the frustrations I'm talking about aren't born out of interpretation and have been voiced by many.
I say it's not based on interpretation because it's supported by the end of match stats - when playing on the higher difficulties, and even when playing against inferior competition, the CPU is almost always able to win the balance of possession, no matter the outcome of the match. They also tend to end matches with far more tackles, indicative of their advantage in being able to apply tight pressure.
If this isn't your experience - if you're able to dominate a match in terms of not just scoreline but also possession and tackles - I'd really love to see a video. Not that I don't believe you; it's just I've yet to see evidence that this is indeed possible without using sliders,and I'm genuinely seeking tips to improve my own experience.
Just wondering mate, in the game how do you feel like difficulties should be implemented. What would be a satisfactory implementation of Legendary vs Professional, without the cpu at higher levels being able to control possession better, attack better, tackle better etc. How do you raise the difficulty in a football game without these things happening, even with weaker teams?
Honestly I don't have major gripes with the way difficulty scales in fifa, though I think the leap from Pro to WC is too great this year, especially relative to the leap from WC to Legendary, and I'd prefer the focus to be more on AI ability in terms of decision making and less on stat boosts.
The issue I'm seeing is that there's some imbalances in gameplay that are just really exaggerated on the higher difficulties, with the main problems being that the AI is programmed to pass conservatively around the back and is able to do so better than it should, especially when playing with less than elite teams, because we can't really apply pressure effectively.
So for example, if I'm an elite team playing against a lower level club, I have absolutely no issue losing to them, but I want the loss to come from the way a lower league team typically would win - tight defense, counter attacks, long balls, etc - and not be more representative of what playing against a tiki taka Barca side.
I love that this FIFA is a challenge, especially in terms of attack, but I don't enjoy being forced to play a super conservative defensive game on the higher difficulties no matter the match up simply because I can't get me team to properly apply pressure.
Ideally you'd be able to win playing a variety of ways, and that does seem the case with attacking play, but it seems like the only way to play effectively against the cpu on the higher difficulties, and without slider changes, is to sit back, soak up pressure, and hope for a mistake; it doesn't seem like you can be effective with a proactive, aggressive defensive approach.
Some people are saying this has been improved with the patch. I really hope so.
I played on default too, I don't see the issue. I didn't tweak it because it was hard I tweaked it to my preferred method of playing. Everyone's interpretation will be slightly different
You don't see the issue with the lower table clubs (hell, Championship and League 1 sides) being able to ping the ball around with 90+% possession on default World Class? I don't find that balanced, nor realistic.
http://www.whoscored.com/Regions/25...amStatistics/England-Premier-League-2015-2016
I agree about interpretation, for sure, and maybe you're just much better than me, but the frustrations I'm talking about aren't born out of interpretation and have been voiced by many.
I say it's not based on interpretation because it's supported by the end of match stats - when playing on the higher difficulties, and even when playing against inferior competition, the CPU is almost always able to win the balance of possession, no matter the outcome of the match. They also tend to end matches with far more tackles, indicative of their advantage in being able to apply tight pressure.
If this isn't your experience - if you're able to dominate a match in terms of not just scoreline but also possession and tackles - I'd really love to see a video. Not that I don't believe you; it's just I've yet to see evidence that this is indeed possible without using sliders,and I'm genuinely seeking tips to improve my own experience.
I'd be really interested to see this!Although i agree with you, that the CPU is playing too much possession football, i will try to a record a match versus Legendary where i'm able to have more possession than the Legendary CPU with default sliders. I had some games with 56%, so i should be able to do that. But forget about the tackles. ;-)
The update includes general stability improvements and addresses the following items identified by the community and the FIFA team:
- Optimized goalkeeper rushing, AI, and positioning.
- Improved player wage accuracy in Career Mode.
- Addressed referee/kit clashes.
- Addressed an exploit in Virtual Pro leaderboards.
- Addressed a shot missing the top corner and still being called a goal.
- FIFA Trainer button tuning.
- Player clipping during intro sequence in certain stadiums.
The update also addresses the following FUT items:
- EA SPORTS Football Club shared squads not showing players in FIFA menus.
- Relisting Transfer List items not retaining previous price settings.
- Error message when attempting to apply a contract consumable.
- Away crowd wearing incorrect kit.
- Some returning users experiencing an issue when naming their club.
- Controller disconnecting in FUT modes.
Sorry not having a go but there are tools there to fix this. Like someone has said what do people want EA to do for higher levels? It cant be a one size fits all.
The best way to look at it for me is you have difficulty levels Amateur, Pro, WC , Leg and then within those difficulties you have micro difficulty settings also known as sliders.
If 90% possession bothers you that much use the slider setting to gradually reduce it until you find the game both challenging, balanced and realistic to your taste.
There's no point complaining about it in my view as EA has to implement some form of varying difficulties and no matter how they chose to do it somebody will complain it isn't the right method.
Not that i want to compare with PES but looks what happens on top difficulty there, the AI just chooses to hit bottom corner >90% of the time, and without mass editing of stats its impossible to fix (im not 100% sure that will fix it even) - and stat editing is just a mass of individual sliders
Honome (of these very forums) pointed out that enabling "legacy defending" seems to make a difference when it comes to playing the CPU and how they work in possession. I've been experimenting with it the last few nights and it does seem to change the way the AI react in certain situations (as if the AI has calculated it's at a greater risk of losing the ball due to the perfectly assisted angle of the pressure and the potential tackle).
One of the games I played was against Sunderland (on Legendary, which is the difficulty level I'd rather play the game on if it made lower league teams play like lower league teams), and I managed to cut down their passing accuracy by a good 10%.
Judging by the AI reaction, I'm thinking that pass error is a bit of a useless slider... If you make the AI passing worse, the game adapts by playing lots of short, simple passes (hence the pass speed slider making a bigger difference in terms of their passing accuracy). Make it better, and the pass accuracy climbs even higher.
That said, it does still try long balls in certain situations with a higher pass error slider, but... I'm wondering if really low pass speed and really high first-touch is a better way of working the sliders.
I'll keep playing with it, but if anyone else feels like examining the effect of using legacy defending against the AI (Legendary), let me know what your experiences are!
I only play with Legacy defending, as Tactical doesn't work against the cpu and you can't close them down, either with the player you're controlling or with teammate press. Some sort of force field comes into play where you just get to a certain distance then watch them go past. As I understand it, it was introduced to stop people spamming when playing online, use it offline though and you're at a disadvantage. Against weaker teams I see pass completions of around 70%. With Legacy you can play a high press if you wish and using teammate press your players will actually press and tackle effectively.
I use low speed for the cpu (32) and high first touch error (75+), with this even bringing the pass error down the cpu will still play long balls, and misplace passes etc
Hi, want to try out legacy def so please could you post your exact settings?