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Yeah or Professional mate, had it on Professional just now.
One game with Liverpool against Hull, felt very good and realistic, but does this mean we have to adjust each team with custom tactics?
Honome (of these very forums) pointed out that enabling "legacy defending" seems to make a difference when it comes to playing the CPU and how they work in possession. I've been experimenting with it the last few nights and it does seem to change the way the AI react in certain situations (as if the AI has calculated it's at a greater risk of losing the ball due to the perfectly assisted angle of the pressure and the potential tackle).
One of the games I played was against Sunderland (on Legendary, which is the difficulty level I'd rather play the game on if it made lower league teams play like lower league teams), and I managed to cut down their passing accuracy by a good 10%.
Judging by the AI reaction, I'm thinking that pass error is a bit of a useless slider... If you make the AI passing worse, the game adapts by playing lots of short, simple passes (hence the pass speed slider making a bigger difference in terms of their passing accuracy). Make it better, and the pass accuracy climbs even higher.
That said, it does still try long balls in certain situations with a higher pass error slider, but... I'm wondering if really low pass speed and really high first-touch is a better way of working the sliders.
I'll keep playing with it, but if anyone else feels like examining the effect of using legacy defending against the AI (Legendary), let me know what your experiences are!
I think you can copy and paste team sheets, so could make a 'long ball' tactic and give it to as many teams as you liked. How was your game, did they play long balls and crosses mate?
Yes of course, long balls are in, crosses also, as said I like it very much. But to play a CM it seems very strange that all other teams have same tactics for example..
When you start a career mode on FIFA, you're asked if you want to use the default database, the currently loaded database or download the latest available squad file.Anyone able to help me out advising me on squad updates on Fifa?
I started a tournament (not career mode) with West Brom playing in the Premier League. I am bang up to date with the current season in terms of real life matches but I don't appear to have Jonny Evans in my squad. I thought that he may appear towards the end of August (in game) as that was when he signed for Albion in real life. Last match I played against Crystal Palace and Glenn Murray scored both of their goals even though in real life he is now at Bournemouth.
Is there something I should be doing to get these transfers up to date?
When you start a career mode on FIFA, you're asked if you want to use the default database, the currently loaded database or download the latest available squad file.
Are you asked that when starting a tournament? I'd have thought so (in which case you will have needed to select "latest available squads").
Anyone able to help me out advising me on squad updates on Fifa?
I started a tournament (not career mode) with West Brom playing in the Premier League. I am bang up to date with the current season in terms of real life matches but I don't appear to have Jonny Evans in my squad. I thought that he may appear towards the end of August (in game) as that was when he signed for Albion in real life. Last match I played against Crystal Palace and Glenn Murray scored both of their goals even though in real life he is now at Bournemouth.
Is there something I should be doing to get these transfers up to date?
Presumably you can give individual tactics to teams, but if you don't want to dedicate that much time, you could come up with a few generic tactics and give those to teams - it'd be better to have 4 or 5 ways of playing in a league of 20, than to have just 1 or 2.
When you start a career mode on FIFA, you're asked if you want to use the default database, the currently loaded database or download the latest available squad file.
Are you asked that when starting a tournament? I'd have thought so (in which case you will have needed to select "latest available squads").
I've now put the cpu pass error down to 20, and all that has happened is they've tried more expansive, longer passes, but are completing less passes than they were before, 79% for the half and I only lowered it from 40 halfway through.
It's like the lower error makes them think they can complete a wider range of passes, but their actually ability won't enable them to do so.
Presumably you can give individual tactics to teams, but if you don't want to dedicate that much time, you could come up with a few generic tactics and give those to teams - it'd be better to have 4 or 5 ways of playing in a league of 20, than to have just 1 or 2.
I think the novelty of the game has wore off for me. I loved the demo. The players felt weighty, the AI kept the ball well and showed variety in their attacks. I felt in control of defending and methodically unlocking defences was engrossing.
Fast forward to the full game and most of that joy has been replaced with a feeling of boredom and frustration. Players feel weightless and movement with the left stick is overly sensitive. To counteract this, EA have attempted to tone down the responsiveness of certain players when they receive the ball in certain situations. I can see why they've done it but it feels like it's something that is in place to mask over a fundamental problem. Instead of feeling like i am playing on a football pitch, i always tend to feel like i am hovering ever so slightly above it. This has been a fundamental flaw ever since 360 movement was introduced in 2010. Fifa 09 was truly the last time i felt any inertia between the player and the pitch.
Because of this lack of inertia, defending is a total lottery. I can jockey a player if i want, albeit unrealistically, or i can attempt a tackle safe in the knowledge that my defender is highly likely to run straight past the attacker, leaving him through on goal. Maybe if were able to play the game using a more presentable camera angle, i could possibly remove the luck element of the supposed art of defending. As it stands, i can either be ridiculously close to the pitch on 'Dynamic' or i can use one of the various other camera angles that essentially make Fifa 16 look like a cross between a PS2 game and a cartoon. You would at the very least expect the customisable options to make a jot of difference, but for some reason, they actually don't. It seems odd that i have the option to play my matches at any time between 12pm - 10pm, in Hazy, or Clear, or Overcast, or Foggy, or Rainy, or Showery, or Snowy conditions, with about 12 different style of pitch markings, with loose box nets or really tight triangle ones, yet i can find any middle ground between sitting on the front row, or sitting in the nose bleeds when it comes to finding a camera angle.
The one thing Fifa 16 does have going for it is the impressive feeling you get when you score a goal. I love how the camera pans as the ball hits the net, and i love how it sounds when the net ripples. That truly is a good feeling. However, there are some issues with the shooting and with the goalkeeping that isn't quite right. Time after time i will see a goalkeeper catch an absolute bullet of a shot, taken from no more than 12 yards out, in his midriff. When does this actually happen in professional football? Never. Another frequent occurrence is the goalkeeper being beaten on his near post. Again, rarely happens, or at least not to decent keepers, yet it's a gamely occurrence for me (for and against).
Every now and then i manage to have a game where these faults don't always present themselves, but even then i am pausing the game every 5 minutes to adjust the damn sliders. I actually don't think i've had a full Fifa session where i have sat down and just enjoyed myself, yet with the demo, i felt like i wanted to play again and again.
So has the game been altered or has the novelty and gloss worn off to reveal a fairly flawed game of football? What's everyone else thoughts? All in all, i won't say it's a bad game, but my optimism from playing the demo has been replaced by a that familiar old feeling i normally get 3 weeks into a Fifa purchase.
How do you take powerful low shots this year?
I think the novelty of the game has wore off for me. I loved the demo. The players felt weighty, the AI kept the ball well and showed variety in their attacks. I felt in control of defending and methodically unlocking defences was engrossing.
Fast forward to the full game and most of that joy has been replaced with a feeling of boredom and frustration. Players feel weightless and movement with the left stick is overly sensitive. To counteract this, EA have attempted to tone down the responsiveness of certain players when they receive the ball in certain situations. I can see why they've done it but it feels like it's something that is in place to mask over a fundamental problem. Instead of feeling like i am playing on a football pitch, i always tend to feel like i am hovering ever so slightly above it. This has been a fundamental flaw ever since 360 movement was introduced in 2010. Fifa 09 was truly the last time i felt any inertia between the player and the pitch.
Because of this lack of inertia, defending is a total lottery. I can jockey a player if i want, albeit unrealistically, or i can attempt a tackle safe in the knowledge that my defender is highly likely to run straight past the attacker, leaving him through on goal. Maybe if were able to play the game using a more presentable camera angle, i could possibly remove the luck element of the supposed art of defending. As it stands, i can either be ridiculously close to the pitch on 'Dynamic' or i can use one of the various other camera angles that essentially make Fifa 16 look like a cross between a PS2 game and a cartoon. You would at the very least expect the customisable options to make a jot of difference, but for some reason, they actually don't. It seems odd that i have the option to play my matches at any time between 12pm - 10pm, in Hazy, or Clear, or Overcast, or Foggy, or Rainy, or Showery, or Snowy conditions, with about 12 different style of pitch markings, with loose box nets or really tight triangle ones, yet i can find any middle ground between sitting on the front row, or sitting in the nose bleeds when it comes to finding a camera angle.
The one thing Fifa 16 does have going for it is the impressive feeling you get when you score a goal. I love how the camera pans as the ball hits the net, and i love how it sounds when the net ripples. That truly is a good feeling. However, there are some issues with the shooting and with the goalkeeping that isn't quite right. Time after time i will see a goalkeeper catch an absolute bullet of a shot, taken from no more than 12 yards out, in his midriff. When does this actually happen in professional football? Never. Another frequent occurrence is the goalkeeper being beaten on his near post. Again, rarely happens, or at least not to decent keepers, yet it's a gamely occurrence for me (for and against).
Every now and then i manage to have a game where these faults don't always present themselves, but even then i am pausing the game every 5 minutes to adjust the damn sliders. I actually don't think i've had a full Fifa session where i have sat down and just enjoyed myself, yet with the demo, i felt like i wanted to play again and again.
So has the game been altered or has the novelty and gloss worn off to reveal a fairly flawed game of football? What's everyone else thoughts? All in all, i won't say it's a bad game, but my optimism from playing the demo has been replaced by a that familiar old feeling i normally get 3 weeks into a Fifa purchase.
I'll say it now, Fifa16 has more player individuality than any Fifa in the history of Fifa, it's wonderful, trying something with a player you shouldn't and you pay for it big time (example, passback to my keeper Westwood who's left footed, I try a first time right footed hoof down field, oops, ball loops up lazily about 10 yards straight towards an opposing forward who gleefully volleys it into an empty net), attempting something with a good player, wow! Lopez in our midfield obviously coming from La Liga is a very, very good passer with excellent vision, I attempted a lofted through ball from the left side of midfield out to my winger who had a fullback about 10 yards away, Lopez curls the pass with the outside of his right foot, it curls around the fullback and lands at the feet of my winger, fully a 45 yard pass to perfection, wish I'd recorded it!